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#hololens-2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #hololens-2, aggregated by home.social.

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  1. Have you thought about viewing your #digital #3D #archaeology models in-situ in a trench at your site? Read our article on the use of #MixedReality and #AugmentedReality (#MR/#AR) in archaeological #fieldwork in the Journal of Computer Applications in Archaeology (#JCAA)! Our experiments utilized three devices: the Vuzix Blade 2 AR smart glasses, the Microsoft #HoloLens2, and the Meta #QuestPro MR headsets. These experiments aimed to enhance fieldwork efficiency and accuracy through hands-free data collection, stratigraphic comparisons using 3D models, depth-guidance systems for excavation, and virtual pottery reconstruction. Our findings highlight the significant potential of MR/AR technologies to transform archaeological practices. Our vision for the future demonstrates that these tools will, one day, provide archaeologists with enhanced vision and data interaction capabilities, ultimately advancing the field.
    In less than 3 months, our article already has over 3000 views, so we thank you for your interest in exploring the future of digital archaeology with us!
    Link to our article: doi.org/10.5334/jcaa.140

  2. Have you thought about viewing your #digital #3D #archaeology models in-situ in a trench at your site? Read our article on the use of #MixedReality and #AugmentedReality (#MR/#AR) in archaeological #fieldwork in the Journal of Computer Applications in Archaeology (#JCAA)! Our experiments utilized three devices: the Vuzix Blade 2 AR smart glasses, the Microsoft #HoloLens2, and the Meta #QuestPro MR headsets. These experiments aimed to enhance fieldwork efficiency and accuracy through hands-free data collection, stratigraphic comparisons using 3D models, depth-guidance systems for excavation, and virtual pottery reconstruction. Our findings highlight the significant potential of MR/AR technologies to transform archaeological practices. Our vision for the future demonstrates that these tools will, one day, provide archaeologists with enhanced vision and data interaction capabilities, ultimately advancing the field.
    In less than 3 months, our article already has over 3000 views, so we thank you for your interest in exploring the future of digital archaeology with us!
    Link to our article: doi.org/10.5334/jcaa.140

  3. Have you thought about viewing your #digital #3D #archaeology models in-situ in a trench at your site? Read our article on the use of #MixedReality and #AugmentedReality (#MR/#AR) in archaeological #fieldwork in the Journal of Computer Applications in Archaeology (#JCAA)! Our experiments utilized three devices: the Vuzix Blade 2 AR smart glasses, the Microsoft #HoloLens2, and the Meta #QuestPro MR headsets. These experiments aimed to enhance fieldwork efficiency and accuracy through hands-free data collection, stratigraphic comparisons using 3D models, depth-guidance systems for excavation, and virtual pottery reconstruction. Our findings highlight the significant potential of MR/AR technologies to transform archaeological practices. Our vision for the future demonstrates that these tools will, one day, provide archaeologists with enhanced vision and data interaction capabilities, ultimately advancing the field.
    In less than 3 months, our article already has over 3000 views, so we thank you for your interest in exploring the future of digital archaeology with us!
    Link to our article: doi.org/10.5334/jcaa.140

  4. 您是否想過在考古現場的壕溝中查看數碼3D考古模型?請閱讀我們在《考古學電腦應用期刊》(#JCAA) 中關於在考古現場中使用混合現實和擴增實境 (#MR/#AR) 的文章!我們的實驗使用了三種裝置:Vuzix Blade 2 AR 智慧眼鏡、Microsoft #HoloLens2 和 @Meta #QuestPro MR 耳機。這些實驗旨在透過免持的資料收集、使用 3D 模型進行地層比較、挖掘深度引導系統和虛擬陶器重建,來提高考古現場的工作效率和準確性。我們的研究結果凸顯了 MR/AR 技術在改變考古實踐方面的巨大潛力。我們對未來的願景是,有一天,這些工具將為考古學家提供增強的視覺和數據互動能力,最終推動該領域的發展。 在不到3個月的時間裡,我們的文章已經有超過3000次瀏覽,感謝您有興趣與我們一起探索數碼考古的未來!
    我們的文章連結:doi.org/10.5334/jcaa.140
    #Datacollection #datause #archaeology #fieldwork #MR #AR #digitalarchaeology #openaccess #HoloLens #MetaQuest #Vuzix #3Dmodeling #archaeologytech #futureofarchaeology

  5. 您是否想過在考古現場的壕溝中查看數碼3D考古模型?請閱讀我們在《考古學電腦應用期刊》(#JCAA) 中關於在考古現場中使用混合現實和擴增實境 (#MR/#AR) 的文章!我們的實驗使用了三種裝置:Vuzix Blade 2 AR 智慧眼鏡、Microsoft #HoloLens2 和 @Meta #QuestPro MR 耳機。這些實驗旨在透過免持的資料收集、使用 3D 模型進行地層比較、挖掘深度引導系統和虛擬陶器重建,來提高考古現場的工作效率和準確性。我們的研究結果凸顯了 MR/AR 技術在改變考古實踐方面的巨大潛力。我們對未來的願景是,有一天,這些工具將為考古學家提供增強的視覺和數據互動能力,最終推動該領域的發展。 在不到3個月的時間裡,我們的文章已經有超過3000次瀏覽,感謝您有興趣與我們一起探索數碼考古的未來!
    我們的文章連結:doi.org/10.5334/jcaa.140
    #Datacollection #datause #archaeology #fieldwork #MR #AR #digitalarchaeology #openaccess #HoloLens #MetaQuest #Vuzix #3Dmodeling #archaeologytech #futureofarchaeology

  6. 您是否想過在考古現場的壕溝中查看數碼3D考古模型?請閱讀我們在《考古學電腦應用期刊》(#JCAA) 中關於在考古現場中使用混合現實和擴增實境 (#MR/#AR) 的文章!我們的實驗使用了三種裝置:Vuzix Blade 2 AR 智慧眼鏡、Microsoft #HoloLens2 和 @Meta #QuestPro MR 耳機。這些實驗旨在透過免持的資料收集、使用 3D 模型進行地層比較、挖掘深度引導系統和虛擬陶器重建,來提高考古現場的工作效率和準確性。我們的研究結果凸顯了 MR/AR 技術在改變考古實踐方面的巨大潛力。我們對未來的願景是,有一天,這些工具將為考古學家提供增強的視覺和數據互動能力,最終推動該領域的發展。 在不到3個月的時間裡,我們的文章已經有超過3000次瀏覽,感謝您有興趣與我們一起探索數碼考古的未來!
    我們的文章連結:doi.org/10.5334/jcaa.140
    #Datacollection #datause #archaeology #fieldwork #MR #AR #digitalarchaeology #openaccess #HoloLens #MetaQuest #Vuzix #3Dmodeling #archaeologytech #futureofarchaeology

  7. Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
    Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
    apfeltalk.de/magazin/news/micr
    #News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR

  8. Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
    Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
    apfeltalk.de/magazin/news/micr
    #News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR

  9. Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
    Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
    apfeltalk.de/magazin/news/micr
    #News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR

  10. Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
    Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
    apfeltalk.de/magazin/news/micr
    #News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR

  11. Microsoft stellt HoloLens 2 ein und verabschiedet sich vorerst vom XR-Headset-Markt
    Microsoft hat die Einstellung seines HoloLens 2 XR-Headsets bekanntgegeben und signalisiert damit einen vorläufigen Rückzug aus dem Mixed-Reality-Markt. Während Unternehmen wie Apple und Meta st
    apfeltalk.de/magazin/news/micr
    #News #Tellerrand #Vision #AR #Headset #Hololens #HoloLens2 #Innovation #Microsoft #VR #XR

  12. Lilbits: Pixel 9a pictures and Apple’s smart display plans leaked, Thunderbird for Android Beta is here, and Adobe adds AI to its entry-level photo and video apps

    Google’s next mid-range phone could look a little different. Adobe is bringing AI features to its entry-level versions of Photoshop and Premiere. Apple may be planning to launch two smart displays. And the first public beta of the new Thunderbird email app for Android is here… although it’s really just a Thunderbird-branded version of an existing email client.

    Here’s a roundup of recent […]

    https://liliputing.com/?p=172252

    #adobe #amazonFireTvStick4kMax #amazonSignageStick #android #apple #apps #digitalSignage #email #googlePixel9a #hololens #hololens2 #kiosk #leaks #lilbits #mediaStreamer #mixedReality #mozilla #photoshop #photoshopElements #pixel9a #premiereElements #smartDisplay #thunderbird #thunderbirdForAndroid

  13. Lilbits: Pixel 9a pictures and Apple’s smart display plans leaked, Thunderbird for Android Beta is here, and Adobe adds AI to its entry-level photo and video apps

    Google’s next mid-range phone could look a little different. Adobe is bringing AI features to its entry-level versions of Photoshop and Premiere. Apple may be planning to launch two smart displays. And the first public beta of the new Thunderbird email app for Android is here… although it’s really just a Thunderbird-branded version of an existing email client.

    Here’s a roundup of recent […]

    https://liliputing.com/?p=172252

    #adobe #amazonFireTvStick4kMax #amazonSignageStick #android #apple #apps #digitalSignage #email #googlePixel9a #hololens #hololens2 #kiosk #leaks #lilbits #mediaStreamer #mixedReality #mozilla #photoshop #photoshopElements #pixel9a #premiereElements #smartDisplay #thunderbird #thunderbirdForAndroid

  14. Two weeks ago I released my based app Walk the World for , a week later the exact same app for . I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an

  15. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  16. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  17. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  18. Two weeks ago I released my #MRTK3 based app Walk the World for #HoloLens2, a week later the exact same app for #MagicLeap2. I promised to blog how I so easily and quickly got that done, and here it is: my 'recipe' for getting MRTK3-based HoloLens 2 apps to run on Magic Leap 2. localjoost.github.io/Making-an #openxr #MixedReality

  19. ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

    Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

    audiodump.de/2024/05/04/ad175-

  20. ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

    Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

    audiodump.de/2024/05/04/ad175-

  21. ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

    Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

    audiodump.de/2024/05/04/ad175-

  22. ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

    Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

    audiodump.de/2024/05/04/ad175-

  23. ad175 Männer die auf Milchglasplatten starren (AR/VR/Spatial Extravaganza)

    Schenkt euch frischen Granatapfelkaffee ein und denkt an Maliks Mama in Corpse Paint – hier kommt die #AR #VR #Spatial Supershow mit #Meta #Quest 1-3, #Microsoft #Hololens2 und der #Apple #VisionPro, getestet von den besten Freunden und Hosts der Herzen: Cindy & @Och, besser als #KI! Mit dabei: Simons goldenen Würste und @johnnysharks im narzisstischsten Podcast der Halbwelt!

    audiodump.de/2024/05/04/ad175-

  24. Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little Service to make that easily detectable

    localjoost.github.io/Detecting

  25. Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

    localjoost.github.io/Detecting

  26. Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

    localjoost.github.io/Detecting

  27. Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

    localjoost.github.io/Detecting

  28. Sometimes you need to know whether or not the user is now actually wearing the device while your app is running. I wrote a little #RealityCollective #ServiceFramework Service to make that easily detectable #MixedReality #HoloLens2

    localjoost.github.io/Detecting

  29. has a subsystem implementation for speech commands that is supported by . supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  30. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  31. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  32. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  33. #MRTK3 has a subsystem implementation for speech commands that is supported by #HoloLens2. #MagicLeap2 supports voice commands as well, if only someone had taken the trouble of making a KeywordRecognitionSubsystem implementation of it, it would have had MRTK3 support for speech commands as well.

    Well, guess what - someone just did. Me. So now you can have voice commands on *both* devices using the same API, and you only need to flip a checkbox in the MRTK3 settings.

    localjoost.github.io/An-MRTK3-

  34. When debugging problems after-the-fact, you can always use UnityPlayer.log. On , that is. On other devices - for instance - that's not available. So I wrote a little service to dump logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

    localjoost.github.io/A-cross-p

  35. When debugging problems after-the-fact, you can always use UnityPlayer.log. On #HoloLens2, that is. On other devices - for instance #MagicLeap2 - that's not available. So I wrote a little #ServiceFramework service to dump #Unity logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

    localjoost.github.io/A-cross-p

  36. When debugging problems after-the-fact, you can always use UnityPlayer.log. On #HoloLens2, that is. On other devices - for instance #MagicLeap2 - that's not available. So I wrote a little #ServiceFramework service to dump #Unity logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

    localjoost.github.io/A-cross-p

  37. When debugging problems after-the-fact, you can always use UnityPlayer.log. On #HoloLens2, that is. On other devices - for instance #MagicLeap2 - that's not available. So I wrote a little #ServiceFramework service to dump #Unity logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

    localjoost.github.io/A-cross-p

  38. When debugging problems after-the-fact, you can always use UnityPlayer.log. On #HoloLens2, that is. On other devices - for instance #MagicLeap2 - that's not available. So I wrote a little #ServiceFramework service to dump #Unity logfiles in a file for an app running on a device. While I was at it, I included filtering on keywords and log type as well.

    localjoost.github.io/A-cross-p

  39. For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of combined with a Spatial Map to recognize and locate objects in 3D space, using a model. This worked pretty well on . I got it to work on as well, but it was quite a rocky road. The to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

  40. For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of #MachineLearning combined with a Spatial Map to recognize and locate objects in 3D space, using a #YoloV8 #computervision model. This worked pretty well on #HoloLens2. I got it to work on #MagicLeap2 as well, but it was quite a rocky road. The #RealityCollective #ServiceFramework to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

  41. For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of #MachineLearning combined with a Spatial Map to recognize and locate objects in 3D space, using a #YoloV8 #computervision model. This worked pretty well on #HoloLens2. I got it to work on #MagicLeap2 as well, but it was quite a rocky road. The #RealityCollective #ServiceFramework to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

  42. For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of #MachineLearning combined with a Spatial Map to recognize and locate objects in 3D space, using a #YoloV8 #computervision model. This worked pretty well on #HoloLens2. I got it to work on #MagicLeap2 as well, but it was quite a rocky road. The #RealityCollective #ServiceFramework to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

  43. For my second blogpost of the day ;) one of my more infamous and far-fetched experiments encompasses the combination of #MachineLearning combined with a Spatial Map to recognize and locate objects in 3D space, using a #YoloV8 #computervision model. This worked pretty well on #HoloLens2. I got it to work on #MagicLeap2 as well, but it was quite a rocky road. The #RealityCollective #ServiceFramework to the rescue :). Explanation, sample and full code at: localjoost.github.io/Running-a

  44. I wanted to see if I could run one of my more far-fetched samples on . Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  45. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  46. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  47. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  48. I wanted to see if I could run one of my more far-fetched #MRTK3 #HoloLens2 samples on #MagicLeap2. Step one was getting a Spatial Map. It was dead easy on HoloLens 2, but less so on Magic Leap 2. I managed to make it work, but there were more challenges than I had anticipated. I blogged my findings to help others avoid the same pitfalls as me.

    localjoost.github.io/Using-a-S

  49. After getting my app running with on , I of wanted to try it running on as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  50. After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  51. After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT

  52. After getting my app running with #MRTK3 on #HoloLens2, I of wanted to try it running on #MagicLeap2 as well. Turned out the Magic Leap MRTK package wasn't quite ready for that, so I hacked a bit around until it was. Or almost entirely was. And blogged about my findings, of course. localjoost.github.io/Using-MRT