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#hodgepocalypse — Public Fediverse posts

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  1. Terrorsaur Bandlands - Part 12: Lethbridge – The Digital Frontier.
    hodgepocalypse.com/2026/06/ter

    With this article, the Terrorsaur Badlands regional series is finally complete.

    Dinosaurs. Terrorsaurs. Cybercults. Dinosaur ranches. Haunted data centers. Alberta badlands.

    And somewhere beneath Quirk Creek, a self-aware Crypto Core still believes the world exists to be processed.

    #Worldbuilding #TTRPG #IndieRPG #FantasyWorldbuilding #Hodgepocalypse #CanadianFantasy

  2. The Terrorsaur Badlands Series Finale

    For eleven articles I've been building the dinosaur frontier of the Hodgepocalypse.

    Eventually every road led to Drumheller.

    The Hallowed Pit is what happens when the Dinosaur Capital of the World becomes the center of a dinosaur-horror apocalypse.

    And the landscape itself becomes the monster.

    hodgepocalypse.com/2026/06/ter

    #worldbuilding #hodgepocalypse #ttrpg #dnd #drumheller #dinosaurs #postapocalypse #fantasywriting #dinosaurhorror

  3. Terrorsaur Badlands Part 9 — Brooks: Chrome Zion

    A fortified Cybercult city in the heart of dinosaur country, where:

    • Road Crews enforce sacred infrastructure
    • doctrine becomes industry
    • and the Badlands are taught to kneel

    Inspired by southern Alberta feedlots, irrigation systems, ranching culture, industrial horror, and post-apocalyptic weirdness.

    hodgepocalypse.com/2026/05/ter

    #TTRPG #Worldbuilding #IndieRPG #DnD5e #PostApocalyptic #Cyberpunk #Hodgepocalypse

  4. Terrorsaur Badlands – Part 8
    The Cybercult – Chrome on the Range

    The Cybercult spread through the Badlands with repair crews, revival culture, summer camps, and promises to keep harsh country alive.

    Then came:
    • DynoCybers
    • Sanctuary Camps
    • Upgrade Plays
    • roadside servo shrines

    In the Badlands, machine faith wears the face of frontier salvation.

    hodgepocalypse.com/2026/05/ter

    #Hodgepocalypse #Cyberpunk #TTRPG #DinosaurHorror

  5. Thinking about doing lore videos in the style of Mr. Welch of Mystara or Warhammer creators like PancreasNoWork for my setting, the Hodgepocalypse. Looking for tips, pitfalls, and examples of similar indie worldbuilding channels. #TTRPG #Worldbuilding #Hodgepocalypse

  6. MASTODON

    The roads of the Terrorsaur Badlands are temporary agreements between humanity and the landscape.

    Part 7 — Locations of Note expands the region with ferries, haunted mining towns, canyon crossings, oilfields, and isolated settlements inspired by Alberta’s fossil country.

    Included:
    d100 encounter table
    terrorsaur threats
    environmental hazards
    escalating weirdness

    hodgepocalypse.com/2026/05/ter

    #Worldbuilding #TTRPG #DnD5e #PostApocalyptic #Hodgepocalypse

  7. Terrorsaur Badlands — Part 6: Non-Dinosaur Horrors

    The prairie remembers.

    Fire Ducks that flare with heat
    Bone Beasts stitched from fossil nightmares
    Coyotes that mimic your voice
    Spiders that replay the past

    Weird West meets cosmic horror, ready for your table.

    hodgepocalypse.com/2026/05/ter

    #TTRPG #DnD #Worldbuilding #WeirdWest #Hodgepocalypse #IndieRPG

  8. Part 05 of the Terrorsaur Badlands is LIVE.
    hodgepocalypse.com/2026/04/ter
    Sure, the dinosaurs get the headlines…
    …but it’s the plants that’ll ruin your day.

    Welcome to the rest of the food chain.
    You’re not at the top of it.

    #Hodgepocalypse #TerrorsaurBadlands #DnD #Worldbuilding

  9. New post: Terrorsaur Badlands – Part 2: A Land Etched in Stone and Time
    hodgepocalypse.com/2026/04/ter
    This one’s all about terrain and environmental storytelling:

    • Bonezones as necromantic batteries
    • Maze Lands that rewrite geography
    • Echo Storms made of prehistoric screams
    • Spell-Fire that hunts magic users

    Built for play at the table.

    #TTRPG #DnD5e #Worldbuilding #RPGDesign #Hodgepocalypse

  10. hodgepocalypse.com/2026/03/ter
    The Badlands were never empty.
    We just finally learned how to hear them breathe.

    I’ve been working on a TTRPG setting called the Terrorsaur Badlands:

    – post-apocalyptic Alberta
    – dinosaur/demon hybrids
    – travel-based survival systems
    – and a landscape that behaves like a dungeon

    It’s built around movement, risk, and the idea that the world remembers what’s buried in it.

    #Worldbuilding #TTRPG #PostApocalyptic #Hodgepocalypse

  11. The next Hodgepocalypse project is bigger than expected.
    That means the blog may go quiet while I calibrate.
    When it returns, it’s bringing dinosaurs, bone horrors, and dino-ranchers.
    Welcome to the Terrorsaur Badlands!
    Stay tuned.

    #Hodgepocalypse #Worldbuilding #TTRPG

  12. hodgepocalypse.com/2026/02/gre
    The Greenland Revealed trilogy for the Hodgepocalypse setting is now complete.

    Part III: Ports at the Edge of the World explores the settlements, trade flotillas, anomaly zones, and adventure frontiers of the Inland Sea.

    A post-apocalyptic Arctic shaped by survival, cooperation, and things humanity does not fully understand.

    #Hodgepocalypse #TTRPG #Worldbuilding #IndieRPG #PostApocalyptic

  13. hodgepocalypse.com/2026/02/cap
    In a broken world, Ed-Town chose something radical: civic responsibility.

    Mayor Larry holds the ley lines together through music and care, not force.
    The EURP exists so regular people can help rebuild instead of dominate.

    It’s hopeful. It’s messy. It’s still trying.
    #edmonton #alberta #Canada #hodgepocalypse

  14. Where in Canada should I bury this in the Hodgepocalypse?
    #hodgepocalypse #canada

  15. hodgepocalypse.com/2026/01/cap
    The Minotaurs did not come alone.
    When their world split, it bled monsters through the wound—arena-born consequences drawn to sound.
    The Coliseum stands as a cage with a rhythm, because Minotaurs have already watched one world die screaming for an encore.
    #Hodgepocalypse #TTRPG #Worldbuilding #MetalFantasy

  16. hodgepocalypse.com/2026/01/cap
    The Coliseum’s layout changes because fragments of Minos leak through it.

    Music stabilizes corridors. Emotion opens doors. Some spaces remember you.

    Ed-Town stopped mapping it. Minotaurs didn’t—they just stopped pretending maps were supposed to be quiet.
    #Worldbuilding #TTRPG #MetalFantasy #Hodgepocalypse

  17. hodgepocalypse.com/2026/01/cap
    Minotaur roles aren’t careers—they’re recognized ways of being useful.

    Fixers. Scouts. Drivers. Rig Doctors. Guardians. Channelers. Rockers.

    Authority comes from competence under pressure, not volume. That’s why the culture holds when things answer back.
    #Worldbuilding #TTRPGDesign #MetalFantasy #Hodgepocalypse

  18. Minotaur society runs on ritual, not hierarchy.
    hodgepocalypse.com/2026/01/cap
    Soundchecks before danger.
    Pits instead of courts.
    Battle of the Bands instead of street wars.

    The Coliseum works because this culture contains what answers the noise.

    #Worldbuilding #TTRPG #MetalFantasy #Hodgepocalypse

  19. The Coliseum District isn’t just loud—it’s structural. A wound in time that sings back, containing pressure so the rest of Ed-Town doesn’t break. Shut it down and something worse answers.
    hodgepocalypse.com/2025/12/cap
    #Worldbuilding #TTRPG #MetalFantasy #hodgepocalypse #drevrpg #dnd5e #apocalypse #dungeonsanddragons #alberta #canada #edmonton #minotaur

  20. Where light hibernates, and the road remembers.
    St. Albert becomes the Upper March: a radiant, moving nation of Kin, solar rituals, memory beads, and stubborn hope after the end of the world.
    hodgepocalypse.com/2025/12/cap #Hodgepocalypse #Canada #StAlbert #TreatySix #Alberta #Métis

  21. Westlock continued — the Wrecker’s Anchorage: Beaverfolk shipyards, Bogey swash markets, diesel Dwarves, Feylin radio pirates, ghost trains & prairie pirates. A rail-bound wasteland ready for adventure.
    hodgepocalypse.com/2025/12/cap

    #Hodgepocalypse #TTRPG #Westlock

  22. Westlock: The Wrecker’s Anchorage ⚙️
    Where busted rigs become beasts of war and pirates run the Prairie shipyards! Grease, grudges, and landship glory await on the northern frontier.
    #Hodgepocalypse #PostApocalyptic #PiratePunk
    hodgepocalypse.com/2025/12/cap

  23. Bogeys running black-market bug zappers, Ghost Magpies stealing your keys and your dignity, and Trollitariot fixing everything while complaining loudly.
    Explore Part 2.
    Come meet the neighbours.
    hodgepocalypse.com/2025/12/cap
    #Hodgepocalypse #TTRPG #DnD5e #SpruceGrove

  24. Bird’s-eye view of Fort Saskatchewan today.
    If you zoom in, you can see:
    • The Fold
    • The refinery ruins
    • And a Thunder Sheep staring directly into your soul
    hodgepocalypse.com/2025/11/the
    #Hodgepocalypse #SendHelp

  25. Castledowns II: Species & Strongholds
    From Deerfolk oracles in Greenhole Glade to Feylin fandom courts, gnome gearwrights, and halfling hearthlords. Pageantry meets peril.
    The Greaseholds sizzle.
    hodgepocalypse.com/2025/11/the
    #Hodgepocalypse #DnD #Worldbuilding

  26. The golden fields hum with prayers. The lanterns burn red.
    In Beaumont, Alberta, the night is both sanctuary and sword.
    A town that feeds the living and the dead, held together by oil, blood, and faith.

    🔗 hodgepocalypse.com/2025/10/the

    #hodgepocalypse #drevrpg #dnd5e #vampires #canada #darkfantasy