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#halflings — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #halflings, aggregated by home.social.

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  1. Halfling captains riding winged dogs into battle, Drakons have eaten so much swamp fungus they've forgotten how to stop being on fire, meanwhile other troll mounted halfings shoot stuff with swivel guns. Ladies and Mentalgen; The gloriously unhinged Kings of War. #KingsOfWar #Mantic #kow #halflings #miniatures #fantasy #dogs l.d20.ninja/2p8r4w8d

  2. Halfling captains riding winged dogs into battle, Drakons have eaten so much swamp fungus they've forgotten how to stop being on fire, meanwhile other troll mounted halfings shoot stuff with swivel guns. Ladies and Mentalgen; The gloriously unhinged Kings of War. #KingsOfWar #Mantic #kow #halflings #miniatures #fantasy #dogs l.d20.ninja/2p8r4w8d

  3. Halfling captains riding winged dogs into battle, Drakons have eaten so much swamp fungus they've forgotten how to stop being on fire, meanwhile other troll mounted halfings shoot stuff with swivel guns. Ladies and Mentalgen; The gloriously unhinged Kings of War. #KingsOfWar #Mantic #kow #halflings #miniatures #fantasy #dogs l.d20.ninja/2p8r4w8d

  4. Halfling captains riding winged dogs into battle, Drakons have eaten so much swamp fungus they've forgotten how to stop being on fire, meanwhile other troll mounted halfings shoot stuff with swivel guns. Ladies and Mentalgen; The gloriously unhinged Kings of War. #KingsOfWar #Mantic #kow #halflings #miniatures #fantasy #dogs l.d20.ninja/2p8r4w8d

  5. Halfling captains riding winged dogs into battle, Drakons have eaten so much swamp fungus they've forgotten how to stop being on fire, meanwhile other troll mounted halfings shoot stuff with swivel guns. Ladies and Mentalgen; The gloriously unhinged Kings of War. #KingsOfWar #Mantic #kow #halflings #miniatures #fantasy #dogs l.d20.ninja/2p8r4w8d

  6. Games Workshop has unleashed 'Brutal and Cunning,' the latest addition to the Kill Team saga. Packed with new miniatures and terrain, it's not clever, but it is big... The expansion comes with a hefty 72-page dossier to prepare you for snipers, bomb squigs, and more decals than you can shake a ratling at! tinyurl.com/mtajf48x #KillTeam #WarhammerTheOldWorld #Orks #Halflings #GamesWorkshop #TabletopGames

  7. Games Workshop has unleashed 'Brutal and Cunning,' the latest addition to the Kill Team saga. Packed with new miniatures and terrain, it's not clever, but it is big... The expansion comes with a hefty 72-page dossier to prepare you for snipers, bomb squigs, and more decals than you can shake a ratling at! tinyurl.com/mtajf48x #KillTeam #WarhammerTheOldWorld #Orks #Halflings #GamesWorkshop #TabletopGames

  8. No other early-era playable species/race in D&D history has been shoehorned into a singular type as the Halfling. Originally called Hobbits, because that’s what they were, Gygax decided to avoid a legal battle and renamed them as Halflings.

    But for nearly thirty years these small people were either the peoples who lived in homely burrows (Stouts) or peoples who lived in Buckland (Tallefellows). There were also hairfoots, which let’s be honest the three types of D&D Halfling perfectly mirrored Tolkien’s varieties of Hobbit.

    In 2024 Dungeons & Dragons, Wizards of the Coast says there are more varieties, mentioning Eberron’s street-gang house and Dark Sun’s roving cannibals. And that’s it.

    Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of halflings like those in the Dark Sun setting.

    No longer are the differences in Halfling types subraces as earlier versions of the game. But the “all varieties” are conventional hobbits, gangsters and cannibals.

    This need not be all varieties of the small folk

    https://www.youtube.com/watch?v=GGqOVIGcxgA

    Caravans

    In Rings of Power we meet two varieties of Halflings. The first are the Harfeet, who travel in communal covered wagons travelling with the seasons over a wide land. These peoples hide quickly (a Halfling born trait) and sing proudly of their history. Though not ‘Shire-y’ they are clearly the popular Hobbit/Halfling of fantasy tropes. Caravan Halflings have been embraced by D&D in the past, fitting them in your world is easy.

    Desert cliffs

    Stoors from the Rings of Power (Fandom | CC BY SA)

    Season 2 introduces the Stoors, who live in cliffside holes in an arid land. You can see some Halfing behavior in the structure of the settlement. Again, they are quite communal, which I don’t like associating with a species because that feels cultural, not born, but this is part of the Halfling trope still. What makes these Stoors inspiring for small folk in my world is that they seem to embrace the divine luck of Halflings. Those aqueducts and microforms carved into cliff sides seems to require bravery, nimbleness and luck. Children scampering through that space would fall constantly without the luck of the gods.

    There are other ways that you can embrace the born traits of Halflings and build some societies, captured in their homes.

    Coop homes

    Chicken coops sold at American feed stores (Dave Clark)

    In visiting various farm and feed stores you can find fancy chicken coops. These will frequently have multiple levels, many doors and windows. Sometimes they have a small fence in material similar to the walls or roof.

    These have made me think of Halflings for some time, not just because they are made for tiny creatures. The various nooks and crannies are places to hide. Similar to modern micro-housing, a cluster of these coop-style Halfling homes would take up very little space in a fantasy city too. A cluster would touch on the communal aspect that Halflings will never escape, because their connection to Tolkien is so strong (even in Eberron and Dark Sun).

    Or one with a run extension could be a connection to terriers, cats, or other small domestic animals that live with these Halflings as companions. A design with space underneath is sensible for raising mushrooms or other foods.

    What other home types make sense for Halflings?

    Rafts and waterways

    A species of brave nimble peoples living on the waters in a mix of canals, creeks and lakes makes a lot of sense. Their small size lends itself well to working in the sails and ropes of the big people too. Narrow paths of docks and ladders would require a nimble and lucky peoples too. This also works at sea, with Halflings living in the rigging of multi-mast ships.

    Bridges

    Yes, I love this trope. My own Fort Ooshar uses it. Small folk are perfect for settling in the upper levels of a bridge-city. They also make sense in the undercarriage. The ability to slip into and out of the various rope elevators is perfect for the narrative. Halflings in this environment can be similar to the Eberron gangs or they can be families who take up the small spaces that humanity (all the medium thinking peoples) ignores.

    Tree houses

    Yes, yes, yes — this trope is heavily associated with Elves. It need not be. Halflings make a lot of sense as a tree people. They are small and light, which means they can live in a much larger variety of tree and not just the not-Redwoods. Put them in birch, or larches, or cedar. Maybe they live in briars with offices in the local oak. Being just a couple dozen pounds is a massive advantage for Halfling tree people. Their divine bravery and luck are also a great fit.

    Spire lands

    Imagine a land of natural spires with Stoor-like homes, but even more exaggeration of height with tiny bridges of rope connecting the neighborhoods. Humans would hate such a place, but a Halfling would run full speed along a rope bridge connecting two towering rocks.

    tl;dr

    Halflings can be more than just Hobbits. Your fantasy version of the small folk should embrace their born traits – brave, nimble, lucky, stealthy. Don’t assign culture due to their species, but the places where they live and how that influences them.

    Your city Halflings could be gangsters, your caravan Halflings could be communal, your bridge Halflings could be a hidden undercurrent, your burrown Halflings could be a coven.

    Embrace more options in your fantasy world so you can tell a wider variety of fantastical tales.

    https://fullmoonstorytelling.com/2024/10/27/expanding-the-types-of-halflings-in-your-world/

    #DnD #DungeonsAndDragons #Halflings #Hobbits #PlayingDD #TTRPG #worldbuilding

  9. No other early-era playable species/race in D&D history has been shoehorned into a singular type as the Halfling. Originally called Hobbits, because that’s what they were, Gygax decided to avoid a legal battle and renamed them as Halflings.

    But for nearly thirty years these small people were either the peoples who lived in homely burrows (Stouts) or peoples who lived in Buckland (Tallefellows). There were also hairfoots, which let’s be honest the three types of D&D Halfling perfectly mirrored Tolkien’s varieties of Hobbit.

    In 2024 Dungeons & Dragons, Wizards of the Coast says there are more varieties, mentioning Eberron’s street-gang house and Dark Sun’s roving cannibals. And that’s it.

    Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of halflings like those in the Dark Sun setting.

    No longer are the differences in Halfling types subraces as earlier versions of the game. But the “all varieties” are conventional hobbits, gangsters and cannibals.

    This need not be all varieties of the small folk

    https://www.youtube.com/watch?v=GGqOVIGcxgA

    Caravans

    In Rings of Power we meet two varieties of Halflings. The first are the Harfeet, who travel in communal covered wagons travelling with the seasons over a wide land. These peoples hide quickly (a Halfling born trait) and sing proudly of their history. Though not ‘Shire-y’ they are clearly the popular Hobbit/Halfling of fantasy tropes. Caravan Halflings have been embraced by D&D in the past, fitting them in your world is easy.

    Desert cliffs

    Stoors from the Rings of Power (Fandom | CC BY SA)

    Season 2 introduces the Stoors, who live in cliffside holes in an arid land. You can see some Halfing behavior in the structure of the settlement. Again, they are quite communal, which I don’t like associating with a species because that feels cultural, not born, but this is part of the Halfling trope still. What makes these Stoors inspiring for small folk in my world is that they seem to embrace the divine luck of Halflings. Those aqueducts and microforms carved into cliff sides seems to require bravery, nimbleness and luck. Children scampering through that space would fall constantly without the luck of the gods.

    There are other ways that you can embrace the born traits of Halflings and build some societies, captured in their homes.

    Coop homes

    Chicken coops sold at American feed stores (Dave Clark)

    In visiting various farm and feed stores you can find fancy chicken coops. These will frequently have multiple levels, many doors and windows. Sometimes they have a small fence in material similar to the walls or roof.

    These have made me think of Halflings for some time, not just because they are made for tiny creatures. The various nooks and crannies are places to hide. Similar to modern micro-housing, a cluster of these coop-style Halfling homes would take up very little space in a fantasy city too. A cluster would touch on the communal aspect that Halflings will never escape, because their connection to Tolkien is so strong (even in Eberron and Dark Sun).

    Or one with a run extension could be a connection to terriers, cats, or other small domestic animals that live with these Halflings as companions. A design with space underneath is sensible for raising mushrooms or other foods.

    What other home types make sense for Halflings?

    Rafts and waterways

    A species of brave nimble peoples living on the waters in a mix of canals, creeks and lakes makes a lot of sense. Their small size lends itself well to working in the sails and ropes of the big people too. Narrow paths of docks and ladders would require a nimble and lucky peoples too. This also works at sea, with Halflings living in the rigging of multi-mast ships.

    Bridges

    Yes, I love this trope. My own Fort Ooshar uses it. Small folk are perfect for settling in the upper levels of a bridge-city. They also make sense in the undercarriage. The ability to slip into and out of the various rope elevators is perfect for the narrative. Halflings in this environment can be similar to the Eberron gangs or they can be families who take up the small spaces that humanity (all the medium thinking peoples) ignores.

    Tree houses

    Yes, yes, yes — this trope is heavily associated with Elves. It need not be. Halflings make a lot of sense as a tree people. They are small and light, which means they can live in a much larger variety of tree and not just the not-Redwoods. Put them in birch, or larches, or cedar. Maybe they live in briars with offices in the local oak. Being just a couple dozen pounds is a massive advantage for Halfling tree people. Their divine bravery and luck are also a great fit.

    Spire lands

    Imagine a land of natural spires with Stoor-like homes, but even more exaggeration of height with tiny bridges of rope connecting the neighborhoods. Humans would hate such a place, but a Halfling would run full speed along a rope bridge connecting two towering rocks.

    tl;dr

    Halflings can be more than just Hobbits. Your fantasy version of the small folk should embrace their born traits – brave, nimble, lucky, stealthy. Don’t assign culture due to their species, but the places where they live and how that influences them.

    Your city Halflings could be gangsters, your caravan Halflings could be communal, your bridge Halflings could be a hidden undercurrent, your burrown Halflings could be a coven.

    Embrace more options in your fantasy world so you can tell a wider variety of fantastical tales.

    https://fullmoonstorytelling.com/2024/10/27/expanding-the-types-of-halflings-in-your-world/

    #DnD #DungeonsAndDragons #Halflings #Hobbits #PlayingDD #TTRPG #worldbuilding

  10. Expanding the types of Halflings in your world

    No other early-era playable species/race in D&D history has been shoehorned into a singular type as the Halfling. Originally called Hobbits, because that’s what they were, Gygax decided to avoid a legal battle and renamed them as Halflings.

    But for nearly thirty years these small people were either the peoples who lived in homely burrows (Stouts) or peoples who lived in Buckland (Tallefellows). There were also hairfoots, which let’s be honest the three types of D&D Halfling perfectly mirrored Tolkien’s varieties of Hobbit.

    In 2024 Dungeons & Dragons, Wizards of the Coast says there are more varieties, mentioning Eberron’s street-gang house and Dark Sun’s roving cannibals. And that’s it.

    Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of halflings like those in the Dark Sun setting.

    No longer are the differences in Halfling types subraces as earlier versions of the game. But the “all varieties” are conventional hobbits, gangsters and cannibals.

    This need not be all varieties of the small folk

    https://www.youtube.com/watch?v=GGqOVIGcxgA

    Caravans

    In Rings of Power we meet two varieties of Halflings. The first are the Harfeet, who travel in communal covered wagons travelling with the seasons over a wide land. These peoples hide quickly (a Halfling born trait) and sing proudly of their history. Though not ‘Shire-y’ they are clearly the popular Hobbit/Halfling of fantasy tropes. Caravan Halflings have been embraced by D&D in the past, fitting them in your world is easy.

    Desert cliffs

    Stoors from the Rings of Power (Fandom | CC BY SA)

    Season 2 introduces the Stoors, who live in cliffside holes in an arid land. You can see some Halfing behavior in the structure of the settlement. Again, they are quite communal, which I don’t like associating with a species because that feels cultural, not born, but this is part of the Halfling trope still. What makes these Stoors inspiring for small folk in my world is that they seem to embrace the divine luck of Halflings. Those aqueducts and microfarms carved into cliff sides seems to require bravery, nimbleness and luck. Children scampering through that space would fall constantly without the luck of the gods.

    There are other ways that you can embrace the born traits of Halflings and build some societies, captured in their homes.

    Coop homes

    Chicken coops sold at American feed stores (Dave Clark)

    In visiting various farm and feed stores you can find fancy chicken coops. These will frequently have multiple levels, many doors and windows. Sometimes they have a small fence in material similar to the walls or roof.

    These have made me think of Halflings for some time, not just because they are made for tiny creatures. The various nooks and crannies are places to hide. Similar to modern micro-housing, a cluster of these coop-style Halfling homes would take up very little space in a fantasy city too. A cluster would touch on the communal aspect that Halflings will never escape, because their connection to Tolkien is so strong (even in Eberron and Dark Sun).

    Or one with a run extension could be a connection to terriers, cats, or other small domestic animals that live with these Halflings as companions. A design with space underneath is sensible for raising mushrooms or other foods.

    What other home types make sense for Halflings?

    Rafts and waterways

    A species of brave nimble peoples living on the waters in a mix of canals, creeks and lakes makes a lot of sense. Their small size lends itself well to working in the sails and ropes of the big people too. Narrow paths of docks and ladders would require a nimble and lucky peoples too. This also works at sea, with Halflings living in the rigging of multi-mast ships.

    Bridges

    Yes, I love this trope. My own Fort Ooshar uses it. Small folk are perfect for settling in the upper levels of a bridge-city. They also make sense in the undercarriage. The ability to slip into and out of the various rope elevators is perfect for the narrative. Halflings in this environment can be similar to the Eberron gangs or they can be families who take up the small spaces that humanity (all the medium thinking peoples) ignores.

    Tree houses

    Yes, yes, yes — this trope is heavily associated with Elves. It need not be. Halflings make a lot of sense as a tree people. They are small and light, which means they can live in a much larger variety of tree and not just the not-Redwoods. Put them in birch, or larches, or cedar. Maybe they live in briars with offices in the local oak. Being just a couple dozen pounds is a massive advantage for Halfling tree people. Their divine bravery and luck are also a great fit.

    Spire lands

    Imagine a land of natural spires with Stoor-like homes, but even more exaggeration of height with tiny bridges of rope connecting the neighborhoods. Humans would hate such a place, but a Halfling would run full speed along a rope bridge connecting two towering rocks.

    tl;dr

    Halflings can be more than just Hobbits. Your fantasy version of the small folk should embrace their born traits – brave, nimble, lucky, stealthy. Don’t assign culture due to their species, but the places where they live and how that influences them.

    Your city Halflings could be gangsters, your caravan Halflings could be communal, your bridge Halflings could be a hidden undercurrent, your burrow Halflings could be a coven.

    Embrace more options in your fantasy world so you can tell a wider variety of fantastical tales.

    #DnD #DungeonsAndDragons #Halflings #Hobbits #PlayingDD #TTRPG #worldbuilding
  11. Expanding the types of Halflings in your world

    No other early-era playable species/race in D&D history has been shoehorned into a singular type as the Halfling. Originally called Hobbits, because that’s what they were, Gygax decided to avoid a legal battle and renamed them as Halflings.

    But for nearly thirty years these small people were either the peoples who lived in homely burrows (Stouts) or peoples who lived in Buckland (Tallefellows). There were also hairfoots, which let’s be honest the three types of D&D Halfling perfectly mirrored Tolkien’s varieties of Hobbit.

    In 2024 Dungeons & Dragons, Wizards of the Coast says there are more varieties, mentioning Eberron’s street-gang house and Dark Sun’s roving cannibals. And that’s it.

    Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a territorial mob of halflings like those in the Dark Sun setting.

    No longer are the differences in Halfling types subraces as earlier versions of the game. But the “all varieties” are conventional hobbits, gangsters and cannibals.

    This need not be all varieties of the small folk

    https://www.youtube.com/watch?v=GGqOVIGcxgA

    Caravans

    In Rings of Power we meet two varieties of Halflings. The first are the Harfeet, who travel in communal covered wagons travelling with the seasons over a wide land. These peoples hide quickly (a Halfling born trait) and sing proudly of their history. Though not ‘Shire-y’ they are clearly the popular Hobbit/Halfling of fantasy tropes. Caravan Halflings have been embraced by D&D in the past, fitting them in your world is easy.

    Desert cliffs

    Stoors from the Rings of Power (Fandom | CC BY SA)

    Season 2 introduces the Stoors, who live in cliffside holes in an arid land. You can see some Halfing behavior in the structure of the settlement. Again, they are quite communal, which I don’t like associating with a species because that feels cultural, not born, but this is part of the Halfling trope still. What makes these Stoors inspiring for small folk in my world is that they seem to embrace the divine luck of Halflings. Those aqueducts and microfarms carved into cliff sides seems to require bravery, nimbleness and luck. Children scampering through that space would fall constantly without the luck of the gods.

    There are other ways that you can embrace the born traits of Halflings and build some societies, captured in their homes.

    Coop homes

    Chicken coops sold at American feed stores (Dave Clark)

    In visiting various farm and feed stores you can find fancy chicken coops. These will frequently have multiple levels, many doors and windows. Sometimes they have a small fence in material similar to the walls or roof.

    These have made me think of Halflings for some time, not just because they are made for tiny creatures. The various nooks and crannies are places to hide. Similar to modern micro-housing, a cluster of these coop-style Halfling homes would take up very little space in a fantasy city too. A cluster would touch on the communal aspect that Halflings will never escape, because their connection to Tolkien is so strong (even in Eberron and Dark Sun).

    Or one with a run extension could be a connection to terriers, cats, or other small domestic animals that live with these Halflings as companions. A design with space underneath is sensible for raising mushrooms or other foods.

    What other home types make sense for Halflings?

    Rafts and waterways

    A species of brave nimble peoples living on the waters in a mix of canals, creeks and lakes makes a lot of sense. Their small size lends itself well to working in the sails and ropes of the big people too. Narrow paths of docks and ladders would require a nimble and lucky peoples too. This also works at sea, with Halflings living in the rigging of multi-mast ships.

    Bridges

    Yes, I love this trope. My own Fort Ooshar uses it. Small folk are perfect for settling in the upper levels of a bridge-city. They also make sense in the undercarriage. The ability to slip into and out of the various rope elevators is perfect for the narrative. Halflings in this environment can be similar to the Eberron gangs or they can be families who take up the small spaces that humanity (all the medium thinking peoples) ignores.

    Tree houses

    Yes, yes, yes — this trope is heavily associated with Elves. It need not be. Halflings make a lot of sense as a tree people. They are small and light, which means they can live in a much larger variety of tree and not just the not-Redwoods. Put them in birch, or larches, or cedar. Maybe they live in briars with offices in the local oak. Being just a couple dozen pounds is a massive advantage for Halfling tree people. Their divine bravery and luck are also a great fit.

    Spire lands

    Imagine a land of natural spires with Stoor-like homes, but even more exaggeration of height with tiny bridges of rope connecting the neighborhoods. Humans would hate such a place, but a Halfling would run full speed along a rope bridge connecting two towering rocks.

    tl;dr

    Halflings can be more than just Hobbits. Your fantasy version of the small folk should embrace their born traits – brave, nimble, lucky, stealthy. Don’t assign culture due to their species, but the places where they live and how that influences them.

    Your city Halflings could be gangsters, your caravan Halflings could be communal, your bridge Halflings could be a hidden undercurrent, your burrow Halflings could be a coven.

    Embrace more options in your fantasy world so you can tell a wider variety of fantastical tales.

    #DnD #DungeonsAndDragons #Halflings #Hobbits #PlayingDD #TTRPG #worldbuilding
  12. Visse and Halflings (A to Z Challenge)

    Behind the Curtain: The Sea of Stars began (and continues) as a Dungeons & Dragons campaign world, it was designed partly in reaction to the last two campaigns I had which featured very narrow choices of kin and restrictions on classes, the Sea of Stars was to be wide open yet based on D&D 3 rules,

    #RPG #TTRPG #Fantasy #SeaOfStars #AtoZChallenge #Kindred #Halflings

    seaofstarsrpg.wordpress.com/20

  13. Finally decided to put together a Halfling sniper squad I got from Victoria Miniatures. Love this one, she’s a great model.

    Love all the extra head options available. Dunno if they all come standard, I got the KS release.

    #WH40K #Warhammer40k #ImperialGuard #AstraMilitarum #Hobbits #Ratlings #Halflings #HobbyProgress

  14. Finally decided to put together a Halfling sniper squad I got from Victoria Miniatures. Love this one, she’s a great model.

    Love all the extra head options available. Dunno if they all come standard, I got the KS release.

    #WH40K #Warhammer40k #ImperialGuard #AstraMilitarum #Hobbits #Ratlings #Halflings #HobbyProgress

  15. Finally decided to put together a Halfling sniper squad I got from Victoria Miniatures. Love this one, she’s a great model.

    Love all the extra head options available. Dunno if they all come standard, I got the KS release.

    #WH40K #Warhammer40k #ImperialGuard #AstraMilitarum #Hobbits #Ratlings #Halflings #HobbyProgress

  16. Finally decided to put together a Halfling sniper squad I got from Victoria Miniatures. Love this one, she’s a great model.

    Love all the extra head options available. Dunno if they all come standard, I got the KS release.

    #WH40K #Warhammer40k #ImperialGuard #AstraMilitarum #Hobbits #Ratlings #Halflings #HobbyProgress

  17. Finally decided to put together a Halfling sniper squad I got from Victoria Miniatures. Love this one, she’s a great model.

    Love all the extra head options available. Dunno if they all come standard, I got the KS release.

    #WH40K #Warhammer40k #ImperialGuard #AstraMilitarum #Hobbits #Ratlings #Halflings #HobbyProgress

  18. When running cozy adventures in the shire I use the Hearth & Hillside Home dice tables.

    https://weirdandblue.itch.io/hearth-and-hillside-home

    These are great and I used them in the campaign I now call "The Story Of Mister Mistmeister And His Many Transformations".

    https://hairylarryland.com/milyagon/

    I am looking for more shire friendly dice tables I can use for future adventures in Tobbins Shire.

    Any suggestions?

    #ttrpg #shire #dicetables #hobbits #halflings

    https://hairylarryland.com/milyagon/

  19. When running cozy adventures in the shire I use the Hearth & Hillside Home dice tables.

    https://weirdandblue.itch.io/hearth-and-hillside-home

    These are great and I used them in the campaign I now call "The Story Of Mister Mistmeister And His Many Transformations".

    https://hairylarryland.com/milyagon/

    I am looking for more shire friendly dice tables I can use for future adventures in Tobbins Shire.

    Any suggestions?

    #ttrpg #shire #dicetables #hobbits #halflings

    https://hairylarryland.com/milyagon/

  20. Today’s #bloodbowl game was against #halflings and they got that blasted master chef again.
    Believe me, playing the game with one, or zero, rerolls is not pleasant.
    I had to accept a couple of two-dice “both down” results that would have been changed otherwise.
    My “Noob Humies” won 2-0 in the end, despite him having two Treemen and my Ogre being the dumbest bonehead ever, repeatedly.
    #WarhammerCommunity #boardgames #gaming #nuffle

  21. Today’s #bloodbowl game was against #halflings and they got that blasted master chef again.
    Believe me, playing the game with one, or zero, rerolls is not pleasant.
    I had to accept a couple of two-dice “both down” results that would have been changed otherwise.
    My “Noob Humies” won 2-0 in the end, despite him having two Treemen and my Ogre being the dumbest bonehead ever, repeatedly.
    #WarhammerCommunity #boardgames #gaming #nuffle

  22. Today’s #bloodbowl game was against #halflings and they got that blasted master chef again.
    Believe me, playing the game with one, or zero, rerolls is not pleasant.
    I had to accept a couple of two-dice “both down” results that would have been changed otherwise.
    My “Noob Humies” won 2-0 in the end, despite him having two Treemen and my Ogre being the dumbest bonehead ever, repeatedly.
    #WarhammerCommunity #boardgames #gaming #nuffle

  23. #wipwednesday not much progress this week, still need to touch up and seal my #SilverBayonet figures. Picked some 3rd edition #BloodBowl #Halflings still in the blister pack for maximum nostalgia… #ontheball Now that I have it, I’m not sure I actually want to open it…

  24. #wipwednesday not much progress this week, still need to touch up and seal my #SilverBayonet figures. Picked some 3rd edition #BloodBowl #Halflings still in the blister pack for maximum nostalgia… #ontheball Now that I have it, I’m not sure I actually want to open it…

  25. #wipwednesday not much progress this week, still need to touch up and seal my #SilverBayonet figures. Picked some 3rd edition #BloodBowl #Halflings still in the blister pack for maximum nostalgia… #ontheball Now that I have it, I’m not sure I actually want to open it…

  26. Gnomes are small, fey-like and bug-like people. They have big, colorful butterfly wings, small antennae, and multifaceted eyes.

    Gnomes are semi-eusocial, coordinating telepathically to serve the needs of their hives, but spending most of their time pursuing their own interests.

    Sex and caste are practically identical in gnomes; they're all born as common dromites, but any dromite can "promote" another dromite to Queen, and the Queen may promote Princes at will.

    #gnomes #halflings #dromites

  27. The brand new Brutefun version of Cindy Piewhistle is actually Artemis from Always Sunny.

    #BloodBowl #OnTheBall #Halflings