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#gs3d — Public Fediverse posts

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  1. Today, I added support for Niantic Spatial, Inc.'s SPZ V4 to #ThreeJS's gaussian splatting #gs3d implementation. Reduces file size 30% and 1.5x faster loading. github.com/mrdoob/three.js/pul

  2. Today, I added support for Niantic Spatial, Inc.'s SPZ V4 to #ThreeJS's gaussian splatting #gs3d implementation. Reduces file size 30% and 1.5x faster loading. github.com/mrdoob/three.js/pul

  3. Just added view dependent rendering of Gaussian Splats via Spherical Harmonics (up to SH3) to #ThreeJS in this PR: github.com/mrdoob/three.js/pul #gs3d

  4. Just added view dependent rendering of Gaussian Splats via Spherical Harmonics (up to SH3) to #ThreeJS in this PR: github.com/mrdoob/three.js/pul #gs3d