#globalillumination — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #globalillumination, aggregated by home.social.
-
First step for old school global illumination : Cubemap rendering.
#indiegame #gamedev #globalillumination -
🎨🤖 Oh, look! The latest from the "we're too cool for physics" crowd: a #neural network that allegedly renders triangles with "global illumination"—whatever that means. Just what we needed: more AI-generated images of stuff no one asked for. 🤯🖼️
https://microsoft.github.io/renderformer/ #AI #Art #Networks #GlobalIllumination #TechTrends #HackerNews #HackerNews #ngated -
RenderFormer: Neural Rendering of Triangle Meshes with Global Illumination
https://microsoft.github.io/renderformer/
#HackerNews #RenderFormer #NeuralRendering #TriangleMeshes #GlobalIllumination #Microsoft
-
Alla fine, ho optato per #BabylonJS.
Per quale motivo?
1. È una libreria interamente scritta in #TypeScript.
2. Ha già un motore di rendering stabile basato su #WebGPU.
3. Offre nativamente alcune funzionalità molto interessanti, come la #GlobalIllumination e la gestione della fisica #Ragdoll.
4. Include il motore fisico #Havok: usato anche nei giochi AAA.
5. È ben documentata e con molti esempi.
6. È parecchio mantenuta, con nuove release e fix ogni pochi giorni. -
Managed to get the luminosity criteria working, which makes the denoiser much stabler when moving the camera.
However, now the low-light situation is more grainy😭 .Cool thing is, I managed to half the GI-trace render time by changing the GI-Cache layout (from linear to tiled with the same size as my work-groups are). So that's a win 👍 . I'm now at 12ms - 14ms for a 3 bounce trace, at 3440x1440 for the GI pass.
-
"... we look through the recent Radiance Cascades paper from the devs of Path of Exile 2, explore the ideas behind their approach ..."
https://www.youtube.com/watch?v=3so7xdZHKxw
"Radiance Cascades: New Approach to Calculating Global Illumination"
Paper: https://drive.google.com/file/d/1L6v1_7HY2X-LV3Ofb6oyTIxgEaP4LOI6/viewOlder article /w video: https://80.lv/articles/radiance-cascades-new-approach-to-calculating-global-illumination/
#GraphicsProgramming #GameDev #GlobalIllumination #RadianceCascades #Sannikov
-
OpenAI придбала творця «клону Minecraft» – для роботи над ChatGPT https://itc.ua/ua/novini/openai-prydbala-rozrobnyka-klonu-minecraft-dlya-roboty-nad-chatgpt/ #GlobalIllumination #Штучнийінтелект #IT-бізнес #ChatGPT #Новини #OpenAI
-
#BLOG day! This week, we’ll take a look at how to render caustics using photon mapping.
Proposed by Henrik Wann Jensen in 1996, photon mapping is a global illumination algorithm that shoots out photons at light sources and store their scene interaction information in something called a “photon map”, to be reused later in the calculation of indirect lighting.
Please check out the blog post if you are interested! https://blog.42yeah.is/rendering/2023/05/13/photon-mapping.html
-
there, fixed that, fixed some of the unwanted blooming there was going on, and added some noise to the GI layer to prevent banding
looking really good now, i think! here's a gif toggling between GI and no GI
and just as a reminder, this is all sprites :3
-
i could watch this gif all day
#GameDev #IndieDev #GlobalIllumination #PixelArt -
Read our latest #realtime #denoising research!
"Weighted À-Trous Linear Regression (WALR) for Real-Time Diffuse Indirect Lighting Denoising" - a proposal for a new regression-based method for denoising images from path-traced #globalillumination with few rays/pixel #raytracing
-
kajiya: experimental real-time global illumination renderer made with Rust and Vulkan
https://www.youtube.com/watch?v=_1g-XhlI_5A
https://github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md
-
How does one get the inside of a building lit in Unreal Engine 5?
It seems even with all the screen space GI and glossy floor and extra-bright sun shining directly through windows deep into the room, my rooms remain in almost complete darkness...