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#globalillumination — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #globalillumination, aggregated by home.social.

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  1. 🎨🤖 Oh, look! The latest from the "we're too cool for physics" crowd: a #neural network that allegedly renders triangles with "global illumination"—whatever that means. Just what we needed: more AI-generated images of stuff no one asked for. 🤯🖼️
    microsoft.github.io/renderform #AI #Art #Networks #GlobalIllumination #TechTrends #HackerNews #HackerNews #ngated

  2. Alla fine, ho optato per #BabylonJS.

    Per quale motivo?
    1. È una libreria interamente scritta in #TypeScript.
    2. Ha già un motore di rendering stabile basato su #WebGPU.
    3. Offre nativamente alcune funzionalità molto interessanti, come la #GlobalIllumination e la gestione della fisica #Ragdoll.
    4. Include il motore fisico #Havok: usato anche nei giochi AAA.
    5. È ben documentata e con molti esempi.
    6. È parecchio mantenuta, con nuove release e fix ogni pochi giorni.

    #BDDGZProject

  3. Managed to get the luminosity criteria working, which makes the denoiser much stabler when moving the camera.
    However, now the low-light situation is more grainy😭 .

    Cool thing is, I managed to half the GI-trace render time by changing the GI-Cache layout (from linear to tiled with the same size as my work-groups are). So that's a win 👍 . I'm now at 12ms - 14ms for a 3 bounce trace, at 3440x1440 for the GI pass.

    #indiedev #graphics #sdf #gamedev #globalillumination

  4. #BLOG day! This week, we’ll take a look at how to render caustics using photon mapping.

    Proposed by Henrik Wann Jensen in 1996, photon mapping is a global illumination algorithm that shoots out photons at light sources and store their scene interaction information in something called a “photon map”, to be reused later in the calculation of indirect lighting.

    Please check out the blog post if you are interested! blog.42yeah.is/rendering/2023/

    #ComputerGraphics #PhotonMapping #GlobalIllumination

  5. there, fixed that, fixed some of the unwanted blooming there was going on, and added some noise to the GI layer to prevent banding

    looking really good now, i think! here's a gif toggling between GI and no GI

    and just as a reminder, this is all sprites :3

    #GameDev #IndieDev #GlobalIllumination

  6. Read our latest #realtime #denoising research!

    "Weighted À-Trous Linear Regression (WALR) for Real-Time Diffuse Indirect Lighting Denoising" - a proposal for a new regression-based method for denoising images from path-traced #globalillumination with few rays/pixel #raytracing

    gpuopen.com/download/publicati

  7. How does one get the inside of a building lit in Unreal Engine 5?

    It seems even with all the screen space GI and glossy floor and extra-bright sun shining directly through windows deep into the room, my rooms remain in almost complete darkness...

    #Unreal5 #unrealengine #globalillumination