#ghostsofthesaltmarsh — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ghostsofthesaltmarsh, aggregated by home.social.
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Ghosts of the Saltmarsh, Tammeraut’s Fate
Session 6.
The party continues their fight with the 3rd wave of "Drowned Ones" with the expected outcome. The combo of assassin vines, rough terrain provided by the Druids plant growth spell and the barricaded doors make quick work of the enemies.
In the morning a Gull named Virgle is met, using speak with animals the Barbarian gets ALL the backstory.
1 of 2
#dnd #Tammerautsfate #ghostsofthesaltmarsh -
Ghosts of the Saltmarsh, Tammeraut’s Fate
Session 6.
The party continues their fight with the 3rd wave of "Drowned Ones" with the expected outcome. The combo of assassin vines, rough terrain provided by the Druids plant growth spell and the barricaded doors make quick work of the enemies.
In the morning a Gull named Virgle is met, using speak with animals the Barbarian gets ALL the backstory.
1 of 2
#dnd #Tammerautsfate #ghostsofthesaltmarsh -
Ghosts of the Saltmarsh, Tammeraut’s Fate
Session 6.
The party continues their fight with the 3rd wave of "Drowned Ones" with the expected outcome. The combo of assassin vines, rough terrain provided by the Druids plant growth spell and the barricaded doors make quick work of the enemies.
In the morning a Gull named Virgle is met, using speak with animals the Barbarian gets ALL the backstory.
1 of 2
#dnd #Tammerautsfate #ghostsofthesaltmarsh -
Ghosts of the Saltmarsh, Tammeraut’s Fate
Session 6.
The party continues their fight with the 3rd wave of "Drowned Ones" with the expected outcome. The combo of assassin vines, rough terrain provided by the Druids plant growth spell and the barricaded doors make quick work of the enemies.
In the morning a Gull named Virgle is met, using speak with animals the Barbarian gets ALL the backstory.
1 of 2
#dnd #Tammerautsfate #ghostsofthesaltmarsh -
Ghosts of the Saltmarsh, Tammeraut’s Fate
Session 5.
The party prepare for the undead Assault at the hermitage repel 3 waves of Drowned ones. They set up a choke point and shore up all entrances. The rough terrain and assassin vines do most of the work. The barbarian does the rest with the help of the druids call lightning.
It's almost sunrise and with it comes relief and figuring out the source of the Drowned ones.
#dnd #ghostsofthesaltmarsh #homegame -
Ghosts of the Saltmarsh, Tammeraut’s Fate
Session 5.
The party prepare for the undead Assault at the hermitage repel 3 waves of Drowned ones. They set up a choke point and shore up all entrances. The rough terrain and assassin vines do most of the work. The barbarian does the rest with the help of the druids call lightning.
It's almost sunrise and with it comes relief and figuring out the source of the Drowned ones.
#dnd #ghostsofthesaltmarsh #homegame -
Doing Tammeraut’s Fate from Ghosts of the Saltmarsh.
Session...4, after 2 weeks off.
The party finds a secret trap door in the larder and it leads to the basement with 3 surviving hermits of the hermitage. 2 of which are sick with bluerot. The cleric uses lesser restoration and fixes that and the party gets them to work on fortification.
1 of 2
#dnd #ghostsofthesaltmarsh -
Doing Tammeraut’s Fate from Ghosts of the Saltmarsh.
Session...4, after 2 weeks off.
The party finds a secret trap door in the larder and it leads to the basement with 3 surviving hermits of the hermitage. 2 of which are sick with bluerot. The cleric uses lesser restoration and fixes that and the party gets them to work on fortification.
1 of 2
#dnd #ghostsofthesaltmarsh -
Doing Tammeraut’s Fate from Ghosts of the Saltmarsh.
Session...4, after 2 weeks off.
The party finds a secret trap door in the larder and it leads to the basement with 3 surviving hermits of the hermitage. 2 of which are sick with bluerot. The cleric uses lesser restoration and fixes that and the party gets them to work on fortification.
1 of 2
#dnd #ghostsofthesaltmarsh -
Doing Tammeraut’s Fate from Ghosts of the Saltmarsh.
Session...4, after 2 weeks off.
The party finds a secret trap door in the larder and it leads to the basement with 3 surviving hermits of the hermitage. 2 of which are sick with bluerot. The cleric uses lesser restoration and fixes that and the party gets them to work on fortification.
1 of 2
#dnd #ghostsofthesaltmarsh