#ghostmmo — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ghostmmo, aggregated by home.social.
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Greg Street discusses why Project Ghost is testing so early and how to provide effective feedback
🔗 https://massivelyop.com/2025/09/08/greg-street-discusses-why-project-ghost-is-testing-so-early-and-how-to-provide-effective-feedback
#ProjectGhost #GhostMMO #MMORPG -
Greg Street discusses why Project Ghost is testing so early and how to provide effective feedback
🔗 https://massivelyop.com/2025/09/08/greg-street-discusses-why-project-ghost-is-testing-so-early-and-how-to-provide-effective-feedback
#ProjectGhost #GhostMMO #MMORPG -
Project Ghost teases small group content, hub city design, and its evolution in latest podcast
🔗 https://massivelyop.com/2025/08/06/project-ghost-teases-small-group-content-hub-city-design-and-its-evolution-in-latest-podcast
#GhostMMO #ProjectGhost #MMORPG -
Project Ghost teases small group content, hub city design, and its evolution in latest podcast
🔗 https://massivelyop.com/2025/08/06/project-ghost-teases-small-group-content-hub-city-design-and-its-evolution-in-latest-podcast
#GhostMMO #ProjectGhost #MMORPG -
Ghost MMO’s devs talk pre-production of blue zones, red zones, and character progression in latest podcast
🔗 https://massivelyop.com/2025/02/13/ghost-mmos-devs-talk-pre-production-of-blue-zones-red-zones-and-character-progression-in-latest-podcast
#GhostMMO #MMORPG -
Ghost MMO’s devs talk pre-production of blue zones, red zones, and character progression in latest podcast
🔗 https://massivelyop.com/2025/02/13/ghost-mmos-devs-talk-pre-production-of-blue-zones-red-zones-and-character-progression-in-latest-podcast
#GhostMMO #MMORPG -
Fantastic Pixel Castle’s Ghost MMO shares concept art of a desert biome and fiery faction characters
🔗 https://massivelyop.com/2025/02/10/fantastic-pixel-castles-ghost-mmo-shares-concept-art-of-a-desert-biome-and-fiery-faction-characters
#FantasticPixelCastle #GhostMMO -
Fantastic Pixel Castle’s Ghost MMO shares concept art of a desert biome and fiery faction characters
🔗 https://massivelyop.com/2025/02/10/fantastic-pixel-castles-ghost-mmo-shares-concept-art-of-a-desert-biome-and-fiery-faction-characters
#FantasticPixelCastle #GhostMMO -
MMO Project Ghost can be made faster than the ‘big boys’ for three reasons, says FPC’s Greg Street
🔗 https://massivelyop.com/2025/01/13/mmo-project-ghost-can-be-made-faster-than-the-big-boys-for-three-reasons-says-fpcs-greg-street
#ProjectGhost #GhostMMO -
MMO Project Ghost can be made faster than the ‘big boys’ for three reasons, says FPC’s Greg Street
🔗 https://massivelyop.com/2025/01/13/mmo-project-ghost-can-be-made-faster-than-the-big-boys-for-three-reasons-says-fpcs-greg-street
#ProjectGhost #GhostMMO -
Greg Street talks about Project Ghost’s central city and its interplay with classes and missions
🔗 https://massivelyop.com/2024/12/23/greg-street-talks-about-project-ghosts-central-city-and-its-interplay-with-classes-and-missions
#GhostMMO #Ghostcrawler #FantasticPixelCastle -
Greg Street talks about Project Ghost’s central city and its interplay with classes and missions
🔗 https://massivelyop.com/2024/12/23/greg-street-talks-about-project-ghosts-central-city-and-its-interplay-with-classes-and-missions
#GhostMMO #Ghostcrawler #FantasticPixelCastle -
Greg Street’s Ghost MMO readies for ‘very small’ external playtesting ‘in a couple of weeks’
🔗 https://massivelyop.com/2024/08/29/greg-streets-ghost-mmo-readies-for-very-small-external-playtesting-in-a-couple-of-weeks
#Ghost #GhostMMO #GregStreet -
Greg Street’s Ghost MMO readies for ‘very small’ external playtesting ‘in a couple of weeks’
🔗 https://massivelyop.com/2024/08/29/greg-streets-ghost-mmo-readies-for-very-small-external-playtesting-in-a-couple-of-weeks
#Ghost #GhostMMO #GregStreet -
Greg Street’s Ghost MMO devs talk community, quest design, open development, and the beginning of outside playtests
🔗 https://massivelyop.com/2024/08/21/greg-streets-ghost-mmo-devs-talk-community-quest-design-open-development-and-the-beginning-of-outside-playtests
#GhostMMO #GregStreet #FantasticPixelCastle -
Greg Street’s Ghost MMO devs talk community, quest design, open development, and the beginning of outside playtests
🔗 https://massivelyop.com/2024/08/21/greg-streets-ghost-mmo-devs-talk-community-quest-design-open-development-and-the-beginning-of-outside-playtests
#GhostMMO #GregStreet #FantasticPixelCastle -
Ghost MMO devs discuss ideas for the game’s crafted and randomly generated zone design
🔗 https://massivelyop.com/2024/02/16/ghost-mmo-devs-discuss-ideas-for-the-games-crafted-and-randomly-generated-zone-design
#GhostMMO #Ghostcrawler #GregStreet #FantasticPixelCastle -
Ghost MMO devs discuss ideas for the game’s crafted and randomly generated zone design
🔗 https://massivelyop.com/2024/02/16/ghost-mmo-devs-discuss-ideas-for-the-games-crafted-and-randomly-generated-zone-design
#GhostMMO #Ghostcrawler #GregStreet #FantasticPixelCastle -
Greg Street’s Fantastic Pixel Castle hints at the possibilities of its ‘Ghost’ MMO in hour-long Q&A
🔗 https://massivelyop.com/2023/11/09/greg-streets-fantastic-pixel-castle-hints-at-the-possibilities-of-its-ghost-mmo-in-hour-long-qa
#GhostMMO #GregStreet #Ghostcrawler #MMORPG #FantasticPixelCastle -
Greg Street’s Fantastic Pixel Castle hints at the possibilities of its ‘Ghost’ MMO in hour-long Q&A
🔗 https://massivelyop.com/2023/11/09/greg-streets-fantastic-pixel-castle-hints-at-the-possibilities-of-its-ghost-mmo-in-hour-long-qa
#GhostMMO #GregStreet #Ghostcrawler #MMORPG #FantasticPixelCastle