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#genuary23 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #genuary23, aggregated by home.social.

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  1. Genuary day 23: Transparency

    This is a contribution to last year's prompt, Layers Upon Layers. You can find the p5js-animation in my gallery:

    knodelirium.de/pics/show_pics.

    #genuary2026 #genuary23 #genart #creativeCoding #processing #animation

  2. #genuary #genuary2026 #genuary23 transparency

    90 animated full red green, and blue; alpha=0.1 triangles make a pretty convincing lighting effect

    h9.bees.free/genuary26/23-tran

  3. The #genuary23 prompt is Transparency. Applying a transparency channel to a otherwise typical orbit trap fractal leads to some interesting effects. Might need to explore this one more later.

    #genuary #genuary2026 #orbittrap #fractal

  4. Genuary 2026 Day 23: "Transparency. Explore the concept of transparency."

    I usually play with transparency in my works, especially with color progressions. So, for this one I'm going back to what I created for the "One Color One Shape" challenge, and play with adding color progression and even more transparency and layering colors.

    patreon.com/posts/148405070

    #Genuary2026 #Genuary23 #Genuary #CreativeCoding #art #ProceduralArt

  5. #genuary Day 23: "Transparency"

    Did someone lose their marbles?

    Arranged the scene with Blender's Geometry Nodes. <3

    #genuary2026 #genuary23 #blender3d

  6. #genuary23 prompt: Transparent

    Transparent, Opaque and Mirror Walls in my Mirror Cabinet Game.
    Wanna play?
    fginfo.ksbg.ch/~laura/

    #GENUARY #genuary2026

  7. Genuary 23: Brutalism

    arielmartinperez.com/pages/202

    A very belated brutalist sunset landscape drawing tool, that I coded mainly while on the plane. I love brutalism buildings but in small doses, I couldn't stand living in a city where everything is just gray concrete blocks. Just click anywhere to add brutalist-looking buildings (red shades are random, buildings are narrower the higher they are). Click and drag to draw glitchy-looking scarlet hills.

    #genuary2025 #genuary23 #brutalism #processing

  8. #genuary23: Inspired by brutalism.

    I really like brutalism, it was really fun to create random buildings with a bit of JS & shaders.

    forsaken-ideas.nicolas-lebrun.

    #genuary

  9. #genuary23 Inspired by brutalism. For Brutalism, I returned to my #genuary5 (isometric) code for drawing cubes, added a concrete texture, and made a building-like arrangement. #genuary #genuary2025