home.social

#genuary10 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #genuary10, aggregated by home.social.

fetched live
  1. For #genuary10 "polar coordinates", I wanted to take the prompt quite literally and draw a map of the poles.
    The sketch shows Antarctic sea-ice extent in September for the years 2005 (pink), 2011 (purple), 2018 (blue) and 2025 (black), in a radius range ~2500 to 4000 km from the pole.
    The data is from #NOAA #NSIDC and its continuation is threatened by US administration budget cuts on climate research.

    #genuary #genuary2026 #genuary10 #antarctic #climate #dataviz #plotter

  2. For #genuary10 "polar coordinates", I wanted to take the prompt quite literally and draw a map of the poles.
    The sketch shows Antarctic sea-ice extent in September for the years 2005 (pink), 2011 (purple), 2018 (blue) and 2025 (black), in a radius range ~2500 to 4000 km from the pole.
    The data is from #NOAA #NSIDC and its continuation is threatened by US administration budget cuts on climate research.

    #genuary #genuary2026 #genuary10 #antarctic #climate #dataviz #plotter

  3. #genuary #genuary2026 #genuary10 #generativeart #p5js #creativecoding *That's some pleasant generative-art there. I'm hoping this code-artistic practice can survive-and-prevail in some category that isn't conflated with "slop" *That won't be easy

  4. Genuary 2026 10 - "Polar coordinates"

    You have probably always wondered what would happen if you kept transforming 2d points to polar coordinates forever. Well, you get an iterated map (x,y) -> (sqrt(x^2+y^2), atan2(y,x)). Shown below are the (smoothly animated) first 10 iterations starting from random points on [-1,1]. In hindsight it makes sense that the positive x axis (y=0 -> angle=0) would be an invariant set of this map.

    #genuary #genuary2026 #genuary10 #mathematics

  5. Genuary 2026 10 - "Polar coordinates"

    You have probably always wondered what would happen if you kept transforming 2d points to polar coordinates forever. Well, you get an iterated map (x,y) -> (sqrt(x^2+y^2), atan2(y,x)). Shown below are the (smoothly animated) first 10 iterations starting from random points on [-1,1]. In hindsight it makes sense that the positive x axis (y=0 -> angle=0) would be an invariant set of this map.

    #genuary #genuary2026 #genuary10 #mathematics

  6. #genuary #genuary2026 #genuary10

    infinite cycles of death & rebirth

    This one was really short since h9 already had a polar coordinate reference system built in. 7 variables and a 2-line draw loop! Code here:
    h9.bees.free/genuary26/10-pola

  7. #genuary #genuary2026 #genuary10

    infinite cycles of death & rebirth

    This one was really short since h9 already had a polar coordinate reference system built in. 7 variables and a 2-line draw loop! Code here:
    h9.bees.free/genuary26/10-pola

  8. #GenerativeArt interlude

    #genuary10 Polar

    Not polar, but bipolar

    The bipolar mapping of a series of parametric slices of a sum of sines and cosines

    #XQuery #SVG #genuary #genuary2026

  9. #GenerativeArt interlude

    #genuary10 Polar

    Not polar, but bipolar

    The bipolar mapping of a series of parametric slices of a sum of sines and cosines

    #XQuery #SVG #genuary #genuary2026

  10. #Genuary 2026 Day 10: Polar Coordinates

    Two-dimensional Perlin noise mapped to polar coordinates, rendered using color palettes on a 320mm Fibonacci512 with 512 SK9822-EC20 HDR RGB LEDs with a #PixelBlaze by @wizard

    Get your own sound-reactive Fibonacci512: lectronz.com/products/fibonacc

    #Genuary2026 #Genuary10 #SciArt #CreativeCoding

  11. #Genuary 2026 Day 10: Polar Coordinates

    Two-dimensional Perlin noise mapped to polar coordinates, rendered using color palettes on a 320mm Fibonacci512 with 512 SK9822-EC20 HDR RGB LEDs with a #PixelBlaze by @wizard

    Get your own sound-reactive Fibonacci512: lectronz.com/products/fibonacc

    #Genuary2026 #Genuary10 #SciArt #CreativeCoding

  12. #genuary10 Prompt: Polar Coordinates

    I coded my hyperspherical Tesselations using Polar coordinates of course.

    #genuary2026 #GENUARY

  13. #genuary10 Prompt: Polar Coordinates

    I coded my hyperspherical Tesselations using Polar coordinates of course.

    #genuary2026 #GENUARY

  14. Genuary 2026,
    Day 6: Lights on/ off
    Day 10: Polar coordinates
    Day 31: GLSL

    I never worked with shaders until a week ago and it took me some time to explore that way of thinking. That was fun, but also a tough bit of work.

    #genuary2026 #genuary6 #genuary10 #genuary31 #loop #animation #creativeCoding #genart

  15. Genuary 2026,
    Day 6: Lights on/ off
    Day 10: Polar coordinates
    Day 31: GLSL

    I never worked with shaders until a week ago and it took me some time to explore that way of thinking. That was fun, but also a tough bit of work.

    #genuary2026 #genuary6 #genuary10 #genuary31 #loop #animation #creativeCoding #genart

  16. #genuary2025 #genuary10
    Day 10: "only use TAU in your code"
    I cheated by deriving other numbers, like int(TAU) = 6, int(sqrt(TAU)) = 2, etc.

  17. #genuary2025 #genuary10
    Day 10: "only use TAU in your code"
    I cheated by deriving other numbers, like int(TAU) = 6, int(sqrt(TAU)) = 2, etc.