#gegl — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #gegl, aggregated by home.social.
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I discovered PixiEditor at #LGM26. To get more familiar with it, I rewrote the GIMP tutorial for the Chrome Ball with PixiEditor. The workflow is completely different. I even ported the #GEGL panorama projection filter from @pippin to a Skia shader to achieve my goal.
https://dablogter.blogspot.com/2026/04/tutorial-creating-chrome-ball-with.html
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GIMP 3.2.4 released!
https://www.gimp.org/news/2026/04/19/gimp-3-2-4-released/
This is a micro-release to fix some bugs, to add scanner support on Windows, and some minor improvements.
#GIMP #imageEditor #GPL #openSource #libreGraphics #GIMP3 #GIMP3_2 #GEGL #news #release
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https://www.gimp.org/news/2026/03/28/gimp-3-2-2-released/
Bugfix release!. Drop shadows, vector layers, image import, more..., + some UX enhancements and a new mirror in Japan.
Over two million downloads of GIMP 3.2 so many new issues are reported for the first time. Thank you all who worked on GIMP & thank you all who reported problems on gitlab and provided much-needed feedback, & most of all thank you to our many users!
#GIMP #imageEditor #GPL #openSource #libreGraphics #GIMP3 #GIMP3_2 #GEGL #news #release
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Today we released GIMP 3.2 with major new features, including vector layers, link layers (smart objects), DDS BC7 export, better PSD import including PSB for large images, MyPaint 2.0 brushes, and much more!
https://www.gimp.org/news/2026/03/14/gimp-3-2-released/
#GIMP #imageEditor #GPL #openSource #libreGraphics #GIMP3 #GIMP3_2 #GEGL #news #release
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https://www.gimp.org/news/2026/03/02/gimp-3-2-RC3-released/
Today we released a third release candidate for GIMP 3.2; we are moving towards a final GIMP 3.2 release, so if you find any problems, please report them! There’s a link to Gimp Bugs near the bottom of www.gimp.org.
NOTE this is not yet the final stable 3.2 for production use, it’s for testing & early adopters.
#GIMP #softwareDevelopment #libreGraphics #GIMP3 #GIMP3_2 #GEGL
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Interview with Øyvind Kolås, GIMP developer
https://www.gimp.org/news/2026/02/22/%C3%B8yvind-kol%C3%A5s-interview-ww2017/
The second in a series of interviews with the GIMP team, this time with core developer Øyvind Kolås, also known online as Pippin.
See also https://pippin.gimp.org/
#GIMP #softwareDevelopment #libreGraphics #LibreGraphicsMeeting #GIMP3 #GEGL #interview #gratuitousHashtag #programmer