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#gamereviews — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamereviews, aggregated by home.social.

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  1. Geektown Radio 503: Ludwig, Murder in a Small Town, Corsair Cove & Bob Odenkirk’s Normal

    Darryl returns to Geektown Radio to talk Canadian crime, fighting games, Star Trek and Bob Odenkirk’s recent film. Dave has been finishing off a few shows, building a pirate settlem

    geektown.co.uk/2026/09/29/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #Podcasts #TVNews #UKAirDates

  2. Geektown Radio 503: Ludwig, Murder in a Small Town, Corsair Cove & Bob Odenkirk’s Normal

    Darryl returns to Geektown Radio to talk Canadian crime, fighting games, Star Trek and Bob Odenkirk’s recent film. Dave has been finishing off a few shows, building a pirate settlem

    geektown.co.uk/2026/09/29/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #Podcasts #TVNews #UKAirDates

  3. Geektown Radio 503: Ludwig, Murder in a Small Town, Corsair Cove & Bob Odenkirk’s Normal

    Darryl returns to Geektown Radio to talk Canadian crime, fighting games, Star Trek and Bob Odenkirk’s recent film. Dave has been finishing off a few shows, building a pirate settlem

    geektown.co.uk/2026/09/29/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #Podcasts #TVNews #UKAirDates

  4. Geektown Radio 503: Ludwig, Murder in a Small Town, Corsair Cove & Bob Odenkirk’s Normal

    Darryl returns to Geektown Radio to talk Canadian crime, fighting games, Star Trek and Bob Odenkirk’s recent film. Dave has been finishing off a few shows, building a pirate settlem

    geektown.co.uk/2026/09/29/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #Podcasts #TVNews #UKAirDates

  5. FYI: Game: Half of this industry exists to audit the other half: Sixteen terms, four groups of four, and a Friday grid pitched at the hardest band of the week. One group is a great deal less obvious than it looks. ppc.land/half-exists-to-audit- #Gaming #GameNight #BoardGames #PuzzleGames #GameReviews

  6. FYI: Game: Half of this industry exists to audit the other half: Sixteen terms, four groups of four, and a Friday grid pitched at the hardest band of the week. One group is a great deal less obvious than it looks. ppc.land/half-exists-to-audit- #Gaming #GameNight #BoardGames #PuzzleGames #GameReviews

  7. FYI: Game: Half of this industry exists to audit the other half: Sixteen terms, four groups of four, and a Friday grid pitched at the hardest band of the week. One group is a great deal less obvious than it looks. ppc.land/half-exists-to-audit- #Gaming #GameNight #BoardGames #PuzzleGames #GameReviews

  8. FYI: Game: Half of this industry exists to audit the other half: Sixteen terms, four groups of four, and a Friday grid pitched at the hardest band of the week. One group is a great deal less obvious than it looks. ppc.land/half-exists-to-audit- #Gaming #GameNight #BoardGames #PuzzleGames #GameReviews

  9. Geektown Radio 502: Gray Returns! Slow Horses, Doctor Who, Star Wars: Zero Company & More

    Gray makes his triumphant return to Geektown Radio for Episode 502, joining Dave to chat about ‘Slow Horses’, ‘Reacher’, ‘Neagley’, Apple TV comedy ‘Brothers’, ‘Star Wars: Zero Company’, the future of ‘Doctor Who’,

    geektown.co.uk/2026/09/22/geek

    #GameReviews #GeektownRadio #Podcasts #TVNews #UKAirDates

  10. Geektown Radio 502: Gray Returns! Slow Horses, Doctor Who, Star Wars: Zero Company & More

    Gray makes his triumphant return to Geektown Radio for Episode 502, joining Dave to chat about ‘Slow Horses’, ‘Reacher’, ‘Neagley’, Apple TV comedy ‘Brothers’, ‘Star Wars: Zero Company’, the future of ‘Doctor Who’,

    geektown.co.uk/2026/09/22/geek

    #GameReviews #GeektownRadio #Podcasts #TVNews #UKAirDates

  11. Geektown Radio 502: Gray Returns! Slow Horses, Doctor Who, Star Wars: Zero Company & More

    Gray makes his triumphant return to Geektown Radio for Episode 502, joining Dave to chat about ‘Slow Horses’, ‘Reacher’, ‘Neagley’, Apple TV comedy ‘Brothers’, ‘Star Wars: Zero Company’, the future of ‘Doctor Who’,

    geektown.co.uk/2026/09/22/geek

    #GameReviews #GeektownRadio #Podcasts #TVNews #UKAirDates

  12. Geektown Radio 502: Gray Returns! Slow Horses, Doctor Who, Star Wars: Zero Company & More

    Gray makes his triumphant return to Geektown Radio for Episode 502, joining Dave to chat about ‘Slow Horses’, ‘Reacher’, ‘Neagley’, Apple TV comedy ‘Brothers’, ‘Star Wars: Zero Company’, the future of ‘Doctor Who’,

    geektown.co.uk/2026/09/22/geek

    #GameReviews #GeektownRadio #Podcasts #TVNews #UKAirDates

  13. Geektown Radio 501: We’re Back! Toy Story 5, Silo, Reacher, Lanterns, X-Men & More

    After a slightly longer summer break than originally planned, Geektown Radio is finally back with Episode 501! Dave is joined by Matt from Entertainment Talk for a bumper 85-minute return packed wit

    geektown.co.uk/2026/09/15/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #PCGaming #Podcasts #TVNews

  14. Geektown Radio 501: We’re Back! Toy Story 5, Silo, Reacher, Lanterns, X-Men & More

    After a slightly longer summer break than originally planned, Geektown Radio is finally back with Episode 501! Dave is joined by Matt from Entertainment Talk for a bumper 85-minute return packed wit

    geektown.co.uk/2026/09/15/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #PCGaming #Podcasts #TVNews

  15. Geektown Radio 501: We’re Back! Toy Story 5, Silo, Reacher, Lanterns, X-Men & More

    After a slightly longer summer break than originally planned, Geektown Radio is finally back with Episode 501! Dave is joined by Matt from Entertainment Talk for a bumper 85-minute return packed wit

    geektown.co.uk/2026/09/15/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #PCGaming #Podcasts #TVNews

  16. Geektown Radio 501: We’re Back! Toy Story 5, Silo, Reacher, Lanterns, X-Men & More

    After a slightly longer summer break than originally planned, Geektown Radio is finally back with Episode 501! Dave is joined by Matt from Entertainment Talk for a bumper 85-minute return packed wit

    geektown.co.uk/2026/09/15/geek

    #GameReviews #Gaming #GeektownRadio #MovieNews #MovieReviews #PCGaming #Podcasts #TVNews

  17. Though we all understand that we never truly owned the games we buy, the real question is whether this system is actually good for players or only good for the platforms that control access?

    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  18. Though we all understand that we never truly owned the games we buy, the real question is whether this system is actually good for players or only good for the platforms that control access?

    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  19. Though we all understand that we never truly owned the games we buy, the real question is whether this system is actually good for players or only good for the platforms that control access?

    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  20. Though we all understand that we never truly owned the games we buy, the real question is whether this system is actually good for players or only good for the platforms that control access?

    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  21. octaviusreviews.com/editorial/

    Unreal Engine 5 is Epic’s bid for a monopoly on real time reality. Nanite, Lumen, and World Partition aren't graphics updates; they automated away the legacy friction of game dev. Epic didn't just build a better engine. They made every competing pipeline look painfully archaic.
    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  22. octaviusreviews.com/editorial/

    Unreal Engine 5 is Epic’s bid for a monopoly on real time reality. Nanite, Lumen, and World Partition aren't graphics updates; they automated away the legacy friction of game dev. Epic didn't just build a better engine. They made every competing pipeline look painfully archaic.
    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  23. octaviusreviews.com/editorial/

    Unreal Engine 5 is Epic’s bid for a monopoly on real time reality. Nanite, Lumen, and World Partition aren't graphics updates; they automated away the legacy friction of game dev. Epic didn't just build a better engine. They made every competing pipeline look painfully archaic.
    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  24. octaviusreviews.com/editorial/

    Unreal Engine 5 is Epic’s bid for a monopoly on real time reality. Nanite, Lumen, and World Partition aren't graphics updates; they automated away the legacy friction of game dev. Epic didn't just build a better engine. They made every competing pipeline look painfully archaic.
    #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  25. Today on GamerPauly Twitch – 10/07/2026

    Back to some reviews today, maybe a just for fun stream later afternoon / early evening as well. Starting off with Seventh Mansion: The First Escape on PC "Escape an eerie mansion where death resets everything. Solve puzzles, evade the Wicked Nuns, or use a camera to survive in this psychological horror experience.Developed & Published by DNAxClaud Games" Then its an action 3D platformer called Aureole - Wings of Hope on PC. "At sonic speeds, Aureole - Wings of Hope takes platforming to […]

    gamerpauly.wordpress.com/2026/

  26. Today on GamerPauly Twitch – 10/07/2026

    Back to some reviews today, maybe a just for fun stream later afternoon / early evening as well. Starting off with Seventh Mansion: The First Escape on PC "Escape an eerie mansion where death resets everything. Solve puzzles, evade the Wicked Nuns, or use a camera to survive in this psychological horror experience.Developed & Published by DNAxClaud Games" Then its an action 3D platformer called Aureole - Wings of Hope on PC. "At sonic speeds, Aureole - Wings of Hope takes platforming to […]

    gamerpauly.wordpress.com/2026/

  27. Today on GamerPauly Twitch – 10/07/2026

    Back to some reviews today, maybe a just for fun stream later afternoon / early evening as well. Starting off with Seventh Mansion: The First Escape on PC "Escape an eerie mansion where death resets everything. Solve puzzles, evade the Wicked Nuns, or use a camera to survive in this psychological horror experience.Developed & Published by DNAxClaud Games" Then its an action 3D platformer called Aureole - Wings of Hope on PC. "At sonic speeds, Aureole - Wings of Hope takes platforming to […]

    gamerpauly.wordpress.com/2026/

  28. A visual guide for Corsair Cove is now live. It focuses on vertical logistics, structural intent, and the way the simulation thinks.

    The guide pairs a wide landscape portrait of the Primus Pirate with a clear breakdown of how ambition, elevation, and resource flow shape every decision. The full write up is available on my site.
    #IndieGames
    #GameReviews
    #Gaming
    #IndieDev
    #GameJournalism

  29. A visual guide for Corsair Cove is now live. It focuses on vertical logistics, structural intent, and the way the simulation thinks.

    The guide pairs a wide landscape portrait of the Primus Pirate with a clear breakdown of how ambition, elevation, and resource flow shape every decision. The full write up is available on my site.
    #IndieGames
    #GameReviews
    #Gaming
    #IndieDev
    #GameJournalism

  30. A visual guide for Corsair Cove is now live. It focuses on vertical logistics, structural intent, and the way the simulation thinks.

    The guide pairs a wide landscape portrait of the Primus Pirate with a clear breakdown of how ambition, elevation, and resource flow shape every decision. The full write up is available on my site.
    #IndieGames
    #GameReviews
    #Gaming
    #IndieDev
    #GameJournalism

  31. A visual guide for Corsair Cove is now live. It focuses on vertical logistics, structural intent, and the way the simulation thinks.

    The guide pairs a wide landscape portrait of the Primus Pirate with a clear breakdown of how ambition, elevation, and resource flow shape every decision. The full write up is available on my site.
    #IndieGames
    #GameReviews
    #Gaming
    #IndieDev
    #GameJournalism

  32. The Intellectual Property Strategy Behind Japan’s High End Games
    The contemporary Japanese game industry no longer treats individual titles as isolated creative works. It treats them as structural components within a larger media mix economy, where the value of a game is determined not only by its mechanics but by its ability to reinforce an existing intellectual property ecosystem. #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  33. The Intellectual Property Strategy Behind Japan’s High End Games
    The contemporary Japanese game industry no longer treats individual titles as isolated creative works. It treats them as structural components within a larger media mix economy, where the value of a game is determined not only by its mechanics but by its ability to reinforce an existing intellectual property ecosystem. #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  34. The Intellectual Property Strategy Behind Japan’s High End Games
    The contemporary Japanese game industry no longer treats individual titles as isolated creative works. It treats them as structural components within a larger media mix economy, where the value of a game is determined not only by its mechanics but by its ability to reinforce an existing intellectual property ecosystem. #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  35. The Intellectual Property Strategy Behind Japan’s High End Games
    The contemporary Japanese game industry no longer treats individual titles as isolated creative works. It treats them as structural components within a larger media mix economy, where the value of a game is determined not only by its mechanics but by its ability to reinforce an existing intellectual property ecosystem. #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  36. 1666 Amsterdam advances on the strength of a prologue that delivers one of the most confident displays of game cinema in recent memory. The atmosphere is overwhelming, the staging immaculate, and the occult architecture fully realized. While early AI portrait placeholders sparked criticism, none of that material appears in the prologue itself. What remains is a striking opening that demands close attention as the project moves toward EA #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  37. 1666 Amsterdam advances on the strength of a prologue that delivers one of the most confident displays of game cinema in recent memory. The atmosphere is overwhelming, the staging immaculate, and the occult architecture fully realized. While early AI portrait placeholders sparked criticism, none of that material appears in the prologue itself. What remains is a striking opening that demands close attention as the project moves toward EA #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  38. 1666 Amsterdam advances on the strength of a prologue that delivers one of the most confident displays of game cinema in recent memory. The atmosphere is overwhelming, the staging immaculate, and the occult architecture fully realized. While early AI portrait placeholders sparked criticism, none of that material appears in the prologue itself. What remains is a striking opening that demands close attention as the project moves toward EA #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism

  39. 1666 Amsterdam advances on the strength of a prologue that delivers one of the most confident displays of game cinema in recent memory. The atmosphere is overwhelming, the staging immaculate, and the occult architecture fully realized. While early AI portrait placeholders sparked criticism, none of that material appears in the prologue itself. What remains is a striking opening that demands close attention as the project moves toward EA #IndieGames #GameReviews #Gaming #IndieDev #GameJournalism