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#gamegenie — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamegenie, aggregated by home.social.

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  1. I'd love to see a #GameGenie like device, for the NES foremost, where you can add IPS files on a SD card much like an #Everdrive. Then, through the magic of memory manipulation, patch the game in real time with whatever files are set to be applied.

    Imagine having an original NES game, plug it into your #GameGarble™ and now it's a completely new game! Or, now you can understand it! Or, now that annoying feature in the original is fixed! The possibilities are endless.

    @krikzz - hit me up

  2. I'd love to see a #GameGenie like device, for the NES foremost, where you can add IPS files on a SD card much like an #Everdrive. Then, through the magic of memory manipulation, patch the game in real time with whatever files are set to be applied.

    Imagine having an original NES game, plug it into your #GameGarble™ and now it's a completely new game! Or, now you can understand it! Or, now that annoying feature in the original is fixed! The possibilities are endless.

    @krikzz - hit me up

  3. I'd love to see a #GameGenie like device, for the NES foremost, where you can add IPS files on a SD card much like an #Everdrive. Then, through the magic of memory manipulation, patch the game in real time with whatever files are set to be applied.

    Imagine having an original NES game, plug it into your #GameGarble™ and now it's a completely new game! Or, now you can understand it! Or, now that annoying feature in the original is fixed! The possibilities are endless.

    @krikzz - hit me up

  4. I'd love to see a #GameGenie like device, for the NES foremost, where you can add IPS files on a SD card much like an #Everdrive. Then, through the magic of memory manipulation, patch the game in real time with whatever files are set to be applied.

    Imagine having an original NES game, plug it into your #GameGarble™ and now it's a completely new game! Or, now you can understand it! Or, now that annoying feature in the original is fixed! The possibilities are endless.

    @krikzz - hit me up

  5. I'd love to see a #GameGenie like device, for the NES foremost, where you can add IPS files on a SD card much like an #Everdrive. Then, through the magic of memory manipulation, patch the game in real time with whatever files are set to be applied.

    Imagine having an original NES game, plug it into your #GameGarble™ and now it's a completely new game! Or, now you can understand it! Or, now that annoying feature in the original is fixed! The possibilities are endless.

    @krikzz - hit me up

  6. Here's an interesting NES Game Genie code: ZZSZZZZZ.
    - In l33tsp33k, it's 22522222.
    - Decoded to hexadecimal, the code is... also 22522222. That is, address 0x2252 (or 0xA252), replace value 0x22, compare value 0x22.

    #NES #GameGenie

  7. Here's an interesting NES Game Genie code: ZZSZZZZZ.
    - In l33tsp33k, it's 22522222.
    - Decoded to hexadecimal, the code is... also 22522222. That is, address 0x2252 (or 0xA252), replace value 0x22, compare value 0x22.

    #NES #GameGenie

  8. Here's an interesting NES Game Genie code: ZZSZZZZZ.
    - In l33tsp33k, it's 22522222.
    - Decoded to hexadecimal, the code is... also 22522222. That is, address 0x2252 (or 0xA252), replace value 0x22, compare value 0x22.

    #NES #GameGenie

  9. Here's an interesting NES Game Genie code: ZZSZZZZZ.
    - In l33tsp33k, it's 22522222.
    - Decoded to hexadecimal, the code is... also 22522222. That is, address 0x2252 (or 0xA252), replace value 0x22, compare value 0x22.

    #NES #GameGenie

  10. Here's an interesting NES Game Genie code: ZZSZZZZZ.
    - In l33tsp33k, it's 22522222.
    - Decoded to hexadecimal, the code is... also 22522222. That is, address 0x2252 (or 0xA252), replace value 0x22, compare value 0x22.

    #NES #GameGenie

  11. I put the instructions on how to build the Game Genie code wheel on my home page too:
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  12. I put the instructions on how to build the Game Genie code wheel on my home page too:
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  13. I put the instructions on how to build the Game Genie code wheel on my home page too:
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  14. I put the instructions on how to build the Game Genie code wheel on my home page too:
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  15. I put the instructions on how to build the Game Genie code wheel on my home page too:
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  16. CW: feat. images of a busty furry girl in just a bikini

    schedule was wack, but i participated in a "game" jam, i submitted a slideshow and an animation of a cat character i scribbled on a margin. restrictions were NES game genie - 16K ROM and using the chunky pixel tiles the game genie has - this means only 1 color per subpalette and the backdrop color were usable!

    i dont need to attach a ROM to prove this is real and could run on game genie hardware, do i? :p

    #PixelArt #NES #GameGenie #RetroDev

  17. CW: feat. images of a busty furry girl in just a bikini

    schedule was wack, but i participated in a "game" jam, i submitted a slideshow and an animation of a cat character i scribbled on a margin. restrictions were NES game genie - 16K ROM and using the chunky pixel tiles the game genie has - this means only 1 color per subpalette and the backdrop color were usable!

    i dont need to attach a ROM to prove this is real and could run on game genie hardware, do i? :p

    #PixelArt #NES #GameGenie #RetroDev

  18. CW: feat. images of a busty furry girl in just a bikini

    schedule was wack, but i participated in a "game" jam, i submitted a slideshow and an animation of a cat character i scribbled on a margin. restrictions were NES game genie - 16K ROM and using the chunky pixel tiles the game genie has - this means only 1 color per subpalette and the backdrop color were usable!

    i dont need to attach a ROM to prove this is real and could run on game genie hardware, do i? :p

    #PixelArt #NES #GameGenie #RetroDev

  19. I think I finally figured out how to build a 7-disc code wheel that decodes and encodes 6-letter NES Game Genie codes. In short: one wheel exposes a pair of small and large digits and another wheel hides one of them with a checkerboard pattern of holes. The text file is screen reader unfriendly.
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  20. I think I finally figured out how to build a 7-disc code wheel that decodes and encodes 6-letter NES Game Genie codes. In short: one wheel exposes a pair of small and large digits and another wheel hides one of them with a checkerboard pattern of holes. The text file is screen reader unfriendly.
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  21. I think I finally figured out how to build a 7-disc code wheel that decodes and encodes 6-letter NES Game Genie codes. In short: one wheel exposes a pair of small and large digits and another wheel hides one of them with a checkerboard pattern of holes. The text file is screen reader unfriendly.
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  22. I think I finally figured out how to build a 7-disc code wheel that decodes and encodes 6-letter NES Game Genie codes. In short: one wheel exposes a pair of small and large digits and another wheel hides one of them with a checkerboard pattern of holes. The text file is screen reader unfriendly.
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  23. I think I finally figured out how to build a 7-disc code wheel that decodes and encodes 6-letter NES Game Genie codes. In short: one wheel exposes a pair of small and large digits and another wheel hides one of them with a checkerboard pattern of holes. The text file is screen reader unfriendly.
    qalle.neocities.org/nes-genie-
    #NES #GameGenie

  24. 🎮Ah, the Game Genie: because who wouldn’t want to turn their NES into a buggy mess of cheat codes that doesn't even have Nintendo's blessing? 😂 Now, marvel at how a glorified glitch-maker became a pivotal moment in copyright law—because nothing screams legal precedent like hacking Mario to jump into oblivion.🚀
    tedium.co/2025/07/21/the-game- #GameGenie #CopyrightHack #NESCheatCodes #VideoGameHistory #LegalPrecedent #HackerNews #ngated

  25. 🎮Ah, the Game Genie: because who wouldn’t want to turn their NES into a buggy mess of cheat codes that doesn't even have Nintendo's blessing? 😂 Now, marvel at how a glorified glitch-maker became a pivotal moment in copyright law—because nothing screams legal precedent like hacking Mario to jump into oblivion.🚀
    tedium.co/2025/07/21/the-game- #GameGenie #CopyrightHack #NESCheatCodes #VideoGameHistory #LegalPrecedent #HackerNews #ngated

  26. 🎮Ah, the Game Genie: because who wouldn’t want to turn their NES into a buggy mess of cheat codes that doesn't even have Nintendo's blessing? 😂 Now, marvel at how a glorified glitch-maker became a pivotal moment in copyright law—because nothing screams legal precedent like hacking Mario to jump into oblivion.🚀
    tedium.co/2025/07/21/the-game- #GameGenie #CopyrightHack #NESCheatCodes #VideoGameHistory #LegalPrecedent #HackerNews #ngated

  27. 🎮Ah, the Game Genie: because who wouldn’t want to turn their NES into a buggy mess of cheat codes that doesn't even have Nintendo's blessing? 😂 Now, marvel at how a glorified glitch-maker became a pivotal moment in copyright law—because nothing screams legal precedent like hacking Mario to jump into oblivion.🚀
    tedium.co/2025/07/21/the-game- #GameGenie #CopyrightHack #NESCheatCodes #VideoGameHistory #LegalPrecedent #HackerNews #ngated

  28. (continued)
    How I found the Game Genie codes using FCEUX:
    1) By looking at the CHR ROM, I knew I wanted to use tile 0xd2 instead of 0x0a and 0xd7 instead of 0x0e.
    2) I looked at RAM in Hex Editor. A copy of sprite data was at 0x0700-0x07ff. The cursor was in the 2nd sprite slot, so the tile was at 0x0705.
    3) I set a breakpoint on 0x0705 write in Debugger. It found STA $0701,X. The previous instruction was LDA ($00),Y. Whenever that was run, RAM 0x00 contained 0x98 or 0x9d, RAM 0x01 contained 0xd8 and Y was 1, so a byte was being copied to A from RAM 0xd899 or 0xd89e.
    4) Indeed, during gameplay, CPU address 0xd899 contained 0x0a and 0xd89e contained 0x0e.
    5) I used nesdev.org/nesgg.txt to create the codes:
    - XSOSOEZA = "if the CPU tries to read a PRG ROM address that's currently mapped to CPU 0xd899 and contains 0x0a, return 0xd2 instead".
    - NSOSVETA = same but 0xd89e, 0x0e and 0xd7, respectively.
    #NES #gameHacking #GameGenie

  29. (continued)
    How I found the Game Genie codes using FCEUX:
    1) By looking at the CHR ROM, I knew I wanted to use tile 0xd2 instead of 0x0a and 0xd7 instead of 0x0e.
    2) I looked at RAM in Hex Editor. A copy of sprite data was at 0x0700-0x07ff. The cursor was in the 2nd sprite slot, so the tile was at 0x0705.
    3) I set a breakpoint on 0x0705 write in Debugger. It found STA $0701,X. The previous instruction was LDA ($00),Y. Whenever that was run, RAM 0x00 contained 0x98 or 0x9d, RAM 0x01 contained 0xd8 and Y was 1, so a byte was being copied to A from RAM 0xd899 or 0xd89e.
    4) Indeed, during gameplay, CPU address 0xd899 contained 0x0a and 0xd89e contained 0x0e.
    5) I used nesdev.org/nesgg.txt to create the codes:
    - XSOSOEZA = "if the CPU tries to read a PRG ROM address that's currently mapped to CPU 0xd899 and contains 0x0a, return 0xd2 instead".
    - NSOSVETA = same but 0xd89e, 0x0e and 0xd7, respectively.
    #NES #gameHacking #GameGenie

  30. (continued)
    How I found the Game Genie codes using FCEUX:
    1) By looking at the CHR ROM, I knew I wanted to use tile 0xd2 instead of 0x0a and 0xd7 instead of 0x0e.
    2) I looked at RAM in Hex Editor. A copy of sprite data was at 0x0700-0x07ff. The cursor was in the 2nd sprite slot, so the tile was at 0x0705.
    3) I set a breakpoint on 0x0705 write in Debugger. It found STA $0701,X. The previous instruction was LDA ($00),Y. Whenever that was run, RAM 0x00 contained 0x98 or 0x9d, RAM 0x01 contained 0xd8 and Y was 1, so a byte was being copied to A from RAM 0xd899 or 0xd89e.
    4) Indeed, during gameplay, CPU address 0xd899 contained 0x0a and 0xd89e contained 0x0e.
    5) I used nesdev.org/nesgg.txt to create the codes:
    - XSOSOEZA = "if the CPU tries to read a PRG ROM address that's currently mapped to CPU 0xd899 and contains 0x0a, return 0xd2 instead".
    - NSOSVETA = same but 0xd89e, 0x0e and 0xd7, respectively.
    #NES #gameHacking #GameGenie

  31. (continued)
    How I found the Game Genie codes using FCEUX:
    1) By looking at the CHR ROM, I knew I wanted to use tile 0xd2 instead of 0x0a and 0xd7 instead of 0x0e.
    2) I looked at RAM in Hex Editor. A copy of sprite data was at 0x0700-0x07ff. The cursor was in the 2nd sprite slot, so the tile was at 0x0705.
    3) I set a breakpoint on 0x0705 write in Debugger. It found STA $0701,X. The previous instruction was LDA ($00),Y. Whenever that was run, RAM 0x00 contained 0x98 or 0x9d, RAM 0x01 contained 0xd8 and Y was 1, so a byte was being copied to A from RAM 0xd899 or 0xd89e.
    4) Indeed, during gameplay, CPU address 0xd899 contained 0x0a and 0xd89e contained 0x0e.
    5) I used nesdev.org/nesgg.txt to create the codes:
    - XSOSOEZA = "if the CPU tries to read a PRG ROM address that's currently mapped to CPU 0xd899 and contains 0x0a, return 0xd2 instead".
    - NSOSVETA = same but 0xd89e, 0x0e and 0xd7, respectively.
    #NES #gameHacking #GameGenie

  32. (continued)
    How I found the Game Genie codes using FCEUX:
    1) By looking at the CHR ROM, I knew I wanted to use tile 0xd2 instead of 0x0a and 0xd7 instead of 0x0e.
    2) I looked at RAM in Hex Editor. A copy of sprite data was at 0x0700-0x07ff. The cursor was in the 2nd sprite slot, so the tile was at 0x0705.
    3) I set a breakpoint on 0x0705 write in Debugger. It found STA $0701,X. The previous instruction was LDA ($00),Y. Whenever that was run, RAM 0x00 contained 0x98 or 0x9d, RAM 0x01 contained 0xd8 and Y was 1, so a byte was being copied to A from RAM 0xd899 or 0xd89e.
    4) Indeed, during gameplay, CPU address 0xd899 contained 0x0a and 0xd89e contained 0x0e.
    5) I used nesdev.org/nesgg.txt to create the codes:
    - XSOSOEZA = "if the CPU tries to read a PRG ROM address that's currently mapped to CPU 0xd899 and contains 0x0a, return 0xd2 instead".
    - NSOSVETA = same but 0xd89e, 0x0e and 0xd7, respectively.
    #NES #gameHacking #GameGenie

  33. In the NES game Yoshi's Cookie, you may be bothered by the cursor obscuring the cookies (top row in the screenshots). However, you can replace the cursor in one of two ways:
    1) Edit the iNES ROM with a hex editor to replace the cursor tiles with a blinking square in CHR ROM (middle row in the screenshots):
    - 0xff818181818181ff0000000000000000 to 0x200b0-0x200bf
    - 0x0000000000000000ff818181818181ff to 0x200f0-0x200ff
    2) Or, use these Game Genie codes to replace the cursor sprites with sprites that look like hands (bottom row in the screenshots): XSOSOEZA + NSOSVETA
    (continued)
    #NES #YoshisCookie #gameHacking #GameGenie

  34. In the NES game Yoshi's Cookie, you may be bothered by the cursor obscuring the cookies (top row in the screenshots). However, you can replace the cursor in one of two ways:
    1) Edit the iNES ROM with a hex editor to replace the cursor tiles with a blinking square in CHR ROM (middle row in the screenshots):
    - 0xff818181818181ff0000000000000000 to 0x200b0-0x200bf
    - 0x0000000000000000ff818181818181ff to 0x200f0-0x200ff
    2) Or, use these Game Genie codes to replace the cursor sprites with sprites that look like hands (bottom row in the screenshots): XSOSOEZA + NSOSVETA
    (continued)
    #NES #YoshisCookie #gameHacking #GameGenie

  35. In the NES game Yoshi's Cookie, you may be bothered by the cursor obscuring the cookies (top row in the screenshots). However, you can replace the cursor in one of two ways:
    1) Edit the iNES ROM with a hex editor to replace the cursor tiles with a blinking square in CHR ROM (middle row in the screenshots):
    - 0xff818181818181ff0000000000000000 to 0x200b0-0x200bf
    - 0x0000000000000000ff818181818181ff to 0x200f0-0x200ff
    2) Or, use these Game Genie codes to replace the cursor sprites with sprites that look like hands (bottom row in the screenshots): XSOSOEZA + NSOSVETA
    (continued)
    #NES #YoshisCookie #gameHacking #GameGenie

  36. In the NES game Yoshi's Cookie, you may be bothered by the cursor obscuring the cookies (top row in the screenshots). However, you can replace the cursor in one of two ways:
    1) Edit the iNES ROM with a hex editor to replace the cursor tiles with a blinking square in CHR ROM (middle row in the screenshots):
    - 0xff818181818181ff0000000000000000 to 0x200b0-0x200bf
    - 0x0000000000000000ff818181818181ff to 0x200f0-0x200ff
    2) Or, use these Game Genie codes to replace the cursor sprites with sprites that look like hands (bottom row in the screenshots): XSOSOEZA + NSOSVETA
    (continued)
    #NES #YoshisCookie #gameHacking #GameGenie

  37. In the NES game Yoshi's Cookie, you may be bothered by the cursor obscuring the cookies (top row in the screenshots). However, you can replace the cursor in one of two ways:
    1) Edit the iNES ROM with a hex editor to replace the cursor tiles with a blinking square in CHR ROM (middle row in the screenshots):
    - 0xff818181818181ff0000000000000000 to 0x200b0-0x200bf
    - 0x0000000000000000ff818181818181ff to 0x200f0-0x200ff
    2) Or, use these Game Genie codes to replace the cursor sprites with sprites that look like hands (bottom row in the screenshots): XSOSOEZA + NSOSVETA
    (continued)
    #NES #YoshisCookie #gameHacking #GameGenie

  38. Junto al pleito por la #GameGenie, los juegos de la serie "Dizzy" marcan la linea divisoria entre la #Codemasters "cutre" de sus inicios y la gran empresa en que se convertiría durante los años 90. El nombre del personaje se lo debemos al padre de los #OliverTwins, que lo bautizó así tras verle dar volteretas en el aire.

  39. I've noticed that there's been stuff documented over on TCRF covering the Game Genie for SNES and Game Boy, but not the Game Gear. I will eventually try to make a video covering this and will try to recover my account there to get relevant information posted

    #retrogaming #gamegenie #gaming

  40. I've noticed that there's been stuff documented over on TCRF covering the Game Genie for SNES and Game Boy, but not the Game Gear. I will eventually try to make a video covering this and will try to recover my account there to get relevant information posted

    #retrogaming #gamegenie #gaming

  41. I've noticed that there's been stuff documented over on TCRF covering the Game Genie for SNES and Game Boy, but not the Game Gear. I will eventually try to make a video covering this and will try to recover my account there to get relevant information posted

    #retrogaming #gamegenie #gaming

  42. I've noticed that there's been stuff documented over on TCRF covering the Game Genie for SNES and Game Boy, but not the Game Gear. I will eventually try to make a video covering this and will try to recover my account there to get relevant information posted

    #retrogaming #gamegenie #gaming

  43. I've noticed that there's been stuff documented over on TCRF covering the Game Genie for SNES and Game Boy, but not the Game Gear. I will eventually try to make a video covering this and will try to recover my account there to get relevant information posted

    #retrogaming #gamegenie #gaming