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#gamebalance — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #gamebalance, aggregated by home.social.

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  1. MARATHON ADJUSTMENTS SIGNAL SHIFT IN GAMEPLAY BALANCE

    Marathon game developers are nerfing bubble shields and sniper rifles in August 2024. Find out how this changes gameplay for solo players and Vandal archetypes.

    #MarathonGame, #GameBalance, #Bungie, #Nerf, #GamingNews

    newsletter.tf/marathon-game-ne

  2. The Core Pulse ability serves as a defensive "get-off-me" tool. By applying immediate Freeze Stacks and a brief blindness effect, the Stalker forces teams to scatter, playing directly into its preference for isolated targets.

    Do you prefer enemies that force repositioning, or enemies that tank through the line?

    #CombatDesign #GameBalance #TTRPGDesign

  3. The Core Pulse ability serves as a defensive "get-off-me" tool. By applying immediate Freeze Stacks and a brief blindness effect, the Stalker forces teams to scatter, playing directly into its preference for isolated targets.

    Do you prefer enemies that force repositioning, or enemies that tank through the line?

    #CombatDesign #GameBalance #TTRPGDesign

  4. 🎮La squadra di Clair Obscur sta lavorando per equilibrare il gioco: un'abilità troppo potente sta per essere nerfata! #gamedev #gamebalance 🎲

    🔗 spaziogames.it/notizie/clair-o

  5. 🎮La squadra di Clair Obscur sta lavorando per equilibrare il gioco: un'abilità troppo potente sta per essere nerfata! #gamedev #gamebalance 🎲

    🔗 spaziogames.it/notizie/clair-o

  6. @Tim_Eagon @bedirthan
    Thanos, expounding his philosophy regarding the superiority of the Pathfinder 2nd Edition rules set.

    #GameBalance #MoreBullshitting #Thanos

  7. @Tim_Eagon @bedirthan
    Thanos, expounding his philosophy regarding the superiority of the Pathfinder 2nd Edition rules set.

    #GameBalance #MoreBullshitting #Thanos

  8. @bedirthan @Da_Gut

    "And he felt the Earth to his spine and he asked.
    And he saw the tree above him
    And the stars
    And the veins in the leaf
    And the light
    And the balance
    And he saw magnificent perfection.
    Whereon he thought of himself in balance
    And he knew he was."

    - The Moody Blues, A Question of Balance (part of their seminal discourse on tactical simulation and proto-roleplaying games in the early 1970s)

    #TheMoodyBlues #TSR #GameBalance #Nonsense #Bullshitting

  9. @bedirthan @Da_Gut

    "And he felt the Earth to his spine and he asked.
    And he saw the tree above him
    And the stars
    And the veins in the leaf
    And the light
    And the balance
    And he saw magnificent perfection.
    Whereon he thought of himself in balance
    And he knew he was."

    - The Moody Blues, A Question of Balance (part of their seminal discourse on tactical simulation and proto-roleplaying games in the early 1970s)

    #TheMoodyBlues #TSR #GameBalance #Nonsense #Bullshitting

  10. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  11. We've been working on a Notion based ship designer, and it is shaping up nicely. Previously we were using a spreadsheet, but with equipment slots, that would not work.

    The designer can calculate a lot of data including deltaVs, and will be a useful tool for balance. It even includes a price calculator!
    The site is public, and can be copied, if anybody wants to play with it (CC-BY-SA):
    bszlrd.notion.site/Ship-of-Pio

    #pioneer_space_sim #opensource_gaming #gamebalance #spaceship #notion #spacegame

  12. #GameBalance: a nerdy fetish or the most basic aesthetic principle? :)

    In #gameDesign there are recurring voices against balance (as too emphasized?).

    But definitions are key. At G4M, for maximum musical flexibility, we opted in the glossary for one of the broadest: "Game is balanced when it doesn't tend to any single scenario". With this, balance is cool. ;)

    But of course that could be taken just as a potential effect of numerical "balance"-proper.

    How do YOU understand game balance? :)