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#fullbodytracking — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #fullbodytracking, aggregated by home.social.

  1. I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.

    Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.

    After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.

    The rest will be #software for #VRExperiences like #Resonite and #VRChat.

  2. I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.

    Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.

    After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.

    The rest will be #software for #VRExperiences like #Resonite and #VRChat.

  3. I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.

    Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.

    After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.

    The rest will be #software for #VRExperiences like #Resonite and #VRChat.

  4. I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.

    Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.

    After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.

    The rest will be #software for #VRExperiences like #Resonite and #VRChat.

  5. I think we're seeing the final major iterations of Controllers, and is about to hit that maturity point where there isn't much else to do beyond making what's there better.

    Unless someone comes up with a groundbreaking new way to do input with them, will condense to buttons / sticks that you attach to your hands (either literally just half a on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do , , and . In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.

    After that, attaching stuff to your body will be all about feedback, like a or a .

    The rest will be for like and .

  6. Whatever this year has done, be it terrible things or great ones, put all of it aside for now and be thankful for the people and things that bring joy to you.

    The holidays are a reminder of what you have, what you’ve lost, and what you’ve gained. Be thankful for the checkpoint — it gives context. They don’t get easier either; strive for improvement every year!

    Regardless of what you celebrate or don’t, Merry Christmas and have a lovely day.

    #vrchat #christmas #wishes #fullbodytracking #anime

  7. Virtual Market 2023 - Winter on VRChat! Tune in on Friday at 8 Eastern to get the rundown on the worlds and factoids you won't find anywhere else. Ring that bell so you don't miss it!
    youtube.com/watch?v=Tg1ddIM1hf

    #vrchat #vket #virtual #market #hikki #livestream #fullbodytracking #vr

  8. Can't wait to give these EOZ v2 straps a go!
    Initial impression: they feel very comfortable and secure, the thinness underneath the arch is a huge improvement over other straps I've tried before.
    #vr #vrchat #fullbodytracking

  9. Can't wait to give these EOZ v2 straps a go!
    Initial impression: they feel very comfortable and secure, the thinness underneath the arch is a huge improvement over other straps I've tried before.
    #vr #vrchat #fullbodytracking

  10. New EOZ straps just came in, and it appears that I was not the only one having a problem with the original design.

    #VR #vrhardware #fbt #fullbodytracking #EOZ #Vive #vivetracker #vraccessories