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#frostgrave — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #frostgrave, aggregated by home.social.

  1. From the weekend, a Summoner and Apprentice for the current #Frostgrave campaign - helping me think cool thoughts on a hot afternoon!

    #Nerdlings #Wargaming #MiniaturePainting

  2. From the weekend, a Summoner and Apprentice for the current #Frostgrave campaign - helping me think cool thoughts on a hot afternoon!

    #Nerdlings #Wargaming #MiniaturePainting

  3. Competitive players vs Narrative players. Or is there more?

    So on the recent XLBS the question was

    What Is A Narrative Wargame?

    and the discussion always seems to revolve around tournament players vs campaign players and I feel there is more to this. I’ll try to do a list.

    • tournament players – always ears on the ground, chasing the meta and the latest way to cheese the game in order to win.
    • campaign/narrative players – setting up a scenario or campaign with (relative) strict rules and setup in order to enjoy a long play
    • historical players – recreate a battle from history with all limitations, events etc in order to re-enact the battle/war and maybe even change the course of history
    • casual players – just some gamers who like the setting, the models, the fluff and like to battle it out. No big digging in old tomes and chasing meta and any advantage they can get but more „rule of cool“ and a nice day with friends at the table

    I think those are the main groups of people gaming companies try to address. Historical players are, well, the easiest. History is written only the rule system matters. And as long as everything stays within what history has said all is fine and good.

    Campaign/narrative players, as long as the rules are mostly balanced and every faction has their ups and downs all is good and gaming is easy.

    For tournament players rules should be (IMHO) play-tested to hell and back again. Every Army should have the same chances to win so that really only the brain behind creating the army list and implementing the tactics is the deciding factor on who wins. Like in racing games when everybody uses the same car and engine and only the driver makes a difference.

    Now casual players. Rules shouldn’t be to much out of balance but a great backstory, fluff and flair makes all the difference. Fun first, rules second but everybody should be on the same side on how to resolve the outcome on the table.

    Where do I see myself? Personally I think I’m mostly a casual player. Winning is nice but having fun is much more important. If a game (like Frostgrave) has an RPG element I also like campaigns but that is the exception to the rule. Tournaments tend to be too much stress and history… well, that just doesn’t tickle my fancy.

    What about you?

    https://www.warmonger.de/competitive-players-vs-narrative-players-or-is-there-more/
  4. Competitive players vs Narrative players. Or is there more?

    So on the recent XLBS the question was

    What Is A Narrative Wargame?

    and the discussion always seems to revolve around tournament players vs campaign players and I feel there is more to this. I’ll try to do a list.

    • tournament players – always ears on the ground, chasing the meta and the latest way to cheese the game in order to win.
    • campaign/narrative players – setting up a scenario or campaign with (relative) strict rules and setup in order to enjoy a long play
    • historical players – recreate a battle from history with all limitations, events etc in order to re-enact the battle/war and maybe even change the course of history
    • casual players – just some gamers who like the setting, the models, the fluff and like to battle it out. No big digging in old tomes and chasing meta and any advantage they can get but more „rule of cool“ and a nice day with friends at the table

    I think those are the main groups of people gaming companies try to address. Historical players are, well, the easiest. History is written only the rule system matters. And as long as everything stays within what history has said all is fine and good.

    Campaign/narrative players, as long as the rules are mostly balanced and every faction has their ups and downs all is good and gaming is easy.

    For tournament players rules should be (IMHO) play-tested to hell and back again. Every Army should have the same chances to win so that really only the brain behind creating the army list and implementing the tactics is the deciding factor on who wins. Like in racing games when everybody uses the same car and engine and only the driver makes a difference.

    Now casual players. Rules shouldn’t be to much out of balance but a great backstory, fluff and flair makes all the difference. Fun first, rules second but everybody should be on the same side on how to resolve the outcome on the table.

    Where do I see myself? Personally I think I’m mostly a casual player. Winning is nice but having fun is much more important. If a game (like Frostgrave) has an RPG element I also like campaigns but that is the exception to the rule. Tournaments tend to be too much stress and history… well, that just doesn’t tickle my fancy.

    What about you?

    https://www.warmonger.de/competitive-players-vs-narrative-players-or-is-there-more/
  5. Competitive players vs Narrative players. Or is there more?

    So on the recent XLBS the question was

    What Is A Narrative Wargame?

    and the discussion always seems to revolve around tournament players vs campaign players and I feel there is more to this. I’ll try to do a list.

    • tournament players – always ears on the ground, chasing the meta and the latest way to cheese the game in order to win.
    • campaign/narrative players – setting up a scenario or campaign with (relative) strict rules and setup in order to enjoy a long play
    • historical players – recreate a battle from history with all limitations, events etc in order to re-enact the battle/war and maybe even change the course of history
    • casual players – just some gamers who like the setting, the models, the fluff and like to battle it out. No big digging in old tomes and chasing meta and any advantage they can get but more „rule of cool“ and a nice day with friends at the table

    I think those are the main groups of people gaming companies try to address. Historical players are, well, the easiest. History is written only the rule system matters. And as long as everything stays within what history has said all is fine and good.

    Campaign/narrative players, as long as the rules are mostly balanced and every faction has their ups and downs all is good and gaming is easy.

    For tournament players rules should be (IMHO) play-tested to hell and back again. Every Army should have the same chances to win so that really only the brain behind creating the army list and implementing the tactics is the deciding factor on who wins. Like in racing games when everybody uses the same car and engine and only the driver makes a difference.

    Now casual players. Rules shouldn’t be to much out of balance but a great backstory, fluff and flair makes all the difference. Fun first, rules second but everybody should be on the same side on how to resolve the outcome on the table.

    Where do I see myself? Personally I think I’m mostly a casual player. Winning is nice but having fun is much more important. If a game (like Frostgrave) has an RPG element I also like campaigns but that is the exception to the rule. Tournaments tend to be too much stress and history… well, that just doesn’t tickle my fancy.

    What about you?

    https://www.warmonger.de/competitive-players-vs-narrative-players-or-is-there-more/
  6. Competitive players vs Narrative players. Or is there more?

    So on the recent XLBS the question was

    What Is A Narrative Wargame?

    and the discussion always seems to revolve around tournament players vs campaign players and I feel there is more to this. I’ll try to do a list.

    • tournament players – always ears on the ground, chasing the meta and the latest way to cheese the game in order to win.
    • campaign/narrative players – setting up a scenario or campaign with (relative) strict rules and setup in order to enjoy a long play
    • historical players – recreate a battle from history with all limitations, events etc in order to re-enact the battle/war and maybe even change the course of history
    • casual players – just some gamers who like the setting, the models, the fluff and like to battle it out. No big digging in old tomes and chasing meta and any advantage they can get but more „rule of cool“ and a nice day with friends at the table

    I think those are the main groups of people gaming companies try to address. Historical players are, well, the easiest. History is written only the rule system matters. And as long as everything stays within what history has said all is fine and good.

    Campaign/narrative players, as long as the rules are mostly balanced and every faction has their ups and downs all is good and gaming is easy.

    For tournament players rules should be (IMHO) play-tested to hell and back again. Every Army should have the same chances to win so that really only the brain behind creating the army list and implementing the tactics is the deciding factor on who wins. Like in racing games when everybody uses the same car and engine and only the driver makes a difference.

    Now casual players. Rules shouldn’t be to much out of balance but a great backstory, fluff and flair makes all the difference. Fun first, rules second but everybody should be on the same side on how to resolve the outcome on the table.

    Where do I see myself? Personally I think I’m mostly a casual player. Winning is nice but having fun is much more important. If a game (like Frostgrave) has an RPG element I also like campaigns but that is the exception to the rule. Tournaments tend to be too much stress and history… well, that just doesn’t tickle my fancy.

    What about you?

    https://www.warmonger.de/competitive-players-vs-narrative-players-or-is-there-more/
  7. Competitive players vs Narrative players. Or is there more?

    So on the recent XLBS the question was

    What Is A Narrative Wargame?

    and the discussion always seems to revolve around tournament players vs campaign players and I feel there is more to this. I’ll try to do a list.

    • tournament players – always ears on the ground, chasing the meta and the latest way to cheese the game in order to win.
    • campaign/narrative players – setting up a scenario or campaign with (relative) strict rules and setup in order to enjoy a long play
    • historical players – recreate a battle from history with all limitations, events etc in order to re-enact the battle/war and maybe even change the course of history
    • casual players – just some gamers who like the setting, the models, the fluff and like to battle it out. No big digging in old tomes and chasing meta and any advantage they can get but more „rule of cool“ and a nice day with friends at the table

    I think those are the main groups of people gaming companies try to address. Historical players are, well, the easiest. History is written only the rule system matters. And as long as everything stays within what history has said all is fine and good.

    Campaign/narrative players, as long as the rules are mostly balanced and every faction has their ups and downs all is good and gaming is easy.

    For tournament players rules should be (IMHO) play-tested to hell and back again. Every Army should have the same chances to win so that really only the brain behind creating the army list and implementing the tactics is the deciding factor on who wins. Like in racing games when everybody uses the same car and engine and only the driver makes a difference.

    Now casual players. Rules shouldn’t be to much out of balance but a great backstory, fluff and flair makes all the difference. Fun first, rules second but everybody should be on the same side on how to resolve the outcome on the table.

    Where do I see myself? Personally I think I’m mostly a casual player. Winning is nice but having fun is much more important. If a game (like Frostgrave) has an RPG element I also like campaigns but that is the exception to the rule. Tournaments tend to be too much stress and history… well, that just doesn’t tickle my fancy.

    What about you?

    https://www.warmonger.de/competitive-players-vs-narrative-players-or-is-there-more/
  8. Ji-HA! Toinen rosvojoukko Frostgraveen miltei valmis. Nyt vuorossa necromancer-porukka, eli lurkkia pukkaa sit. Yks jouskari pitää viel tekasta, kun ilman kantama-asetta tulee paha mieli.

    #Frostgrave #undead
    #necromancer #figu #miniatyyri
    #kärhämä #skirmish
    #Osprey #GamesWorkshop #Citadel
    #warband

  9. Ji-HA! Toinen rosvojoukko Frostgraveen miltei valmis. Nyt vuorossa necromancer-porukka, eli lurkkia pukkaa sit. Yks jouskari pitää viel tekasta, kun ilman kantama-asetta tulee paha mieli.

    #Frostgrave #undead
    #necromancer #figu #miniatyyri
    #kärhämä #skirmish
    #Osprey #GamesWorkshop #Citadel
    #warband

  10. Ji-HA! Toinen rosvojoukko Frostgraveen miltei valmis. Nyt vuorossa necromancer-porukka, eli lurkkia pukkaa sit. Yks jouskari pitää viel tekasta, kun ilman kantama-asetta tulee paha mieli.

    #Frostgrave #undead
    #necromancer #figu #miniatyyri
    #kärhämä #skirmish
    #Osprey #GamesWorkshop #Citadel
    #warband

  11. Eka Frostgrave-testi takana. Tuomio: hito hyvä peli! Kaikki taistelut tuntu joltain eikä vaa käpysten deekutosten heittelyltä. Ens kertaa varten pitää tsekata oikeesti hyödyllisiä loitsuja joiden heittelyllä on realistiset onnistumismahikset eikä valkata loitsuja sen mukaan mikä kuulostaa kivalta.

    Ja toki kilpailevat velhot otti henkilökohtasta nokkapokkaa just niin ku vanhat ukot ottaa eli ei damagea kenellekään.

    #Frostgrave
    #figu #figupeli
    #miniatyyri
    #kärhämä #skirmish
    #velho #wizard

  12. Eka Frostgrave-testi takana. Tuomio: hito hyvä peli! Kaikki taistelut tuntu joltain eikä vaa käpysten deekutosten heittelyltä. Ens kertaa varten pitää tsekata oikeesti hyödyllisiä loitsuja joiden heittelyllä on realistiset onnistumismahikset eikä valkata loitsuja sen mukaan mikä kuulostaa kivalta.

    Ja toki kilpailevat velhot otti henkilökohtasta nokkapokkaa just niin ku vanhat ukot ottaa eli ei damagea kenellekään.

    #Frostgrave
    #figu #figupeli
    #miniatyyri
    #kärhämä #skirmish
    #velho #wizard

  13. Askartelijan pöytä ei tyhjää päivää nää etenkää kesälomalla. Elementtejä Frostgraveen syntyy vauhdilla, vaikkei olla viel pelattu yhtään peliäkää. No mut: on sit valmiina tauhkaa laudalle eikä tarvi proxytella kirjoilla tai Legoilla.

    Jos Lappeenrannas on Frostgraven pelaajia tai siitä kiinnostuneita ni HMU.

    #Frostgrave #Mordheim
    #figu #miniatyyri #miniature
    #diy #tsi
    #Osprey #FireForgeGames
    #FolkRabble

  14. Askartelijan pöytä ei tyhjää päivää nää etenkää kesälomalla. Elementtejä Frostgraveen syntyy vauhdilla, vaikkei olla viel pelattu yhtään peliäkää. No mut: on sit valmiina tauhkaa laudalle eikä tarvi proxytella kirjoilla tai Legoilla.

    Jos Lappeenrannas on Frostgraven pelaajia tai siitä kiinnostuneita ni HMU.

    #Frostgrave #Mordheim
    #figu #miniatyyri #miniature
    #diy #tsi
    #Osprey #FireForgeGames
    #FolkRabble

  15. Askartelijan pöytä ei tyhjää päivää nää etenkää kesälomalla. Elementtejä Frostgraveen syntyy vauhdilla, vaikkei olla viel pelattu yhtään peliäkää. No mut: on sit valmiina tauhkaa laudalle eikä tarvi proxytella kirjoilla tai Legoilla.

    Jos Lappeenrannas on Frostgraven pelaajia tai siitä kiinnostuneita ni HMU.

    #Frostgrave #Mordheim
    #figu #miniatyyri #miniature
    #diy #tsi
    #Osprey #FireForgeGames
    #FolkRabble

  16. Askartelijan pöytä ei tyhjää päivää nää etenkää kesälomalla. Elementtejä Frostgraveen syntyy vauhdilla, vaikkei olla viel pelattu yhtään peliäkää. No mut: on sit valmiina tauhkaa laudalle eikä tarvi proxytella kirjoilla tai Legoilla.

    Jos Lappeenrannas on Frostgraven pelaajia tai siitä kiinnostuneita ni HMU.

    #Frostgrave #Mordheim
    #figu #miniatyyri #miniature
    #diy #tsi
    #Osprey #FireForgeGames
    #FolkRabble

  17. Askartelijan pöytä ei tyhjää päivää nää etenkää kesälomalla. Elementtejä Frostgraveen syntyy vauhdilla, vaikkei olla viel pelattu yhtään peliäkää. No mut: on sit valmiina tauhkaa laudalle eikä tarvi proxytella kirjoilla tai Legoilla.

    Jos Lappeenrannas on Frostgraven pelaajia tai siitä kiinnostuneita ni HMU.

    #Frostgrave #Mordheim
    #figu #miniatyyri #miniature
    #diy #tsi
    #Osprey #FireForgeGames
    #FolkRabble

  18. Frostgraven warband tekeillä. En tiiä viel onko kolme jousimiestä liikaa, mut sepä selvii sit ekassa pelissä. Uus velho tulossa Pelikryptasta ens viikolla, enää tarvitaan oppilas (-figu).

    #Frostgrave
    #figu #miniatyyri
    #Mordheim
    #tabletop #pöytäpeli

  19. Frostgraven warband tekeillä. En tiiä viel onko kolme jousimiestä liikaa, mut sepä selvii sit ekassa pelissä. Uus velho tulossa Pelikryptasta ens viikolla, enää tarvitaan oppilas (-figu).

    #Frostgrave
    #figu #miniatyyri
    #Mordheim
    #tabletop #pöytäpeli

  20. #Frostgrave action from last night's 2nd game of the Red King campaign - I have three surviving in my warband who've got to somehow limp through the next scenario...

    #Wargaming #BristolIndependentGaming

  21. Vot! Budjettimiehen väläys: neopreenisen pelialustan asemesta perustetaan Frostgrave-lauta Clas Ohslonin marmorikuviodulla vinyylitarralla pinnoitetuille jämämuovilevyille. Heti huomaa että KYLMÄ JA KUOLLUT KAUPUNKI ON TÄSSÄ.

    #diy #tsi
    #Frostgrave
    #figupeli #figu
    #miniatyyri
    #Finnfoam #pahvi #cardboard
    #GamesWorkshop
    #Mordheim

    Huomaa myös autoverhot!

  22. Aa että ko nautin maastojen väsäämisestä! Nää on kaikki tehty jämäpaloista ja laserleikkuujätteistä. Eri-Keeper best, samoin Finnfoam. Pienistä biiteistä tulee lopulta iso pöytä Frostgraveen.

    #Frostgrave
    #Finnfoam
    #diy #tsi
    #figupeli
    #figu
    #miniatyyri

  23. Rumia ko hitto mutta Ite Tein. Näistä janttereista tulee eka warband Frostgraveen. Työn alla viel pari jousimiestä, koska kuka hullu ny lähtis aarrevarkaisiin ilman pitkän matkan tukea!

    #Frostgrave #Osprey
    #GamesWorkshop
    #figu #miniatyyri
    #Mordheim #diy #tsi

  24. Extremely speedy delivery from @[email protected] (only placed the order yesterday!) Perfect pieces to help with the #Frostgrave scenery project I have planned! Thanks Ian 😀 and the extra freebies give me even more scope for the build! #Nerdlings

  25. Jollakulla kokemuksia Frostgravesta? Hakusessa Mordheimista kiinnostavampi versio, Broheimit nähty. Vapaa sana!

    #frostgrave #mordheim #ospray #gw #citadel #figupeli #skirmish #miniature #figu

  26. Jollakulla kokemuksia Frostgravesta? Hakusessa Mordheimista kiinnostavampi versio, Broheimit nähty. Vapaa sana!

    #frostgrave #mordheim #ospray #gw #citadel #figupeli #skirmish #miniature #figu

  27. A very eventful game of Frostgrave tonight - 'The Squatter', the first scenario of the Red King campaign, in which we harrassed a poor troll who was just chilling out in his house full of dung. I did very well for treasure! #Frostgrave #Wargaming #Nerdlings

  28. A very eventful game of Frostgrave tonight - 'The Squatter', the first scenario of the Red King campaign, in which we harrassed a poor troll who was just chilling out in his house full of dung. I did very well for treasure! #Frostgrave #Wargaming #Nerdlings

  29. You've always got something to achieve in Shivershield, but completing your objective is not enough. For a win you also have to prevent your opponents completing theirs. #miniwargames #wargames #fantasygames #tabletopgames #smirmishgames #indiegames #indiewargames #frostgrave #malifaux #mordheim