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  1. Last Monday I finished Horizon Forbidden West™ Complete Edition after only 237 hours.

    You can rush through it in 40 hours. But then you miss out on a beautiful open world and the rich story.

    #Horizon #ForbiddenWest #BurningShores #gaming

  2. Last Monday I finished Horizon Forbidden West™ Complete Edition after only 237 hours.

    You can rush through it in 40 hours. But then you miss out on a beautiful open world and the rich story.

    #Horizon #ForbiddenWest #BurningShores #gaming

  3. CW: Horizon: Forbidden West spoilers

    I'm replaying Horizon: Forbidden West on PC (first playthrough was on TV with PS5) and not only it's extremely beautiful and well optimized for 32:9 screens, I'm also quite enjoying the relationship between Aloy and Seyka in the DLC. The cutscenes are so cute and on the computer screen I can really see movements of their eyes and changes in their face expressions.

    #gaming #horizon #forbiddenwest #gamergirl

  4. CW: Horizon: Forbidden West spoilers

    I'm replaying Horizon: Forbidden West on PC (first playthrough was on TV with PS5) and not only it's extremely beautiful and well optimized for 32:9 screens, I'm also quite enjoying the relationship between Aloy and Seyka in the DLC. The cutscenes are so cute and on the computer screen I can really see movements of their eyes and changes in their face expressions.

    #gaming #horizon #forbiddenwest #gamergirl

  5. #Gaming #HorizonZeroDawn #ForbiddenWest #YoutubeShort

    Moin.
    Heute mal n kurzes Posting zu nem Thema, über das ich viel zu wenig poste :-)
    Ich spiele ja seit einiger Zeit Horizon Zero Dawn und ja, ich spiele es langsam und lange nach dem es raus kam, weil ich noch nicht so lange eine PS4Pro habe. ABER, das Game hat mich sooo mega gehooked! 😍
    Ich hab angefangen zu gamen, weil ich damals unbedingt Hogwarts Legacy spielen wollte. Danach hab ich direkt Horizon Zero Dawn angefangen und auch wenn ich mittlerweile einige andere Games spiele, ist dieses grafisch bisher das schönste Game, einfach weil die Open World so schön gestaltet ist und die Story so gut ist. Zudem finde ich Aloy als Charakter so toll gestaltet, dass ich mich als Frau gut identifizieren kann damit.
    Mittlerweile bin ich ca. bei 80 % Spielfortschritt und mir fehlen nur noch ein paar Sidequests bis ich mich an den Endkampf und somit an das Ende der Story wage.
    Zum Nachfolger, Horizon Forbidden West, hab ich dann gestern ein schön zusammengeschnittenes Short auf Youtube gesehen, das mich direkt auch wieder angefixt hat. Werde das also direkt im Nachgang anfangen, auch weil es direkt an die Story von HZD anknüpt und es ein Recap gibt am Anfang.

    Das schöne Youtube-Short hier:
    youtube.com/shorts/15b-gFam_M0

  6. #Gaming #HorizonZeroDawn #ForbiddenWest #YoutubeShort

    Moin.
    Heute mal n kurzes Posting zu nem Thema, über das ich viel zu wenig poste :-)
    Ich spiele ja seit einiger Zeit Horizon Zero Dawn und ja, ich spiele es langsam und lange nach dem es raus kam, weil ich noch nicht so lange eine PS4Pro habe. ABER, das Game hat mich sooo mega gehooked! 😍
    Ich hab angefangen zu gamen, weil ich damals unbedingt Hogwarts Legacy spielen wollte. Danach hab ich direkt Horizon Zero Dawn angefangen und auch wenn ich mittlerweile einige andere Games spiele, ist dieses grafisch bisher das schönste Game, einfach weil die Open World so schön gestaltet ist und die Story so gut ist. Zudem finde ich Aloy als Charakter so toll gestaltet, dass ich mich als Frau gut identifizieren kann damit.
    Mittlerweile bin ich ca. bei 80 % Spielfortschritt und mir fehlen nur noch ein paar Sidequests bis ich mich an den Endkampf und somit an das Ende der Story wage.
    Zum Nachfolger, Horizon Forbidden West, hab ich dann gestern ein schön zusammengeschnittenes Short auf Youtube gesehen, das mich direkt auch wieder angefixt hat. Werde das also direkt im Nachgang anfangen, auch weil es direkt an die Story von HZD anknüpt und es ein Recap gibt am Anfang.

    Das schöne Youtube-Short hier:
    youtube.com/shorts/15b-gFam_M0

  7. I like how Horizon #ForbiddenWest stepped up the options to move. The new machines are gorgeous and the possibility to glide through the air and at the most the expansion to underwater environments are fun. And i like how everything doesn't "just happen" but is based in the lore.

  8. I like how Horizon #ForbiddenWest stepped up the options to move. The new machines are gorgeous and the possibility to glide through the air and at the most the expansion to underwater environments are fun. And i like how everything doesn't "just happen" but is based in the lore.

  9. I didn't even realize my Sunwing _could_ die! We went on so many adventures together. RIP

    #Horizon #ForbiddenWest

  10. I've been talking quite a bit lately about #game #design and using #Horizon: #ForbiddenWest as a bad example.

    Does this mean that I think H:FW is a bad game?

    No. It has great gameplay, involving characters, and a fantastic story. But it
    does mean that it can be an incredibly frustrating one to play, because it collects just SO MANY bad design metaphors into one place.

    For one thing, it suffers from
    #second-#system syndrome. This is an old-time software hacker's term for when you start out to improve an existing clean, elegant system, but by the time you get done shoveling clever new "features" into it, it's a bloated, elephantine mess.

    There are
    SO MANY "clever" new combat mechanisms shoveled into H:FW that a careful attack plan can be derailed by accidentally triggering a special ability you didn't want to use. Given that it's a basically-dumb PC port of a console game, that means that sometimes the difference between one special attack and another is a difference in timing between click-click-click-click-G and click-click-click-click-G.

    No, that wasn't a typo. It's a direct example. There's slightly longer intervals between some of those clicks. Hope you can remember which has the brief pause where. I freely admit I can't. I have over a hundred unused skill points because the game fails to properly explain the extra abilities I could spend them on, of which I have too many
    already.

    What did I mean above by "a dumb PC port"? It means that console-controller actions were just translated directly into PC keyboard actions without any thought to whether that actually
    works on PC. H:FW introduces a shield-glider; the Burning Shores expansion adds a feature to gain elevation using your shield-glider by using thermal updrafts. Except that on PC, you can't stay in an updraft, because the dumb control translation turns what's a simple twirl of the left joystick on a console controller into an unreasonable fandango-on-keyboard on PC.

    And that's a problem, because the developers are
    really proud of that thermal-updraft feature and want you to use it at every opportunity.


    H:FW would be a better game if about 90% of the "clever" new combat abilities were just
    ripped out entirely. Or at the very least, if the mechanisms for activating them on PC were redesigned with PC keyboard-and-mouse in mind.

    The take-home point for today?
    Think about your audience. If you're porting a game, don't just choose a 1:1 mapping of controller actions to keys and call it good. Think about your control mappings and whether they make sense on PC. Play-test and verify that they're actually usable. And don't make your players memorize several dozen new sequences of as many as five actions at a time for new mechanisms. Especially differently timed sequences of the same set of keys.

    Don't build the torment nexus. And don't build the second system.

  11. I've been talking quite a bit lately about #game #design and using #Horizon: #ForbiddenWest as a bad example.

    Does this mean that I think H:FW is a bad game?

    No. It has great gameplay, involving characters, and a fantastic story. But it
    does mean that it can be an incredibly frustrating one to play, because it collects just SO MANY bad design metaphors into one place.

    For one thing, it suffers from
    #second-#system syndrome. This is an old-time software hacker's term for when you start out to improve an existing clean, elegant system, but by the time you get done shoveling clever new "features" into it, it's a bloated, elephantine mess.

    There are
    SO MANY "clever" new combat mechanisms shoveled into H:FW that a careful attack plan can be derailed by accidentally triggering a special ability you didn't want to use. Given that it's a basically-dumb PC port of a console game, that means that sometimes the difference between one special attack and another is a difference in timing between click-click-click-click-G and click-click-click-click-G.

    No, that wasn't a typo. It's a direct example. There's slightly longer intervals between some of those clicks. Hope you can remember which has the brief pause where. I freely admit I can't. I have over a hundred unused skill points because the game fails to properly explain the extra abilities I could spend them on, of which I have too many
    already.

    What did I mean above by "a dumb PC port"? It means that console-controller actions were just translated directly into PC keyboard actions without any thought to whether that actually
    works on PC. H:FW introduces a shield-glider; the Burning Shores expansion adds a feature to gain elevation using your shield-glider by using thermal updrafts. Except that on PC, you can't stay in an updraft, because the dumb control translation turns what's a simple twirl of the left joystick on a console controller into an unreasonable fandango-on-keyboard on PC.

    And that's a problem, because the developers are
    really proud of that thermal-updraft feature and want you to use it at every opportunity.


    H:FW would be a better game if about 90% of the "clever" new combat abilities were just
    ripped out entirely. Or at the very least, if the mechanisms for activating them on PC were redesigned with PC keyboard-and-mouse in mind.

    The take-home point for today?
    Think about your audience. If you're porting a game, don't just choose a 1:1 mapping of controller actions to keys and call it good. Think about your control mappings and whether they make sense on PC. Play-test and verify that they're actually usable. And don't make your players memorize several dozen new sequences of as many as five actions at a time for new mechanisms. Especially differently timed sequences of the same set of keys.

    Don't build the torment nexus. And don't build the second system.

  12. More #gaming/#gamedesign ruminations
    (1/2)

    There's a saying in the software industry that all software sucks; some software merely sucks less. There was once an
    unofficial release shirt for MacOS (that's old style, classic MacOS, not OSX) 7.5. The shirt read simply: System 7.5: Sucks Less

    If some software sucks less, then it follows that some software sucks more.

    Games tend to suck more. You want evidence, just go and look at the file size of the unofficial community patches for any Bethesda games. Skyrim SE's, for example, is 161MB. And that's not adding or improving any content, it's
    just bug fixes.

    As those of you who have been following along know, I've been working through
    #Horizon: #ForbiddenWest for the past week or two. And H:FW is a great example of Sucking More.

    Today we're going to talk about gear acquisition and upgrades.

    Like most games, H:FW features tiered equipment. (Except, for some reason, your spear. Your spear
    never gets any better throughout the game, except once right at the beginning — at the end of the prologue — you're given a slightly better tier-2. Horizon has four tiers: green items are common, blue rare, purple "very rare", gold legendary. All of these (except the spear) are upgradable. Weapons and armor may have anywhere from three to five tiers of upgrades. Higher tiers of upgrades require more and rarer materials, as do upgrades of higher-tier weapons. You're most likely almost at the endgame before you get your first Legendary (tier 4) item, and you're going to find that right from the second upgrade tier they require some of the rarest items in the entire game to upgrade.

    This is already
    quite bad enough from a game design standpoint, because it means that you're on track for the endgame, it's right in front of you, it's urgent, the game's story is telling you that you need to get right on it, but the games mechanics are making you hurry-up-and-wait, potentially days of grinding high-level materials to fully upgrade the one or two legendary items you finally just got before you go into the end battle.

    Seriously, game developers,
    don't do this. It SUCKS. It destroys the flow of your story and it frustrates players.

    (1/2, contd in comments)

  13. More #gaming/#gamedesign ruminations
    (1/2)

    There's a saying in the software industry that all software sucks; some software merely sucks less. There was once an
    unofficial release shirt for MacOS (that's old style, classic MacOS, not OSX) 7.5. The shirt read simply: System 7.5: Sucks Less

    If some software sucks less, then it follows that some software sucks more.

    Games tend to suck more. You want evidence, just go and look at the file size of the unofficial community patches for any Bethesda games. Skyrim SE's, for example, is 161MB. And that's not adding or improving any content, it's
    just bug fixes.

    As those of you who have been following along know, I've been working through
    #Horizon: #ForbiddenWest for the past week or two. And H:FW is a great example of Sucking More.

    Today we're going to talk about gear acquisition and upgrades.

    Like most games, H:FW features tiered equipment. (Except, for some reason, your spear. Your spear
    never gets any better throughout the game, except once right at the beginning — at the end of the prologue — you're given a slightly better tier-2. Horizon has four tiers: green items are common, blue rare, purple "very rare", gold legendary. All of these (except the spear) are upgradable. Weapons and armor may have anywhere from three to five tiers of upgrades. Higher tiers of upgrades require more and rarer materials, as do upgrades of higher-tier weapons. You're most likely almost at the endgame before you get your first Legendary (tier 4) item, and you're going to find that right from the second upgrade tier they require some of the rarest items in the entire game to upgrade.

    This is already
    quite bad enough from a game design standpoint, because it means that you're on track for the endgame, it's right in front of you, it's urgent, the game's story is telling you that you need to get right on it, but the games mechanics are making you hurry-up-and-wait, potentially days of grinding high-level materials to fully upgrade the one or two legendary items you finally just got before you go into the end battle.

    Seriously, game developers,
    don't do this. It SUCKS. It destroys the flow of your story and it frustrates players.

    (1/2, contd in comments)

  14. #Gaming commentary: Horizon—Forbidden West (1/2)

    So for the past week or two I've been working my way through
    #Horizon: #ForbiddenWest in my spare time.

    It certainly does follow on in all the important ways from Zero Dawn. Aloy remains a strong, clever,
    smart, likable female protagonist. Silens remains a complete and utter asshole (possibly even a bigger asshole than Ted Faro, and that's a high bar to pass). Several of the tribal leaderships are still stupidly self-interested. (Nothing new there.) There's new settings, new machines, some clever machine designs.

    Unfortunately, most of what's new about the actual
    gameplay is that they totally changed many of the key mappings from Zero Dawn, provide no mechanism for setting them back to what they were, and liberally litter the game with a bewildering array of complex new combat mechanisms with almost-identical invocations and dubious value, complexity for the sake of complexity, and SO MANY DAMN WEAPONS, and at least half of the new weapon "innovations" are stupid. I think I'm carrying something like thirty weapons. Talk about immersion-breaking.

    And then there's the special tools. The various things that are gated behind different kinds of obstacles that require a special tool to breach, seemingly solely in order to make you figure out where to get the
    Sooper Sekrit Speshul Tool.

    The
    worst of these is the vine cutter.

    JESUS FUCKING CHRIST it's a PERFECTLY ORDINARY LOOKING VINE, you have edged weapons, you have high explosives, you have incendiaries, you have super-acids, you have freaking plasma weapons, what more can it possibly take to get past a damn VINE? Does it contain Ringworld shadow-square wire or something?

    It's
    artificial fake difficulty, and even worse than that, it's stupid artificial fake difficulty. That's not challenging, it's just annoying.

    I obtained the Firegleam igniter because it's a main storyline item, and the rebreather which is also main storyline, but is it worth the trouble of going back for all the blow-up walls and deep dives I had to bypass because I didn't have them?

    ...No. It isn't. Fundamentally
    NONE of them contain anything worth going back for. And fuck only knows where or when I get the vine cutter. Or whatever mystery tool opens the metal flowers that in H:ZD you just had to walk up to and collect. And to hell with all the hovering drones that you have to somehow jump onto, which don't do a thing anyway except change the decor of one room in your base (when you get it).

    The developers couldn't even be bothered to make the metal flowers show up on the map as something
    other than "blocked paths". They managed to take a previously working feature and phone it in.

    (1/2, contd. in comment)

  15. #Gaming commentary: Horizon—Forbidden West (1/2)

    So for the past week or two I've been working my way through
    #Horizon: #ForbiddenWest in my spare time.

    It certainly does follow on in all the important ways from Zero Dawn. Aloy remains a strong, clever,
    smart, likable female protagonist. Silens remains a complete and utter asshole (possibly even a bigger asshole than Ted Faro, and that's a high bar to pass). Several of the tribal leaderships are still stupidly self-interested. (Nothing new there.) There's new settings, new machines, some clever machine designs.

    Unfortunately, most of what's new about the actual
    gameplay is that they totally changed many of the key mappings from Zero Dawn, provide no mechanism for setting them back to what they were, and liberally litter the game with a bewildering array of complex new combat mechanisms with almost-identical invocations and dubious value, complexity for the sake of complexity, and SO MANY DAMN WEAPONS, and at least half of the new weapon "innovations" are stupid. I think I'm carrying something like thirty weapons. Talk about immersion-breaking.

    And then there's the special tools. The various things that are gated behind different kinds of obstacles that require a special tool to breach, seemingly solely in order to make you figure out where to get the
    Sooper Sekrit Speshul Tool.

    The
    worst of these is the vine cutter.

    JESUS FUCKING CHRIST it's a PERFECTLY ORDINARY LOOKING VINE, you have edged weapons, you have high explosives, you have incendiaries, you have super-acids, you have freaking plasma weapons, what more can it possibly take to get past a damn VINE? Does it contain Ringworld shadow-square wire or something?

    It's
    artificial fake difficulty, and even worse than that, it's stupid artificial fake difficulty. That's not challenging, it's just annoying.

    I obtained the Firegleam igniter because it's a main storyline item, and the rebreather which is also main storyline, but is it worth the trouble of going back for all the blow-up walls and deep dives I had to bypass because I didn't have them?

    ...No. It isn't. Fundamentally
    NONE of them contain anything worth going back for. And fuck only knows where or when I get the vine cutter. Or whatever mystery tool opens the metal flowers that in H:ZD you just had to walk up to and collect. And to hell with all the hovering drones that you have to somehow jump onto, which don't do a thing anyway except change the decor of one room in your base (when you get it).

    The developers couldn't even be bothered to make the metal flowers show up on the map as something
    other than "blocked paths". They managed to take a previously working feature and phone it in.

    (1/2, contd. in comment)

  16. Прошёл Horizon: Forbidden West.

    Было хорошо.

    Даже посмотрел целиком финальные титры - всё-таки мир задизайнен шикарно и посмотреть на него ещё раз с высоты птерозаврового полёта - не лень.

    Единственное, что меня, пожалуй, сильно разочаровало в игре - это, собственно, полёт на солнечнобатарейном птерозавре. Механика там унылая. Не знаю, чем это вызвано - тем, что он появляется под конец и его мало прорабатывали или тем, что если на консолях дать высоко и быстро летать, то будут проблемы с FPS или прорисовкой.

    Но впечатление от игры это не портит никак потому, что этого маунта получаешь практически перед самым концом чтобы аки Торук Макто красиво появиться перед охуевающей толпой. Да и в общем-то без него там особых проблем с передвижением нет.

    Сюжет годный, истории в его рамках от душевно-трогательных до, местами, смешных или даже отвратительных.

    Например, я прям улыбнулся с истории про поющее племя, которое восхваляет механических трицератопсов, которые облагораживают им землю. Потом с этими машинами случается беда, но в итоге их находят, чинят, загружают им апдейт и перезагружают. Те при перезагрузке начинают отвратительно верещать аки модем. Но племя же наоборот преисполняется и начинает им подпевать в меру сил.
    Прямо как будто не мысль о религии, а ода о работе с пользователями в IT 😆

    Ну и да, конечно. Заделка на третью часть. Куда без неё.
    Впрочем, я с радостью в этот мир вернусь если продолжение выйдет.

    Так что если вдруг до сих пор неясно, то игру могу смело рекомендовать если нет прямо какой-то жёсткой антипатии к жанру или сеттингу. Но только с оговоркой, что для правильного погружения лучше начинать с первой части. А она, кстати, кроме #Steam доступна и в #GoG без #DRM.

    #games #log #thoughts #review #pic #Horizon #ForbiddenWest

  17. Update on #Horizon #ForbiddenWest on the #SteamDeck since I'm over 50 hours of faffing (and put over 150 into the #PS4 version, so playing this for at least the 4th time at this point):

    Performace is pretty amazing, but I need anyone else with a Deck + #HFW to see if Cauldron #Kappa just absolutely destroys their handheld too. That and one other area (the flooded village) would freeze or crash constantly.... until you killed the machines.

    I have a theory there's something weird with the rendering of the blue lights + "wet" textures + water that is unoptimized or something.

    In Kappa especially, the boss battle took me like 12+ reloads + minimizing all settings to get through (and the sound gave out almost every time). BUT the INSTANT the machine died, the frame rate went right back to the 30+ fps.

    I think at one point a Deck update changed the VRAM in the BIOS back to 1GB, which may have been part of the issue. I changed it back to 4GB after finishing the cauldron and it's been running better than it ever has

    So there, an update you didn't know you needed but you got.

  18. Update on #Horizon #ForbiddenWest on the #SteamDeck since I'm over 50 hours of faffing (and put over 150 into the #PS4 version, so playing this for at least the 4th time at this point):

    Performace is pretty amazing, but I need anyone else with a Deck + #HFW to see if Cauldron #Kappa just absolutely destroys their handheld too. That and one other area (the flooded village) would freeze or crash constantly.... until you killed the machines.

    I have a theory there's something weird with the rendering of the blue lights + "wet" textures + water that is unoptimized or something.

    In Kappa especially, the boss battle took me like 12+ reloads + minimizing all settings to get through (and the sound gave out almost every time). BUT the INSTANT the machine died, the frame rate went right back to the 30+ fps.

    I think at one point a Deck update changed the VRAM in the BIOS back to 1GB, which may have been part of the issue. I changed it back to 4GB after finishing the cauldron and it's been running better than it ever has

    So there, an update you didn't know you needed but you got.

  19. Hab ja die alte #PS4 verkauft, als das erste Kind gekommen ist und jetzt sind es schon zwei. So schnell wird erstmal keine große #Konsole mehr angeschafft, die #Switch reicht eigentlich.

    Aber man, ich hab schon ein bisschen vergessen, wie viel Spaß mir #HorizonZeroDawn gemacht hat. Jetzt endlich kann ich #ForbiddenWest jetzt auf dem #PC nachholen. Sieht großartig aus und die ersten Dinos hab ich auch schon wieder erledigt. Bin dann jetzt eine Weile beschäftigt. 😎

  20. Hab ja die alte #PS4 verkauft, als das erste Kind gekommen ist und jetzt sind es schon zwei. So schnell wird erstmal keine große #Konsole mehr angeschafft, die #Switch reicht eigentlich.

    Aber man, ich hab schon ein bisschen vergessen, wie viel Spaß mir #HorizonZeroDawn gemacht hat. Jetzt endlich kann ich #ForbiddenWest jetzt auf dem #PC nachholen. Sieht großartig aus und die ersten Dinos hab ich auch schon wieder erledigt. Bin dann jetzt eine Weile beschäftigt. 😎

  21. Завёл себе лошадь по статусу.

    Токсичного раптора.

    #games #pic #Horizon #ForbiddenWest #hardware

  22. Завёл себе лошадь по статусу.

    Токсичного раптора.

    #games #pic #Horizon #ForbiddenWest #hardware

  23. Horizon Zero Dawn: Eine fesselnde Story, mitreissender Soundtrack und atemberaubende Welt! Ein Meisterwerk, das man gespielt haben muss. Bin bereit für #ForbiddenWest #gaming

  24. Horizon Zero Dawn: Eine fesselnde Story, mitreissender Soundtrack und atemberaubende Welt! Ein Meisterwerk, das man gespielt haben muss. Bin bereit für #ForbiddenWest #gaming

  25. I'm very much digging #HorizonForbiddenWest

    Performance is great, it runs great on #Linux, it looks beautiful, and Aloy is just as brilliant as ever.

    #ForbiddenWest #LinuxGaming

  26. I'm very much digging #HorizonForbiddenWest

    Performance is great, it runs great on #Linux, it looks beautiful, and Aloy is just as brilliant as ever.

    #ForbiddenWest #LinuxGaming

  27. UPDATE: added "DXVK_ASYNC=1 %command%" to the game's command line parameters and so far it seems like it drastically decreased the choppiness. will play more to confirm...

    there are also DLLs you can replace (which some say can work in conjunction with the DXVK_ASYNC command to make it work better) which are outlined in this guide:

    reddit.com/r/SteamDeck/comment

    The issue mainly has to do with if you have the game "unofficially" added to Steam (*cough*yarrrrrrr*cough*) it doesn't do the precompiled shaders stuff, which leads to the choppy choppy

    #SteamDeck #Horizon #ForbiddenWest

  28. UPDATE: added "DXVK_ASYNC=1 %command%" to the game's command line parameters and so far it seems like it drastically decreased the choppiness. will play more to confirm...

    there are also DLLs you can replace (which some say can work in conjunction with the DXVK_ASYNC command to make it work better) which are outlined in this guide:

    reddit.com/r/SteamDeck/comment

    The issue mainly has to do with if you have the game "unofficially" added to Steam (*cough*yarrrrrrr*cough*) it doesn't do the precompiled shaders stuff, which leads to the choppy choppy

    #SteamDeck #Horizon #ForbiddenWest

  29. #Horizon #ForbiddenWest #SteamDeck loaded yesterday (133GB, damn) and first impressions performance-wise is it has same issues so far as #ZeroDawn (big areas stutter when loading new parts) but everything else seems fine

    My settings:

    Fullscreen
    1280x720
    Dynamic Resolution Off
    AMD FSR 2.2 -> Quality
    Preset -> Low (then change Texture Quality to High)
    Motion Blur Strength: 0 (hate that stuff)
    Radial Blur: Off (see above)

    It's beautiful. I also put 157 hours into the #PS4 version so i'm not exactly looking for rock-solid here... just wanna play it in bed and do the DLC

  30. #Horizon #ForbiddenWest #SteamDeck loaded yesterday (133GB, damn) and first impressions performance-wise is it has same issues so far as #ZeroDawn (big areas stutter when loading new parts) but everything else seems fine

    My settings:

    Fullscreen
    1280x720
    Dynamic Resolution Off
    AMD FSR 2.2 -> Quality
    Preset -> Low (then change Texture Quality to High)
    Motion Blur Strength: 0 (hate that stuff)
    Radial Blur: Off (see above)

    It's beautiful. I also put 157 hours into the #PS4 version so i'm not exactly looking for rock-solid here... just wanna play it in bed and do the DLC

  31. Nixxes doing great porting work, again:

    Horizon Forbidden West PC vs PS5: Enhanced Features, Performance Tests + Image Quality Boosts!

    youtube.com/watch?v=AUWNpOHi3k

    #Horizon #ForbiddenWest #Nixxes #DigitalFoundry

  32. Nixxes doing great porting work, again:

    Horizon Forbidden West PC vs PS5: Enhanced Features, Performance Tests + Image Quality Boosts!

    youtube.com/watch?v=AUWNpOHi3k

    #Horizon #ForbiddenWest #Nixxes #DigitalFoundry

  33. 55.5 hours of what can only be described as "insanely variable rate framerates", finished #JediSurvivor on #steamdeck just in time to see how #Horizon #ForbiddenWest runs on it (not expecting miracles here, but since I already put in 100 hours on the PS4 version I don't need to be "wowed"; I just want to do the DLC they denied PS4 owners)

    game's prerelease files are 98GB... why do they keep making games so damn huge?

  34. 55.5 hours of what can only be described as "insanely variable rate framerates", finished #JediSurvivor on #steamdeck just in time to see how #Horizon #ForbiddenWest runs on it (not expecting miracles here, but since I already put in 100 hours on the PS4 version I don't need to be "wowed"; I just want to do the DLC they denied PS4 owners)

    game's prerelease files are 98GB... why do they keep making games so damn huge?

  35. Can't wait to see how this baby performs on the :steamdeck: Steam Deck OLED! Hopefully, it comes with some AMD-related features. Who else is excited? 👀
    youtu.be/DEqRbxOrFAw

    #Steam #Deck #SteamDeck #OLED #Sony #Horizon #ForbiddenWest #Playstation #HFW #PC #Gaming #Handheld #Tech

  36. Can't wait to see how this baby performs on the :steamdeck: Steam Deck OLED! Hopefully, it comes with some AMD-related features. Who else is excited? 👀
    youtu.be/DEqRbxOrFAw

    #Steam #Deck #SteamDeck #OLED #Sony #Horizon #ForbiddenWest #Playstation #HFW #PC #Gaming #Handheld #Tech

  37. #ScreenshotSaturday
    I just booted #HorizonZeroDawn Forbidden West. It's been a while since I really played. I'm very rusty on the controls. Plus my hands hurt so that's another challenge.
    But I'm following the quest line Death's Door. Let's see how far I may get.

    #ShareYourGames #Gaming #PS5 #Playstation #ForbiddenWest

  38. So, I'm nearing being finished with #ForbiddenWest. I get that Aloy has been eye rolling her way through how stupid everyone else is, because she is a genius that understand the real history of their post-apocalyptic world, but Alva, as a bright, cautious, mid-level priestess of her people who is constantly doing end runs around the male egos of her clan superior, with spurious religious interpretations of what just happened, is hilarious.

  39. Finished #Horizon #ForbiddenWest last night and wow what a game. It's been a great bit of escapism (I think I'd prefer to live in Horizon's world than this one at the mo!)

    I'm a completionist so it's taken me ages but it's such a beautiful game that the time has flown.

    Starting the DLC tonight and can't wait to get the whole story and probably a platinum trophy. #gamer #ps5 #game

  40. On the #gaming side of things:

    I finally finished up #HogwartsLegacy and started #BurningShores today.

    It’s been a year since I completed #ForbiddenWest, so I’m pretty damn excited.

    That excitement was dulled the moment I heard Sylens’ voice over my headset though. May Lance Reddick rest in peace. 🥺