#fingertracking — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #fingertracking, aggregated by home.social.
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I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.
Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.
After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.
The rest will be #software for #VRExperiences like #Resonite and #VRChat.
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I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.
Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.
After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.
The rest will be #software for #VRExperiences like #Resonite and #VRChat.
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I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.
Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.
After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.
The rest will be #software for #VRExperiences like #Resonite and #VRChat.
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I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.
Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.
After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.
The rest will be #software for #VRExperiences like #Resonite and #VRChat.
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I think we're seeing the final major iterations of #VirtualReality Controllers, and #VR #technology is about to hit that maturity point where there isn't much else to do beyond making what's there better.
Unless someone comes up with a groundbreaking new way to do input with them, #VRControllers will condense to buttons / sticks that you attach to your hands (either literally just half a #gamepad on a strap or harnesses for your fingers that push back) and cameras on the headset and in the room do #FingerTracking, #FullbodyTracking, and #FaceTracking. In other words, the designs where you actually hold controllers or attach extensive trackers to your body are kind of dead, aside from maybe #SlimeVR being marketed for a while longer as a way to improve that tracking and compensate for occlusion issues.
After that, attaching stuff to your body will be all about #haptic feedback, like a #HapticVest or a #gigglepuck.
The rest will be #software for #VRExperiences like #Resonite and #VRChat.
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Move AI: Meilenstein in der 3D-Animationswelt
#MoveAI #3DAnimation #MotionCapture #CreativeTechnology #HandTracking #FingerTracking #DigitalArt #AnimationStudio #VirtualReality #InnovativeTech
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New blog post! Bag of Freebies for XR Hand Tracking - Marcus Edel dives into the #machinelearning details of our innovative, open source hand-tracking pipeline. https://col.la/bofht
#opensource #handtracking #XR #fingertracking #neuralnetworks #AI #OpenXR
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New blog post! Marcus Edel presents our latest #ML project: Continuous 3D Hand Pose Tracking using Machine Learning & Monado OpenXR https://col.la/3dhpt
#machinelearning #opensource #handtracking #monado #openxr #vr #virtualreality #fingertracking #neuralnetworks #AI
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Virtual Reality Gloves Aim To Improve Interactivity - Virtual reality is a slow-moving field in some respects. While a lot of focus is p... - https://hackaday.com/2021/04/15/virtual-reality-gloves-aim-to-improve-interactivity/ #virtualreality #fingertracking #hapticfeedback #handtracking #haptics #vrglove #haptic #glove