home.social

#f256 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #f256, aggregated by home.social.

  1. There were already 64 "hardware sprites" in the #F256 platform from #Foenix, but now, there are 128 for this new extra F256K2 core that also doubles the MHz from 6 to 12.

  2. There were already 64 "hardware sprites" in the #F256 platform from #Foenix, but now, there are 128 for this new extra F256K2 core that also doubles the MHz from 6 to 12.

  3. There were already 64 "hardware sprites" in the #F256 platform from #Foenix, but now, there are 128 for this new extra F256K2 core that also doubles the MHz from 6 to 12.

  4. There were already 64 "hardware sprites" in the #F256 platform from #Foenix, but now, there are 128 for this new extra F256K2 core that also doubles the MHz from 6 to 12.

  5. There were already 64 "hardware sprites" in the #F256 platform from #Foenix, but now, there are 128 for this new extra F256K2 core that also doubles the MHz from 6 to 12.

  6. short 2:12 video reel of the finalized entries of the Game Jam from last weekend. Here are the games meant for the Foenix Retro Systems #F256 machines
    youtube.com/watch?v=Y7nhCAW-xM

  7. I have been learning to code 6502 on my Foenix F256 Jr. and have gotten pretty proficient, I'm fairly confident now and my code doesn't suck too badly. It's a lot more fun and less annoying to code for than I thought it would be. I'm moving on to the 65816 which feels like an almost completely different beast. The F256s have integer multiplication hardware, and I wanted to try that out, so I coded up a Mandelbrot renderer, and it's shockingly fast for a 6 MHz 8/16 bit platform, thanks to the math block.

    26.883 seconds for the initial picture, 64 iterations.

    #Foenix #F256 #retrocomputing