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#enclave2002 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #enclave2002, aggregated by home.social.

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  1. As a last parting fun fact for #Enclave2002 you unlock a super strong character after beating the campaign ... or at least you should, the gnome for the evil ones is indeed strong and can slaps anyone without mercy, but the earth golem for the good faction is super disappointing, it's no better than a fully geared knight

    #gaming #videogames #pcgaming #retrogaming

  2. One annoying quirk of #Enclave2002 is that arrows are hitscans, which means that you the player have almost no way to dodge them once they have been shot

    #gaming #videogames #pcgaming #retrogaming

  3. The gameplay of #Enclave2002 feels like an extension of MediEvil, the exaggerated swings remind me of the moveset of Sir Daniel Fortesque

    #gaming #videogames #pcgaming #retrogaming

  4. The art style for #Enclave2002 is so charmingly sword and sorcery, like this may be a stereotypical fortress of evil surrounded by an evil lake of lava with evil spikes leading to the evil entrance, but gosh darn if the game isn't aware of that and just rolls with it, I love it

    #gaming #videogames #pcgaming #retrogaming

  5. A weird quirk/bug I always noticed in #Enclave2002 is how it jacks up the screen brightness, but if you try to record the game, the footage looks way too dark, here's a little scene showing roughly what I see using the intensity(brightness) filter in Kdenlive, why is as such I have absolutely no clue

    #gaming #pcgaming #retrogaming

  6. I've gone back to #Enclave2002 I first played this action game before, when I used to do written reviews, and I concluded that while the game had many defects, it was one heck of a time, I decided to go back to record it for the archive and do a video for it, to this day I still think that the art-style has aged well

    #gaming #pcgaming #retrogaming