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#eidos — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #eidos, aggregated by home.social.

  1. Tomb Raider: 10th Anniversary Edition was Core Design’s ambitious attempt to remake the 1996 classic for a new generation, blending modern tech with timeless gameplay. Though canceled, its legacy lives on in leaked builds and the hearts of fans who dare to dream of what could have been.

    youtube.com/watch?v=ib-bcMOrkUs

    #TombRaider #CoreDesign #Eidos #RetroGaming #Gaming #PSP #Unreleased

  2. Tomb Raider: 10th Anniversary Edition was Core Design’s ambitious attempt to remake the 1996 classic for a new generation, blending modern tech with timeless gameplay. Though canceled, its legacy lives on in leaked builds and the hearts of fans who dare to dream of what could have been.

    youtube.com/watch?v=ib-bcMOrkUs

    #TombRaider #CoreDesign #Eidos #RetroGaming #Gaming #PSP #Unreleased

  3. Tomb Raider: 10th Anniversary Edition was Core Design’s ambitious attempt to remake the 1996 classic for a new generation, blending modern tech with timeless gameplay. Though canceled, its legacy lives on in leaked builds and the hearts of fans who dare to dream of what could have been.

    youtube.com/watch?v=ib-bcMOrkUs

    #TombRaider #CoreDesign #Eidos #RetroGaming #Gaming #PSP #Unreleased

  4. Tomb Raider: 10th Anniversary Edition was Core Design’s ambitious attempt to remake the 1996 classic for a new generation, blending modern tech with timeless gameplay. Though canceled, its legacy lives on in leaked builds and the hearts of fans who dare to dream of what could have been.

    youtube.com/watch?v=ib-bcMOrkUs

    #TombRaider #CoreDesign #Eidos #RetroGaming #Gaming #PSP #Unreleased

  5. Tomb Raider: 10th Anniversary Edition was Core Design’s ambitious attempt to remake the 1996 classic for a new generation, blending modern tech with timeless gameplay. Though canceled, its legacy lives on in leaked builds and the hearts of fans who dare to dream of what could have been.

    youtube.com/watch?v=ib-bcMOrkUs

    #TombRaider #CoreDesign #Eidos #RetroGaming #Gaming #PSP #Unreleased

  6. Soul Reaver 2 on the PS2

    Developed by Crystal Dynamics published by Eidos released 2001

    Originally planned to be released on the Dreamcast and PS1 but ended up being an exclusive for the PS2.

    www.nabbit.co.uk
    #soulreaver2 #ps2 #crystaldynamics #eidos

  7. (@qtegamers XMB Archive) Today's Game Preview is from : Arkham Asylum, a game developed by Rocksteady Studios, published by and Warner Bros. Interactive Entertainment, and released in 2009. The music in this Preview does loop on a .
    youtube.com/shorts/jfOHPyvSuII

  8. (@qtegamers XMB Archive) Today's Game Preview is from : Arkham Asylum, a game developed by Rocksteady Studios, published by and Warner Bros. Interactive Entertainment, and released in 2009. The music in this Preview does loop on a .
    youtube.com/shorts/jfOHPyvSuII

  9. Ayer con un catarro de narices jugué el primer capítulo de #guardiansofthegalaxythetelltaleseries y bufffff es demasiado #telltale con el drama, eso o me esperaba algo más parecido al juego de #eidos a las películas o a los comics... Pero no, es un primer capítulo de bajona, su titulo ya lo indica "Enredados en la melancolía"
    Parece q no se puede hacer una aventura narrativa de estas sin tener personajes atormentaditos? 🤷🤦

    Y el #recicleit 😝 de assets...🤷🤦 lo de gamora.. 🤦 y lo q mola la de ubi

  10. Ayer con un catarro de narices jugué el primer capítulo de #guardiansofthegalaxythetelltaleseries y bufffff es demasiado #telltale con el drama, eso o me esperaba algo más parecido al juego de #eidos a las películas o a los comics... Pero no, es un primer capítulo de bajona, su titulo ya lo indica "Enredados en la melancolía"
    Parece q no se puede hacer una aventura narrativa de estas sin tener personajes atormentaditos? 🤷🤦

    Y el #recicleit 😝 de assets...🤷🤦 lo de gamora.. 🤦 y lo q mola la de ubi

  11. Ayer con un catarro de narices jugué el primer capítulo de #guardiansofthegalaxythetelltaleseries y bufffff es demasiado #telltale con el drama, eso o me esperaba algo más parecido al juego de #eidos a las películas o a los comics... Pero no, es un primer capítulo de bajona, su titulo ya lo indica "Enredados en la melancolía"
    Parece q no se puede hacer una aventura narrativa de estas sin tener personajes atormentaditos? 🤷🤦

    Y el #recicleit 😝 de assets...🤷🤦 lo de gamora.. 🤦 y lo q mola la de ubi

  12. Rogue Trooper with Steve Morris (Shelfdust)

    Lock your squad into formation, charge your bolters, and prepare your genetically-enhanced blue skin for a parade of panzer-busting action because this week on Play Comics we’re putting boots to dirt in the grim, industrial wastelands of Rogue Trooper, the 2005 third-person shooter that took Gerry Finley-Day and Dave Gibbons’s iconic tale of a genetically engineered super-soldier and transformed it into a cover-based combat experience that somehow managed to capture the grit, the fury, and the desperate isolation of being a lone warrior against overwhelming odds. Originally deployed across PS2, Xbox, and Wii, Rogue’s had more platform changes than a soldier has armor repairs, eventually landing a remaster invasion on PS4, Xbox One, and Nintendo Switch, proving that some grimdark British sci-fi concepts just refuse to stay buried in the trenches.

    Speaking of refusing to stay down, we’re genuinely thrilled to have Steve Morris from Shelfdust joining us for this deep dive. When he’s not busy operating as the marketing manager for 2000 AD itself, essentially being the guy who decides which corner of Judge Dredd’s dystopia gets the spotlight treatment, he’s the critical voice behind one of comics fandom’s most thoughtful, hilarious, and incisive podcast ecosystems. Steve brings both the insider knowledge of how 2000 AD operates AND the fan’s perspective that makes him the perfect guide through this particular adaptation’s journey from glossy magazine pages to console warfare.

    Together, we’ll investigate whether this hyper-violent squad-based adventure managed to capture what makes Rogue Trooper such an enduring character, a soldier stripped of everything but his wits, his weapons, and three AI companions implanted directly into his equipment. Does the game understand the existential dread of being created solely as a weapon? Can it convey the isolation that defines the character while also providing the kind of multiplayer mayhem that defines the era? And perhaps most importantly: does this game explain why blue skin became the ultimate badge of being expendable in the far future?

    Grab your tactical visor, synchronize your biometric links, and prepare for an episode that’s more explosive than a Rogue Trooper ambush and considerably more thoughtful than you’d expect from a game about murdering aliens on a lifeless planet.

    Learn such things as:

    • What happens to character development when your entire supporting cast is literally just AIs living in your equipment?
    • Does covering the same ground across four different console generations change how audiences perceive the story being told?
    • How do you make a character who exists specifically to be expendable actually matter to players emotionally?
    • And so much more!

    You can find Steve on Bluesky @Shelfdust which makes sense since you can also find him on the Shelfdust website. And if you want to check out the 2000 AD stuff, there’s always and the

    If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you’re interested in.

    If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store.

    Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix.

    You can find Play Comics @playcomics.bsky.social on Bluesky.

    A big thanks to the Kickstarter campaign for TEN #1-5 and the new game Murderworld from Austin Auclair for the promos today.

    Intro/Outro Music by Backing Track, who is really disappointed that I didn’t do some sort of “war never changes” intro like I did for that one Gundam episode.

    #Eidos #FleetwayPublications #IDW #IPCMagazines #PS2 #RebellionDevelopments #RogueTrooper #SteveMorris #Wii #Xbox

  13. Rumour: We’ve Been Robbed of a Soul Reaver Reboot

    As Eidos-Montreal struggles through another round of layoffs, light has been shone on what the studio may have…
    #NewsBeep #News #Technology #Eidos #GB #LegacyofKain #Rumours #SoulReaver #UK #UnitedKingdom
    newsbeep.com/uk/297313/