#egoventure — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #egoventure, aggregated by home.social.
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I will be shutting down my Discord server in the next days. The Egoventure community support will continue on Signal: https://signal.group/#CjQKICTEs0uVxqkwRNhDgzW4Jk61u9vRVJQXgYvmb5B1hU5cEhC4Zvf8OrLfHtBehrqJTP8a (at least for the time being)
After that I'll also delete my Discord account finally, which I wanted to do anyway for quite a while.
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Currently thinking about moving the EgoVenture community away from Discord for obvious reasons.
Is there already a target solution most people in the gaming or gamedev community are moving towards?
Update: Trying out the signal group way first with the current community. If that takes off, I'll update the docs accordingly.
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Carol is on steam!
MDNA games is slowly re-releasing the Carol Reed series on Steam, with the first try out being “The Game Maker”. If you haven’t got it yet maybe get it from Steam when it’s released:
https://store.steampowered.com/app/3979550/The_Game_Maker_A_Carol_Reed_Mystery/
Spread the word!
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The developer of #CarolReed forwarded a mail by a player today where she is criticizing the LGBTQIA+ themes in the recent games "even before the LGBTQ plague" started.
He said he didn't even notice it in the games and had no actual intent to even put it there, but is happy that it can apparently be found and will probably put even more in the next games now. 😂
I'm happy I created #EgoVenture for this guy. 🥰
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A thing you made makes other people happy and let them achieve goals in their life.
Working in #FOSS projects is soooo good. 🥰🥰
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Somebody is customizing their own version of #EgoVenture to do a roguelike. Open source is so awesome. 🥰
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It's the first of January and of course it's #CarolReedDay. Find the new game "Murder Malady" on the #MDNAGames website and buy it like crazy:
https://www.mdna-games.com/Murder_Malady/buy_temp.htm
#Adventure @godotengine #MadeWithGodot #EgoVenture #FirstPerson #Sweden
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@eviltrout I def want to add unit and integration tests to #EgoVenture at some point. I think you *could* leave them out for a game, but with a framework I feel you definitely need them.
I couldn't wrap my head around it yet though
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@philipdrobar @miskatonicstudio Absolutely. And if you like 2D narrative stuff, check out #Escoria and -cough- my own baby #EgoVenture. 😇
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@godotengine Hey. Developer of #EgoVenture and several other plugins for #Godot here.
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I've just heard that Thomas, a dear member of the #EgoVenture community and co-developer managed to convert even the first three #CarolReed games by #MDNAGames, which were based on an ancient version of AdventureMaker to the framework.
So you can look forward to have the complete series natively on every desktop device and - who knows - maybe on mobile as well at some point. All thanks to @godotengine #MadeWithGodot
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New #EgoVenture release: 3.0.0 https://github.com/deep-entertainment/egoventure/releases/tag/3.0.0 #MadeWIthGodot
Changes:
## [3.0.0](https://github.com/deep-entertainment/egoventure/compare/2.2.1...3.0.0) (2023-11-27)
### ⚠ BREAKING CHANGES
* Adjust cache propert
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@ProfessorCode @DevOrionGames With #EgoVenture we're currently staying with Godot 3. Mostly because of missing time for the migration and because games made with it usually don't require the latest features.
However, we're eager to migrate at some point because of the new GDScript features.
For new projects I'd always use latest though.
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@CodexArcanum @grumpygamer Hey, member of the #Godot #AdventureGames developer community here. I created and maintain the #EgoVenture first person adventure game framework and contributed to #Escoria, a third person adventure game framework.
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I've just cleaned up all -develop releases for #EgoVenture and attached plugins. They were cluttering the releases, messing up the CHANGELOG and not usable anyway. This leaves the CHANGELOG files in a somewhat broken state. Sorry 'bout that. They'll be nicer in the upcoming releases.
Also, I've pushed #EgoVenture game template to 1.0.0, because why not?
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New #EgoVenture release: 2.2.1 https://github.com/deep-entertainment/egoventure/releases/tag/2.2.1 #MadeWIthGodot
Changes:
### [2.2.1](https://github.com/deep-entertainment/egoventure/compare/2.2.0...2.2.1) (2023-05-27)
### Bug Fixes
* Calculate screenshot size ([
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I guess, migrating #EgoVenture to @godotengine 4 is due...
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Nice review of the latest Carol Reed game "The Gamemaker" on AdventureGamers https://adventuregamers.com/articles/view/the-game-maker-a-carol-reed-mystery
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I tried to play "Titanic - Adventure out of time", but it's fairly broken nowadays (black screens, bad sound and also lacking gameplay-wise).
But while playing it I realized: this game could be made in #EgoVenture. 🥰
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Tomorrow, 9:30 pm CET, there'll be finally another installment of the deep stream! Join me as I'll
continue to work on #EgoVenture and, if there's still time, my game #Safehouse with #Escoria #MadeWithGodot. See you around.https://twitch.tv/deepentertains
#twitch #gamedev #streaming #narrativeGames #pointAndClickGames
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January the first is the classic Carol Reed release date so here we go: get "The Gamemaker" from http://www.mdna-games.com/Gamemaker/about.htm while it's hot.
Made with #EgoVenture and @godotengine
#adventure #pointAndClick #narrativeGame #pointAndClickAdventure #GodotEngine
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@dexterstardust Will you do it in #EgoVenture? 🤩😏
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Hello there! I'm Dennis (he/him) from deep entertainment, a hobbyist game developer from Germany mostly specializing in narrative games.
I made #EgoVenture, a first person adventure game framework, which is powering the Carol Reed series by MDNA games since 2022.
Additionally I contributed to #Escoria, a third person adventure game framework and @godotengine.
Check out my website for more infos.
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The deepstream returns tomorrow, 9:30 pm CET where I'll once again continue to work on #EgoVenture and my game #Safehouse with #Escoria #madewithgodot. See you around.
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New #EgoVenture release: 2.2.0 https://github.com/deep-entertainment/egoventure/releases/tag/2.2.0 #MadeWIthGodot
Changes:
## [2.2.0](https://github.com/deep-entertainment/egoventure/compare/2.1.0...2.2.0) (2022-11-07)
### Features
* Add configuration for main men
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The DeepStream is back! Today, 9:30 pm CEST I'll once again continue to work on #EgoVenture and my game #Safehouse with #Escoria #madewithgodot. See you around.
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New #EgoVenture release: 2.1.0 https://github.com/deep-entertainment/egoventure/releases/tag/2.1.0 #MadeWIthGodot
Changes:
## [2.1.0](https://github.com/deep-entertainment/egoventure/compare/2.0.0...2.1.0) (2022-09-14)
### Features
* Support specifying the positio