#educationalgame — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #educationalgame, aggregated by home.social.
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Today in my #Python themed study group at the community center a young participant recommended:
https://store.steampowered.com/app/2060160/The_Farmer_Was_Replaced/
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5 A Day Adventures for the Apple Macintosh
https://youtu.be/zvbH2qYxNTc?si=Y9H7gXrGZa__U3KW
#5ADayAdventures #FiveADayAdventures #AppleMacintosh #AppleMac #Macintosh #Mac #Advergame #EducationalGame #Educational #Edutainment #Fruits #Vegetables #Food #Dole #DoleFoodCompany #eMotionStudios
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In Astarguesser, you are given a map with obstacles, and your task is to guess how good the A* algorithm will be at finding the shortest path from the entrance to the exit.
What is A*?
Let us start with Breadth First Search (BFS). In this algorithm, we proceed in waves: find all locations next to the source, then next to these locations, etc., until we reach the target. It is obvious that we will find the shortest path to the target this way, and also easy to implement on the computer: all the locations we reach are simply put in a queue, the location we explore next is always the one which was reached the earliest.
In A*, instead, we instead try to more promising directions first. While in BFS, the order is generally based on (the number of steps), in A* it is (the number of steps so far + heuristics), where 'heuristics' is some approximation of the the number of steps we still need to take (for example, the number of steps to the exit, not taking obstacles into account). If the heuristics is 'admissible' (not greater than the actual length of path to the exit) it is also guaranteed to find the shortest path. (See Red Blob Games for more details.)
A* seems to be the goto algorithm used by game developers for pathfinding purposes. But it rarely seems that good (even if the heuristics and tiebreakers are chosen reasonably). Maybe BFS (with its simplicity and good performance tue to the avoidance of priority queues), or some algorithm that takes into account the fact that you are usually pathfinding many times, could be more appropriate for your game?
PLAY ONLINE ON ITCH.IO: https://zenorogue.itch.io/astarguesser
#ShortestPathAlgorithm #pathfinding #educationalgame #procgen #gamedev
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Playing Everest, a short arithmetic-based #PuzzleGame. Or maybe it's an #EducationalGame without words. It's interesting, that's for sure.
Somehow, it works. Each level teaches a new concept simply by giving you a set of problems, giving instant feedback, and letting you retry until you get it.
The main problem is that if you fail to see what the game is getting at, you don't have much recourse. I somehow missed what level 8 was teaching, and there was no way to find more examples. Eventually I just brute forced my way to level 9, at which point the additional examples gave me the spark of inspiration I needed.
And now level 8 is obvious, and I don't know how I missed the answer. (I think I simply counted wrong.) So it goes I guess.
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Wizard of Nan prototype is out! 🎉
You can play it at https://btriadev.itch.io/wizard-of-nan
Feel free to leave any feedback. Thanks!
Music by CORPVS - Ephemeral
#gamedev #indiegame #mathgame #math #educationalgame #unity #screenshotsaturday #towerdefense
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:pikawave: I'm working on a new project called Wizard of Nan. This game is inspired by the feedback I got from my previous project, MDAS Tactics.
Blog post: https://briantria.com/wizard-of-nan-devlog-1/
#gamedev #indiedev #indiegame #mathgame #educationalgame
#math #towerdefense #unity -
Exciting news! The demo version of my math-based tower defense game is now available on itch.io! Head over to https://sinag.itch.io/mdas-tactics now to try it out and let me know what you think!
#unity #gamedev #indiedev #indiegame #math #mathgame #towerdefense #educationalgame
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Updates and title reveal (based on ChatGPT's suggestions) 😅
https://briantria.com/mathtd-devlog-5/
#screenshotsaturday #devlog #gamedev #indiedev #indiegame #unity #educationalgame #mathgame
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#screenshotsaturday
Added some explosion vfx in my MathTD #educationalgame. -
👋 Here's how I implemented Service Locator in Unity for my game MathTD: https://briantria.com/ioc-service-locator-unity
#devlog #indiegame #indiedev #gamedev #educationalgame #unity #unity3d
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Here's my MathTD alpha prototype. I implemented some of the mechanics I posted here: https://briantria.com/about-mathtd/
What do you guys think of the gameplay?
#gamedev #indiedev #indiegame #educationalgame #math #towerdefense #screenshotsaturday
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Cover for Gøy med klokken, a kids game about telling the time that I illustrated. Designedby Geir Kling it is published in Norway by Egmont Kids Media Nordic AS.
#MastoArt #FediArt ##Illustration #Drawing #BoxArt #BoardGameArt #CoverArt #BoardGame #KidsGame #EducationalGame #Clock -
Learn Digital Logic By Alien Abduction - Some of the best educational material we’ve seen tells a story. There’s something more fun about r... more: https://hackaday.com/2019/03/14/learn-digital-logic-by-alien-abduction/ #educationalgame #alienabduction #digitallogic #education #games