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#doomthedarkages — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #doomthedarkages, aggregated by home.social.

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  1. To me, #FinishingMove is a good band for videogame music, but don't hold a candle to #MickGordon.

    To me, the australian guy catched lightning in a bottle.

    Twice.

    In a cave.

    With a bunch of scraps.

    He did it with just concept art as reference. No gameplay. Just vibes.

    #Videogames #Gaming #Games #Soundtrack #Music #Songwriting #Doom #DoomEternal #DoomDTA #DoomTheDarkAges #FPS #Action #Australia

  2. To me, #FinishingMove is a good band for videogame music, but don't hold a candle to #MickGordon.

    To me, the australian guy catched lightning in a bottle.

    Twice.

    In a cave.

    With a bunch of scraps.

    He did it with just concept art as reference. No gameplay. Just vibes.

    #Videogames #Gaming #Games #Soundtrack #Music #Songwriting #Doom #DoomEternal #DoomDTA #DoomTheDarkAges #FPS #Action #Australia

  3. To me, #FinishingMove is a good band for videogame music, but don't hold a candle to #MickGordon.

    To me, the australian guy catched lightning in a bottle.

    Twice.

    In a cave.

    With a bunch of scraps.

    He did it with just concept art as reference. No gameplay. Just vibes.

    #Videogames #Gaming #Games #Soundtrack #Music #Songwriting #Doom #DoomEternal #DoomDTA #DoomTheDarkAges #FPS #Action #Australia

  4. To me, #FinishingMove is a good band for videogame music, but don't hold a candle to #MickGordon.

    To me, the australian guy catched lightning in a bottle.

    Twice.

    In a cave.

    With a bunch of scraps.

    He did it with just concept art as reference. No gameplay. Just vibes.

    #Videogames #Gaming #Games #Soundtrack #Music #Songwriting #Doom #DoomEternal #DoomDTA #DoomTheDarkAges #FPS #Action #Australia

  5. To me, #FinishingMove is a good band for videogame music, but don't hold a candle to #MickGordon.

    To me, the australian guy catched lightning in a bottle.

    Twice.

    In a cave.

    With a bunch of scraps.

    He did it with just concept art as reference. No gameplay. Just vibes.

    #Videogames #Gaming #Games #Soundtrack #Music #Songwriting #Doom #DoomEternal #DoomDTA #DoomTheDarkAges #FPS #Action #Australia

  6. Me: Doom The Dark Ages is kind of okay. The shield is great, but I think it's missing something else 🤔

    Game: Flail and Chainshot 💀

    #Gaming #DoomTheDarkAges

  7. Me: Doom The Dark Ages is kind of okay. The shield is great, but I think it's missing something else 🤔

    Game: Flail and Chainshot 💀

    #Gaming #DoomTheDarkAges

  8. Me: Doom The Dark Ages is kind of okay. The shield is great, but I think it's missing something else 🤔

    Game: Flail and Chainshot 💀

    #Gaming #DoomTheDarkAges

  9. Me: Doom The Dark Ages is kind of okay. The shield is great, but I think it's missing something else 🤔

    Game: Flail and Chainshot 💀

    #Gaming #DoomTheDarkAges

  10. Me: Doom The Dark Ages is kind of okay. The shield is great, but I think it's missing something else 🤔

    Game: Flail and Chainshot 💀

    #Gaming #DoomTheDarkAges

  11. مطوّر في id Software: معنويات الفريق لم تكن بهذا السوء من قبل تسريحاتXboxتترك أثرًا قاسيًا داخل الاستوديو. #games #ألعاب # #Doom #DOOMTheDarkAges #ID #IdSoftware saudigamer.com/id-softwares-ch

  12. مطوّر في id Software: معنويات الفريق لم تكن بهذا السوء من قبل تسريحاتXboxتترك أثرًا قاسيًا داخل الاستوديو. #games #ألعاب # #Doom #DOOMTheDarkAges #ID #IdSoftware saudigamer.com/id-softwares-ch

  13. مطور مخضرم من id Software يهاجم إدارة Xbox بعد موجة التسريحات تسريحات واسعةتثير مخاوف حول مستقبل الاستوديو. #games #ألعاب # #Doom #DOOMTheDarkAges #IdSoftware #Software #Xbox saudigamer.com/veteran-id-soft

  14. مطور مخضرم من id Software يهاجم إدارة Xbox بعد موجة التسريحات تسريحات واسعةتثير مخاوف حول مستقبل الاستوديو. #games #ألعاب # #Doom #DOOMTheDarkAges #IdSoftware #Software #Xbox saudigamer.com/veteran-id-soft

  15. Yay I completed the #DoomTheDarkAges DLC!

    It was a weird one; at first I hated the spear but you can’t not use it and it eventually grew on me. I wish they stayed true to the low mobility nature of the base game tho but oh well.

    My favorite part of the whole game were the arenas you unlock at the very end! Did all 4 first try btw 😎

  16. Yay I completed the #DoomTheDarkAges DLC!

    It was a weird one; at first I hated the spear but you can’t not use it and it eventually grew on me. I wish they stayed true to the low mobility nature of the base game tho but oh well.

    My favorite part of the whole game were the arenas you unlock at the very end! Did all 4 first try btw 😎

  17. Yay I completed the #DoomTheDarkAges DLC!

    It was a weird one; at first I hated the spear but you can’t not use it and it eventually grew on me. I wish they stayed true to the low mobility nature of the base game tho but oh well.

    My favorite part of the whole game were the arenas you unlock at the very end! Did all 4 first try btw 😎

  18. Yay I completed the DLC!

    It was a weird one; at first I hated the spear but you can’t not use it and it eventually grew on me. I wish they stayed true to the low mobility nature of the base game tho but oh well.

    My favorite part of the whole game were the arenas you unlock at the very end! Did all 4 first try btw 😎

  19. Yay I completed the #DoomTheDarkAges DLC!

    It was a weird one; at first I hated the spear but you can’t not use it and it eventually grew on me. I wish they stayed true to the low mobility nature of the base game tho but oh well.

    My favorite part of the whole game were the arenas you unlock at the very end! Did all 4 first try btw 😎

  20. After Doom director Hugo Martin denied reports that id Software had been gutted, "current and former employees" are disagreeing with his optimism

    fed.brid.gy/r/https://www.euro

  21. "I don't know how anyone remaining at Xbox Studios can feel safe" - New report reveals environment of uncertainty and fear, and a "staggering" loss of institutional knowledge

    fed.brid.gy/r/https://www.euro

  22. By swapping your shield for a spear, "DOOM: The Dark Ages: Revelations" gives some new fun dimensions to this horror- and fantasy-infused science fiction first-person shooter. Here's the link to my review of this add-on.
    paulsemel.com/doom-the-dark-ag
    🎮🔫👿
    . . . . . . . . . . . . . . . . .
    #DOOMTheDarkAgesRevelations #DOOMTheDarkAgesRevelationsReview #DOOMTheDarkAgesRevelationsGameReview #DOOMTheDarkAgesRevelationsVideoGameReview #gaming #games #VideoGames #DOOM #DOOMTheDarkAges

  23. I still have the master arenas to do, but that's it.

    I'm done.

    #DoomtheDarkAges is complete, and it's still the best sendoff the series could ever hope for (aside from some really frustrating optional encounters).

    I can only hope
    #idSoftware is still able to make good games in the future, but I'm not going to hold my breath, not with Microsoft holding their leash.

    (Seriously some of these fights are harder than the hidden boss what the hell.)

  24. "My 'Microsoft will probably be a good steward of the brand' statement isn't aging well" - id Software co-founder John Carmack speaks out after devastating Xbox layoffs

    fed.brid.gy/r/https://www.euro

  25. I can think of no other way of summing up my feelings of the events of the 6th than by saying this:

    #idSoftware gave us the perfect sendoff for the modern #Doom trilogy with #DoomtheDarkAges: Revelations and Microshit rewarded them by laying off half the fucking studio, likely leaving them a shadow of their former glory until id or (preferably) Microsoft go out of business.

    And I haven't even finished this DLC, wtf.

  26. id Software Allegedly Cut In Half By Xbox Reset

    We’re just one day out from Xbox’s big “reset” which saw 1,600 people lose their jobs with another 1,600 layoffs planned for the coming fiscal year. It also saw Compulsion Games and Double Fine returning to being independent studios, and Undead Labs and Ninja Theory being sold to currently unknown buyers. More details are slowly trickling in, amongst them is id Software may have been gutted.

    Former Bethesda Game Studios project lead Jeff Gardiner posted on social media saying: Just heard 95 at id.”

    Advertisements

    This is important because in December of 2025 during id Software becoming unionised we learned the company was sitting at around 185 employees. If what Gardiner heard is accurate, that’s very close to half of the company being laid off.

    https://twitter.com/ScottApogee/status/2074198967550685268

    Scott Miller, co-founder of Apogee/3D Realms, claims he heard that “a majority” of id Software was being laid off, including “most (if not all) coders.”

    Scott’s claims are potentially devastating. Nobody has confirmed that id Tech itself has been targeted. But when people hear that “most” of id’s coders may be gone, the obvious fear is not just fewer people scripting demon arenas. It is the potential loss of the people who understand the machinery underneath Doom, the legendary id Tech engine that is widely regarded as one of the greatest FPS engines ever.

    https://bsky.app/profile/did:plc:2mkgbhbhqvappkkorf2bzyrp/post/3mpy7il55qs2a?ref_src=embed&ref_url=https%253A%252F%252Fwww.purexbox.com%252Fnews%252F2026%252F07%252Freport-bethesda-faces-significant-overhaul-at-xbox-will-focus-on-key-franchises

    This new contrasts against an update from Bloomberg journalist Jason Schreier who said on Bluesky that “Zenimax will be impacted significantly but will NOT be reduced to only Fallout and The Elder Scrolls,” and that “The publisher will also still work on Wolfenstein, Doom and Quake.”

    But with such drastic cuts, what kind of future does Doom have? Doom: The Dark Ages seemed to have much softer performance than the previous two entries, after all.

    One theory floating around is that Xbox is ditching the id Tech engine entirely and will move future games to Unreal Engine, hence cutting down on coders. Other people are concerned they might become some sort of support studio, although that wouldn’t fit in with Schreier’s reporting that Doom will continue to be a part of Xbox’s future.

    If Gardiner’s figure is accurate, and if Miller’s claim about id’s programming talent is even close to the mark, this could represent more than a standard round of layoffs. It could be the loss of the technical memory behind one of the most important FPS studios in the world.

    #Doo #Doom #DoomTheDarkAges #id #idSoftware #microsoft #News #PC #PlayStation #Xbox