#doommodding — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #doommodding, aggregated by home.social.
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As we cross the halfway point through 2023 (which by the way, can I just say it's crazy how were already midway through 2023 already?) we put a pause on the Hardcore Minecraft to return to our own personal hell that is #HDest + ZeroBrightness.
I really should return to this corner of my interests, and it's serendipitous that today's VOD brings us back, even if only for a little while. I've been unable to devote the resources needed to prioritize modding during 2026, which is a shame because I even intended on posting more devlogs...
On top of that there's a bit of a shakeup with the latest commits and how backpacks are handled internally, which will require a bit of reading and understanding before I can update every addon backpack to work with the new system, so it's going to be both challenging as well as rife with opportunities to post about, so hopefully I can muster up the motivation to return sooner rather than later...
Anyways, for now, enjoy my suffering as we return to Hideous Destructor.
#Gaming #VideoGames #Streaming #LetsPlay #LiveStream #Twitch #TwitchStreamer #SmallStreamer #RetroGames #BoomerShooters #Doom #DoomModding #HideousDestructor
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More adventures in #DoomModding today, this time we're shining some light on an old addon that has been revived, stripped down to just the parts that are needed, and brought back up with some new life via the new helper functions I've been tinkering away with over in HDCoreLib.
Given that I've mentioned this flashlight item previously (see above a few posts in this very chain) I won't belabor the refactored particle function, although what is new here is the use of a newly Planck's Law calculation for the color temperatures of the incandescent flashlight and the cool white LED flood light.
Also you may notice the physicality of the light beam itself, that's due to a Damped Spring function easing the position and direction of the light beam, which is different depending on the place that it's mounted, with your shoulders slightly lagging behind your camera without overcorrection, and the helmet being instant since it's attached to your head and thus the camera.
The flood light is still WIP, but is a decoration that can be used to light up an area in front of it, dragged around, or salvaged for its battery if it has one.
#Gaming #RetroGaming #BoomerShooters #Doom #Modding #ModDevelopment #DevLog #ZDoom
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So I spent the better half of the last week or two working on fleshing out a common base class for various melee weapons across different #HideousDestructor addons, and at least initially, I think it turned out ok! Things are quite extensive already, and hopefully will grow as more new instruments are created.
The challenge was figuring out the intention behind various disparate parts of code across each individual weapon, in order to rewire everything up to a more modular, hopefully cleaner abstraction layer. From here, though, not only should a new weapon be simpler to create and receive boilerplate feature enhancements, bugfixes, etc automatically, but also allow for more interesting mechanics going forward.
#Gaming #RetroGaming #Doom #BoomerShooters #Modding #DoomModding #ModDevelopment #DevLog #ZDoom
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The other side of the UaS Laser/Light Module code that I refactored into a reusable helper function was the ability to spawn particles to look like the atmospheric haze from the beam of a flashlight.
The first thing I wanted to wire this up to was an old "DarkDoomZ Bootleg" whose developer had long since abandoned, but their additions being Hideous enough made me want to try and revive it, so I ported it over to GitHub and started working on removing the bootleg portions of the code, making it a standalone flashlight mod in the process.
What we now have is DDZ without any DDZ code left in it (hopefully), and what remains (as well as a starting point for new additions) is a much nicer piece of equipment.
As you can see by the sample screenshots, the original developer added the ability to change where the flashlight was mounted, as well as what type of beam you wanted. What I tweaked beyond that, is that going forward the beam will be intrinsic to the flashlight itself, and for handheld versions like the one in the screenshots, you can cycle between the mount points with a few key combinations. This allows for much more dynamic gameplay, plus it just feels all the more tangible when picking one up "mounts" it using the handheld position.
#Gaming #RetroGaming #BoomerShooters #Doom #HideousDestructor #DoomModding
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One of the other refactors I worked on was hoisting a very well-made set of VFX functions that create very believable looking laser beams. If you're unaware, these are the same laser beams that Ugly as Sin uses for its LLM device, with additional parameters and checks for added flexibility/extensibility.
The first thing I wanted to try reimplementing with these new methods was my Laser Tripbombs which, like their Duke Nukem 3D counterpart, emit a laser beam that detonates upon being crossed. In Doom, rendering such a laser beam isn't exactly straightforward, however, the LLM has been doing this sort of thing already so why not make it reusable for other addons? This would also come with the benefit of having other addons that use it increase the consistency across the community content.
I can already think of a few other things that could want something like this, including the SOCOM .45 pistol from Bangers & Mash that already has an attached laser that you can toggle.
#Gaming #RetroGaming #Doom #BoomerShooters #HideousDestructor #DoomModding
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One of the bigger implementations of these commands has been with Merchant, where you can now:
- Define custom store types, each with their own set of entries, allowing players to have full control over what stores sell what things, for how much, and how often they are sold
- Define custom merchant skins and associate them with whichever store types they want, instead of every merchant store using every skin defined.
- Store types leverage the Weighted Random Tables, so when selecting one of the stores, they can be defined with different relative weights if so desired.
There's still plenty more we'd like to implement, like being able to sell stuff back to merchants, turning the current coins/gems into things you need to sell to get actual cash for, adding more treasure/valuables, etc.
#Gaming #RetroGaming #Doom #BoomerShooters #HideousDestructor #Modding #DoomModding
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Been a while since I've posted anything #HideousDestructor #Modding related here, apologies! Been busy with a few different things lately. I should probably make "posting more devlogs" one of my 2026 themes/goals/resolutions. I can at least give some highlights over the last few months though!
A big focus this past year was working on HDCoreLib, extracting and refactoring things I find helpful to reuse elsewhere into a shared library of classes, functions, event handlers, and a suite of custom-defined commands. Really hoping to formally publish the first release of the library, along with merging in all of the branches that I've been using to implement it across the community organization repos.
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What's this? A #Special #Friday night #Spooky game #Stream? Why yes, it is! We're doing something a bit different tonight, don't worry we'll be back to our normal schedule on Sunday, but for tonight let's give #LitDOOM + #ProjectMalice a spin! I'm sure nothing will go wrong and we'll have a great time!....
https://twitch.tv/undead_zeratul
#Game #Games #Gaming #VideoGame #VideoGames #VideoGaming #Multiplayer #MultiplayerGame #MultiplayerGames #MultiplayerGaming #Streams #Streaming #LiveStream #LiveStreams #LiveStreaming #Twitch #TwitchStream #TwitchStreams #TwitchStreaming #Streamer #LiveStreamer #TwitchStreamer #SmallStreamer #ContentCreator #ContentCreators #ContentCreation #SmallContentCreator #SmallContentCreators #Doom #ClassicDoom #DoomII #DoomMods #DoomModding #Modded #ModdedGame #ModdedDoom #GZDoom #Horror #SurvivalHorror #SurvicalHorrorGame #CosmicHorror
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So i'm checking the port section of #OnionOS as they added a #doom mod pack to the port section but i'm a tad...baffled with the selection.
Here's a long thread:
- For starters, it has a "fixed" version of Goldeneye Doom made for the korean #GP32, one of the first emu. dedicated #handhelds with linux. Mind you, the GP32 was released in 2001 and correct me if im wrong but Goldeneye Doom was first released in 2003.
I'm not sure if it is because of the lack of updates in the #Retroarch port of PrBoom+, but man they have been toying with this old ass outdated mod for 20 years. I thought this was because this specific mod was popular in asia or whatever but the main Onion OS dev is from Denmark so i don't know.
The other mods selected aren't much better either.
- First is Star Wars Doom '94, aka stardoom.zip. Why not include the '97 version instead?
- The next two are A Fistful of Doom and Ultimate Simpsons Doom which are probably the best of the selected mods i suppose, but mostly because of the effort the creators put on these the year both were released, '97 & '98 respectively. But still odd choices for the mod pack.
- This one killed me. Final Fantasy Doom, the one where you play as a Moogle and every sprite is a MSPaint doodle. I never liked this mod at all. It feels like a big shitpost with a FF coat of paint.
- Another mod is Half Life in Doom II which isn't even complete. Its just the first two HL levels before it crashes. This is another wad that has been around the internet forever, usually found in packs made for the #Dreamcast.
- This might be the most specific choice for the pack. This mod was released in 2005 i think, and replaces most sprites with monsters made of real legos. I barely played it but its probably one i could recommend.
- The other is countertrike.wad
Not sure how old is this one, there are several counter strike-themed mods for Doom but i have seen one shared around the PSP communities a lot.
- The last one is the Blood TC mod from 2006. Not even ZBlood, its the version that came before it. it plays okay i guess but its still very outdated.
I really dont know what even think about it. It isn't that the mods are bad, its that the dev only lets you play only this very specific list and nothing else. I really wish Onion OS could let you pick the mods you actually want to play instead of...well, these.
#miyoomini #doommodding #retrogaming