#displacedgamers — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #displacedgamers, aggregated by home.social.
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Wherefore Commando’s Jank?
Displaced Gamers' Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product.G&G was implemented by popular early NES anonymous developer and target of player
https://setsideb.com/wherefore-commandos-jank/
#development #retro #behindthecode #capcom #Commando #development #displacedgamers #glitches #retro -
I LOVE Displaced Gamers, such a great look into things.
https://www.youtube.com/watch?v=1oCE-hYT3LY
#DisplacedGamers #Assembly #ASM #NES #Metroid #Nintendo #YouTube #RetroGaming #BehindTheCode
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Why is #Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - #BehindTheCode
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Displaced Gamers Reprograms Ghosts & Goblins to Overcome Jankiness
Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are like they are. We link to nearly every video they do.
https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/
#development #retro #behindthecode #capcom #development #displacedgamers #GhostsNGoblins #Micronics #retro #TalkinCode #video #youtube -
Displaced Gamers on Mega Man 3 Glitches
A bit of scanline flickering is a fairly common problem on the NES. Even Super Mario Bros. 3 had it, and that game was made by Nintendo themselves.Game graphics in the 8- and 16-bit ages often came down to tricky hardware manipulation. T
https://setsideb.com/displaced-gamers-on-mega-man-3-glitches/
#retro #behindthecode #capcom #displacedgamers #glitch #hardware #megaman #megaman3 #mmc3 #rastereffects #retro #rockman #sprite0hit #video #youtube -
Behind the Code: Why Does Nintendo’s Tetris Crash At Extremely High Levels?
Displaced Gamers' excellent Being The Code series on Youtube looks into what causes Nintendo's NES Tetris to crash at really really high levels, over level 150. In the process, it goes through
https://setsideb.com/behind-the-code-why-does-nintendos-tetris-crash-at-extremely-high-levels/
#niche #retro #behindthecode #bps #bulletproofsoftware #crash #displacedgamers #niche #nintendo #retro #tetris #video #youtube -
More From Displaced Gamers on Dr. Jekyll and Mr Hyde
We presented Displaced Gamers'/Behind the Code's video on the jankiness of kusoge disgrace Dr. Jekyll and Mr. Hyde back on Saturday. They did another video on that game, that delves into why the game's frame rate is so inconsistent. In summary, its
https://setsideb.com/more-from-displaced-gamers-on-dr-jekyll-and-mr-hyde/
#retro #behindthecode #cinefile #development #displacedgamers #drjekyllandmrhyde #famicom #kusoge #nes #retro #toho -
Behind the Code: Dr Jekyll and Mr. Hyde
For some reason there's been a lot of Youtube videos lately that fit our eclectic purview, so here's a code-heavy dive into infamous NES disasterpiece Dr. Jekyll and Mr. Hyde.https://www.youtube.com/watch?v=Gkl3Av55Yaw
https://setsideb.com/behind-the-code-the-problems-with-dr-jekyll-and-mr-hyde/
#retro #amagon #behindthecode #cinefile #development #displacedgamers #drjekyllandmrhyde #famicom #jeremyparish #kusoge #nes #nesworks #retro #toho -
More on the Terribleness of NES Strider’s Programming
A while ago Displaced Gamers, as part of their great Behind The Code series, did a video about how awful NES Strider's sprite updating was. Arcade Strider was huge hit and outright masterpiece, a great arcade platformer released right before fighting games t
https://setsideb.com/more-on-the-terribleness-of-nes-striders-programming/
#retro #behindthecode #bugs #capcom #development #displacedgamers #nes #retro #strider #video #youtube -
Behind the Code: About the NES’ Sprite Capabilities
Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/
#retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube -
Behind the Code: About the NES’ Sprite Capabilities
Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/
#retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube -
Behind the Code: About the NES’ Sprite Capabilities
Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/
#retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube -
Todays DOS gaming basics: Aspect ratios!
Thanks to #DisplacedGamers for doing a video about the examination of the 4:3 aspect ratio of DOS gaming - primarily VGA Mode 13h and 320x200 - why it is not a widescreen aspect ratio despite all of the examples across the web.
https://www.youtube.com/watch?v=YvckyWxHAIw
At DOSBox Staging there are big improvements coming regarding aspect ratios!
- Screenshots will be always aspect ratio corrected by default in the next version.
- "Pixel Perfect" mode is removed and replaced by 'integer_scaling'
off: No integer scaling constraint; the aspect ratio correct image fills the viewport (default).
horizontal: Constrain the horizontal scaling factor to integer values within the viewport.
vertical: Constrain the vertical scaling factor to integer values within the viewport.
The most important thing to remember: DOSBox Staging provides an optimal experience out of the box, most of the time!
#dosbox #dosgaming #msdos #emulation #retrogaming #linuxgaming #macgaming #foss #aspectratio #320x200 #VGA