home.social

#designprinciples — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #designprinciples, aggregated by home.social.

fetched live
  1. By the way, "CRAP" also serves as a perfectly fine and useful mnemonic, as well: In her book, “The Non-Designers Design Book," writer Robin Williams defines it for remembering four foundational principles of good design:

    Contrast
    Repetition
    Alightment
    Proximity

    Kind of akin to the Gestalt Laws of Grouping, in a way, but easier to memorize. 😉

    #UX #IxD #DesignPrinciples mastodon.social/@jochenwolters

  2. By the way, "CRAP" also serves as a perfectly fine and useful mnemonic, as well: In her book, “The Non-Designers Design Book," writer Robin Williams defines it for remembering four foundational principles of good design:

    Contrast
    Repetition
    Alightment
    Proximity

    Kind of akin to the Gestalt Laws of Grouping, in a way, but easier to memorize. 😉

    #UX #IxD #DesignPrinciples mastodon.social/@jochenwolters

  3. By the way, "CRAP" also serves as a perfectly fine and useful mnemonic, as well: In her book, “The Non-Designers Design Book," writer Robin Williams defines it for remembering four foundational principles of good design:

    Contrast
    Repetition
    Alightment
    Proximity

    Kind of akin to the Gestalt Laws of Grouping, in a way, but easier to memorize. 😉

    #UX #IxD #DesignPrinciples mastodon.social/@jochenwolters

  4. By the way, "CRAP" also serves as a perfectly fine and useful mnemonic, as well: In her book, “The Non-Designers Design Book," writer Robin Williams defines it for remembering four foundational principles of good design:

    Contrast
    Repetition
    Alightment
    Proximity

    Kind of akin to the Gestalt Laws of Grouping, in a way, but easier to memorize. 😉

    #UX #IxD #DesignPrinciples mastodon.social/@jochenwolters

  5. By the way, "CRAP" also serves as a perfectly fine and useful mnemonic, as well: In her book, “The Non-Designers Design Book," writer Robin Williams defines it for remembering four foundational principles of good design:

    Contrast
    Repetition
    Alightment
    Proximity

    Kind of akin to the Gestalt Laws of Grouping, in a way, but easier to memorize. 😉

    #UX #IxD #DesignPrinciples mastodon.social/@jochenwolters

  6. A set of guidelines to become a better #Designer;

    • Establish a clear #VisualHierarchy.
    • Choose #Typefaces appropriate to the #Content.
    • Align elements deliberately.
    • Use #WhiteSpace generously.
    • Create contrast where emphasis is needed.
    • Limit unnecessary variation.
    • #Design for the audience rather than your own taste.
    • Remove anything that does not strengthen the message.

    creativepro.com/how-to-be-a-be

    #DesignPrinciples

  7. A set of guidelines to become a better #Designer;

    • Establish a clear #VisualHierarchy.
    • Choose #Typefaces appropriate to the #Content.
    • Align elements deliberately.
    • Use #WhiteSpace generously.
    • Create contrast where emphasis is needed.
    • Limit unnecessary variation.
    • #Design for the audience rather than your own taste.
    • Remove anything that does not strengthen the message.

    creativepro.com/how-to-be-a-be

    #DesignPrinciples

  8. A set of guidelines to become a better #Designer;

    • Establish a clear #VisualHierarchy.
    • Choose #Typefaces appropriate to the #Content.
    • Align elements deliberately.
    • Use #WhiteSpace generously.
    • Create contrast where emphasis is needed.
    • Limit unnecessary variation.
    • #Design for the audience rather than your own taste.
    • Remove anything that does not strengthen the message.

    creativepro.com/how-to-be-a-be

    #DesignPrinciples

  9. A set of guidelines to become a better #Designer;

    • Establish a clear #VisualHierarchy.
    • Choose #Typefaces appropriate to the #Content.
    • Align elements deliberately.
    • Use #WhiteSpace generously.
    • Create contrast where emphasis is needed.
    • Limit unnecessary variation.
    • #Design for the audience rather than your own taste.
    • Remove anything that does not strengthen the message.

    creativepro.com/how-to-be-a-be

    #DesignPrinciples

  10. A set of guidelines to become a better #Designer;

    • Establish a clear #VisualHierarchy.
    • Choose #Typefaces appropriate to the #Content.
    • Align elements deliberately.
    • Use #WhiteSpace generously.
    • Create contrast where emphasis is needed.
    • Limit unnecessary variation.
    • #Design for the audience rather than your own taste.
    • Remove anything that does not strengthen the message.

    creativepro.com/how-to-be-a-be

    #DesignPrinciples

  11. KISS (“Keep it simple, stupid”) is a design principle that pushes simplicity as a core goal—first noted by the U.S. Navy in 1960 and widely popularized in engineering and software. It traces roots to ideas like Occam’s razor and “less is more.” 🛠️✨ #KISS #DesignPrinciples en.wikipedia.org/wiki/KISS_pri

    In the past, UNIX software developers and later Linux devs used to KISS more, but nowadays, thanks to big whack and surveillance capitalism, they KISS less—less is not always more. 😘

    Everything is today sacrificed to the profits of the machine. We have finite resources, and the richest rich are already so influential that, to gain more profit, they directly decimate the middle class… Surveillance capitalism, which slowly transitions into surveillance fascism, is like Cronos beginning to munch on its own children…

  12. KISS (“Keep it simple, stupid”) is a design principle that pushes simplicity as a core goal—first noted by the U.S. Navy in 1960 and widely popularized in engineering and software. It traces roots to ideas like Occam’s razor and “less is more.” 🛠️✨ #KISS #DesignPrinciples en.wikipedia.org/wiki/KISS_pri

    In the past, UNIX software developers and later Linux devs used to KISS more, but nowadays, thanks to big whack and surveillance capitalism, they KISS less—less is not always more. 😘

    Everything is today sacrificed to the profits of the machine. We have finite resources, and the richest rich are already so influential that, to gain more profit, they directly decimate the middle class… Surveillance capitalism, which slowly transitions into surveillance fascism, is like Cronos beginning to munch on its own children…

  13. KISS (“Keep it simple, stupid”) is a design principle that pushes simplicity as a core goal—first noted by the U.S. Navy in 1960 and widely popularized in engineering and software. It traces roots to ideas like Occam’s razor and “less is more.” 🛠️✨ #KISS #DesignPrinciples en.wikipedia.org/wiki/KISS_pri

    In the past, UNIX software developers and later Linux devs used to KISS more, but nowadays, thanks to big whack and surveillance capitalism, they KISS less—less is not always more. 😘

    Everything is today sacrificed to the profits of the machine. We have finite resources, and the richest rich are already so influential that, to gain more profit, they directly decimate the middle class… Surveillance capitalism, which slowly transitions into surveillance fascism, is like Cronos beginning to munch on its own children…

  14. KISS (“Keep it simple, stupid”) is a design principle that pushes simplicity as a core goal—first noted by the U.S. Navy in 1960 and widely popularized in engineering and software. It traces roots to ideas like Occam’s razor and “less is more.” 🛠️✨ en.wikipedia.org/wiki/KISS_pri

    In the past, UNIX software developers and later Linux devs used to KISS more, but nowadays, thanks to big whack and surveillance capitalism, they KISS less—less is not always more. 😘

    Everything is today sacrificed to the profits of the machine. We have finite resources, and the richest rich are already so influential that, to gain more profit, they directly decimate the middle class… Surveillance capitalism, which slowly transitions into surveillance fascism, is like Cronos beginning to munch on its own children…

  15. KISS (“Keep it simple, stupid”) is a design principle that pushes simplicity as a core goal—first noted by the U.S. Navy in 1960 and widely popularized in engineering and software. It traces roots to ideas like Occam’s razor and “less is more.” 🛠️✨ #KISS #DesignPrinciples en.wikipedia.org/wiki/KISS_pri

    In the past, UNIX software developers and later Linux devs used to KISS more, but nowadays, thanks to big whack and surveillance capitalism, they KISS less—less is not always more. 😘

    Everything is today sacrificed to the profits of the machine. We have finite resources, and the richest rich are already so influential that, to gain more profit, they directly decimate the middle class… Surveillance capitalism, which slowly transitions into surveillance fascism, is like Cronos beginning to munch on its own children…

  16. UX isn’t just about users.
    It’s about behavior.
    • Instagram → keeps you scrolling
    • Amazon → builds trust
    • Apple → nudges pricing
    Good UX guides decisions.
    That’s the real game.
    #UXDesign #Spotify #DesignPrinciples

  17. UX isn’t just about users.
    It’s about behavior.
    • Instagram → keeps you scrolling
    • Amazon → builds trust
    • Apple → nudges pricing
    Good UX guides decisions.
    That’s the real game.
    #UXDesign #Spotify #DesignPrinciples

  18. What's good in Spotify's design?

    Jakob’s Law – Familiar controls
    Fitt’s Law – Easy-to-use buttons
    Aesthetic Usability Effect – Clean, smooth design
    Law of Proximity – Grouped content
    Law of Similarity – Consistent icons

    Spotify's design is UX done right!

    #UXDesign #Spotify #DesignPrinciples

  19. Most people count 2 elements.
    Text + image.

    But they miss the most important one:
    Whitespace.

    Whitespace isn’t empty.

    It’s what makes everything else work.

    Follow Upslide for daily UX insights.

    #UXDesign #UIDesign #DesignPrinciples #Whitespace

  20. Great UX isn’t guesswork.
    It follows principles.

    Here are 8 UX laws Uber uses to make its app feel simple and fast

    Good UX is rarely accidental.
    It’s built on proven design principles.

    Follow Upslide for daily UX insights.

    #UXDesign #UIDesign #ProductDesign #DesignPrinciples

  21. Graphic Design Rules Every Designer Knows

    Graphic Design Rules Every Designer Knows As a graphic designer, you feel like you have superpowers, but your superpowers are battling fonts, figuring out vague client requests, and building a sixth sense for perfectly aligned pixels. Sense a pattern? Then, these 10 graphic design rules will defini... Graphic Design Rules Every Designer Knows #Technology#ClientCommunication #ColorTheory #DesignMistakes #DesignPrinciples…

    esperecamino.wordpress.com/202

  22. Graphic Design Rules Every Designer Knows

    Graphic Design Rules Every Designer Knows As a graphic designer, you feel like you have superpowers, but your superpowers are battling fonts, figuring out vague client requests, and building a sixth sense for perfectly aligned pixels. Sense a pattern? Then, these 10 graphic design rules will defini... Graphic Design Rules Every Designer Knows #Technology#ClientCommunication #ColorTheory #DesignMistakes #DesignPrinciples…

    esperecamino.wordpress.com/202

  23. Graphic Design Rules Every Designer Knows

    Graphic Design Rules Every Designer Knows As a graphic designer, you feel like you have superpowers, but your superpowers are battling fonts, figuring out vague client requests, and building a sixth sense for perfectly aligned pixels. Sense a pattern? Then, these 10 graphic design rules will defini... Graphic Design Rules Every Designer Knows #Technology#ClientCommunication #ColorTheory #DesignMistakes #DesignPrinciples…

    esperecamino.wordpress.com/202

  24. Graphic Design Rules Every Designer Knows

    Graphic Design Rules Every Designer Knows As a graphic designer, you feel like you have superpowers, but your superpowers are battling fonts, figuring out vague client requests, and building a sixth sense for perfectly aligned pixels. Sense a pattern? Then, these 10 graphic design rules will defini... Graphic Design Rules Every Designer Knows #Technology#ClientCommunication #ColorTheory #DesignMistakes #DesignPrinciples…

    esperecamino.wordpress.com/202

  25. Graphic Design Rules Every Designer Knows

    Graphic Design Rules Every Designer Knows As a graphic designer, you feel like you have superpowers, but your superpowers are battling fonts, figuring out vague client requests, and building a sixth sense for perfectly aligned pixels. Sense a pattern? Then, these 10 graphic design rules will defini... Graphic Design Rules Every Designer Knows #Technology#ClientCommunication #ColorTheory #DesignMistakes #DesignPrinciples…

    esperecamino.wordpress.com/202