home.social

#declare — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #declare, aggregated by home.social.

  1. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  2. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  3. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  4. An independent expert body, the Pan-European Commission on Climate and Health, is urging the World Health Organization (WHO) to immediately declare the escalati... news.osna.fm/?p=46236 | #news #climate #crisis #declare #emergency

  5. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  6. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  7. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  8. Mort de Lionel Jospin : « J’ai beaucoup appris de la politique avec lui », déclare Jean-Marc

    En ce lundi matin 23 mars 2026, Jean-Marc Ayrault est triste en apprenant le décès de Lionel Jospin. L’ancien…
    #Nantes #FR #France #Actu #News #Europe #EU #actu #Actualités #appris #ayrault #declare #europe #Jean-Marc #jospin #Lionel #Mort #paysdelaloire #politique #Républiquefrançaise
    europesays.com/fr/818933/

  9. europesays.com/afrique/44447/ Nuit du destin 2026: Le lundi 16 mars 2026 déclaré jour férié et chômé en Côte d’Ivoire #16% #2026 #chômé #Côte #CôteD'Ivoire #d’Ivoire #déclare #destin #du #en #et #férié #jour #le #lundi #mars #nuit

  10. 儚く尊い花 Скороминуща і дорогоцінна квітка
    妾、ポイズン雷花が告げる!
    Я, Poison_Raika, заявляю про це!

    note.com/poison_raika/n/nd622e

    <>

    #declare #peace #dialogue #goodwill #alone #moment #greed #jealousy #fangs #disappears #wild #beast #human #ferocious #cruel #creature #never #forget

  11. Municipales. « J’aime La Chapelle-sur-Erdre », déclare Erwan Bouvais, candidat dans cette

    Erwan Bouvais se positionne pour conduire la liste « J’aime La Chapelle-sur-Erdre » en vue des prochaines municipales. Une liste…
    #Nantes #FR #France #Actu #News #Europe #EU #actu #Actualités #aime #bouvais #candidat #chapelle-sur-erdre #commune #declare #Erwan #europe #municipales #paysdelaloire #près #Républiquefrançaise #saint-nazaire
    europesays.com/fr/747320/

  12. Philippe Dessertine : « J’ai rencontré des investisseurs importants attirés par Bordeaux et les Girondins »

    © Iconsport Philippe Dessertine, candidat à la mairie de Bordeaux en 2026, veut placer les Girondins au cent…
    #Bordeaux #FR #France #Actu #News #Europe #EU #actu #Actualités #attires #candidat #declare #Dessertine #europe #fait #Girondins #importants #investisseurs #Mairie #NouvelleAquitaine #Philippe #pilier #programme #rencontre #Républiquefrançaise
    europesays.com/fr/485363/

  13. #BTW: I'm #StillHoping to #Declare: #IndependentStatehood and #JoinNATO with #NectarPoints...

    #YouKnow; #BeingMostlyEuropean; #StayingEuropean with #MostlyEurope... :europe:

    🧙:Polymaths:​​🤖:wolfparty:​🤖:Polymaths:​​🧙 | :fediverse:​🦹:PirateBadge:​🦄​:PirateBadge:​🦹:fediverse:

  14. Un feu de chambre se déclare dans un foyer de jeunes à Rennes : le bâtiment évacué

    Un incendie s’est déclaré au 2e étage d’un foyer de jeunes au 5, avenue du Haut-Sancé, dans l’est de Rennes…
    #Rennes #FR #France #Actu #News #Europe #EU #actu #Actualités #batiment #bretagne #chambre #declare #europe #évacué #Feu #foyer #Jeunes #Républiquefrançaise #Saint-Malo
    europesays.com/fr/393907/

  15. #YouKnow...

    #Russia "could" #Consider a #RegimeChange and #Apply to #Join the #EU... "They've" #DoneIT #BeforeNow... #IT could #HappenAgain...

    #YouKnow; #BeingMostlyEuropean; #StayingEuropean with #MostlyEurope... :europe:

    #BTW: I'm #StillHoping to #Declare: #IndependentStatehood and #JoinNATO with #NectarPoints...

    🧙:Polymaths:​​🤖:wolfparty:​🤖:Polymaths:​​🧙 | :fediverse:​🦹:PirateBadge:​🦄​:PirateBadge:​🦹:fediverse:

  16. Le schizophrène déclaré coupable après deux vols à Nantes pour acheter un kebab et des

    Nous avons besoin de vos cookies pour vous offrir la meilleure expérience de lecture possible et vous proposer…
    #Nantes #FR #France #Actu #News #Europe #EU #acheter #actu #Actualités #cigarettes #coupable #declare #europe #kebab #paysdelaloire #Républiquefrançaise #schizophrène #vols
    europesays.com/fr/207091/

  17. @tth Ok, je me lance...

    Un petit truc sympa avec #povray et ce qu'on peut faire avec la directive #macro :

    #declare Rng1 = seed(1337);
    #macro Bubble ()
    sphere {
    	0, 0.10
    	#if ( rand(Rng1) < 0.5 )	pigment { color Cyan }
    	#else				pigment { color Magenta }
    	#end
    	}
    #end
    #macro Un_Machin ()
    union	{
    	#for (Y, -8, 8, 2)
    	    object { Bubble() translate y*Y*0.1 }
    	#end
    	}
    #end
    #declare Les_Machins = object
    {
    union	{
    	#for (X, -7, 7)
    	    object { Un_Machin() translate x*X*0.6 }
    	#end
    	}
    }
    object { Les_Machins }
    

    https://git.tetalab.org/tTh/HexaCone/commit/2ed567a33ca481a08b20384321b94ce1c121bbf0

  18. 𝙇𝙪𝙘𝙮 𝘽𝙪𝙗𝙗𝙡𝙚, by Rob McGregor, 2012

    𝘏𝘦𝘳𝘦'𝘴 𝘢 𝘣𝘶𝘣𝘣𝘭𝘦 𝘮𝘢𝘵𝘦𝘳𝘪𝘢𝘭 𝘤𝘰𝘥𝘦:

    #𝚍𝚎𝚌𝚕𝚊𝚛𝚎 𝙼_𝙱𝚞𝚋𝚋𝚕𝚎 = 𝚖𝚊𝚝𝚎𝚛𝚒𝚊𝚕 {
    𝚝𝚎𝚡𝚝𝚞𝚛𝚎 {
    𝚙𝚒𝚐𝚖𝚎𝚗𝚝 { 𝚛𝚐𝚋𝚝 𝟶.𝟿𝟿 }
    𝚏𝚒𝚗𝚒𝚜𝚑 {
    𝚍𝚒𝚏𝚏𝚞𝚜𝚎 𝟶
    𝚛𝚎𝚏𝚕𝚎𝚌𝚝𝚒𝚘𝚗 { 𝟶.𝟶𝟻, 𝟷 𝚏𝚛𝚎𝚜𝚗𝚎𝚕 𝚘𝚗 }
    𝚜𝚙𝚎𝚌𝚞𝚕𝚊𝚛 𝟶.𝟿𝟿 𝚛𝚘𝚞𝚐𝚑𝚗𝚎𝚜𝚜 𝟶.𝟶𝟶𝟷
    𝚌𝚘𝚗𝚜𝚎𝚛𝚟𝚎_𝚎𝚗𝚎𝚛𝚐𝚢
    𝚒𝚛𝚒𝚍 { 𝟶.𝟸𝟻
    𝚝𝚑𝚒𝚌𝚔𝚗𝚎𝚜𝚜 𝟶.𝟸𝟻
    𝚝𝚞𝚛𝚋𝚞𝚕𝚎𝚗𝚌𝚎 𝟷.𝟸
    }
    }
    }
    𝚒𝚗𝚝𝚎𝚛𝚒𝚘𝚛 { 𝚒𝚘𝚛 𝟷.𝟶𝟶𝟷 }
    }

    #ポヴエイブル
    #ポヴレイ
    #POVaBle
    #Art
    #DigitalArt
    #Creative
    #3dart
    #cgi
    #ConceptArt
    #render
    #POVRay

  19. From a #commercial aspect, we want the #government 🏢 to #declare what the #standards are and then get out of the way.

    What you want to avoid is #regulation that locks in a specific set of technologies 🧰 as opposed to expectations for #performances of behavior.

    If #policy questions “linger” too long, investors will be scared off, stymying* the company’s growth.

    The present “#piecemeal, fragmented licensing approach” needs to be #streamlined. Technology’s #speed and regulation’s #slowness causes friction aerospace.csis.org/the-private

    *stymie somebody : oxfordlearnersdictionaries.com

    #SpaceRegulation #SpacePolitics #SpaceCompany

  20. Woah. Now ProPublica tells us that Crow bought the house Thomas' mother was living in, and dumped money into it to fix it up for her, let her live there rent free, payed her property taxes for her... How is it that we're not moving now to impeach Clarence Thomas?
    #Impeach #Clarence #Thomas #judge #SCOTUS #lawbreaker #declare #gifts #bribes #ethics #rules #since #watergate #conservative #thinktank #submits to #SupremeCourt #Crow #billionaire #buys #influence #over #court propublica.org/article/clarenc

  21. @Maira_Nekomori /raytrace @@begin

    global_settings { assumed_gamma 2.2 }

    #include "colors.inc"
    #include "shapes.inc"
    #include "textures.inc"
    #include "glass.inc"
    #include "consts.inc" // Index of refraction constants

    camera {
    location <0.0, 2, -10>
    direction <0.0, 0.0, 1>
    angle 40
    up <0.0, 1.0, 0.0>
    right <4/3, 0.0, 0.0>
    look_at <0, 0, 0>
    }

    light_source { <30, 50, -50> color White }

    light_source { <-30, 10, 20> color Gray50 }

    fog { color Gray50 distance 200 } // This fog reaches max density at 200z

    // Background sphere
    sphere { <0, 0, 0>, 1
    hollow on
    finish { crand 0.015 }
    pigment {
    gradient y
    color_map {
    [0.0 1.0 color Gray80 color Gray30]
    }
    scale 10000
    }
    }

    // A lens. This uses the Ellipsoid quadric to make it independantly
    // scalable, but it would be faster to use spheres.
    // It is designed "sideways" so you can see the thickness.
    // It is then rotated 90o on Y so the viewer is looking through the lens.
    #declare Lens_Thickness = 0.35;
    #declare Lens_Diameter = 1.5;

    #declare Lens =
    intersection {
    sphere { <0, 0, 0>, 1.5 translate <0.75, 0, 0> }
    sphere { <0, 0, 0>, 1.5 translate <-0.75, 0, 0> }

    interior{ior Flint_Glass_Ior}
    texture {
    T_Glass3
    finish {
    reflection 0 // Over-ride reflection
    }
    }

    scale <Lens_Thickness, Lens_Diameter, Lens_Diameter>
    }


    plane { y, -4
    pigment {
    checker color HuntersGreen color SummerSky
    scale <3, 1, 3>
    }
    finish {
    ambient 0.2
    diffuse 0.6
    }
    }

    object { Lens rotate 80*y }

    // A sphere in the distance
    sphere { <3, 1, 30>, 2 finish {Phong_Shiny} pigment {Orange} }

    object { Cylinder_X
    finish {
    Phong_Shiny
    ambient 0.25
    diffuse 0.6
    }
    pigment {
    granite
    scale 2
    }

    rotate -75*y
    translate <0 ,-3, 25>
    }


    @@end
  22. @Maira_Nekomori Now a 3D chart! /raytrace
    @@begin

    #include "colors.inc"
    #include "textures.inc"
    #include "stones.inc"

    #declare sky_flag = 1;
    #declare star_flag = 1;
    #declare arrow_flag = 1;
    #declare mkernel_flag = 1;
    #declare explosion_flag = 1;
    #declare components_flag = 1;
    #declare myfont = "timrom.ttf";

    camera {
    location <-3*1.1,-5*1.1,-8*1.1>
    look_at <-0.30,-0.6,0>
    }

    light_source {
    <-2,-5,-5>
    color rgb <1,1,1>
    }

    light_source {
    <6,10,-9>
    color rgb <1,1,1>
    }

    #if (explosion_flag)

    #declare R1 = seed(12345);
    #declare Explosion = object {
    merge {
    #declare num = 0;
    #declare max_num = 40;
    #while (num<max_num)
    sphere { 0, 1
    pigment { color rgbt <1, 1, 1, 1> }
    finish {
    ambient 0
    diffuse 0
    }
    interior {
    media {
    emission 1.5
    intervals 1
    samples 5
    method 3
    density {
    spherical
    ramp_wave
    turbulence 1
    color_map {
    [ 0.0 color rgbt <1, 0, 0, 1> ]
    [ 0.5 color rgbt <1, 1, 0.5, 0> ]
    [ 1.0 color rgbt <1, 1, 1, 0> ]
    }
    }
    }
    }
    hollow
    #declare halo_ypos = rand(R1)/2;
    #declare halo_size = 2/(2+halo_ypos*40);
    scale halo_size
    scale <1,rand(R1)/4 + 0.75,1>
    scale 0.5
    rotate <0,0,rand(R1)*360>
    translate <rand(R1)*(halo_size+0.2), - rand(R1)*(halo_size+0.2) - halo_ypos*2, num/100>
    }
    #declare num = num + 1;
    #end
    }
    }

    object { Explosion scale 0.7 rotate <45,0,0> translate <4.2,0,-0.54> rotate <0,0,4*60+30>}
    object { Explosion scale 0.7 rotate <45,0,0> translate <3.6,0,-0.54> rotate <0,0,3*60+40>}

    #end /* explosion */


    #if (star_flag)
    difference {
    merge {
    difference {
    cylinder {
    <0, 0, -0.5>, <0, 0, 0.5>, 2
    }
    #declare alp = 0;
    #while (alp < 360)
    cylinder {
    <2.2, 0, -0.6>, <2.2, 0, 0.6>, (4*3.14159 + 3.6)/16
    rotate <0,0,alp>
    }
    #declare alp = alp + 60;
    #end
    } /* difference */
    #declare alp = 30;
    #while (alp < 360)
    difference {
    merge {
    box {
    <0.5,-0.1,-0.8>,<2.05,0.1,0.8>
    }
    box {
    <2.05,-0.1,-0.8>,<6,0.1,0.8>
    pigment { color rgb <0.4,0.4,0.4> }
    }
    #declare b_y = -0.85;
    #while (b_y < 0.8)
    #declare b_x = 1.8;
    #while (b_x < 6.5)
    box {
    <b_x,-0.15,b_y>,<b_x+0.45,0.15,b_y+0.21>
    }
    box {
    <b_x+0.25,-0.15,b_y+0.3>,<b_x+0.25+0.45,0.15,b_y+0.3+0.21>
    }
    #declare b_x = b_x + 0.5;
    #end
    #declare b_y = b_y + 0.6;
    #end
    texture {
    T_Stone24
    scale 2
    finish {ambient 0.65 reflection 0}
    }
    } /* merge */
    box {
    <5.5,-5,-5>,<10,5,5>
    }
    rotate <0,0,alp>
    } /* difference */
    #declare alp = alp + 60;
    #end
    } /* merge */
    sphere {
    <0,0,0>, 1.3 scale <1,1,0.7>
    }
    sphere {
    <0,0,-5> 4.5
    }
    texture {
    T_Stone24
    scale 2
    finish { ambient 0.65 reflection 0 }
    }
    }
    #end /* star */


    #if (mkernel_flag)

    sphere {
    <0,0,0>, 1.3 scale <1,1,0.7>
    texture{
    Polished_Chrome
    pigment{color rgbt <0.7,0.4,0,0.5>}
    finish {ambient 0.55 diffuse 0.55 phong 1 reflection 0}
    }
    }

    text {
    ttf myfont "Micro-" 0, 0
    pigment { color rgb <1,1,0.9> }
    scale 0.6
    translate <-0.75,0.1,-0.2>
    finish {ambient 1.4}
    }
    text {
    ttf myfont "kernel" 0, 0
    pigment { color rgb <1,1,0.9> }
    scale 0.6
    translate <-0.75,-0.5,-0.2>
    finish {ambient 1.4}
    }

    #end /* mkernel */


    #if (arrow_flag)

    #declare sca = 3.1415/180;
    #declare alp = 4*60*sca;
    #declare bet = 3*60*sca;

    /* arrow through kernel */
    difference {
    merge {
    sphere_sweep {
    b_spline
    5,
    <7*cos(alp),7*sin(alp),0>,0.1,
    <3*cos(alp),3*sin(alp),0>,0.1,
    <0,0,0>,0.1,
    <2*cos(bet),2*sin(bet),0>,0.1,
    <4*cos(bet),4*sin(bet),0>,0.1
    }
    cone {
    <2*cos(bet),2*sin(bet),0>,0.2,
    <2.5*cos(bet),2.5*sin(bet),0>,0
    }
    }
    box {<-5,-5,0.01>, <5,5,5>}
    box {<-5,-5,-0.01>, <5,5,-5>}
    pigment {color rgb <0.5,0.6,0.5>}
    finish {ambient 0.5}
    }
    merge {
    sphere_sweep {
    b_spline
    5,
    <7*cos(alp),7*sin(alp),0>,0.02,
    <3*cos(alp),3*sin(alp),0>,0.02,
    <0,0,0>,0.02,
    <2*cos(bet),2*sin(bet),0>,0.02,
    <4*cos(bet),4*sin(bet),0>,0.02
    }
    cone {
    <2*cos(bet),2*sin(bet),0>,0.05,
    <2.4*cos(bet),2.4*sin(bet),0>,0
    }
    pigment {color rgb <0.7,1,0.7>}
    finish {ambient 1}
    }

    /* arrows to walls */
    intersection {
    merge {
    cone {
    <4.2,-0.6,-0.14>,0.1,
    <4.2,0.9,-0.14>,0.1
    }
    cone {
    <4.2,0.9,-0.14>,0.2,
    <4.2,1.4,-0.14>,0
    }
    }
    box {<-5,-5,-0.13>,<5,5,-0.15>}
    pigment {color rgb <0.7,0.4,0.4>}
    finish {ambient 0.5}
    rotate <0, 0, 4*60+10>
    }
    merge {
    cone {
    <4.2,-0.6,-0.14>,0.02,
    <4.2,0.9,-0.14>,0.02
    }
    cone {
    <4.2,0.9,-0.14>,0.05,
    <4.2,1.4,-0.14>,0
    }
    pigment {color rgb <1.0,0.7,0.7>}
    finish {ambient 1}
    rotate <0, 0, 4*60+10>
    }

    intersection {
    merge {
    cone {
    <3.6,0.1,-0.14>,0.1,
    <3.6,-0.65,-0.14>,0.1
    }
    cone {
    <3.6,-0.65,-0.14>,0.2,
    <3.6,-1.15,-0.14>,0
    }
    }
    box {<-5,-5,-0.13>,<5,5,-0.15>}
    pigment {color rgb <0.7,0.4,0.4>}
    finish {ambient 0.5}
    rotate <0, 0, 4*60-10>
    }
    merge {
    cone {
    <3.6,0.1,-0.14>,0.02,
    <3.6,-0.65,-0.14>,0.02
    }
    cone {
    <3.6,-0.65,-0.14>,0.05,
    <3.6,-1.15,-0.14>,0
    }
    pigment {color rgb <1.0,0.7,0.7>}
    finish {ambient 1}
    rotate <0, 0, 4*60-10>
    }

    #end /* arrows */


    #if (sky_flag)

    #declare Orange_Yellow = color rgb <1,0.8,0.0>*0.7;

    sphere{
    <0,0,0>,1 hollow
    texture{
    pigment{
    gradient <0,1,0>
    turbulence 0.75
    color_map{
    [0 color White*0.7]
    [0.8 color Orange_Yellow*0.7]
    [1.0 color White*0.7]
    }
    quick_color White
    scale 4
    rotate<180,0,30>
    }
    finish {ambient 1 diffuse 0}
    }
    scale 10000
    }

    #end /* sky */


    #if (components_flag)

    #macro msina_comp (main_color,interface_color,comp_index)
    merge {
    cylinder {
    <2,0,-0.5> <2,0,0.5> 1
    texture{
    Polished_Chrome
    pigment{color interface_color}
    finish {ambient 0.55 diffuse 0.55 phong 1 reflection 0}
    }
    }
    difference {
    cylinder {
    <-1.5,0,-0.51> <-1.5,0,0.51> 5
    }
    box {
    <-6,0,-0.6>,<6,6,0.6>
    rotate <0,0,30>
    }
    box {
    <-6,0,-0.6>,<6,-6,0.6>
    rotate <0,0,-30>
    }
    box {
    <-6,-6,-0.6>,<1.5,6,0.6>
    }
    }
    translate <1.5,0,0>
    texture{
    Polished_Chrome pigment{color main_color}
    finish {ambient 0.55 diffuse 0.55 phong 1 reflection 0}
    }
    rotate <0,0,comp_index*60>
    }
    #end /* msina_comp macro */

    #macro msina_text (string, scale_value, trans_value)
    text {
    ttf myfont string 0.3, 0
    pigment { White }
    scale scale_value
    translate trans_value
    }
    #end /* msina_text macro */

    msina_text ("TCP", 0.8, <3.1,-0.25,-0.58>)
    msina_comp (rgb <0.5,0.5,0.6>, rgb <0.7,0.4,0.0>, 0)

    msina_text ("IP", 1, <1.5,3.1,-0.58>)
    msina_comp (rgb <0.5,0.6,0.5>, rgb <0.7,0.4,0.0>, 1)

    msina_text ("Krypto", 0.6, <-3,3.1,-0.58>)
    msina_comp (rgb <0.6,0.5,0.6>, rgb <0.7,0.4,0.0>, 2)

    msina_text ("Key", 0.5, <-4.5,0.25,-0.58>)
    msina_text ("Manager", 0.5, <-4.8,-0.32,-0.58>)
    msina_comp (rgb <0.4,0.6,0.6>, rgb <0.7,0.4,0.0>, 3)

    msina_text ("Network", 0.6, <-3.2,-3.45,-0.58>)
    msina_comp (rgbt <0.6,0.4,0.4,0.5>, rgbt <0.7,0.4,0.0,0.5>, 4)

    msina_text ("Network", 0.6, <1.0,-3.45,-0.58>)
    msina_comp (rgb <0.6,0.6,0.4>, rgb <0.7,0.4,0.0>, 5)

    #end /* components */

    @@end