#cyclesrender — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #cyclesrender, aggregated by home.social.
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Felt like texturing something I didn't make for practice. Basically digital miniature painting.
The model is this mimic by Yasashii Kyojin Studio on Thingiverse.
The brick floor is this one from polyhaven.
This took me probably about 4 or 5 hours of work. A surprising amount of work went into getting the boundaries sharp and in the right place. I almost feel like it might have been less work to model and sculpt it from scratch and keep the materials separated by object. I might have to do a mimic of my own soon.
The turntable video is rendered in #Eevee and the still is rendered in #Cycles. Unfortuntately, I forgot to turn on screen-space reflections for Eevee.
#DungeonsAndDragons #Blender #Blender3D #3DArt #DigitalArt #Mimic #Monster #Turntable #Animation #texturing #EeveeRender #CyclesRender
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Art Advent 10: Baubles
I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried to output an RGB normal map and feed it into a Normal Map node, but I kept having artifacts on UV seams. Skipping UV and tangent space entirely bypassed that.
The bulby node tree (I think of it as a pumpkin) is done in UV space via two sine calculations, one offset from the other by half a period, and taking the max of it. It's a neat effect, and I've enabled a "Y Influence" input for twisting it along the V coordinate and a "Band Number" output to allow alternating colors and other effects. Getting the band number playing nicely with the Y influence took a bit of trial and error, but it's turned out well, I think.
#Art #AdventOfArt #ArtAdvent #ArtAdventCalendar #3DArt #Blender #Blender3D #CyclesRender #Christmas #Ornaments #Ornament #ChristmasOrnaments #ChristmasOrnament #Bauble #Baubles
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Art Advent 10: Baubles
I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried to output an RGB normal map and feed it into a Normal Map node, but I kept having artifacts on UV seams. Skipping UV and tangent space entirely bypassed that.
The bulby node tree (I think of it as a pumpkin) is done in UV space via two sine calculations, one offset from the other by half a period, and taking the max of it. It's a neat effect, and I've enabled a "Y Influence" input for twisting it along the V coordinate and a "Band Number" output to allow alternating colors and other effects. Getting the band number playing nicely with the Y influence took a bit of trial and error, but it's turned out well, I think.
#Art #AdventOfArt #ArtAdvent #ArtAdventCalendar #3DArt #Blender #Blender3D #CyclesRender #Christmas #Ornaments #Ornament #ChristmasOrnaments #ChristmasOrnament #Bauble #Baubles
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Art Advent 10: Baubles
I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried to output an RGB normal map and feed it into a Normal Map node, but I kept having artifacts on UV seams. Skipping UV and tangent space entirely bypassed that.
The bulby node tree (I think of it as a pumpkin) is done in UV space via two sine calculations, one offset from the other by half a period, and taking the max of it. It's a neat effect, and I've enabled a "Y Influence" input for twisting it along the V coordinate and a "Band Number" output to allow alternating colors and other effects. Getting the band number playing nicely with the Y influence took a bit of trial and error, but it's turned out well, I think.
#Art #AdventOfArt #ArtAdvent #ArtAdventCalendar #3DArt #Blender #Blender3D #CyclesRender #Christmas #Ornaments #Ornament #ChristmasOrnaments #ChristmasOrnament #Bauble #Baubles
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Art Advent 10: Baubles
I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried to output an RGB normal map and feed it into a Normal Map node, but I kept having artifacts on UV seams. Skipping UV and tangent space entirely bypassed that.
The bulby node tree (I think of it as a pumpkin) is done in UV space via two sine calculations, one offset from the other by half a period, and taking the max of it. It's a neat effect, and I've enabled a "Y Influence" input for twisting it along the V coordinate and a "Band Number" output to allow alternating colors and other effects. Getting the band number playing nicely with the Y influence took a bit of trial and error, but it's turned out well, I think.
#Art #AdventOfArt #ArtAdvent #ArtAdventCalendar #3DArt #Blender #Blender3D #CyclesRender #Christmas #Ornaments #Ornament #ChristmasOrnaments #ChristmasOrnament #Bauble #Baubles
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Art Advent 10: Baubles
I put a lot of work into the shaders for this one, and I'm pretty proud of them. The glitter shader uses the voronoi color output, projects it onto the normal, and perturbs the normal by that amount in an adjustable way. That took a bit of work, because I initially tried to output an RGB normal map and feed it into a Normal Map node, but I kept having artifacts on UV seams. Skipping UV and tangent space entirely bypassed that.
The bulby node tree (I think of it as a pumpkin) is done in UV space via two sine calculations, one offset from the other by half a period, and taking the max of it. It's a neat effect, and I've enabled a "Y Influence" input for twisting it along the V coordinate and a "Band Number" output to allow alternating colors and other effects. Getting the band number playing nicely with the Y influence took a bit of trial and error, but it's turned out well, I think.
#Art #AdventOfArt #ArtAdvent #ArtAdventCalendar #3DArt #Blender #Blender3D #CyclesRender #Christmas #Ornaments #Ornament #ChristmasOrnaments #ChristmasOrnament #Bauble #Baubles
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Art advent day 8: Stocking
This was a pretty easy one. Just a couple tubes, some cloth deformation in sculpt mode, a quick fur object, and borrowing the candy cane from a previous day. I was going to put it over a fireplace or something, but "Fireplace" is a later day's, so I'll do it then.
#Blender #Blender3D #3DArt #ArtAdvent #Advent #Christmas #3DRendering #CyclesRender #Cycles #Art #ArtAdvent #ArtAdventCalendar
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10 Years ago, I switched from Adsk soft to Blender.
#characterart #b3d #blender3d #foss #opensource #blender #sculpture #animation #animationart #conceptart #visdev #3dworld #foss #3dworldmagazine #magazinecover #autodesk #3dsmax #cyclesrender -
datae-07 | Part of the #A4W auction 🌲
#b3d #geometrynodes #monochrome #cyclesrender #data #abstract #tension #weird #fui #cryptoart #NFTartist #NFT #foss #digital #art #procedural #generative
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datae-06 | Part of the #A4W auction
#b3d #geometrynodes #monochrome #cyclesrender #data #abstract #tension #weird #fui #cryptoart #NFTartist #NFT #foss #digital #art #procedural #generative
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loop_103 - Free download: mantissa.xyz/vjloops
#b3d #cyclesrender #free #vj #vjloop #visual #loop #perfectloop #digital #art #digitalart #4K #color #colorful #hue #sim #simulation #cloth #iridescence
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Collab with my brother @robstacle (Instagram)
Check out his free Transcode font we used: http://www.robinsinnaeve.com/fonts
#binarybros #b3d #cyclesrender #twopointeight #beta #digital #art #pattern #3D #CG #polytrash #decimation #geo #geometric #topology #randomesh #vj #loop #perfectloop #particles #particlesryan #broken #glitch #data #wire #wireframe #structure
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Collab with my brother @robstacle (Instagram)
Check out his free font we used called Transcode: http://www.robinsinnaeve.com/fonts
#binarybros #b3d #cyclesrender #twopointeight #beta #digital #art #pattern #3D #CG #polytrash #decimation #geo #geometric #topology #round #cicrle #tunnel #vj #loop #perfectloop #broken #glitch #data #wire #wireframe #structure
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mantissa.xyz's profile picture
mantissa.xyz
Collab with my brother @robstacleCheck out his free font we used called Transcode: http://www.robinsinnaeve.com/fonts
#binarybros #b3d #cyclesrender #twopointeight #beta #digital #art #pattern #3D #CG #polytrash #decimation #geo #geometric #topology #round #cicrle #tunnel #vj #loop #perfectloop #broken #glitch #data #wire #wireframe #structure
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bisect_03 (Even More RandoMesh)
#b3d #cyclesrender #twopointeight #beta #randomesh #python #script #character #digital #art #3D #CG #man #polytrash #decimation #geo #geometric #topology #tri #triangle #broken #twotone #glitch #data
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bisect_02
Another one done with RandoMesh: https://github.com/mantissa-/RandoMesh
#b3d #cyclesrender #randomesh #polytrash #decimation #character #monochrome #wireframe
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Art advent day 6: Snowman
Still 5 days behind. Planning to catch up over the weekend. This one was an excuse to sculpt a decent-enough male basemesh, then destroy it with my horrible rigging and posing skills and wobbly displacement in the snow shader. I'm still pretty happy with it.
#Blender #Blender3D #3DArt #Snowman #ArtAdvent #Advent #Christmas #Snow #Snowball #3DRendering #CyclesRender #Cycles #Art #ArtAdvent #ARtAdventCalendar
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Art advent day 9: eggnog
Spent a couple days working on this one. Couldn't get the cinnamon (both the powder and the stick) looking just the way I wanted, but it's not terrible. I spent forever trying to deform the cinnamon stick with a curve deform modifier, but couldn't crack it, so I used a lattice deform instead.
The foam probably took me 5 hours alone, and I gave up on everything I was trying to do. I wanted bubbles in it, but couldn't figure that out. I tried geometry nodes with a hand-crafted bubble, but it never looked quite right. I also tried using volumetric rendering, creating the porous appearance with a high density volume, but the part that was supposed to be diffuse never looked correct. I should probably just buy a fancy foam material at some point, but I want to know how to do this myself.
#Blender #Blender3D #3DArt #ArtAdvent #Advent #Christmas #3DRendering #CyclesRender #Cycles #Art #ArtAdvent #ArtAdventCalendar
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Art advent day 7: Underground
I don't even know what I'm doing, man.
#Blender #Blender3D #3DArt #Santa #ArtAdvent #Advent #Christmas #Dirt #Underground #3DRendering #CyclesRender #Cycles #Art #ArtAdvent #ARtAdventCalendar
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Coming together.
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Blender cycles concept scene
#b3d #cycles #cyclesrender #render #blender #architecture #conceptart #concept #scifi