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#cursedcode — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #cursedcode, aggregated by home.social.

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  1. Svårt att nå ut
    Det blir inget Cursed Code i år 😔

    Ett utdrag ur Kodsnack 665, lyssna där poddar finns eller på kodsnack.se
    #podcast #cursedCode #konferens #detBlevIngenCD

  2. Svårt att nå ut
    Det blir inget Cursed Code i år 😔

    Ett utdrag ur Kodsnack 665, lyssna där poddar finns eller på kodsnack.se
    #podcast #cursedCode #konferens #detBlevIngenCD

  3. Svårt att nå ut
    Det blir inget Cursed Code i år 😔

    Ett utdrag ur Kodsnack 665, lyssna där poddar finns eller på kodsnack.se
    #podcast #cursedCode #konferens #detBlevIngenCD

  4. Svårt att nå ut
    Det blir inget Cursed Code i år 😔

    Ett utdrag ur Kodsnack 665, lyssna där poddar finns eller på kodsnack.se
    #podcast #cursedCode #konferens #detBlevIngenCD

  5. Svårt att nå ut
    Det blir inget Cursed Code i år 😔

    Ett utdrag ur Kodsnack 665, lyssna där poddar finns eller på kodsnack.se
    #podcast #cursedCode #konferens #detBlevIngenCD

  6. Veckans Kodsnack är här: Malin Leverin och Gustav Nyberg berättar allt om hur det är att arrangera Cursed Code - konferens, hackathon, och en hel del annat i samma paket.

    Och första året drog de ihop allt på bara fyra veckor!
    kodsnack.se/665/, och överallt där poddar finns.
    #podcast #konferens #halloween #cursedcode

  7. Veckans Kodsnack är här: Malin Leverin och Gustav Nyberg berättar allt om hur det är att arrangera Cursed Code - konferens, hackathon, och en hel del annat i samma paket.

    Och första året drog de ihop allt på bara fyra veckor!
    kodsnack.se/665/, och överallt där poddar finns.
    #podcast #konferens #halloween #cursedcode

  8. Veckans Kodsnack är här: Malin Leverin och Gustav Nyberg berättar allt om hur det är att arrangera Cursed Code - konferens, hackathon, och en hel del annat i samma paket.

    Och första året drog de ihop allt på bara fyra veckor!
    kodsnack.se/665/, och överallt där poddar finns.
    #podcast #konferens #halloween #cursedcode

  9. Veckans Kodsnack är här: Malin Leverin och Gustav Nyberg berättar allt om hur det är att arrangera Cursed Code - konferens, hackathon, och en hel del annat i samma paket.

    Och första året drog de ihop allt på bara fyra veckor!
    kodsnack.se/665/, och överallt där poddar finns.
    #podcast #konferens #halloween #cursedcode

  10. Veckans Kodsnack är här: Malin Leverin och Gustav Nyberg berättar allt om hur det är att arrangera Cursed Code - konferens, hackathon, och en hel del annat i samma paket.

    Och första året drog de ihop allt på bara fyra veckor!
    kodsnack.se/665/, och överallt där poddar finns.
    #podcast #konferens #halloween #cursedcode

  11. There should be a #printf format `%ꙮ` that just shits an unfeasible number of zeroes all over the place.

    `printf("%ꙮ\n", 32)`

    000000000032.0000000000

    #CursedCode #ManyEyedAbomination

  12. There should be a format `%ꙮ` that just shits an unfeasible number of zeroes all over the place.

    `printf("%ꙮ\n", 32)`

    000000000032.0000000000

  13. There should be a #printf format `%ꙮ` that just shits an unfeasible number of zeroes all over the place.

    `printf("%ꙮ\n", 32)`

    000000000032.0000000000

    #CursedCode #ManyEyedAbomination

  14. There should be a #printf format `%ꙮ` that just shits an unfeasible number of zeroes all over the place.

    `printf("%ꙮ\n", 32)`

    000000000032.0000000000

    #CursedCode #ManyEyedAbomination

  15. There should be a #printf format `%ꙮ` that just shits an unfeasible number of zeroes all over the place.

    `printf("%ꙮ\n", 32)`

    000000000032.0000000000

    #CursedCode #ManyEyedAbomination

  16. I've found the perfect way to make #rstats programmers scream in existential terror. Behold zero-indexed R!

    Redefining reality with <15 lines of code is so hot right now.

    Now watch as I calmly refer to v[0] while maintaining direct eye contact.

    #cursedcode

  17. I've found the perfect way to make #rstats programmers scream in existential terror. Behold zero-indexed R!

    Redefining reality with <15 lines of code is so hot right now.

    Now watch as I calmly refer to v[0] while maintaining direct eye contact.

    #cursedcode

  18. I've found the perfect way to make #rstats programmers scream in existential terror. Behold zero-indexed R!

    Redefining reality with <15 lines of code is so hot right now.

    Now watch as I calmly refer to v[0] while maintaining direct eye contact.

    #cursedcode

  19. I've found the perfect way to make #rstats programmers scream in existential terror. Behold zero-indexed R!

    Redefining reality with <15 lines of code is so hot right now.

    Now watch as I calmly refer to v[0] while maintaining direct eye contact.

    #cursedcode

  20. I've found the perfect way to make #rstats programmers scream in existential terror. Behold zero-indexed R!

    Redefining reality with <15 lines of code is so hot right now.

    Now watch as I calmly refer to v[0] while maintaining direct eye contact.

    #cursedcode

  21. So I was looking at the recently released C'n'C source code and… oh boy.

    Now I understand why that game was so crashy and slow. The code is full of cargo cult programming idioms, numerically unstable in other places, often merely truncates double to int, and (my personal favorite so far) implements 3D coordinate equality comparison by testing for bitwise equality of their constituent floating point values.

    #gamedev #debugging #cursedcode

  22. So I was looking at the recently released C'n'C source code and… oh boy.

    Now I understand why that game was so crashy and slow. The code is full of cargo cult programming idioms, numerically unstable in other places, often merely truncates double to int, and (my personal favorite so far) implements 3D coordinate equality comparison by testing for bitwise equality of their constituent floating point values.

    #gamedev #debugging #cursedcode

  23. So I was looking at the recently released C'n'C source code and… oh boy.

    Now I understand why that game was so crashy and slow. The code is full of cargo cult programming idioms, numerically unstable in other places, often merely truncates double to int, and (my personal favorite so far) implements 3D coordinate equality comparison by testing for bitwise equality of their constituent floating point values.

    #gamedev #debugging #cursedcode

  24. So I was looking at the recently released C'n'C source code and… oh boy.

    Now I understand why that game was so crashy and slow. The code is full of cargo cult programming idioms, numerically unstable in other places, often merely truncates double to int, and (my personal favorite so far) implements 3D coordinate equality comparison by testing for bitwise equality of their constituent floating point values.

    #gamedev #debugging #cursedcode

  25. So I was looking at the recently released C'n'C source code and… oh boy.

    Now I understand why that game was so crashy and slow. The code is full of cargo cult programming idioms, numerically unstable in other places, often merely truncates double to int, and (my personal favorite so far) implements 3D coordinate equality comparison by testing for bitwise equality of their constituent floating point values.

    #gamedev #debugging #cursedcode

  26. In today's instance of cursed JS: abusing await.

    When Top-Level Await is available in ES modules, you can do this.
    When the module is first evaluated, the key is evaluated. Note that this only works with keys, not with the values, even in a static block.

    #javascript #cursedcode

  27. In today's instance of cursed JS: abusing await.

    When Top-Level Await is available in ES modules, you can do this.
    When the module is first evaluated, the key is evaluated. Note that this only works with keys, not with the values, even in a static block.

    #javascript #cursedcode

  28. In today's instance of cursed JS: abusing await.

    When Top-Level Await is available in ES modules, you can do this.
    When the module is first evaluated, the key is evaluated. Note that this only works with keys, not with the values, even in a static block.

    #javascript #cursedcode

  29. In today's instance of cursed JS: abusing await.

    When Top-Level Await is available in ES modules, you can do this.
    When the module is first evaluated, the key is evaluated. Note that this only works with keys, not with the values, even in a static block.

    #javascript #cursedcode

  30. In today's instance of cursed JS: abusing await.

    When Top-Level Await is available in ES modules, you can do this.
    When the module is first evaluated, the key is evaluated. Note that this only works with keys, not with the values, even in a static block.

    #javascript #cursedcode

  31. There must be something wrong with me. Even when I try to write #CursedCode, I find myself trying to make it readable.

    godbolt.org/z/Ysj1171bE

  32. There must be something wrong with me. Even when I try to write #CursedCode, I find myself trying to make it readable.

    godbolt.org/z/Ysj1171bE

  33. There must be something wrong with me. Even when I try to write #CursedCode, I find myself trying to make it readable.

    godbolt.org/z/Ysj1171bE

  34. There must be something wrong with me. Even when I try to write , I find myself trying to make it readable.

    godbolt.org/z/Ysj1171bE

  35. in C we don't say "i hate you" instead we say "const" and i think that's beautiful #CursedCode

  36. in C we don't say "i hate you" instead we say "const" and i think that's beautiful #CursedCode

  37. in C we don't say "i hate you" instead we say "const" and i think that's beautiful #CursedCode

  38. in C we don't say "i hate you" instead we say "const" and i think that's beautiful #CursedCode

  39. in C we don't say "i hate you" instead we say "const" and i think that's beautiful #CursedCode

  40. cleaned up the syntax for my C coroutines using computed gotos, and i think this is pretty much done. very nice :ameowhappypaws:​
    #programming #CursedCode

  41. cleaned up the syntax for my C coroutines using computed gotos, and i think this is pretty much done. very nice :ameowhappypaws:​
    #programming #CursedCode

  42. cleaned up the syntax for my C coroutines using computed gotos, and i think this is pretty much done. very nice :ameowhappypaws:​
    #programming #CursedCode

  43. cleaned up the syntax for my C coroutines using computed gotos, and i think this is pretty much done. very nice :ameowhappypaws:​
    #programming #CursedCode

  44. cleaned up the syntax for my C coroutines using computed gotos, and i think this is pretty much done. very nice :ameowhappypaws:​
    #programming #CursedCode