#crosszgb — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #crosszgb, aggregated by home.social.
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(Posting for Toxa)
#CrossZGB v2025.0 has been releasedIt's a multi-platform game engine for #GameBoy #SMS #GameGear and #MegaDuck
New features
- Coroutines (cooperative multi-tasking for logic)
- Collision groups
- Custom build rules and per-CPU source folders
- Improved PSGLib music driver muting
- Updated Banjo music driver
- Official CrossZGB logos
- Variable Width Font library example
- Dynamic maps example
- Other features and fixes -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB