#crosszgb — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #crosszgb, aggregated by home.social.
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Third place: "GLUF Tesla Frog" for the #SEGA #MasterSystem and the #GameGear 🥉
(by Tony&Co)In this game you control a frog named Gluf, and just like the electric car, Gluf can charge energy from places marked with battery symbols. You need the power to activate the circuits in the floor, but you can only charge enough power to activate 10 circuits, so if you need to activate more, then you will need to recharge.
Download the ROM for the SMS here: https://www.smspower.org/Homebrew/GLUFTeslaFrog-SMS
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Third place: "GLUF Tesla Frog" for the #SEGA #MasterSystem and the #GameGear 🥉
(by Tony&Co)In this game you control a frog named Gluf, and just like the electric car, Gluf can charge energy from places marked with battery symbols. You need the power to activate the circuits in the floor, but you can only charge enough power to activate 10 circuits, so if you need to activate more, then you will need to recharge.
Download the ROM for the SMS here: https://www.smspower.org/Homebrew/GLUFTeslaFrog-SMS
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(Posting for Toxa)
#CrossZGB v2025.0 has been releasedIt's a multi-platform game engine for #GameBoy #SMS #GameGear and #MegaDuck
New features
- Coroutines (cooperative multi-tasking for logic)
- Collision groups
- Custom build rules and per-CPU source folders
- Improved PSGLib music driver muting
- Updated Banjo music driver
- Official CrossZGB logos
- Variable Width Font library example
- Dynamic maps example
- Other features and fixes -
(Posting for Toxa)
#CrossZGB v2025.0 has been releasedIt's a multi-platform game engine for #GameBoy #SMS #GameGear and #MegaDuck
New features
- Coroutines (cooperative multi-tasking for logic)
- Collision groups
- Custom build rules and per-CPU source folders
- Improved PSGLib music driver muting
- Updated Banjo music driver
- Official CrossZGB logos
- Variable Width Font library example
- Dynamic maps example
- Other features and fixes -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)
- PSGLib music support for #gamegear #segamastersystem
- Quality of life improvements
- Sprite and other optimizations
- More examples -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB -
The first release of #CrossZGB is out.
A multi-console fork of the #ZGB game engine for writing games in C or asm.
(most work by Toxa, some build/tooling support by me)
https://github.com/gbdk-2020/CrossZGB/releases/latestFirst release adds these to existing ZGB features:
- Cross Platform
- #GameBoy/Color
- #SMS
- #GameGear
- Analogue .pocket
- #MegaDuck
- MacOS & Linux host OS
- New SFX engine
- And more...Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
https://github.com/gbdk-2020/CrossZGB/wiki/Made-with-CrossZGB