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#crosszgb — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #crosszgb, aggregated by home.social.

  1. (Posting for Toxa)
    #CrossZGB v2025.0 has been released

    It's a multi-platform game engine for #GameBoy #SMS #GameGear and #MegaDuck

    New features
    - Coroutines (cooperative multi-tasking for logic)
    - Collision groups
    - Custom build rules and per-CPU source folders
    - Improved PSGLib music driver muting
    - Updated Banjo music driver
    - Official CrossZGB logos
    - Variable Width Font library example
    - Dynamic maps example
    - Other features and fixes

    github.com/gbdk-2020/CrossZGB/

    #retrogaming #retrodev #gbdev

  2. Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)

    - PSGLib music support for #gamegear #segamastersystem
    - Quality of life improvements
    - Sprite and other optimizations
    - More examples

    #retrodev #retrogaming #gameboy #gbdev

    github.com/gbdk-2020/CrossZGB/

  3. Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)

    - PSGLib music support for #gamegear #segamastersystem
    - Quality of life improvements
    - Sprite and other optimizations
    - More examples

    #retrodev #retrogaming #gameboy #gbdev

    github.com/gbdk-2020/CrossZGB/

  4. Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)

    - PSGLib music support for #gamegear #segamastersystem
    - Quality of life improvements
    - Sprite and other optimizations
    - More examples

    #retrodev #retrogaming #gameboy #gbdev

    github.com/gbdk-2020/CrossZGB/

  5. Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)

    - PSGLib music support for #gamegear #segamastersystem
    - Quality of life improvements
    - Sprite and other optimizations
    - More examples

    #retrodev #retrogaming #gameboy #gbdev

    github.com/gbdk-2020/CrossZGB/

  6. Toxa has released a new version of #CrossZGB (multi-console retro game engine based on the original #ZGB engine)

    - PSGLib music support for #gamegear #segamastersystem
    - Quality of life improvements
    - Sprite and other optimizations
    - More examples

    #retrodev #retrogaming #gameboy #gbdev

    github.com/gbdk-2020/CrossZGB/

  7. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  8. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  9. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  10. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/

  11. The first release of #CrossZGB is out.

    A multi-console fork of the #ZGB game engine for writing games in C or asm.

    (most work by Toxa, some build/tooling support by me)
    github.com/gbdk-2020/CrossZGB/

    First release adds these to existing ZGB features:
    - Cross Platform
    - #GameBoy/Color
    - #SMS
    - #GameGear
    - Analogue .pocket
    - #MegaDuck
    - MacOS & Linux host OS
    - New SFX engine
    - And more...

    Example ZGB Game Boy releases by Zal0 ported to MegaDuck, GG, SMS with CrossZGB
    github.com/gbdk-2020/CrossZGB/