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#construct2 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #construct2, aggregated by home.social.

  1. I got an exciting news to kick off 2024 🎉

    We're organizing the very first Construct game jam, starting on Friday, 6 January

    I'll be one of the judges
    There'll be a few prizes to be won

    Get ready! 👇
    itch.io/jam/construct-jam-2024

    #indiedev #gamedev #construct #construct3 #construct2 #indiegamedev

  2. Our latest game, Vengeful Guardian Moonrider, just got a release date!!
    #construct2

  3. Added color to the Vector APP 🤪
    Made in #Construct2 / Code by Doptrix . #creativetoots

  4. Made with #Construct2
    > Resize and rotation done
    > Drag&Drop bugs fixed

    Still lot of work needs to be done to be the useful tool i have in mind but happy how all is going. #indiedev

  5. Made in #Construct2

    You can create/remove/edit vertices(Squares) or Bezier curves (circles) to do any shape. Recorded at first try so a bit chaotic process XD. You can add textures, shaders and export as transparent png.

    Thx to R0j0hound Maths & Doptrix code.

    #creativetoots #mastoart #indiedev #design

  6. Yes, i know, i'm starting to focus too much on minimal details but damn is so fun XD. Just simulated some flies around the garbage just with the default particle system on #construct2 XD. What you think? Worth?

    #gamedev #indiedev #PixelArt

  7. So, DavidMS83 asked How i did the lights.

    Added a shader to force my 16 color palette. Any effect will be procesed with that colors (Same shader as in #Pixatool)

    Now, just added a sprite with the window light shape, set 25 of opacity and additive blend 😎

    #gamedev #indiedev #construct2

  8. This was my first #construct2 & #Html5 game finished years ago. Also there are desktop version for #Windows , #MacOS and #Linux .

    You can play free / Online Here:
    <[ kronbits.itch.io/asteroidx ]>

    #gamedev / #indiedev / #indiegamedev

  9. Started working on buffs, in the process of doing so I discovered that there's a TextWidth and TextHeight expression that fits the exact size of the current text, so I can now dynamically resize tooltips. #gamedev #screenshotsaturday #construct2