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#commodorecomputer — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #commodorecomputer, aggregated by home.social.

  1. Mein erstes Spiel in MOS6510-Assembler aus dem Jahre 1988...FlinFlon entstand im Jahre 1988 und ist ein aufgepimptes Pong für 2 Spieler. Das Spiel wurde damals wegen dem etwas "veralteten" Spielprinzips vom Markt&Technik-Verlag abgelehnt. Nichtsdestotrotz landete das Spiel 2005 auf einer Go64!-Disk...

    csdb.dk/release/download.php?i

    #c64 #c64games #c64mini #c64game #commodore #commodore64 #commodorecomputer #commodore64games #commodore128 #retrogaming #retrogames #gamedev #indiedev #gamedesign

  2. Design an test of PHASE OUT LPE levels with my self-developed level editor (C#.NET) direkt in the Vice emulator. The latest editor version supports saving level data in the cloudbased database via webservices.

    #c64 #c64games #c64mini #c64game #commodore #commodore64 #commodorecomputer #commodore64games #commodore128 #vintagecomputer #vintagecomputing #retrogaming #retrogames #mazegaming #gamedev #indiedev #gamedesign #csharp #dotnet #phaseout #webservice

  3. Back in 2021..my first self-developed logic game PHASE OUT for the Commodore 64 was realeased in 2014 by RGCD and Psytronik. After this time I made some bug fixes and created new level packs for the game. For my self-publishing I used new cover plastic sleeves with printed paper inserts and put the game on 5 1/4-inch floppy disks...

    #c64 #c64games #c64disc #c64mini #thec64 #commodore64 #commodore64games #commodoreamiga #commodorecomputer #c128 #commodore128 #gamedev #gamedesign #indiedev

  4. Back in 2021..my first self-developed logic game PHASE OUT for the Commodore 64 was realeased in 2014 by RGCD and Psytronik. After this time I made some bug fixes and created new level packs for the game. For my self-publishing I used new cover plastic sleeves with printed paper inserts and put the game on 5 1/4-inch floppy disks...

    #c64 #c64games #c64disc #c64mini #thec64 #commodore64 #commodore64games #commodoreamiga #commodorecomputer #c128 #commodore128 #gamedev #gamedesign #indiedev

  5. Back in 2021..my first self-developed logic game PHASE OUT for the Commodore 64 was realeased in 2014 by RGCD and Psytronik. After this time I made some bug fixes and created new level packs for the game. For my self-publishing I used new cover plastic sleeves with printed paper inserts and put the game on 5 1/4-inch floppy disks...

    #c64 #c64games #c64disc #c64mini #thec64 #commodore64 #commodore64games #commodoreamiga #commodorecomputer #c128 #commodore128 #gamedev #gamedesign #indiedev

  6. Back in 2021..my first self-developed logic game PHASE OUT for the Commodore 64 was realeased in 2014 by RGCD and Psytronik. After this time I made some bug fixes and created new level packs for the game. For my self-publishing I used new cover plastic sleeves with printed paper inserts and put the game on 5 1/4-inch floppy disks...

    #c64 #c64games #c64disc #c64mini #thec64 #commodore64 #commodore64games #commodoreamiga #commodorecomputer #c128 #commodore128 #gamedev #gamedesign #indiedev

  7. Back in 2021..my first self-developed logic game PHASE OUT for the Commodore 64 was realeased in 2014 by RGCD and Psytronik. After this time I made some bug fixes and created new level packs for the game. For my self-publishing I used new cover plastic sleeves with printed paper inserts and put the game on 5 1/4-inch floppy disks...

    #c64 #c64games #c64disc #c64mini #thec64 #commodore64 #commodore64games #commodoreamiga #commodorecomputer #c128 #commodore128 #gamedev #gamedesign #indiedev