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#codingexplorations — Public Fediverse posts

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  1. 1) Pair of creepy looking eyes that I used LFO and Math chops for to dictate what direction they travel in
    2) a square that uses a feedback loop and edge TOP to create copies of the edge of the square over and over as it grows and rotates
    3) made something similar in p5.js and wanted to compare. This one uses LFO and Math CHOPs to move a circle around, and the level and blur TOPs add the sort of smudgy red trail
    #codingexplorations

  2. 1) rotating rings of squares
    Uses a torus SOP that a bunch of cloned to follow the shape of in rings, and one larger donut shape
    2) RGBlob. Used absTime on translateZ to animate a Noise SOP to warp a bezier sphere SOP that has a attribute create SOP to make the shadows more realistic
    3) Made a flat grid SOP to clone a Box SOP that scales its Y-axis with a sine absTime expression that makes the cubes look like they’re breathing
    #codingexplorations

  3. 1) uses LFO, math and filter chops to repeatedly make the donut shrink and even invert. I tweaked around with noise, transform, and blur to see what happened, but didn’t set it to anything purposeful
    2) This one uses two noise chops to make the dot move around, and feedback loops that play with the opacity to leave a trail
    3) playing around with 3d perlin noise, composited two different noise TOPs that connected to edge then threshold TOPs that i played around with for this
    #codingexplorations

  4. 1) had a Saitama.jpg loop at varying speeds from left to right to make it look like he is sidestepping fast.
    2) This one moves a red ellipse smoothly around the canvas. I layered transparent red ellipses around it to create a blurred, smudged effect, like blood.
    3) This output uses Perlin noise to generate a flowing line across the canvas. I used a for loop to place points from left to right, and noise() controls the y position of each point so the line looks weightless
    #codingexplorations

  5. 1) The first loop controls the x position, and the second loop controls the y. Each circle is drawn repeatedly across the canvas with the color changing based off position
    2) this loop repeatedly creates squares that increase in size along with the stroke color
    3) This one’s a loop to draw waves of circles, The y position of each circle is controlled by sin(), which creates the wave pattern. The offset variable increases every frame, making the waves move over time.
    #codingexplorations

  6. I insert the same noise for location as I do for colour in CHOP reference and get pretty much exactly what I was going for
    #codingexplorations