home.social

#codebase — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #codebase, aggregated by home.social.

fetched live
  1. Techscaler Announces 10-Studio Scottish Cohort Heading to Gamescom 2026

    Techscaler – the Scottish Government startup incubator programme delivered by CodeBase – has officially unveiled the 10 Scottish game development studios selected for its upcoming trade delegation to Gamescom 2026.

    The founders will travel to Cologne, Germany, from 26–30 August to represent Scotland’s gaming ecosystem on the international stage. The mission aims to connect homegrown talent with global publishers, investors, platform holders, and commercial partners during the world’s largest gaming trade event.

    Prioritising Market Readiness

    To ensure maximum commercial impact in Cologne, Techscaler prioritised studios with products and services further along in their development cycles. The selected cohort highlights the diversity of Scotland’s games sector, spanning original indie IP, digital fashion, serious games, emerging tech platforms, and specialised co-development studios.

    The 10 companies representing Scotland in Cologne are:

    • Box of Greebles (Glasgow): A writer-led development studio founded by Stark Holborn, whose team members have contributed narrative work to acclaimed titles including Shadows of Doubt, Nivalis, and Cloudpunk.
    • Fish Tin Games (Dundee): Led by James Rodgers, the Dundee-based indie developer behind the upcoming horror title The Zhukov Line.
    • Fochram Arts: Independent studio founded by Chris Fotheringham, specialising in titles for emerging platforms including the WOWCube.
    • Haggis Studio (Perthshire): Founded by Kitten Summers, a digital fashion and game studio producing 3D digital apparel alongside game development.
    • JBSB Studios (Dundee): Led by John Bradley, a studio dedicated to making science and engineering accessible through interactive design.
    • Ping Creates (Stirling): Digital creative agency headed by Jason Wagner, producing apps, games, animations, and interactive web experiences.
    • Rogue Link (Glasgow): Micro co-development studio founded by Ronan Suess, specialising in technical and games development support.
    • Shouty Knot (Dundee): Independent game studio led by Ellen Dunsmore, currently developing the title Queen to Bee.
    • Umbra Dynamics: Led by Marc Williamson, an IP revival publisher focusing on game remakes, porting, technical upgrades, and co-development.
    • Wee Tattie Studios (Dundee): Incubator studio led by Jenny Caplan, designed to help aspiring developers gain real-world industry experience.

    Breaking Down International Barriers

    Navigating an event on the scale of Gamescom – which draws over 350,000 international trade visitors, investors, and players annually – can present significant hurdles for early-stage and independent studios.

    The Techscaler delegation is structured to remove those barriers by providing the cohort with targeted pitch preparation, warm introductions, and tactical support on the ground. Across the five-day event, founders will run playtests, gather live feedback, and pitch directly to international decision-makers.

    Further Details

    • Event Dates: 26–30 August 2026
    • Location: Koelnmesse, Cologne, Germany
    • Program Updates: Follow live updates directly via Techscaler.
    #codebase #delegation #games #gamescom #scotland #Techscaler
  2. Techscaler Announces 10-Studio Scottish Cohort Heading to Gamescom 2026

    Techscaler – the Scottish Government startup incubator programme delivered by CodeBase – has officially unveiled the 10 Scottish game development studios selected for its upcoming trade delegation to Gamescom 2026.

    The founders will travel to Cologne, Germany, from 26–30 August to represent Scotland’s gaming ecosystem on the international stage. The mission aims to connect homegrown talent with global publishers, investors, platform holders, and commercial partners during the world’s largest gaming trade event.

    Prioritising Market Readiness

    To ensure maximum commercial impact in Cologne, Techscaler prioritised studios with products and services further along in their development cycles. The selected cohort highlights the diversity of Scotland’s games sector, spanning original indie IP, digital fashion, serious games, emerging tech platforms, and specialised co-development studios.

    The 10 companies representing Scotland in Cologne are:

    • Box of Greebles (Glasgow): A writer-led development studio founded by Stark Holborn, whose team members have contributed narrative work to acclaimed titles including Shadows of Doubt, Nivalis, and Cloudpunk.
    • Fish Tin Games (Dundee): Led by James Rodgers, the Dundee-based indie developer behind the upcoming horror title The Zhukov Line.
    • Fochram Arts: Independent studio founded by Chris Fotheringham, specialising in titles for emerging platforms including the WOWCube.
    • Haggis Studio (Perthshire): Founded by Kitten Summers, a digital fashion and game studio producing 3D digital apparel alongside game development.
    • JBSB Studios (Dundee): Led by John Bradley, a studio dedicated to making science and engineering accessible through interactive design.
    • Ping Creates (Stirling): Digital creative agency headed by Jason Wagner, producing apps, games, animations, and interactive web experiences.
    • Rogue Link (Glasgow): Micro co-development studio founded by Ronan Suess, specialising in technical and games development support.
    • Shouty Knot (Dundee): Independent game studio led by Ellen Dunsmore, currently developing the title Queen to Bee.
    • Umbra Dynamics: Led by Marc Williamson, an IP revival publisher focusing on game remakes, porting, technical upgrades, and co-development.
    • Wee Tattie Studios (Dundee): Incubator studio led by Jenny Caplan, designed to help aspiring developers gain real-world industry experience.

    Breaking Down International Barriers

    Navigating an event on the scale of Gamescom – which draws over 350,000 international trade visitors, investors, and players annually – can present significant hurdles for early-stage and independent studios.

    The Techscaler delegation is structured to remove those barriers by providing the cohort with targeted pitch preparation, warm introductions, and tactical support on the ground. Across the five-day event, founders will run playtests, gather live feedback, and pitch directly to international decision-makers.

    Further Details

    • Event Dates: 26–30 August 2026
    • Location: Koelnmesse, Cologne, Germany
    • Program Updates: Follow live updates directly via Techscaler.
    #codebase #delegation #games #gamescom #scotland #Techscaler
  3. 🎉 Wow, someone's finally discovered the secret to making their #codebase 'better' by replacing one buzzword with another! 🙄 Next up: removing electricity to make the office eco-friendly! 🔌✨
    misago-project.org/t/removing- #improvement #buzzwords #eco-friendly #innovation #HackerNews #HackerNews #ngated

  4. 🎉 Wow, someone's finally discovered the secret to making their #codebase 'better' by replacing one buzzword with another! 🙄 Next up: removing electricity to make the office eco-friendly! 🔌✨
    misago-project.org/t/removing- #improvement #buzzwords #eco-friendly #innovation #HackerNews #HackerNews #ngated

  5. For those who don't know, I'm a #software engineer by trade. I've worked in lots of environments, from being a one-person consulting shop, part of a tiny development team at a small business, through contracted R&D to staff at huge corporations and working for governments.

    One of the most frustrating experiences I ever had was in a job at a fair-sized tech company. I was brought in to bring some experience and subject matter expertise to a very junior team. I don't have a problem with juniors; in general they're very enthusiastic and energetic, and it's contagious.

    But this particular team had a couple of people with a ... very strange ... preference. I have long had the habit of adding helpful comments in code - anywhere I think it may help someone understand what a piece of code is doing and why it does it that way, or how other approaches failed until this one was chosen, or marking sharp edges to watch out for. These types of comments are invaluable to someone trying to debug code they don't know well (which can be yourself in six months).

    And in code #reviews, these two co-workers seemed to be offended by the very presence of comments. They would argue for deleting them outright claiming "but this is obvious" - and I'd explain "This is obvious now, because you just learned it. It won't be obvious next year".

    I eventually gave up arguing; it just wasn't worth it. I'd delete #comments every time they complained.

    I suspect that #codebase got difficult after I left.

  6. For those who don't know, I'm a #software engineer by trade. I've worked in lots of environments, from being a one-person consulting shop, part of a tiny development team at a small business, through contracted R&D to staff at huge corporations and working for governments.

    One of the most frustrating experiences I ever had was in a job at a fair-sized tech company. I was brought in to bring some experience and subject matter expertise to a very junior team. I don't have a problem with juniors; in general they're very enthusiastic and energetic, and it's contagious.

    But this particular team had a couple of people with a ... very strange ... preference. I have long had the habit of adding helpful comments in code - anywhere I think it may help someone understand what a piece of code is doing and why it does it that way, or how other approaches failed until this one was chosen, or marking sharp edges to watch out for. These types of comments are invaluable to someone trying to debug code they don't know well (which can be yourself in six months).

    And in code #reviews, these two co-workers seemed to be offended by the very presence of comments. They would argue for deleting them outright claiming "but this is obvious" - and I'd explain "This is obvious now, because you just learned it. It won't be obvious next year".

    I eventually gave up arguing; it just wasn't worth it. I'd delete #comments every time they complained.

    I suspect that #codebase got difficult after I left.

  7. 👔💾 Ah, the Lindy effect—the latest way to justify why your decade-old #codebase is still relevant! 🤦‍♂️ Apparently, if your software is ancient and clunky enough, it’s basically a timeless classic. Who knew #procrastination was a survival strategy? 🕰️
    clemsau.com/posts/the-lindy-ef #LindyEffect #SoftwareDevelopment #TimelessClassic #HackerNews #ngated

  8. 👔💾 Ah, the Lindy effect—the latest way to justify why your decade-old #codebase is still relevant! 🤦‍♂️ Apparently, if your software is ancient and clunky enough, it’s basically a timeless classic. Who knew #procrastination was a survival strategy? 🕰️
    clemsau.com/posts/the-lindy-ef #LindyEffect #SoftwareDevelopment #TimelessClassic #HackerNews #ngated

  9. When Missing Files Break Mental Models digs into what happens when your code layout lies to you. If paths don’t match expectations, how far does the damage go?

    👉 zalt.me/blog/2026/06/missing-f

    #softwareengineering #devexperience #codebase #mentalmodels

  10. Funcionários jogando código confidencial na OpenAI

    Já pensou o risco quando funcionários colocam código e processos confidenciais dentro de ferramentas de IA? 😱

    - O que rolou:
    • Funcionários da Samsung estavam enviando TRECHOS do codebase e até processos confidenciais para a OpenAI.
    • A OpenAI chegou a usar esse material para TREINAR modelos e até RESPONDER com trechos do código da Samsung.

    - Impacto e por que é grave:
    •...

    #IA #Privacidade #Segurança #OpenAI #Codebase #MorningCrypto

  11. 🥳🎉 Introducing possibly the least exciting syntax tweak ever: "Generalised plusequals"! Because who doesn't love adding more cryptic keywords to their already indecipherable codebase? 🙄💥 Congratulations, you've managed to take a perfectly fine operation and make it even more convoluted! 🔍🤣
    leontrolski.github.io/alt.html #GeneralisedPlusequals #SyntaxTweak #Codebase #Convoluted #ProgrammingHumor #HackerNews #ngated

  12. Why #XOR when you can SUB? Because clearly introducing unnecessary operations is the key to #efficiency, right? 🤔🔨 Let's just keep adding more steps until our #codebase looks like a Rube Goldberg machine of pointless #complexity. 🙄💻
    devblogs.microsoft.com/oldnewt #SUB #RubeGoldberg #HackerNews #ngated

  13. Ah yes, the riveting saga of #Bitcoin vs. Quantum Computers 🦸‍♂️🔍—like watching two fictional creatures battle it out in a universe where neither exists yet. Just the thought of rewriting Bitcoin's #codebase makes devs break into a cold sweat 😅, but don't worry, we're still debating timelines like it's a bad sci-fi movie script.
    nehanarula.org/2026/04/03/bitc #QuantumComputers #TechDebate #SciFiCrypto #HackerNews #ngated