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  1. Microcivilization: Clicker Game on Controlling Human History 🌍

    Here we have Microcivilization the incremental game by indie developer Ondrej Homola, it launched on Steam in January 2026. There are some elements of strategy here, too, making it one of the more advanced clicker games we’ve played.

    Starting at the dawn of civilization, you take control of human history (one mouse click at a time) and develop out your kingdoms, avert disasters, and try to micromanage everything. Fun? Yes, and sometimes no.

    Take on Developing all of Human History in Microcivilization

    Okay, we included this one in our list of the greatest incremental games ever. There’s a reason for that, despite the hodgepodge start of the whole thing.

    The main problem with Microcivilization is in the opening 30 minutes. The dev hasn’t done a good job explaining what you’re supposed to do, with instructions often whizzing by too quickly, plus those instructions are sometimes in broken English.

    Shock horror, it means the player has to throw themself into it and work stuff out as things trundle along.

    That intro to the game is clumsy and frustrating, although it’s something the dev can patch at a later date. It’d be worth it, as once you get into this click/incremental game it’s an often compelling time of it.

    Events begin in ancient times and you click to gather resources, watch humans grow and develop, and expand in population size. The bigger your population, the much more tricky it gets to keep control of everything. Behold!

    Where things get tricky is with several factors. You can’t:

    • Build too many homes at once, or you’ll risk fires
    • Have a population surge, or there may be starvation
    • Click too much at once, or there’ll be more fires
    • Do anything at all too much, without considering the consequences (you get the idea)

    There’s an auto-clicker you set across certain resource management tools, which takes care of the above so you’re not constantly over developing things.

    REMINDER ALERT!!! This is an incremental game, not a heavy strategy sim like Settlers III (1998). The point of the genre is kind of background noise (“idle games”), where you leave them running and half pay attention. All whilst you either do some work, listen to a podcast, comb your hair, pick your nose etc. etc.

    Some of these games have ended up overwhelming our very being (such as the glorious SPACEPLAN).

    Microcivilization isn’t on that level, but it is still a good incremental clicker game and well worth a peek. If you’re new to the genre it’ll probably baffle you a bit (due to the lack of clear instructions), but if you know this sort of stuff well you should be okay.

    The end result? Again, it’s good. It isn’t the best incremental game on the market, but it does offer something a bit different. And we do love its distinct art style. It’s just not quite as captivating a concept as some of our favourites from this cult genre.

    #AncientHistory #clickerGames #Entertainment #Fun #gaming #History #idleGames #incrementalGames #IndieGames #Lifestyle #Microcivilization #pixelArt
  2. Microcivilization: Clicker Game on Controlling Human History 🌍

    Here we have Microcivilization the incremental game by indie developer Ondrej Homola, it launched on Steam in January 2026. There are some elements of strategy here, too, making it one of the more advanced clicker games we’ve played.

    Starting at the dawn of civilization, you take control of human history (one mouse click at a time) and develop out your kingdoms, avert disasters, and try to micromanage everything. Fun? Yes, and sometimes no.

    Take on Developing all of Human History in Microcivilization

    Okay, we included this one in our list of the greatest incremental games ever. There’s a reason for that, despite the hodgepodge start of the whole thing.

    The main problem with Microcivilization is in the opening 30 minutes. The dev hasn’t done a good job explaining what you’re supposed to do, with instructions often whizzing by too quickly, plus those instructions are sometimes in broken English.

    Shock horror, it means the player has to throw themself into it and work stuff out as things trundle along.

    That intro to the game is clumsy and frustrating, although it’s something the dev can patch at a later date. It’d be worth it, as once you get into this click/incremental game it’s an often compelling time of it.

    Events begin in ancient times and you click to gather resources, watch humans grow and develop, and expand in population size. The bigger your population, the much more tricky it gets to keep control of everything. Behold!

    Where things get tricky is with several factors. You can’t:

    • Build too many homes at once, or you’ll risk fires
    • Have a population surge, or there may be starvation
    • Click too much at once, or there’ll be more fires
    • Do anything at all too much, without considering the consequences (you get the idea)

    There’s an auto-clicker you set across certain resource management tools, which takes care of the above so you’re not constantly over developing things.

    REMINDER ALERT!!! This is an incremental game, not a heavy strategy sim like Settlers III (1998). The point of the genre is kind of background noise (“idle games”), where you leave them running and half pay attention. All whilst you either do some work, listen to a podcast, comb your hair, pick your nose etc. etc.

    Some of these games have ended up overwhelming our very being (such as the glorious SPACEPLAN).

    Microcivilization isn’t on that level, but it is still a good incremental clicker game and well worth a peek. If you’re new to the genre it’ll probably baffle you a bit (due to the lack of clear instructions), but if you know this sort of stuff well you should be okay.

    The end result? Again, it’s good. It isn’t the best incremental game on the market, but it does offer something a bit different. And we do love its distinct art style. It’s just not quite as captivating a concept as some of our favourites from this cult genre.

    #AncientHistory #clickerGames #Entertainment #Fun #gaming #History #idleGames #incrementalGames #IndieGames #Lifestyle #Microcivilization #pixelArt
  3. Oh et um proche à dev un #clicker assez cool :

    sh3ll.systems/

    Ça se joue sur PC pour l'instant
    Y'a besoin d'équilibrer le jeu donc si tu veux tester et envoyer tes retours (tout est en place pour facilement envoyer tout ça), ça sera d'une grande aide 🙏
    J'ai fait 2 run jusqu'à la "fin" c'était très cool

    Vraiment entre Wanderstop et ce jeu, ça m'a grave fait du bien de jouer 🙌

    Hésite pas à le partager

    #gaming #gametesting #clickergames #gamedev #incremental

  4. Oh et um proche à dev un #clicker assez cool :

    sh3ll.systems/

    Ça se joue sur PC pour l'instant
    Y'a besoin d'équilibrer le jeu donc si tu veux tester et envoyer tes retours (tout est en place pour facilement envoyer tout ça), ça sera d'une grande aide 🙏
    J'ai fait 2 run jusqu'à la "fin" c'était très cool

    Vraiment entre Wanderstop et ce jeu, ça m'a grave fait du bien de jouer 🙌

    Hésite pas à le partager

    #gaming #gametesting #clickergames #gamedev #incremental

  5. The Best Incremental Games of All Time 🖱️

    With a week off at the moment, we’re taking a slightly different posting run. That means we’re covering incremental games, a favourite indie game genre of ours, where you click your way to number-based glory.

    This is a surprisingly packed genre with a dedicated online community. There are some important classics we’re eager to flag up here so you can have a grand old time of it.

    The Very Best Idle Games for Clicking Perfection

    The genre is made up of subgenres as incremental and idle games are slightly different, but fit into the same genre (there’s an explanation at the bottom of this feature if you’re interested). But the games are heavily math-based, with lots and lots of exponentially growing numbers.

    The looping gameplay nature means we included some in our best video games for autistic adults. There’s something compelling and addictive about them. So very immersive. Here are our favourites.

    Leaf Blower Revolution

    This is free on Steam! Leaf Blower Revolution (2020) is simple, you just blow some leaves offscreen using a leaf blower. It gets addictive fast, though, as you save cash and use powerups to improve your leaf blower contraption and become the king or queen of clearing up during autumn.

    Whilst addictive, it’s also a chillout idle game and doesn’t tax your brains much. One to play whilst listening to a favourite podcast or some of your preferred music (e.g. thrash metal or gangster rap).

    The Longing

    The Longing (2020) is an idle game and the longest video game of all time (with some elements of point-and-click adventuring). It’s by Studio Seufz and plays out over 400 days.

    There’s no way to skip forward, either, players start the game and then there are 400 days you need to get through. You assume control of a Shade, who lives in an underground city. You’re waiting for your King to wake up, so must keep yourself occupied for those 400 days through recreational activities.

    If you turn the game off, the 400 days keep ticking down, but otherwise you’ve got over 12 months of idling to do here in this ode to isolation.

    Microcivilization

    This is one we’re playing right now and haven’t done a review yet. But we love Microcivilization, the work of indie dev Ondrej Homola, it’s a detailed incremental game with a keen sense of human history bustle.

    Strategy elements are thrown into the clicker mix, leaving players to expand, construct, research, and be good or evil. It’s one of the more challenging games from the genre, which is demonstrated by the higher price tag than you’d normally expect (£15). Well worth it, though, it’s compelling stuff.

    Cookie Clicker

    Just thinking about the Cookie Clicker (2013) concept makes us laugh. By indie dev Oretil, the game has been very successful and spawned a sequel (we haven’t played it yet).

    Deeply satirical and mocking of capitalist greed and the need for constant “growth”, what begins as a simple cookie small business explodes into an all-dominating global empire of mayhem.

    With continuous themes of cosmic horror, farms are built to make cookies, then space is mined to bring in shipments from the solar system, and time itself is bent to transport goods to slake human demand. All very compelling, funny, and it offers endless hours of fun.

    Starvester

    Freshly launched in May of 2026, the rather excellent and relaxing Starvester is by indie dev Syphono4. It’s one of the shorter incremental games available, but don’t let that put you off. It’s a chillout, mesmerising resourcing experience in a cosmic setting.

    Alongside its fantastic pixel art and soundtrack players have an addictive, numbers heavy experience. There’s not too much clicking, but there’s plenty of resource generation in a soothing charm offensive for the universe.

    (the) Gnorp Apologue

    This one is about making small little beings insanely, obscenely wealthy. In (the) Gnorp Apologue’s (2023) warped world, there’s a big rock. The gnorps have to hit the rock to generate wealth.

    You get different types of gnorps who do different types of hitting and with all the wealth you generate you can buy even more fancy things to keep whacking the rock. This one is cute, lots of fun, addictive, and the pixel art style blends white minimalism with flourishes of delightful rainbow.

    Toward Wizard

    By indie dev Barribob, this launched in June 2025. The idea in Tower Wizard is to gather magic and build the GREATEST wizard tower in all of time.

    What seems quite simple at first soon gets mega addictive. It’s a complex game with a frantic incremental system, leaving players to indulge in resource areas as they see fit. The Prestige system can be handy, plus there’s an ending to this one! It can be finished, but offers a lot of replayability.

    SPACEPLAN

    For us, SPACEPLAN is the best incremental game of all time. By English indie dev Jake Hollands, it takes a warped version of Stephen Hawking’s physics theories and melds it all into a potato-heavy, satirical time of it.

    Set in space, you click to generate watts and from there an entire intergalactic collapse begins.

    It’s wildly compelling, moving at quite the pace. Its sense of humour, the beautifully minimalistic graphics, and (importantly) Logan Gabriel’s fantastic SPACEPLAN soundtrack powers things along. The music is just perfect for the experience, making this the best £2 you’ll ever spend in your life.

    What’s the Difference Between Idle, Incremental, and Clicker Games?

    Okay, all three fit into the same genre. Incremental games are the more complex type, typically made up of progression through exponential growth and repetitive actions (clicking the mouse or pressing the screen).

    You often sit and watch numbers go up, whilst hoarding resources.

    Whereas in idle games (clickers), the focus is automation. You’ll click a button, like in SPACEPLAN, and then the game’s automation kicks in and you watch the progression that way.

    All idle games are incremental. However, a lot of incremental games aren’t in the idle subgenre. You can leave idle titles running in the background (SPACEPLAN you can quit the game and it’ll keep running whilst you’re away) if you so wish, which allows the numbers to wrack up whilst you’re away.

    Some of the games also include an Ascension/Prestige system where players can reset their progress, keep certain gameplay mechanics, and that speeds up a new playthrough.

    If you’re new to the genre, that’s worth keeping in mind! An excellent starting point is SPACEPLAN as it’s accessible, fun, cheap as chips, and available on mobile and PC.

    #addictive #clickerGames #Entertainment #Fun #gaming #idleGames #incremental #incrementalGames #IndieGames #Lifestyle #Maths #VideoGames
  6. The Best Incremental Games of All Time 🖱️

    With a week off at the moment, we’re taking a slightly different posting run. That means we’re covering incremental games, a favourite indie game genre of ours, where you click your way to number-based glory.

    This is a surprisingly packed genre with a dedicated online community. There are some important classics we’re eager to flag up here so you can have a grand old time of it.

    The Very Best Idle Games for Clicking Perfection

    The genre is made up of subgenres as incremental and idle games are slightly different, but fit into the same genre (there’s an explanation at the bottom of this feature if you’re interested). But the games are heavily math-based, with lots and lots of exponentially growing numbers.

    The looping gameplay nature means we included some in our best video games for autistic adults. There’s something compelling and addictive about them. So very immersive. Here are our favourites.

    Leaf Blower Revolution

    This is free on Steam! Leaf Blower Revolution (2020) is simple, you just blow some leaves offscreen using a leaf blower. It gets addictive fast, though, as you save cash and use powerups to improve your leaf blower contraption and become the king or queen of clearing up during autumn.

    Whilst addictive, it’s also a chillout idle game and doesn’t tax your brains much. One to play whilst listening to a favourite podcast or some of your preferred music (e.g. thrash metal or gangster rap).

    The Longing

    The Longing (2020) is an idle game and the longest video game of all time (with some elements of point-and-click adventuring). It’s by Studio Seufz and plays out over 400 days.

    There’s no way to skip forward, either, players start the game and then there are 400 days you need to get through. You assume control of a Shade, who lives in an underground city. You’re waiting for your King to wake up, so must keep yourself occupied for those 400 days through recreational activities.

    If you turn the game off, the 400 days keep ticking down, but otherwise you’ve got over 12 months of idling to do here in this ode to isolation.

    Microcivilization

    This is one we’re playing right now and haven’t done a review yet. But we love Microcivilization, the work of indie dev Ondrej Homola, it’s a detailed incremental game with a keen sense of human history bustle.

    Strategy elements are thrown into the clicker mix, leaving players to expand, construct, research, and be good or evil. It’s one of the more challenging games from the genre, which is demonstrated by the higher price tag than you’d normally expect (£15). Well worth it, though, it’s compelling stuff.

    Cookie Clicker

    Just thinking about the Cookie Clicker (2013) concept makes us laugh. By indie dev Oretil, the game has been very successful and spawned a sequel (we haven’t played it yet).

    Deeply satirical and mocking of capitalist greed and the need for constant “growth”, what begins as a simple cookie small business explodes into an all-dominating global empire of mayhem.

    With continuous themes of cosmic horror, farms are built to make cookies, then space is mined to bring in shipments from the solar system, and time itself is bent to transport goods to slake human demand. All very compelling, funny, and it offers endless hours of fun.

    Starvester

    Freshly launched in May of 2026, the rather excellent and relaxing Starvester is by indie dev Syphono4. It’s one of the shorter incremental games available, but don’t let that put you off. It’s a chillout, mesmerising resourcing experience in a cosmic setting.

    Alongside its fantastic pixel art and soundtrack players have an addictive, numbers heavy experience. There’s not too much clicking, but there’s plenty of resource generation in a soothing charm offensive for the universe.

    (the) Gnorp Apologue

    This one is about making small little beings insanely, obscenely wealthy. In (the) Gnorp Apologue’s (2023) warped world, there’s a big rock. The gnorps have to hit the rock to generate wealth.

    You get different types of gnorps who do different types of hitting and with all the wealth you generate you can buy even more fancy things to keep whacking the rock. This one is cute, lots of fun, addictive, and the pixel art style blends white minimalism with flourishes of delightful rainbow.

    Toward Wizard

    By indie dev Barribob, this launched in June 2025. The idea in Tower Wizard is to gather magic and build the GREATEST wizard tower in all of time.

    What seems quite simple at first soon gets mega addictive. It’s a complex game with a frantic incremental system, leaving players to indulge in resource areas as they see fit. The Prestige system can be handy, plus there’s an ending to this one! It can be finished, but offers a lot of replayability.

    SPACEPLAN

    For us, SPACEPLAN is the best incremental game of all time. By English indie dev Jake Hollands, it takes a warped version of Stephen Hawking’s physics theories and melds it all into a potato-heavy, satirical time of it.

    Set in space, you click to generate watts and from there an entire intergalactic collapse begins.

    It’s wildly compelling, moving at quite the pace. Its sense of humour, the beautifully minimalistic graphics, and (importantly) Logan Gabriel’s fantastic SPACEPLAN soundtrack powers things along. The music is just perfect for the experience, making this the best £2 you’ll ever spend in your life.

    What’s the Difference Between Idle, Incremental, and Clicker Games?

    Okay, all three fit into the same genre. Incremental games are the more complex type, typically made up of progression through exponential growth and repetitive actions (clicking the mouse or pressing the screen).

    You often sit and watch numbers go up, whilst hoarding resources.

    Whereas in idle games (clickers), the focus is automation. You’ll click a button, like in SPACEPLAN, and then the game’s automation kicks in and you watch the progression that way.

    All idle games are incremental. However, a lot of incremental games aren’t in the idle subgenre. You can leave idle titles running in the background (SPACEPLAN you can quit the game and it’ll keep running whilst you’re away) if you so wish, which allows the numbers to wrack up whilst you’re away.

    Some of the games also include an Ascension/Prestige system where players can reset their progress, keep certain gameplay mechanics, and that speeds up a new playthrough.

    If you’re new to the genre, that’s worth keeping in mind! An excellent starting point is SPACEPLAN as it’s accessible, fun, cheap as chips, and available on mobile and PC.

    #addictive #clickerGames #Entertainment #Fun #gaming #idleGames #incremental #incrementalGames #IndieGames #Lifestyle #Maths #VideoGames
  7. Clicker games and more: 6 projects growing on TON blockchain - The TON ecosystem has seen a significant influx of new users amid promis... - cointelegraph.com/news/clicker #clickergames #blockchain #telegram #adoption #apps #ton

  8. Clicker games and more: 6 projects growing on TON blockchain - The TON ecosystem has seen a significant influx of new users amid promis... - cointelegraph.com/news/clicker #clickergames #blockchain #telegram #adoption #apps #ton