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#classic-games — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #classic-games, aggregated by home.social.

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  1. @jhlagado was saying most software engineers can point to a computer game they played as a child that inspired them to learn everything about computer programming, he asked us (me and @screwlisp and @alexshendi ) what game that might be for us.

    For me it was Scarab of Ra, an early Macintosh game from 1987. Nowadays it would be classified as a 2.5D first-person turn-based rogue-like with an ancient Egyptian theme… (Are all rogue-likes turn-based?) Anyway, you explore a procedurally-generated maze, collect items you need to proceed to the next level, and fight monsters that appear at random times (lions, mummies, etc.) You get hungry and need to find food, your lamp can break and your vision can be obscured by darkness. You are in a pyramid so each next level grows the maze. You can sometimes find a map in each level which presents an overhead view of the maze, but you must otherwise navigate maze as you see it rendered in a first-person view.

    I tried to recreate this game in Microsoft QuickBasic for the Macintosh. I remember poring over the manual (this book here), and how excited it made me whenever I discovered a function or feature I could use in my program. To this day, when I start learning a new programming language or framework, I like to look through the API reference and try to guess, just from the name of the functions, what I can do with it, just like I did when I was a kid with this QuickBasic manual.

    Nowadays, after decades of professional software engineering experience, I could probably recreate this game in Microsoft QuickBasic without difficulty. But at the time I came to believe that QuickBasic was too limited and sought advice from others on how I could write my game. Some of my fellow computer nerds at school pointed me in the direction of C++. I tried first with Semantic C++ (my parents actually bought me a copy as a Christmas gift) and then a few years later, with Metrowerks C++ which came free on CD-ROM with the purchase of a software catalog. So C++ was the second programming language I learned. I skipped over C, only learning it later on.

    It was hard, because living in a small town in the middle of nowhere, USA, there were no adults I knew who I could ask for help. I remember giving up and coming back to it several times. In retrospect, I should have sought out computer enthusiast groups at the university or the local library, but that never occurred to me or my parents. Eventually I started learning from the Internet as well, once we actually had access to the Internet. So I was completely self-taught, until I went to college myself and got some formal training in software engineering.

    (CC @mdhughes ) https://archive.org/details/ScarabOfRaMacintosh

    #tech #software #retrocomputing #ClassicGames #RogueLike #Macintosh #AppleComputers

  2. @jhlagado was saying most software engineers can point to a computer game they played as a child that inspired them to learn everything about computer programming, he asked us (me and @screwlisp and @alexshendi ) what game that might be for us.

    For me it was Scarab of Ra, an early Macintosh game from 1987. Nowadays it would be classified as a 2.5D first-person turn-based rogue-like with an ancient Egyptian theme… (Are all rogue-likes turn-based?) Anyway, you explore a procedurally-generated maze, collect items you need to proceed to the next level, and fight monsters that appear at random times (lions, mummies, etc.) You get hungry and need to find food, your lamp can break and your vision can be obscured by darkness. You are in a pyramid so each next level grows the maze. You can sometimes find a map in each level which presents an overhead view of the maze, but you must otherwise navigate maze as you see it rendered in a first-person view.

    I tried to recreate this game in Microsoft QuickBasic for the Macintosh. I remember poring over the manual (this book here), and how excited it made me whenever I discovered a function or feature I could use in my program. To this day, when I start learning a new programming language or framework, I like to look through the API reference and try to guess, just from the name of the functions, what I can do with it, just like I did when I was a kid with this QuickBasic manual.

    Nowadays, after decades of professional software engineering experience, I could probably recreate this game in Microsoft QuickBasic without difficulty. But at the time I came to believe that QuickBasic was too limited and sought advice from others on how I could write my game. Some of my fellow computer nerds at school pointed me in the direction of C++. I tried first with Semantic C++ (my parents actually bought me a copy as a Christmas gift) and then a few years later, with Metrowerks C++ which came free on CD-ROM with the purchase of a software catalog. So C++ was the second programming language I learned. I skipped over C, only learning it later on.

    It was hard, because living in a small town in the middle of nowhere, USA, there were no adults I knew who I could ask for help. I remember giving up and coming back to it several times. In retrospect, I should have sought out computer enthusiast groups at the university or the local library, but that never occurred to me or my parents. Eventually I started learning from the Internet as well, once we actually had access to the Internet. So I was completely self-taught, until I went to college myself and got some formal training in software engineering.

    (CC @mdhughes ) https://archive.org/details/ScarabOfRaMacintosh

    #tech #software #retrocomputing #ClassicGames #RogueLike #Macintosh #AppleComputers

  3. @jhlagado was saying most software engineers can point to a computer game they played as a child that inspired them to learn everything about computer programming, he asked us (me and @screwlisp and @alexshendi ) what game that might be for us.

    For me it was Scarab of Ra, an early Macintosh game from 1987. Nowadays it would be classified as a 2.5D first-person turn-based rogue-like with an ancient Egyptian theme… (Are all rogue-likes turn-based?) Anyway, you explore a procedurally-generated maze, collect items you need to proceed to the next level, and fight monsters that appear at random times (lions, mummies, etc.) You get hungry and need to find food, your lamp can break and your vision can be obscured by darkness. You are in a pyramid so each next level grows the maze. You can sometimes find a map in each level which presents an overhead view of the maze, but you must otherwise navigate maze as you see it rendered in a first-person view.

    I tried to recreate this game in Microsoft QuickBasic for the Macintosh. I remember poring over the manual (this book here), and how excited it made me whenever I discovered a function or feature I could use in my program. To this day, when I start learning a new programming language or framework, I like to look through the API reference and try to guess, just from the name of the functions, what I can do with it, just like I did when I was a kid with this QuickBasic manual.

    Nowadays, after decades of professional software engineering experience, I could probably recreate this game in Microsoft QuickBasic without difficulty. But at the time I came to believe that QuickBasic was too limited and sought advice from others on how I could write my game. Some of my fellow computer nerds at school pointed me in the direction of C++. I tried first with Semantic C++ (my parents actually bought me a copy as a Christmas gift) and then a few years later, with Metrowerks C++ which came free on CD-ROM with the purchase of a software catalog. So C++ was the second programming language I learned. I skipped over C, only learning it later on.

    It was hard, because living in a small town in the middle of nowhere, USA, there were no adults I knew who I could ask for help. I remember giving up and coming back to it several times. In retrospect, I should have sought out computer enthusiast groups at the university or the local library, but that never occurred to me or my parents. Eventually I started learning from the Internet as well, once we actually had access to the Internet. So I was completely self-taught, until I went to college myself and got some formal training in software engineering.

    (CC @mdhughes ) https://archive.org/details/ScarabOfRaMacintosh

    #tech #software #retrocomputing #ClassicGames #RogueLike #Macintosh #AppleComputers

  4. @jhlagado was saying most software engineers can point to a computer game they played as a child that inspired them to learn everything about computer programming, he asked us (me and @screwlisp and @alexshendi ) what game that might be for us.

    For me it was Scarab of Ra, an early Macintosh game from 1987. Nowadays it would be classified as a 2.5D first-person turn-based rogue-like with an ancient Egyptian theme… (Are all rogue-likes turn-based?) Anyway, you explore a procedurally-generated maze, collect items you need to proceed to the next level, and fight monsters that appear at random times (lions, mummies, etc.) You get hungry and need to find food, your lamp can break and your vision can be obscured by darkness. You are in a pyramid so each next level grows the maze. You can sometimes find a map in each level which presents an overhead view of the maze, but you must otherwise navigate maze as you see it rendered in a first-person view.

    I tried to recreate this game in Microsoft QuickBasic for the Macintosh. I remember poring over the manual (this book here), and how excited it made me whenever I discovered a function or feature I could use in my program. To this day, when I start learning a new programming language or framework, I like to look through the API reference and try to guess, just from the name of the functions, what I can do with it, just like I did when I was a kid with this QuickBasic manual.

    Nowadays, after decades of professional software engineering experience, I could probably recreate this game in Microsoft QuickBasic without difficulty. But at the time I came to believe that QuickBasic was too limited and sought advice from others on how I could write my game. Some of my fellow computer nerds at school pointed me in the direction of C++. I tried first with Semantic C++ (my parents actually bought me a copy as a Christmas gift) and then a few years later, with Metrowerks C++ which came free on CD-ROM with the purchase of a software catalog. So C++ was the second programming language I learned. I skipped over C, only learning it later on.

    It was hard, because living in a small town in the middle of nowhere, USA, there were no adults I knew who I could ask for help. I remember giving up and coming back to it several times. In retrospect, I should have sought out computer enthusiast groups at the university or the local library, but that never occurred to me or my parents. Eventually I started learning from the Internet as well, once we actually had access to the Internet. So I was completely self-taught, until I went to college myself and got some formal training in software engineering.

    (CC @mdhughes ) https://archive.org/details/ScarabOfRaMacintosh

    #tech #software #retrocomputing #ClassicGames #RogueLike #Macintosh #AppleComputers

  5. What's going on with my channel? What am I going to cover in the future? Check out my free for everyone bi-weekly Patreon post for the answer to these and other burning questions!

    Link: tinyurl.com/2pskvwda
    #retrogaming #youtube #classicgames #classicgaming #retrogames

  6. What's going on with my channel? What am I going to cover in the future? Check out my free for everyone bi-weekly Patreon post for the answer to these and other burning questions!

    Link: tinyurl.com/2pskvwda
    #retrogaming #youtube #classicgames #classicgaming #retrogames

  7. What's going on with my channel? What am I going to cover in the future? Check out my free for everyone bi-weekly Patreon post for the answer to these and other burning questions!

    Link: tinyurl.com/2pskvwda
    #retrogaming #youtube #classicgames #classicgaming #retrogames

  8. What's going on with my channel? What am I going to cover in the future? Check out my free for everyone bi-weekly Patreon post for the answer to these and other burning questions!

    Link: tinyurl.com/2pskvwda
    #retrogaming #youtube #classicgames #classicgaming #retrogames

  9. What's going on with my channel? What am I going to cover in the future? Check out my free for everyone bi-weekly Patreon post for the answer to these and other burning questions!

    Link: tinyurl.com/2pskvwda
    #retrogaming #youtube #classicgames #classicgaming #retrogames

  10. el ultimo que me diga el nombre del juego a las 23:00hrs continental de chile, gana!! (solo en mi t3legr4m)

    #concurso #retrogame #videojuegos #classicgames #arcade #consolas

  11. el ultimo que me diga el nombre del juego a las 22:00hrs continental de chile, gana!! (solo en mi t3legr4m)

    #concurso #retrogame #videojuegos #classicgames #arcade #consolas

  12. el ultimo que me diga el nombre del juego a las 21:00hrs continental de chile, gana!!
    (solo en mi t3legr4m)

    #concurso #retrogame #videojuegos #classicgames #arcade #consolas

  13. 🛸 Time to play Arkanoi15

    A timeless retro experience.
    Play free anytime.
    Enjoy hours of classic gameplay.

    Play now:
    👉 playeretro.com/games/arkanoi15

    #Gaming #OnlineGames #ClassicGames #RetroGaming #Arcade

  14. 🛸 Time to play Arkanoi15

    A timeless retro experience.
    Play free anytime.
    Enjoy hours of classic gameplay.

    Play now:
    👉 playeretro.com/games/arkanoi15

    #Gaming #OnlineGames #ClassicGames #RetroGaming #Arcade

  15. 🛸 Time to play Arkanoi15

    A timeless retro experience.
    Play free anytime.
    Enjoy hours of classic gameplay.

    Play now:
    👉 playeretro.com/games/arkanoi15

    #Gaming #OnlineGames #ClassicGames #RetroGaming #Arcade

  16. 💎 Time to play Arkanoi10

    Jump back into arcade history.
    Enjoy this classic online.
    See if you remember every level.

    Enjoy:
    👉 playeretro.com/games/arkanoi10

    #ClassicGames #BrowserGames #OnlineGames #PixelArt

  17. 💎 Time to play Arkanoi10

    Jump back into arcade history.
    Enjoy this classic online.
    See if you remember every level.

    Enjoy:
    👉 playeretro.com/games/arkanoi10

    #ClassicGames #BrowserGames #OnlineGames #PixelArt

  18. 💎 Time to play Arkanoi10

    Jump back into arcade history.
    Enjoy this classic online.
    See if you remember every level.

    Enjoy:
    👉 playeretro.com/games/arkanoi10

    #ClassicGames #BrowserGames #OnlineGames #PixelArt

  19. ✨ Remember Phelios3?

    A timeless retro experience.
    Jump in with one click.
    Still as fun as ever.

    Play now:
    👉 playeretro.com/games/phelios3

    #ClassicGames #PixelArt #Gaming #VideoGames

  20. 🕹️ Back to Daisenpuut

    One of the classics worth playing again.
    No emulator required.
    Challenge yourself and beat your high score!

    Click to play:
    👉 playeretro.com/games/daisenpuu

    #Gaming #ClassicGames #Gamers #VideoGames #GameOfTheDay #Arcade #RetroGaming

  21. 🕹️ Back to Daisenpuut

    One of the classics worth playing again.
    No emulator required.
    Challenge yourself and beat your high score!

    Click to play:
    👉 playeretro.com/games/daisenpuu

    #Gaming #ClassicGames #Gamers #VideoGames #GameOfTheDay #Arcade #RetroGaming

  22. 🕹️ Classic Pick: Bayroute2

    Jump back into arcade history.
    No emulator required.
    Ready to press Start?

    Jump in:
    👉 playeretro.com/games/bayroute2

    #Gaming #PixelArt #Gamers #VideoGames #ClassicGames #Retro

  23. 🕹️ Classic Pick: Bayroute2

    Jump back into arcade history.
    No emulator required.
    Ready to press Start?

    Jump in:
    👉 playeretro.com/games/bayroute2

    #Gaming #PixelArt #Gamers #VideoGames #ClassicGames #Retro

  24. ⭐ Back to Karateka

    Retro gaming made simple.
    Works directly from your browser.
    Perfect for a quick gaming break.

    Play free:
    👉 playeretro.com/games/karateka

    #ClassicGames #RetroGaming #BrowserGames #Retro #PlayRetro #PixelArt

  25. 🕹️ Kof98

    Relive the golden age of gaming! Play this classic right in your browser — no downloads, no installs.

    👉 playeretro.com/games/kof98

    #RetroGaming #PlayRetro #ClassicGames #BrowserGames

  26. 😊Nach Alarmstufe Rot 2 – Yuri’s Rache geht es heute mit Command & Conquer: Renegade weiter. Danach stehen #CommandAndConquer Generals und das Add-on Die Stunde Null an.☺️
    #Renegade #Generals #ZeroHour #Gaming #RetroGaming #PCGaming #Strategiespiele #RTS #ClassicGames #Westwood

  27. What's the best game on the Sega Master System?

    I never had much to do with the MS but loved its older brother, the Megadrive.

    Is there a game that is *best* on Master System?

    #retrogames #retrogaming #classicgames #videogames #MasterSystem

  28. Hey, all! Do you think the Sega CD was nothing but FMV games? Let me dissuade with a look at 76 (really 78) of its most interesting non FMV titles along with a big look at games from Japan that we never got!

    Link: youtu.be/HJA2ubd46E0

    #segacd #megacd #retrogames #retrogaming #classicgames #16bit #classicgames #cdrom #rpg#jrpg #shmup

  29. Gaming Rant: Tetris NES is just brutal ,moves to the sides are slower than modern gameplay ,and you really REALLY need to be a pro to have good scores in my view.

    #rant #gamingrant #gaming #games #tetris #puzzle #puzzles #classicgames #retro #retrogaming #nes #nintendo #gamers #lusogeek #tetrisnes #tetrisclassic #tetrisnintendo

  30. What's the sweet smell? Must be nostalgia! Check out my review of The Last Ninja Collection on modern platforms!

    Link: youtu.be/rBkknwOmmNU
    #thelastninja #c64 #amiga #retrogames #retrogaming #classicgames #classiccomputer