#civ7 — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #civ7, aggregated by home.social.
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Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here https://civilization.2k.com/civ-vii/game-guide/gameplay/triumphs/ , and discuss it with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-triumphs.703286/ .
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Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here https://civilization.2k.com/civ-vii/game-guide/gameplay/triumphs/ , and discuss it with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-triumphs.703286/ .
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Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here https://civilization.2k.com/civ-vii/game-guide/gameplay/triumphs/ , and discuss it with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-triumphs.703286/ .
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Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here https://civilization.2k.com/civ-vii/game-guide/gameplay/triumphs/ , and discuss it with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-triumphs.703286/ .
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Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here https://civilization.2k.com/civ-vii/game-guide/gameplay/triumphs/ , and discuss it with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-triumphs.703286/ .
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Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.
Curious? Read all the details here https://civilization.2k.com/civ-vii/game-guide/gameplay/time-tested-civs/ , and discuss them with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-time-tested-civs.703253/ .
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Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.
Curious? Read all the details here https://civilization.2k.com/civ-vii/game-guide/gameplay/time-tested-civs/ , and discuss them with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-time-tested-civs.703253/ .
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Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.
Curious? Read all the details here https://civilization.2k.com/civ-vii/game-guide/gameplay/time-tested-civs/ , and discuss them with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-time-tested-civs.703253/ .
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Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.
Curious? Read all the details here https://civilization.2k.com/civ-vii/game-guide/gameplay/time-tested-civs/ , and discuss them with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-time-tested-civs.703253/ .
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Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.
Curious? Read all the details here https://civilization.2k.com/civ-vii/game-guide/gameplay/time-tested-civs/ , and discuss them with us here https://forums.civfanatics.com/threads/test-of-time-developer-diary-time-tested-civs.703253/ .
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Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis https://winfuture.de/news,158583.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis https://winfuture.de/news,158583.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis https://winfuture.de/news,158583.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis https://winfuture.de/news,158583.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis https://winfuture.de/news,158583.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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#Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.
The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.
(The old Age-switching is still there for those who want it)
Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.
Now we only need the Modern Age — and maybe a Future Age — and the game is complete.
Drops 19 May 2026. Better late than never.
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#Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.
The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.
(The old Age-switching is still there for those who want it)
Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.
Now we only need the Modern Age — and maybe a Future Age — and the game is complete.
Drops 19 May 2026. Better late than never.
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#Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.
The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.
(The old Age-switching is still there for those who want it)
Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.
Now we only need the Modern Age — and maybe a Future Age — and the game is complete.
Drops 19 May 2026. Better late than never.
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#Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.
The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.
(The old Age-switching is still there for those who want it)
Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.
Now we only need the Modern Age — and maybe a Future Age — and the game is complete.
Drops 19 May 2026. Better late than never.
-
#Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.
The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.
(The old Age-switching is still there for those who want it)
Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.
Now we only need the Modern Age — and maybe a Future Age — and the game is complete.
Drops 19 May 2026. Better late than never.
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For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here https://forums.civfanatics.com/threads/7otm22-1-may-2026-announcement.703169/ .
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For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here https://forums.civfanatics.com/threads/7otm22-1-may-2026-announcement.703169/ .
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For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here https://forums.civfanatics.com/threads/7otm22-1-may-2026-announcement.703169/ .
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For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here https://forums.civfanatics.com/threads/7otm22-1-may-2026-announcement.703169/ .
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For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here https://forums.civfanatics.com/threads/7otm22-1-may-2026-announcement.703169/ .
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Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here https://forums.civfanatics.com/threads/civilization-vii-update-1-3-2-patch-2-april-16-2026.702981/ .
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Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here https://forums.civfanatics.com/threads/civilization-vii-update-1-3-2-patch-2-april-16-2026.702981/ .
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Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here https://forums.civfanatics.com/threads/civilization-vii-update-1-3-2-patch-2-april-16-2026.702981/ .
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Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here https://forums.civfanatics.com/threads/civilization-vii-update-1-3-2-patch-2-april-16-2026.702981/ .
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Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here https://forums.civfanatics.com/threads/civilization-vii-update-1-3-2-patch-2-april-16-2026.702981/ .
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This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here https://forums.civfanatics.com/threads/7otm21-15-apr-2026-announcement.702938/ and send in the winning game before May 15!
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This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here https://forums.civfanatics.com/threads/7otm21-15-apr-2026-announcement.702938/ and send in the winning game before May 15!
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This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here https://forums.civfanatics.com/threads/7otm21-15-apr-2026-announcement.702938/ and send in the winning game before May 15!
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This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here https://forums.civfanatics.com/threads/7otm21-15-apr-2026-announcement.702938/ and send in the winning game before May 15!
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This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here https://forums.civfanatics.com/threads/7otm21-15-apr-2026-announcement.702938/ and send in the winning game before May 15!
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In case you got a lot of time over Easter, then we challenge you for the next #Civ7 "Game Of The Month"! In this GOTM you play as Amina of the Maya on a standard size Fractal map with medium disaster intensity on Immortal level. You may choose any following civ on your own. You must win via a Science Victory in the Modern Age in the least number of turns, and prevent any other civ from reaching another victory. You think you are up to this challenge? Then get your savegame here https://forums.civfanatics.com/threads/7otm20-1-apr-2026-announcement.702567/ and send in the winning savegame before May 1!
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In case you got a lot of time over Easter, then we challenge you for the next #Civ7 "Game Of The Month"! In this GOTM you play as Amina of the Maya on a standard size Fractal map with medium disaster intensity on Immortal level. You may choose any following civ on your own. You must win via a Science Victory in the Modern Age in the least number of turns, and prevent any other civ from reaching another victory. You think you are up to this challenge? Then get your savegame here https://forums.civfanatics.com/threads/7otm20-1-apr-2026-announcement.702567/ and send in the winning savegame before May 1!
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In case you got a lot of time over Easter, then we challenge you for the next #Civ7 "Game Of The Month"! In this GOTM you play as Amina of the Maya on a standard size Fractal map with medium disaster intensity on Immortal level. You may choose any following civ on your own. You must win via a Science Victory in the Modern Age in the least number of turns, and prevent any other civ from reaching another victory. You think you are up to this challenge? Then get your savegame here https://forums.civfanatics.com/threads/7otm20-1-apr-2026-announcement.702567/ and send in the winning savegame before May 1!
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In case you got a lot of time over Easter, then we challenge you for the next #Civ7 "Game Of The Month"! In this GOTM you play as Amina of the Maya on a standard size Fractal map with medium disaster intensity on Immortal level. You may choose any following civ on your own. You must win via a Science Victory in the Modern Age in the least number of turns, and prevent any other civ from reaching another victory. You think you are up to this challenge? Then get your savegame here https://forums.civfanatics.com/threads/7otm20-1-apr-2026-announcement.702567/ and send in the winning savegame before May 1!
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In case you got a lot of time over Easter, then we challenge you for the next #Civ7 "Game Of The Month"! In this GOTM you play as Amina of the Maya on a standard size Fractal map with medium disaster intensity on Immortal level. You may choose any following civ on your own. You must win via a Science Victory in the Modern Age in the least number of turns, and prevent any other civ from reaching another victory. You think you are up to this challenge? Then get your savegame here https://forums.civfanatics.com/threads/7otm20-1-apr-2026-announcement.702567/ and send in the winning savegame before May 1!
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Bonne nuit... Un peu tard aujourd'hui, j’ai abusé de #Civ7 (vous savez, « juste un dernier tour »).
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Bonne nuit... Un peu tard aujourd'hui, j’ai abusé de #Civ7 (vous savez, « juste un dernier tour »).
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Bonne nuit... Un peu tard aujourd'hui, j’ai abusé de #Civ7 (vous savez, « juste un dernier tour »).
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the end game in civ 7 is definitely really underwhelming tbh. the non-military victories are like "slot resources in your towns and then wait a while" and "dig up 15 artifacts". major downgrade from the win conditions of civ 6. and the future era tech seems to be completely absent from the game
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the end game in civ 7 is definitely really underwhelming tbh. the non-military victories are like "slot resources in your towns and then wait a while" and "dig up 15 artifacts". major downgrade from the win conditions of civ 6. and the future era tech seems to be completely absent from the game
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the end game in civ 7 is definitely really underwhelming tbh. the non-military victories are like "slot resources in your towns and then wait a while" and "dig up 15 artifacts". major downgrade from the win conditions of civ 6. and the future era tech seems to be completely absent from the game
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the end game in civ 7 is definitely really underwhelming tbh. the non-military victories are like "slot resources in your towns and then wait a while" and "dig up 15 artifacts". major downgrade from the win conditions of civ 6. and the future era tech seems to be completely absent from the game
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the end game in civ 7 is definitely really underwhelming tbh. the non-military victories are like "slot resources in your towns and then wait a while" and "dig up 15 artifacts". major downgrade from the win conditions of civ 6. and the future era tech seems to be completely absent from the game