home.social

#civ7 — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #civ7, aggregated by home.social.

  1. Today is the day with the big "Test Of Time" update for #Civ7 !

    The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like. Also the victory has been reworked, the legacy paths are gone, and instead there are triumphs, which are intermediate goals to your way to victory. Obviously many other things have also been reworked, like parts of the UI and the AI. For more info check here civilization.2k.com/civ-vii/ga , and discuss this update with us here forums.civfanatics.com/threads .

  2. Today is the day with the big "Test Of Time" update for #Civ7 !

    The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like. Also the victory has been reworked, the legacy paths are gone, and instead there are triumphs, which are intermediate goals to your way to victory. Obviously many other things have also been reworked, like parts of the UI and the AI. For more info check here civilization.2k.com/civ-vii/ga , and discuss this update with us here forums.civfanatics.com/threads .

  3. Today is the day with the big "Test Of Time" update for #Civ7 !

    The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like. Also the victory has been reworked, the legacy paths are gone, and instead there are triumphs, which are intermediate goals to your way to victory. Obviously many other things have also been reworked, like parts of the UI and the AI. For more info check here civilization.2k.com/civ-vii/ga , and discuss this update with us here forums.civfanatics.com/threads .

  4. Today is the day with the big "Test Of Time" update for #Civ7 !

    The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like. Also the victory has been reworked, the legacy paths are gone, and instead there are triumphs, which are intermediate goals to your way to victory. Obviously many other things have also been reworked, like parts of the UI and the AI. For more info check here civilization.2k.com/civ-vii/ga , and discuss this update with us here forums.civfanatics.com/threads .

  5. Today is the day with the big "Test Of Time" update for #Civ7 !

    The new patch comes with a ton of changes. You can now lead a single civ through all the ages, but they get more boni in their own age, but you can still get some of the boni of the other civs, if you like. Also the victory has been reworked, the legacy paths are gone, and instead there are triumphs, which are intermediate goals to your way to victory. Obviously many other things have also been reworked, like parts of the UI and the AI. For more info check here civilization.2k.com/civ-vii/ga , and discuss this update with us here forums.civfanatics.com/threads .

  6. 3GB downloads are since the days of fiber based internet far less time intensive ...

    #civ7 #testoftime

  7. 3GB downloads are since the days of fiber based internet far less time intensive ...

    #civ7 #testoftime

  8. 3GB downloads are since the days of fiber based internet far less time intensive ...

    #civ7 #testoftime

  9. 3GB downloads are since the days of fiber based internet far less time intensive ...

    #civ7 #testoftime

  10. 3GB downloads are since the days of fiber based internet far less time intensive ...

    #civ7 #testoftime

  11. Sara came by to give us another entry of the dev diaries, this time about the sound of #Civ7 . Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic. If you're interested in reading more, then check out the dev diary here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  12. Sara came by to give us another entry of the dev diaries, this time about the sound of #Civ7 . Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic. If you're interested in reading more, then check out the dev diary here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  13. Sara came by to give us another entry of the dev diaries, this time about the sound of #Civ7 . Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic. If you're interested in reading more, then check out the dev diary here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  14. Sara came by to give us another entry of the dev diaries, this time about the sound of #Civ7 . Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic. If you're interested in reading more, then check out the dev diary here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  15. Sara came by to give us another entry of the dev diaries, this time about the sound of #Civ7 . Associate Audio Director Kadet Kuhne talks about how they looked at the sounds of Civ5 and Civ6, the evolution of the music over the game stages, the return of building sounds and the work to make the languages authentic. If you're interested in reading more, then check out the dev diary here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  16. Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  17. Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  18. Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  19. Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  20. Today Sara gave us the next dev diary for the upcoming for the upcoming "Test Of Time" update for #Civ7 , this time about Triumphs. Triumphs are a part of the new way that victories work. They are in-game challenge, which will award you not only victory points towards a specific victory, but will also give you other boni going into the same direction. Do you want to know more? Read the update here civilization.2k.com/civ-vii/ga , and discuss it with us here forums.civfanatics.com/threads .

  21. Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.

    Curious? Read all the details here civilization.2k.com/civ-vii/ga , and discuss them with us here forums.civfanatics.com/threads .

  22. Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.

    Curious? Read all the details here civilization.2k.com/civ-vii/ga , and discuss them with us here forums.civfanatics.com/threads .

  23. Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.

    Curious? Read all the details here civilization.2k.com/civ-vii/ga , and discuss them with us here forums.civfanatics.com/threads .

  24. Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.

    Curious? Read all the details here civilization.2k.com/civ-vii/ga , and discuss them with us here forums.civfanatics.com/threads .

  25. Sara has come by to give us some more details about the upcoming #Civ7 update! iN the latest developer diary, Matt Owens, the lead designer, is talking about the redesign where you can lead only one Civ in Civ7, without needing to change it, and how the devs have listened to the comments of the community. The changes include that you still get the unique features of a civ, and some might scale with the ages, whereas others change when you leave the civilization's original age. You will also get the option to adapt some features of related civs via a new civic.

    Curious? Read all the details here civilization.2k.com/civ-vii/ga , and discuss them with us here forums.civfanatics.com/threads .

  26. Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis winfuture.de/news,158583.html?

  27. Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis winfuture.de/news,158583.html?

  28. Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis winfuture.de/news,158583.html?

  29. Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis winfuture.de/news,158583.html?

  30. Firaxis reagiert auf die Kritik und veröffentlicht am 19. Mai das Test-of-Time-Update für Civilization 7. Ab sofort könnt ihr mit einer Zivilisation durchspielen. #Civ7 #Firaxis winfuture.de/news,158583.html?

  31. #Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.

    The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.

    (The old Age-switching is still there for those who want it)

    Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.

    Now we only need the Modern Age — and maybe a Future Age — and the game is complete.

    Drops 19 May 2026. Better late than never.

    youtube.com/watch?v=lJKJl-7dNtA

    #Civ7 #4X #TurnBased #Strategy #PCGaming

  32. #Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.

    The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.

    (The old Age-switching is still there for those who want it)

    Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.

    Now we only need the Modern Age — and maybe a Future Age — and the game is complete.

    Drops 19 May 2026. Better late than never.

    youtube.com/watch?v=lJKJl-7dNtA

    #Civ7 #4X #TurnBased #Strategy #PCGaming

  33. #Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.

    The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.

    (The old Age-switching is still there for those who want it)

    Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.

    Now we only need the Modern Age — and maybe a Future Age — and the game is complete.

    Drops 19 May 2026. Better late than never.

    youtube.com/watch?v=lJKJl-7dNtA

    #Civ7 #4X #TurnBased #Strategy #PCGaming

  34. #Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.

    The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.

    (The old Age-switching is still there for those who want it)

    Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.

    Now we only need the Modern Age — and maybe a Future Age — and the game is complete.

    Drops 19 May 2026. Better late than never.

    youtube.com/watch?v=lJKJl-7dNtA

    #Civ7 #4X #TurnBased #Strategy #PCGaming

  35. #Firaxis just announced "Test of Time", a free update for #CivilizationVII and honestly, it feels like the game I was waiting for since launch.

    The forced #civ-switching between Ages is gone 🔥 You now start as one civilisation and stay as one, with customised cultural combinations that shape how your empire evolves. Exactly what I called from day one.

    (The old Age-switching is still there for those who want it)

    Add a reworked Victory system, 90+ new Triumph objectives and a new map type on top of that, and Civ 7 has gone from a frustrating mess to something actually worth my time.

    Now we only need the Modern Age — and maybe a Future Age — and the game is complete.

    Drops 19 May 2026. Better late than never.

    youtube.com/watch?v=lJKJl-7dNtA

    #Civ7 #4X #TurnBased #Strategy #PCGaming

  36. For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here forums.civfanatics.com/threads .

  37. For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here forums.civfanatics.com/threads .

  38. For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here forums.civfanatics.com/threads .

  39. For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here forums.civfanatics.com/threads .

  40. For may we got you another #Civ7 challenge with the 22nd "Game Of The Month"! We task you to play as Charlemagne of the Maury on a standard size "Pangaea and Islands" map on Deity level. You also get a light disaster intensity and long age lengths. We want you to win a military victory, and that before June 1. You think you can do this? Then get your starting savegame here forums.civfanatics.com/threads .

  41. Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here forums.civfanatics.com/threads .

  42. Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here forums.civfanatics.com/threads .

  43. Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here forums.civfanatics.com/threads .

  44. Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here forums.civfanatics.com/threads .

  45. Sara came by today to announce a minor patch for #Civ7 . This patch includes a fix for a crash, fixes for late game performance drops, and adds teen account support for the 2K account. If you want to discuss this patch, then join us here forums.civfanatics.com/threads .

  46. This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here forums.civfanatics.com/threads and send in the winning game before May 15!

  47. This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here forums.civfanatics.com/threads and send in the winning game before May 15!

  48. This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here forums.civfanatics.com/threads and send in the winning game before May 15!

  49. This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here forums.civfanatics.com/threads and send in the winning game before May 15!

  50. This April we also got you a mid-month "Game Of The Month" for #Civ7 ! Eyswein has put a new challenge together for everyone who is eager to try. This time we want you to play as Ashoka World Renouncer starting with Iceland as civ. The map is a standard size Archipelago map, and you play on Sovereign level with light disaster intensity. We want you to win with an economic victory, and that as fast as possible. You think you can do that? Get your savegame here forums.civfanatics.com/threads and send in the winning game before May 15!