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#buildtimes — Public Fediverse posts

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  1. Problem was flakeRoot = "${inputs.self}" in in flake caused the rust code to swallow whole flake anew for any flake file change, even changes completely unrelated to the rust code, meaning a whole rebuild. Changed that to a find_flake_dir() function that discovers flake directory by walking up if FLAKE_DIR environment variable is not set.
    Took time down from always 22 mins, to 2 mins 20 sec for a minor nix fix rebuild. Ta

  2. In a and of a , my entire ( which is just a program in the flake ) gets built meaning that it takes eons: even if the change to the flake that made the build necessary was a trivial change to a thing that has no interaction with the rust derivation. What am I doing wrong? Thanks for any pointers...

  3. ⚡ Faster Feedback, Fewer Build Delays!

    At #droidconBerlin (Sept 24–26), James Cullimore will share how to cut Gradle build + pipeline times in half. 🚀

    🎟 Tickets: berlin.droidcon.com

    ▶️ Short: youtube.com/shorts/XwnzkH3fEpU

    #Gradle #AndroidDev #BuildTimes #droidcon2025

  4. One day I'll change this super slow #CI to pull a trick, I've pulled 20 years ago: I'll build all of our #Windows code on a #Linux or #MacOS node.

    Just because building this code on a serious OS is six times faster, according to the other builds.

    #BuildTimes #Programming