#browserbased — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #browserbased, aggregated by home.social.
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5 years ago I released the first video of the @mercury Playground for the browser, for live coding in the web! 🙂
Here's a new short video to celebrate some of the changes and updates that have been made since then:
https://www.youtube.com/watch?v=97hKDQJfgJo
All the code can be downloaded through links in the description of the video.
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5 years ago I released the first video of the @mercury Playground for the browser, for live coding in the web! 🙂
Here's a new short video to celebrate some of the changes and updates that have been made since then:
https://www.youtube.com/watch?v=97hKDQJfgJo
All the code can be downloaded through links in the description of the video.
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5 years ago I released the first video of the @mercury Playground for the browser, for live coding in the web! 🙂
Here's a new short video to celebrate some of the changes and updates that have been made since then:
https://www.youtube.com/watch?v=97hKDQJfgJo
All the code can be downloaded through links in the description of the video.
-
5 years ago I released the first video of the @mercury Playground for the browser, for live coding in the web! 🙂
Here's a new short video to celebrate some of the changes and updates that have been made since then:
https://www.youtube.com/watch?v=97hKDQJfgJo
All the code can be downloaded through links in the description of the video.
-
5 years ago I released the first video of the @mercury Playground for the browser, for live coding in the web! 🙂
Here's a new short video to celebrate some of the changes and updates that have been made since then:
https://www.youtube.com/watch?v=97hKDQJfgJo
All the code can be downloaded through links in the description of the video.
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Browser-based light pollution simulator using real photometric data
https://iesna.eu/?wasm=skyglow_demo
#HackerNews #lightpollution #simulation #photometricdata #browserbased #technology #innovation
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Browser-based light pollution simulator using real photometric data
https://iesna.eu/?wasm=skyglow_demo
#HackerNews #lightpollution #simulation #photometricdata #browserbased #technology #innovation
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Browser-based light pollution simulator using real photometric data
https://iesna.eu/?wasm=skyglow_demo
#HackerNews #lightpollution #simulation #photometricdata #browserbased #technology #innovation
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Browser-based light pollution simulator using real photometric data
https://iesna.eu/?wasm=skyglow_demo
#HackerNews #lightpollution #simulation #photometricdata #browserbased #technology #innovation
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Browser-based light pollution simulator using real photometric data
https://iesna.eu/?wasm=skyglow_demo
#HackerNews #lightpollution #simulation #photometricdata #browserbased #technology #innovation
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New FM synth added to the Mercury Playground @mercury, coded with a single AudioWorkletProcessor inside a ToneAudioNode from ToneJS
It's a basic FM with a single modulator-(envelope)->carrier setup, and can be extended with extra voices and detuning to run 2-3 or more operators.
Syntax: `new synth fm index() ratio() fmShape()`
Some tutorials available on the website
#mercurylivecoding #fmsynthesis #webaudio #audioworkletprocessor #javascript #mercury #browserbased
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New FM synth added to the Mercury Playground @mercury, coded with a single AudioWorkletProcessor inside a ToneAudioNode from ToneJS
It's a basic FM with a single modulator-(envelope)->carrier setup, and can be extended with extra voices and detuning to run 2-3 or more operators.
Syntax: `new synth fm index() ratio() fmShape()`
Some tutorials available on the website
#mercurylivecoding #fmsynthesis #webaudio #audioworkletprocessor #javascript #mercury #browserbased
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New FM synth added to the Mercury Playground @mercury, coded with a single AudioWorkletProcessor inside a ToneAudioNode from ToneJS
It's a basic FM with a single modulator-(envelope)->carrier setup, and can be extended with extra voices and detuning to run 2-3 or more operators.
Syntax: `new synth fm index() ratio() fmShape()`
Some tutorials available on the website
#mercurylivecoding #fmsynthesis #webaudio #audioworkletprocessor #javascript #mercury #browserbased
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New FM synth added to the Mercury Playground @mercury, coded with a single AudioWorkletProcessor inside a ToneAudioNode from ToneJS
It's a basic FM with a single modulator-(envelope)->carrier setup, and can be extended with extra voices and detuning to run 2-3 or more operators.
Syntax: `new synth fm index() ratio() fmShape()`
Some tutorials available on the website
#mercurylivecoding #fmsynthesis #webaudio #audioworkletprocessor #javascript #mercury #browserbased
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New FM synth added to the Mercury Playground @mercury, coded completely with a single AudioWorkletProcessor
It's a basic FM with a single modulator-(envelope)->carrier setup, and can be extended with extra voices and detuning to run 2-3 or more operators.
Syntax: `new synth fm index() ratio() fmShape()`
Some tutorials available on the website
#mercurylivecoding #fmsynthesis #webaudio #audioworkletprocessor #javascript #mercury #browserbased
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🚀 Behold the future of professional video editing: cramming a bloated #NLE into your browser, because why not use a sledgehammer for a thumbtack? 💻 #RustWASM and #WebGPU hype train promises "near-native" speeds—like turning a potato into a supercomputer with just sheer optimism. 😂✨
https://tooscut.app/ #futureofvideoediting #techinnovation #browserbased #HackerNews #ngated -
CNN Explainer – Learn Convolutional Neural Network in Your Browser (2020)
https://poloclub.github.io/cnn-explainer/
#HackerNews #CNN #Explainer #ConvolutionalNeuralNetworks #MachineLearning #BrowserBased #Education #2020
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Not sure if you'll like Linux? Try it from your browser (https://www.howtogeek.com/not-sure-if-youll-like-linux-try-it-from-your-browser/)
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🎉 Behold the "Free Forever" #toolbox that promises #privacy while guilting you into donations! 💸 Code never leaves your browser, but your cash sure does. 🚀
https://blgardner.github.io/prism.tools/ #FreeForever #Donations #BrowserBased #CashFlow #HackerNews #ngated -
Minimalist editor that lives in browser, stores everything in the URL
https://github.com/antonmedv/textarea
#HackerNews #MinimalistEditor #BrowserBased #URLStorage #WebDevelopment #CodingTools
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A new effect is added in @mercury . It is a Karplus-Strong effect, based on a lowpass feedback combfilter, that can be tuned to the notes of your scale. The feedback can be positive (odd+even harmonics) or negative (odd harmonics, for a flute-like sound).
#audioworkletprocessor #mercurylivecoding #synthesis #karplusstrong #stringsynthesis #browserbased #webaudio
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A new effect is added in @mercury . It is a Karplus-Strong effect, based on a lowpass feedback combfilter, that can be tuned to the notes of your scale. The feedback can be positive (odd+even harmonics) or negative (odd harmonics, for a flute-like sound).
#audioworkletprocessor #mercurylivecoding #synthesis #karplusstrong #stringsynthesis #browserbased #webaudio
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A new effect is added in @mercury . It is a Karplus-Strong effect, based on a lowpass feedback combfilter, that can be tuned to the notes of your scale. The feedback can be positive (odd+even harmonics) or negative (odd harmonics, for a flute-like sound).
#audioworkletprocessor #mercurylivecoding #synthesis #karplusstrong #stringsynthesis #browserbased #webaudio
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A new effect is added in @mercury . It is a Karplus-Strong effect, based on a lowpass feedback combfilter, that can be tuned to the notes of your scale. The feedback can be positive (odd+even harmonics) or negative (odd harmonics, for a flute-like sound).
#audioworkletprocessor #mercurylivecoding #synthesis #karplusstrong #stringsynthesis #browserbased #webaudio
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I forgot to share these ppdates on my raycaster engine!
https://www.youtube.com/watch?v=TqZTS_PLa1E&feature=youtu.be
#Raycasting #RealmchildInvasion #GameDev #PixelArt #Doom #Wolf3d #Wolfenstein3d #BrowserBased #HTML5
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I forgot to share these ppdates on my raycaster engine!
https://www.youtube.com/watch?v=TqZTS_PLa1E&feature=youtu.be
#Raycasting #RealmchildInvasion #GameDev #PixelArt #Doom #Wolf3d #Wolfenstein3d #BrowserBased #HTML5
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I forgot to share these ppdates on my raycaster engine!
https://www.youtube.com/watch?v=TqZTS_PLa1E&feature=youtu.be
#Raycasting #RealmchildInvasion #GameDev #PixelArt #Doom #Wolf3d #Wolfenstein3d #BrowserBased #HTML5
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I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, the works.
This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.
https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs
#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming -
I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, the works.
This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.
https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs
#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming -
I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.
This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.
https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs
#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming -
I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.
This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.
https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs
#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming -
I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.
This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.
https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs
#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming -
New visualisation features for Mercury are out! scope(), waveform() and spectrum() can be added to any synth/sample instance and they will appear below the line of that instrument.
#mercurylivecoding #webaudio #browserbased #electronicmusic #algorithmicmusic #scopes #waveforms #spectra
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New visualisation features for Mercury are out! scope(), waveform() and spectrum() can be added to any synth/sample instance and they will appear below the line of that instrument.
#mercurylivecoding #webaudio #browserbased #electronicmusic #algorithmicmusic #scopes #waveforms #spectra
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New visualisation features for Mercury are out! scope(), waveform() and spectrum() can be added to any synth/sample instance and they will appear below the line of that instrument.
#mercurylivecoding #webaudio #browserbased #electronicmusic #algorithmicmusic #scopes #waveforms #spectra
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New visualisation features for Mercury are out! scope(), waveform() and spectrum() can be added to any synth/sample instance and they will appear below the line of that instrument.
#mercurylivecoding #webaudio #browserbased #electronicmusic #algorithmicmusic #scopes #waveforms #spectra
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New visualisation features for Mercury are out! scope(), waveform() and spectrum() can be added to any synth/sample instance and they will appear below the line of that instrument.
#mercurylivecoding #webaudio #browserbased #electronicmusic #algorithmicmusic #scopes #waveforms #spectra
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### positive-intentions/chat: #Decentralized chat
A #chat app designed to work within your browser, with a focus on #browserbased security and #decentralization
Feature-Rich Experience:Secure Messaging: #endtoend #encryption for all messages
File Sharing: Seamlessly share files with peers using cutting-edge #WebRTC technology
Voice and Video Calls: Connect more personally with high-quality calls
Mixed-Reality Spaces: ...
Image Board: ...
#Webtop Environment: ... -
#BrowserBased #P2P #E2EE #FileTransfer With #WebRTC
i created a browser-based tool for p2p file transfer where it doesnt use any backend for storage. instead, it relies on storage provided by the browser.
https://file.positive-intentions.com
its still a work in progress, but id like to know your thoughts. my intentions with this new app, is that i will aim for this to be a B2B SaaS product, but until i set up login+subscription, its free-to-use. id love to get feedback on features you would find useful.
for more info, see: https://positive-intentions.com/docs/file .
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Dragowfall - A nod to 80's Intellivision games by Heracleum for the PC ( Online too! ) https://www.indieretronews.com/2024/06/dragowfall-nod-to-80s-intellivision.html?utm_source=dlvr.it&utm_medium=mastodon #BROWSERBASED #INTELLIVISION @Indie_RetroNEWS
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I tried my hand at using #womp3D today. I'm definitely coming back to this to try something more detailed.
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I tried my hand at using #womp3D today. I'm definitely coming back to this to try something more detailed.
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I tried my hand at using #womp3D today. I'm definitely coming back to this to try something more detailed.
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I tried my hand at using #womp3D today. I'm definitely coming back to this to try something more detailed.
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@hearthborn Using the browser version, which varies from instance to instance, so have a number (thousands?) of options there.
Also, using the browser-based version supports the free and open internet standards of HTML and Javascript, which supports all operating systems, and not just one, such as Android (Google) or iOS (Apple).
#floss #opensource #freedom #html #javascript #browserbased #mastodon #internet