home.social

#booleans — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #booleans, aggregated by home.social.

  1. Interactive drilling is a lot of fun.

    Sneak peak of a new in progress demo, where you can control a 3 axis drill (various shapes) via point-and-click. The drill then moves to your target location, subtracting sweeped tool meshes in ~20 hz frequency.

    This is all done using exact mesh booleans and takes roughly 1ms per step in most cases.

    (Rendering/UI via godot again)

  2. In-progress video of our Solidean <-> Godot integration. This time a few more shinies, some chunking to optimize physics integration.

    As you can see, I should maybe implement some connected component detection to get rid of the floaties.

    (engine is Godot, method is solidean.com/, statue from Karl_Williams)