#booleans — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #booleans, aggregated by home.social.
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Interactive drilling is a lot of fun.
Sneak peak of a new in progress demo, where you can control a 3 axis drill (various shapes) via point-and-click. The drill then moves to your target location, subtracting sweeped tool meshes in ~20 hz frequency.
This is all done using exact mesh booleans and takes roughly 1ms per step in most cases.
(Rendering/UI via godot again)
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In-progress video of our Solidean <-> Godot integration. This time a few more shinies, some chunking to optimize physics integration.
As you can see, I should maybe implement some connected component detection to get rid of the floaties.
(engine is Godot, method is https://solidean.com/, statue from Karl_Williams)