My 4yo just designed his first game and it's actually functional. See, you each get a large d6 die, and you have to roll them into the triangle he drew on the A4 sheet. If its not in the triangle, then you lose (unless both miss, then you go again). But here's the kicker, you can knock the other player's dice out. If both are touching the triangle, then the highest roll wins.
#boardgamedesigns — Public Fediverse posts
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I've been sick for two days straight but took the opportunity to work on #lumae, which will probably be called #freightline now. I haven't had time to test it of course, but the added mechanics brings the game from a chess-like abstract into the realm of modern games. which, i should point out kinda breaks my goal. I want to make timeless #boardgamedesigns using basic assets and with rules you learn in less than a minute like my game #Crowns, or something like #Chess. But maybe that's okay...