#blazblue — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #blazblue, aggregated by home.social.
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https://www.wacoca.com/games/1419682/ 『BLAZBLUE ENTROPY EFFECT X』Nintendo Switch 2 Editionが8月13日に発売 ##GAMING #AstrolabeGames #BLAZBLUE #BlazBlueEntropyEffectX #Game #GameNews #games #GamingNews #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #ニュース #ばくらば #ブレイブルーエントロピーエフェクトX #株式会社91Act
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Desde su lanzamiento #BlazBlue Entropy Effect X para #NintendoSwitch incluirá como extras a los protagonistas de los videojuegos #DeadCells e ICEY. Dale un vistazo al tráiler respectivo para ver en acción a sus protagonistas :3. https://universo-nintendo.com.mx/2026/02/01/blazblue-entropy-effect-x-dead-cells-icey/
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BlazBlue Entropy Effect X Will Feature Dead Cells and ICEY at Launch
https://www.siliconera.com/blazblue-entropy-effect-x-will-feature-dead-cells-and-icey-at-launch/
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BlazBlue Entropy Effect X Will Feature Dead Cells and ICEY at Launch
https://www.siliconera.com/blazblue-entropy-effect-x-will-feature-dead-cells-and-icey-at-launch/
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I wish #demonschool had a deeper battle system, or one with more stakes. At present it distinctly feels like a good visual novel with a "meh, good enough" tactical rpg combat system that feels MUCH more like a puzzle game and wears out its sense of novelty.
Teammates pile up quickly and start feeling redundant. Battles start feeling obligatory, and the ranking system never offers enough rewards to incentivize replaying a mission to get that A rank. Thankfully, the majority of those missions are pretty easy yo A rank.
The result is the exact inverse of #Blazblue, which married an absolutely legendary fighting game to an utterly convoluted trash ass visual novel.
I love grid based/tactical RPG battles, but the combat in this game doesn't present enough depth or new enemies to remain interesting over it's drawn out run time.
On the other hand, the very boisterous main character Girl DOES kiss a lot of her teammates and none ever mention her dating and kissing 90% of the team.
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I wish #demonschool had a deeper battle system, or one with more stakes. At present it distinctly feels like a good visual novel with a "meh, good enough" tactical rpg combat system that feels MUCH more like a puzzle game and wears out its sense of novelty.
Teammates pile up quickly and start feeling redundant. Battles start feeling obligatory, and the ranking system never offers enough rewards to incentivize replaying a mission to get that A rank. Thankfully, the majority of those missions are pretty easy yo A rank.
The result is the exact inverse of #Blazblue, which married an absolutely legendary fighting game to an utterly convoluted trash ass visual novel.
I love grid based/tactical RPG battles, but the combat in this game doesn't present enough depth or new enemies to remain interesting over it's drawn out run time.
On the other hand, the very boisterous main character Girl DOES kiss a lot of her teammates and none ever mention her dating and kissing 90% of the team.
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NEW VIDEO: Fighting Games That Should Not be on anyone's "Greatest of all Time" list
https://youtu.be/NiMYowbD8aA
#StreetFighter #TEKKEN #TEKKEN8 #TEKKEN7 #StreetFighter6 #SuperSmashBrosUltimate #Melee #MortalKombat #GuiltyGear #BLAZBLUE