#bigpemu — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #bigpemu, aggregated by home.social.
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See post body for BigInstinct download link. Here’s what’s new in both:
BigPEmu v1.22:
https://richwhitehouse.com/jaguar/index.php?content=download
Added a new “cheat_codes” script module. When this script module is active, the user will be prompted to toggle any available cheat codes (provided by cheat_codes.json) any time a software image is loaded. Cheat codes are provided for every cartridge and CD title in the Jaguar’s retail library. Many of these cheat codes were adapted from jguff’s BigPEmu scripting work, you can find the relevant scripts (and more) here: https://github.com/jguffer/BigPEmu_Scripts
Implemented the Blitter GPU interrupt. (mainly for developers; this functionality isn’t used in any retail software)
Lots of new scripting API functionality, as well as some minor fixes/additions for existing scripts.
Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application.
Fixed various potential bugs related to using per-game configs in network mode.
BigInstinct v1.0:
https://richwhitehouse.com/ki/index.php?content=download
First public release. The emulator is now free for public use, but the script modules (which enable features like stereo sound, stereoscopic 3D rendering, training mode, and gameplay adjustments) are only available to Patreon supporters.
Added a new ki_gameplay script. This new script features various gameplay adjustment options, including “more forgiving” special move inputs and programmable special triggers. Programmable special triggers enable users to assign any move to an extra button modifier, even moves which are normally inaccessible. This means you can trigger normal special moves, chain-only moves, ultra chains, humiliations, etc. on demand. This feature makes it very easy to break the game in hilarious ways.
Added additional move state tracking to the training script.
Added a new distance representation mode to the training script.
Reworked a bunch of BigMaster stuff under the hood. You may need to re-enter some of your BigMaster credentials when updating from a previous version of the application.
All Patreon-exclusive content is now managed through the BigMaster service, you can register and link your accounts here: https://www.richwhitehouse.com/bigmaster/
All of the BigInstinct script/enhancement features are still Patreon-only, and BigMaster functions as a delivery mechanism for that content directly through the app now. Check the BI download page for details/instructions.
BigPEmu v1.22 for iOS is currently in review.
Changelog sauce, r*ddit sorry: https://old.reddit.com/r/emulation/comments/1t2f0st/rich_whitehouse_updates_bigpemu_jaguar_and/
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This week's video is a complete playthrough, with commentary, of the notorious Jaguar fighting game Kasumi Ninja! Is it as bad as the ole internet insists it is? Watch and find out!
Link: https://youtu.be/FfYmBgVK1IY
#atarijaguar #kasumininja #retrogaming #retrogames #fightinggames #jaguargames #classicgames #2dgames #bigpemu #letsplay #commentary #atari #mortalkombat #mortalkombatclone