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#behindthecode — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #behindthecode, aggregated by home.social.

  1. Displaced Gamers on Final Fantasy I Combat & Bugs
    Displaced Gamers has yet another fascinating "Behind the Code" dive into the workings of an NES game, this time the original Final Fantasy. (30 minutes)

    youtube.com/watch?v=O_CLnBCgJks

    We've linked videos in this series many times before, but it's wuite
    setsideb.com/displaced-gamers-
    #retro #BattleMath #behindthecode #displacedgamers #famicom #finalfantasy #jrpg #nes #retro #square

  2. Wherefore Commando’s Jank?
    Displaced Gamers' Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product.

    G&G was implemented by popular early NES anonymous developer and target of player
    setsideb.com/wherefore-command
    #development #retro #behindthecode #capcom #Commando #development #displacedgamers #glitches #retro

  3. Displaced Gamers Reprograms Ghosts & Goblins to Overcome Jankiness
    Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are like they are. We link to nearly every video they do.
    setsideb.com/displaced-gamers-
    #development #retro #behindthecode #capcom #development #displacedgamers #GhostsNGoblins #Micronics #retro #TalkinCode #video #youtube

  4. Behind the Code: About the NES’ Sprite Capabilities
    Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
    setsideb.com/behind-the-code-a
    #retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube

  5. Behind the Code: About the NES’ Sprite Capabilities
    Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
    setsideb.com/behind-the-code-a
    #retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube

  6. Behind the Code: About the NES’ Sprite Capabilities
    Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
    setsideb.com/behind-the-code-a
    #retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube