#behindthecode — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #behindthecode, aggregated by home.social.
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Displaced Gamers on Final Fantasy I Combat & Bugs
Displaced Gamers has yet another fascinating "Behind the Code" dive into the workings of an NES game, this time the original Final Fantasy. (30 minutes)https://www.youtube.com/watch?v=O_CLnBCgJks
We've linked videos in this series many times before, but it's wuite
https://setsideb.com/displaced-gamers-on-final-fantasy-combat-bugs/
#retro #BattleMath #behindthecode #displacedgamers #famicom #finalfantasy #jrpg #nes #retro #square -
Wherefore Commando’s Jank?
Displaced Gamers' Behind the Code series is back, with an under-the-hood look at another NES Capcom game, following their examinations of Ghosts & Goblins and Strider, links are to our previous pointers to their peerless product.G&G was implemented by popular early NES anonymous developer and target of player
https://setsideb.com/wherefore-commandos-jank/
#development #retro #behindthecode #capcom #Commando #development #displacedgamers #glitches #retro -
Displaced Gamers Reprograms Ghosts & Goblins to Overcome Jankiness
Displaced Gamers is one of the best NES gaming channels on Youtube. They do sterling work diving into the very code of the games, to figure out what they are like they are. We link to nearly every video they do.
https://setsideb.com/displaced-gamers-reprograms-ghosts-goblins-to-hit-60fps/
#development #retro #behindthecode #capcom #development #displacedgamers #GhostsNGoblins #Micronics #retro #TalkinCode #video #youtube -
Behind the Code: Dr Jekyll and Mr. Hyde
For some reason there's been a lot of Youtube videos lately that fit our eclectic purview, so here's a code-heavy dive into infamous NES disasterpiece Dr. Jekyll and Mr. Hyde.https://www.youtube.com/watch?v=Gkl3Av55Yaw
https://setsideb.com/behind-the-code-the-problems-with-dr-jekyll-and-mr-hyde/
#retro #amagon #behindthecode #cinefile #development #displacedgamers #drjekyllandmrhyde #famicom #jeremyparish #kusoge #nes #nesworks #retro #toho -
Behind the Code: About the NES’ Sprite Capabilities
Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/
#retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube -
Behind the Code: About the NES’ Sprite Capabilities
Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/
#retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube -
Behind the Code: About the NES’ Sprite Capabilities
Displaced Gamers' Behind the Code series doesn't get new videos often, but they're always great. This one is more technical than usual, but I don't think it's really all that technical. It's about how the NES processes and renders its sprites, particularly
https://setsideb.com/behind-the-code-about-the-nes-sprite-capabilities/
#retro #behindthecode #displacedgamers #famicom #hardware #nes #nintendo #ppu #retro #sprites #video #youtube