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#autodeskmaya — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #autodeskmaya, aggregated by home.social.

  1. I don’t know if it’s me, and the fact I cut my teeth on
    #AutodeskMaya and
    #Lightwave, but #Blender never fails to make #3D design feel more painful than it has to be.

  2. I don’t know if it’s me, and the fact I cut my teeth on
    #AutodeskMaya and
    #Lightwave, but #Blender never fails to make #3D design feel more painful than it has to be.

  3. I don’t know if it’s me, and the fact I cut my teeth on
    #AutodeskMaya and
    #Lightwave, but #Blender never fails to make #3D design feel more painful than it has to be.

  4. I don’t know if it’s me, and the fact I cut my teeth on
    #AutodeskMaya and
    #Lightwave, but #Blender never fails to make #3D design feel more painful than it has to be.

  5. I don’t know if it’s me, and the fact I cut my teeth on
    #AutodeskMaya and
    #Lightwave, but #Blender never fails to make #3D design feel more painful than it has to be.

  6. I guess I never posted all my finished shots of this guy. I worked on this 3D character on and off through 2023/4. Based on concept art by Da Duizhang. I made this for a CGMA mentorship with Weston Reid, and kept polishing it after. Way more renders and process shots on my portfolio, link in bio!
    #gameart #3dart #characterart #3dsculpt #charactersculpt #zbrush #substancepainter #autodeskmaya #marmosettoolbag

  7. Exclusive TrailblaXR interview: Emil Nidal, Games Technical Animator

    With multiple blockbuster movie credits to his name for his work on the likes of Wonka, Doctor Strange, Venom and Amazon Prime TV series, The Lord of the Rings: The Rings of Power, Emil Nidal's career in virtual production, motion capture and real-time now finds him in the world of video games as Technical Animator

    instinctivelyreal.com/2024/04/

  8. Another step of my "AR|X project" and I am delighted that the whole thing is taking shape. Of course, there is still a lot to do, but I can see a tiny light at the end of the tunnel in the distance.
    #b3d #blender3d #autodeskmaya #mudbox #3dart #sciencefiction #WorkInProgress

  9. Another step of my "AR|X project" and I am delighted that the whole thing is taking shape. Of course, there is still a lot to do, but I can see a tiny light at the end of the tunnel in the distance.
    #b3d #blender3d #autodeskmaya #mudbox #3dart #sciencefiction #WorkInProgress

  10. Another step of my "AR|X project" and I am delighted that the whole thing is taking shape. Of course, there is still a lot to do, but I can see a tiny light at the end of the tunnel in the distance.
    #b3d #blender3d #autodeskmaya #mudbox #3dart #sciencefiction #WorkInProgress

  11. Another step of my "AR|X project" and I am delighted that the whole thing is taking shape. Of course, there is still a lot to do, but I can see a tiny light at the end of the tunnel in the distance.
    #b3d #blender3d #autodeskmaya #mudbox #3dart #sciencefiction #WorkInProgress

  12. I have now moved on to modeling the first of a total of three rooms. But there are still a lot of parts to be modeled. The good thing about this project is that I have to use almost all the modeling techniques, which in turn means that I'm learning a lot. 😊
    #b3d #blender #blender3d #autodeskmaya #mudbox #WorkInProgress

  13. I have now moved on to modeling the first of a total of three rooms. But there are still a lot of parts to be modeled. The good thing about this project is that I have to use almost all the modeling techniques, which in turn means that I'm learning a lot. 😊
    #b3d #blender #blender3d #autodeskmaya #mudbox #WorkInProgress

  14. I have now moved on to modeling the first of a total of three rooms. But there are still a lot of parts to be modeled. The good thing about this project is that I have to use almost all the modeling techniques, which in turn means that I'm learning a lot. 😊
    #b3d #blender #blender3d #autodeskmaya #mudbox #WorkInProgress

  15. I have now moved on to modeling the first of a total of three rooms. But there are still a lot of parts to be modeled. The good thing about this project is that I have to use almost all the modeling techniques, which in turn means that I'm learning a lot. 😊
    #b3d #blender #blender3d #autodeskmaya #mudbox #WorkInProgress

  16. I have now moved on to modeling the first of a total of three rooms. But there are still a lot of parts to be modeled. The good thing about this project is that I have to use almost all the modeling techniques, which in turn means that I'm learning a lot. 😊
    #b3d #blender #blender3d #autodeskmaya #mudbox #WorkInProgress

  17. I'm still alive... and there's an update on the AR|X project. But one thing I can tell you guys, I already mentioned that I'm not exactly the sculptor in front of the Lord and so it may look to you like not much has happened here but actually I had medium sized problems with my female character of which I had to create two versions. The rigging and positioning was comparatively easy.

    #b3d #blender #blender3d #WorkInProgress #mudbox #autodeskmaya

  18. I'm still alive... and there's an update on the AR|X project. But one thing I can tell you guys, I already mentioned that I'm not exactly the sculptor in front of the Lord and so it may look to you like not much has happened here but actually I had medium sized problems with my female character of which I had to create two versions. The rigging and positioning was comparatively easy.

    #b3d #blender #blender3d #WorkInProgress #mudbox #autodeskmaya

  19. I'm still alive... and there's an update on the AR|X project. But one thing I can tell you guys, I already mentioned that I'm not exactly the sculptor in front of the Lord and so it may look to you like not much has happened here but actually I had medium sized problems with my female character of which I had to create two versions. The rigging and positioning was comparatively easy.

    #b3d #blender #blender3d #WorkInProgress #mudbox #autodeskmaya

  20. I'm still alive... and there's an update on the AR|X project. But one thing I can tell you guys, I already mentioned that I'm not exactly the sculptor in front of the Lord and so it may look to you like not much has happened here but actually I had medium sized problems with my female character of which I had to create two versions. The rigging and positioning was comparatively easy.

    #b3d #blender #blender3d #WorkInProgress #mudbox #autodeskmaya