#audioprocessing — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #audioprocessing, aggregated by home.social.
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Spin FV-1 Emulator Simplifies Sound Pedal Development
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Spin FV-1 Emulator Simplifies Sound Pedal Development
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Spin FV-1 Emulator Simplifies Sound Pedal Development
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https://youtu.be/lW8Z98pXuSE i am trying this later today
(edit next two paragraphs)
septabee is a free daw recently released put up for public early access. it's basically plugdata on steroids. the dev claims to have been working on it for 20000 hours, with the current version having been started on January of this year. apparently she made a whole programming language for it
the daw is special bc there's individual dsp modules that let you do all sorts of crazy stuff. watch the video. and it's even more special because it apparently "codes itself" in real time to find the best way for what it's doing to be as fast as possible on any cpu. i believe this is what the programming language they made (b++) is for, the dev claims it's faster than c++ because of the live cpu optimization thing. again, watch the video
#music #musicproduction #sounddesign #audioplugins #audioprocessing #digitalaudioworkststion #musicsoftware #audioengineeringn #digitalsignalprocessing #dsp #audio sorry for hashtag spam i just think this is rly cool and everyone should see it -
https://youtu.be/lW8Z98pXuSE i am trying this later today
(edit next two paragraphs)
septabee is a free daw recently released put up for public early access. it's basically plugdata on steroids. the dev claims to have been working on it for 20000 hours, with the current version having been started on January of this year. apparently she made a whole programming language for it
the daw is special bc there's individual dsp modules that let you do all sorts of crazy stuff. watch the video. and it's even more special because it apparently "codes itself" in real time to find the best way for what it's doing to be as fast as possible on any cpu. i believe this is what the programming language they made (b++) is for, the dev claims it's faster than c++ because of the live cpu optimization thing. again, watch the video
#music #musicproduction #sounddesign #audioplugins #audioprocessing #digitalaudioworkststion #musicsoftware #audioengineeringn #digitalsignalprocessing #dsp #audio sorry for hashtag spam i just think this is rly cool and everyone should see it -
https://youtu.be/lW8Z98pXuSE i am trying this later today
(edit next two paragraphs)
septabee is a free daw recently released put up for public early access. it's basically plugdata on steroids. the dev claims to have been working on it for 20000 hours, with the current version having been started on January of this year. apparently she made a whole programming language for it
the daw is special bc there's individual dsp modules that let you do all sorts of crazy stuff. watch the video. and it's even more special because it apparently "codes itself" in real time to find the best way for what it's doing to be as fast as possible on any cpu. i believe this is what the programming language they made (b++) is for, the dev claims it's faster than c++ because of the live cpu optimization thing. again, watch the video
#music #musicproduction #sounddesign #audioplugins #audioprocessing #digitalaudioworkststion #musicsoftware #audioengineeringn #digitalsignalprocessing #dsp #audio sorry for hashtag spam i just think this is rly cool and everyone should see it -
https://youtu.be/lW8Z98pXuSE i am trying this later today
(edit next two paragraphs)
septabee is a free daw recently released put up for public early access. it's basically plugdata on steroids. the dev claims to have been working on it for 20000 hours, with the current version having been started on January of this year. apparently she made a whole programming language for it
the daw is special bc there's individual dsp modules that let you do all sorts of crazy stuff. watch the video. and it's even more special because it apparently "codes itself" in real time to find the best way for what it's doing to be as fast as possible on any cpu. i believe this is what the programming language they made (b++) is for, the dev claims it's faster than c++ because of the live cpu optimization thing. again, watch the video
#music #musicproduction #sounddesign #audioplugins #audioprocessing #digitalaudioworkststion #musicsoftware #audioengineeringn #digitalsignalprocessing #dsp #audio sorry for hashtag spam i just think this is rly cool and everyone should see it -
https://youtu.be/lW8Z98pXuSE i am trying this later today
(edit next two paragraphs)
septabee is a free daw recently released put up for public early access. it's basically plugdata on steroids. the dev claims to have been working on it for 20000 hours, with the current version having been started on January of this year. apparently they made a whole programming language for it
the daw is special bc there's individual dsp modules that let you do all sorts of crazy stuff. watch the video. and it's even more special because it apparently "codes itself" in real time to find the best way for what it's doing to be as fast as possible on any cpu. i believe this is what the programming language they made (b++) is for, they claim it's faster than c++ because of the live cpu optimization thing. again, watch the video
#music #musicproduction #sounddesign #audioplugins #audioprocessing #digitalaudioworkststion #musicsoftware #audioengineeringn #digitalsignalprocessing #dsp #audio sorry for hashtag spam i just think this is rly cool and everyone should see it -
John Tukey the Fast Fourier Transform (FFT) inventor, who coined both "bit" and "software" died exactly 26 years ago today.
The Fast Fourier Transform (FFT), one of the most important algorithms in signal processing and data analysis, was introduced by Tukey & Cooley in 1965.
In 1805, Gauss - studying the orbits of asteroids Pallas and Juno - came up with a method to interpolate their trajectories from discrete samples. What he came up with was mathematically very close to the modern FFT but Gauss never published that work, and didn’t analyze its computational complexity. It predated even Fourier’s 1822 work on heat diffusion - but without the framing or generalization that Cooley & Tukey would bring 160 years later.
In 1965, Cooley & Tukey published their now-famous algorithm that reduced the cost of computing a Discrete Fourier Transform from 𝑂(𝑛²) to 𝑂(𝑛 log𝑛). This leap made real-time signal processing and digital media compression feasible.
From radio telescopes to JPEGs, from audio codecs to quantum mechanics - the FFT is everywhere. It’s one of the most important (and elegant) algorithms of the 20th century - rooted in the genius of Gauss, but brought to life in the computer age.
#JohnTukey #FastFourierTransform #FFT #SignalProcessing #ComputerScience #Mathematics #Algorithm #DataScience #DigitalSignalProcessing #FourierTransform #ComputationalScience #ScientificComputing #HistoryOfScience #Innovation #CarlFriedrichGauss #JosephFourier #JamesCooley #STEM #Engineering #ArtificialIntelligence #MachineLearning #QuantumComputing #ImageProcessing #AudioProcessing #Statistics #TechHistory #Computing #Science #InnovationLegacy #OnThisDay
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John Tukey the Fast Fourier Transform (FFT) inventor, who coined both "bit" and "software" died exactly 26 years ago today.
The Fast Fourier Transform (FFT), one of the most important algorithms in signal processing and data analysis, was introduced by Tukey & Cooley in 1965.
In 1805, Gauss - studying the orbits of asteroids Pallas and Juno - came up with a method to interpolate their trajectories from discrete samples. What he came up with was mathematically very close to the modern FFT but Gauss never published that work, and didn’t analyze its computational complexity. It predated even Fourier’s 1822 work on heat diffusion - but without the framing or generalization that Cooley & Tukey would bring 160 years later.
In 1965, Cooley & Tukey published their now-famous algorithm that reduced the cost of computing a Discrete Fourier Transform from 𝑂(𝑛²) to 𝑂(𝑛 log𝑛). This leap made real-time signal processing and digital media compression feasible.
From radio telescopes to JPEGs, from audio codecs to quantum mechanics - the FFT is everywhere. It’s one of the most important (and elegant) algorithms of the 20th century - rooted in the genius of Gauss, but brought to life in the computer age.
#JohnTukey #FastFourierTransform #FFT #SignalProcessing #ComputerScience #Mathematics #Algorithm #DataScience #DigitalSignalProcessing #FourierTransform #ComputationalScience #ScientificComputing #HistoryOfScience #Innovation #CarlFriedrichGauss #JosephFourier #JamesCooley #STEM #Engineering #ArtificialIntelligence #MachineLearning #QuantumComputing #ImageProcessing #AudioProcessing #Statistics #TechHistory #Computing #Science #InnovationLegacy #OnThisDay
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John Tukey the Fast Fourier Transform (FFT) inventor, who coined both "bit" and "software" died exactly 26 years ago today.
The Fast Fourier Transform (FFT), one of the most important algorithms in signal processing and data analysis, was introduced by Tukey & Cooley in 1965.
In 1805, Gauss - studying the orbits of asteroids Pallas and Juno - came up with a method to interpolate their trajectories from discrete samples. What he came up with was mathematically very close to the modern FFT but Gauss never published that work, and didn’t analyze its computational complexity. It predated even Fourier’s 1822 work on heat diffusion - but without the framing or generalization that Cooley & Tukey would bring 160 years later.
In 1965, Cooley & Tukey published their now-famous algorithm that reduced the cost of computing a Discrete Fourier Transform from 𝑂(𝑛²) to 𝑂(𝑛 log𝑛). This leap made real-time signal processing and digital media compression feasible.
From radio telescopes to JPEGs, from audio codecs to quantum mechanics - the FFT is everywhere. It’s one of the most important (and elegant) algorithms of the 20th century - rooted in the genius of Gauss, but brought to life in the computer age.
#JohnTukey #FastFourierTransform #FFT #SignalProcessing #ComputerScience #Mathematics #Algorithm #DataScience #DigitalSignalProcessing #FourierTransform #ComputationalScience #ScientificComputing #HistoryOfScience #Innovation #CarlFriedrichGauss #JosephFourier #JamesCooley #STEM #Engineering #ArtificialIntelligence #MachineLearning #QuantumComputing #ImageProcessing #AudioProcessing #Statistics #TechHistory #Computing #Science #InnovationLegacy #OnThisDay
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John Tukey the Fast Fourier Transform (FFT) inventor, who coined both "bit" and "software" died exactly 26 years ago today.
The Fast Fourier Transform (FFT), one of the most important algorithms in signal processing and data analysis, was introduced by Tukey & Cooley in 1965.
In 1805, Gauss - studying the orbits of asteroids Pallas and Juno - came up with a method to interpolate their trajectories from discrete samples. What he came up with was mathematically very close to the modern FFT but Gauss never published that work, and didn’t analyze its computational complexity. It predated even Fourier’s 1822 work on heat diffusion - but without the framing or generalization that Cooley & Tukey would bring 160 years later.
In 1965, Cooley & Tukey published their now-famous algorithm that reduced the cost of computing a Discrete Fourier Transform from 𝑂(𝑛²) to 𝑂(𝑛 log𝑛). This leap made real-time signal processing and digital media compression feasible.
From radio telescopes to JPEGs, from audio codecs to quantum mechanics - the FFT is everywhere. It’s one of the most important (and elegant) algorithms of the 20th century - rooted in the genius of Gauss, but brought to life in the computer age.
#JohnTukey #FastFourierTransform #FFT #SignalProcessing #ComputerScience #Mathematics #Algorithm #DataScience #DigitalSignalProcessing #FourierTransform #ComputationalScience #ScientificComputing #HistoryOfScience #Innovation #CarlFriedrichGauss #JosephFourier #JamesCooley #STEM #Engineering #ArtificialIntelligence #MachineLearning #QuantumComputing #ImageProcessing #AudioProcessing #Statistics #TechHistory #Computing #Science #InnovationLegacy #OnThisDay
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John Tukey the Fast Fourier Transform (FFT) inventor, who coined both "bit" and "software" died exactly 26 years ago today.
The Fast Fourier Transform (FFT), one of the most important algorithms in signal processing and data analysis, was introduced by Tukey & Cooley in 1965.
In 1805, Gauss - studying the orbits of asteroids Pallas and Juno - came up with a method to interpolate their trajectories from discrete samples. What he came up with was mathematically very close to the modern FFT but Gauss never published that work, and didn’t analyze its computational complexity. It predated even Fourier’s 1822 work on heat diffusion - but without the framing or generalization that Cooley & Tukey would bring 160 years later.
In 1965, Cooley & Tukey published their now-famous algorithm that reduced the cost of computing a Discrete Fourier Transform from 𝑂(𝑛²) to 𝑂(𝑛 log𝑛). This leap made real-time signal processing and digital media compression feasible.
From radio telescopes to JPEGs, from audio codecs to quantum mechanics - the FFT is everywhere. It’s one of the most important (and elegant) algorithms of the 20th century - rooted in the genius of Gauss, but brought to life in the computer age.
#JohnTukey #FastFourierTransform #FFT #SignalProcessing #ComputerScience #Mathematics #Algorithm #DataScience #DigitalSignalProcessing #FourierTransform #ComputationalScience #ScientificComputing #HistoryOfScience #Innovation #CarlFriedrichGauss #JosephFourier #JamesCooley #STEM #Engineering #ArtificialIntelligence #MachineLearning #QuantumComputing #ImageProcessing #AudioProcessing #Statistics #TechHistory #Computing #Science #InnovationLegacy #OnThisDay
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https://www.europesays.com/ie/597281/ XMOS Unveils VocalFusion XVF3620 with Advanced AI Voice Processing #AcousticEchoCancellation #AIAudio #AINoiseReduction #AudioProcessing #denoising #Éire #IE #IndustryNews #Ireland #ParallelProcessing #ProductDevelopment #RealTimeProcessing #Technology #VocalFusion #VoiceAI #VoiceCapture #VoiceControl #VoiceInterface #VoiceProcessor #XMOS
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Lauterbach Speeds Up Development of NXP’s CoolFlux DSPs
Lauterbach’s TRACE32 development solutions now…
#Netherlands #Nederland #NL #Europe #Europa #EU #NXP #ARM #audioprocessing #automotive48V #CoolFluxDSP #debugging #developmentkit #dsp #DSPcore #embeddeddevelopment #EmbeddedSystems #IndustryNews #Lauterbach #NXPSemiconductors #productdevelopment #RISC-V #Sensors #SoC #softwaredefinedvehicles #software-definedradio #TRACE32 #voice #voicealgorithms
https://www.europesays.com/netherlands/23504/ -
You know the
agingtvGStreamer element, the one that makes the colours of a picture duller and adds noise so that it looks like it's coming from an old TV?I wrote
agingradioduring the hackfest - instead of ruining your video, it ruins your audio! 🎉 Imagine listening to music on a very old radio, or calling a customer service hotline and suffering through the hold music whose quality is insufferable.It supports five different types of distortion:
1) White noise (of configurable amplitude)
2) Clicks (of configurable probability)
3) Low-pass filter (of configurable frequency)
4) Quantisation noise (of a configurable amount of bits)
5) Cubic curve distortion / odd harmonics (of configurable amount and # of passes)It is part of
rsaudiofxand merged as of a couple of hours ago: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/3087I used the
Chillihold music from https://github.com/Hypfer/HotlineValetudo/tree/master/HotlineValetudo/Audio/holdmusic as a test case (Chilli.mp3 by @janhenrik , CC-BY-NC-SA). The result, using the element's default values, is attached to this post. -
You know the
agingtvGStreamer element, the one that makes the colours of a picture duller and adds noise so that it looks like it's coming from an old TV?I wrote
agingradioduring the hackfest - instead of ruining your video, it ruins your audio! 🎉 Imagine listening to music on a very old radio, or calling a customer service hotline and suffering through the hold music whose quality is insufferable.It supports five different types of distortion:
1) White noise (of configurable amplitude)
2) Clicks (of configurable probability)
3) Low-pass filter (of configurable frequency)
4) Quantisation noise (of a configurable amount of bits)
5) Cubic curve distortion / odd harmonics (of configurable amount and # of passes)It is part of
rsaudiofxand merged as of a couple of hours ago: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/3087I used the
Chillihold music from https://github.com/Hypfer/HotlineValetudo/tree/master/HotlineValetudo/Audio/holdmusic as a test case (Chilli.mp3 by @janhenrik , CC-BY-NC-SA). The result, using the element's default values, is attached to this post. -
You know the
agingtvGStreamer element, the one that makes the colours of a picture duller and adds noise so that it looks like it's coming from an old TV?I wrote
agingradioduring the hackfest - instead of ruining your video, it ruins your audio! 🎉 Imagine listening to music on a very old radio, or calling a customer service hotline and suffering through the hold music whose quality is insufferable.It supports five different types of distortion:
1) White noise (of configurable amplitude)
2) Clicks (of configurable probability)
3) Low-pass filter (of configurable frequency)
4) Quantisation noise (of a configurable amount of bits)
5) Cubic curve distortion / odd harmonics (of configurable amount and # of passes)It is part of
rsaudiofxand merged as of a couple of hours ago: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/3087I used the
Chillihold music from https://github.com/Hypfer/HotlineValetudo/tree/master/HotlineValetudo/Audio/holdmusic as a test case (Chilli.mp3 by @janhenrik , CC-BY-NC-SA). The result, using the element's default values, is attached to this post. -
You know the
agingtvGStreamer element, the one that makes the colours of a picture duller and adds noise so that it looks like it's coming from an old TV?I wrote
agingradioduring the hackfest - instead of ruining your video, it ruins your audio! 🎉 Imagine listening to music on a very old radio, or calling a customer service hotline and suffering through the hold music whose quality is insufferable.It supports five different types of distortion:
1) White noise (of configurable amplitude)
2) Clicks (of configurable probability)
3) Low-pass filter (of configurable frequency)
4) Quantisation noise (of a configurable amount of bits)
5) Cubic curve distortion / odd harmonics (of configurable amount and # of passes)It is part of
rsaudiofxand merged as of a couple of hours ago: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/3087I used the
Chillihold music from https://github.com/Hypfer/HotlineValetudo/tree/master/HotlineValetudo/Audio/holdmusic as a test case (Chilli.mp3 by @janhenrik , CC-BY-NC-SA). The result, using the element's default values, is attached to this post. -
You know the
agingtvGStreamer element, the one that makes the colours of a picture duller and adds noise so that it looks like it's coming from an old TV?I wrote
agingradioduring the hackfest - instead of ruining your video, it ruins your audio! 🎉 Imagine listening to music on a very old radio, or calling a customer service hotline and suffering through the hold music whose quality is insufferable.It supports five different types of distortion:
1) White noise (of configurable amplitude)
2) Clicks (of configurable probability)
3) Low-pass filter (of configurable frequency)
4) Quantisation noise (of a configurable amount of bits)
5) Cubic curve distortion / odd harmonics (of configurable amount and # of passes)It is part of
rsaudiofxand merged as of a couple of hours ago: https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/3087I used the
Chillihold music from https://github.com/Hypfer/HotlineValetudo/tree/master/HotlineValetudo/Audio/holdmusic as a test case (Chilli.mp3 by @janhenrik , CC-BY-NC-SA). The result, using the element's default values, is attached to this post. -
Evil Otto by Audio Damage 🎛️
OTT-style multiband comp: 3 bands, up/down comp, sidechain, A/B, visuals💻 Win/Mac/Linux/iOS (CLAP/VST3/AAX/AU)
🎁 FREE
🔗 https://www.audiodamage.com/pages/evil-otto#freeplugin #multibandcomp #audioprocessing #audiodamage #musicproduction #mixingmastering #vstplugin
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Evil Otto by Audio Damage 🎛️
OTT-style multiband comp: 3 bands, up/down comp, sidechain, A/B, visuals💻 Win/Mac/Linux/iOS (CLAP/VST3/AAX/AU)
🎁 FREE
🔗 https://www.audiodamage.com/pages/evil-otto#freeplugin #multibandcomp #audioprocessing #audiodamage #musicproduction #mixingmastering #vstplugin
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Evil Otto by Audio Damage 🎛️
OTT-style multiband comp: 3 bands, up/down comp, sidechain, A/B, visuals💻 Win/Mac/Linux/iOS (CLAP/VST3/AAX/AU)
🎁 FREE
🔗 https://www.audiodamage.com/pages/evil-otto#freeplugin #multibandcomp #audioprocessing #audiodamage #musicproduction #mixingmastering #vstplugin
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Evil Otto by Audio Damage 🎛️
OTT-style multiband comp: 3 bands, up/down comp, sidechain, A/B, visuals💻 Win/Mac/Linux/iOS (CLAP/VST3/AAX/AU)
🎁 FREE
🔗 https://www.audiodamage.com/pages/evil-otto#freeplugin #multibandcomp #audioprocessing #audiodamage #musicproduction #mixingmastering #vstplugin
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Evil Otto by Audio Damage 🎛️
OTT-style multiband comp: 3 bands, up/down comp, sidechain, A/B, visuals💻 Win/Mac/Linux/iOS (CLAP/VST3/AAX/AU)
🎁 FREE
🔗 https://www.audiodamage.com/pages/evil-otto#freeplugin #multibandcomp #audioprocessing #audiodamage #musicproduction #mixingmastering #vstplugin
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I saw this video yesterday and again, I love finding the intersections between my various interests. I don’t know very much C and I want to learn it anyway, I would love to play around writing my own guitar effects like this!
“Coding a Guitar Sound in C”
https://youtube.com/watch?v=Ly1v1BRVpz4
#MusicProduction #AudioProcessing #MusicProgramming -
I saw this video yesterday and again, I love finding the intersections between my various interests. I don’t know very much C and I want to learn it anyway, I would love to play around writing my own guitar effects like this!
“Coding a Guitar Sound in C”
https://youtube.com/watch?v=Ly1v1BRVpz4
#MusicProduction #AudioProcessing #MusicProgramming -
🚀 Ah, another #GitHub repo with an absurdly long name that sounds like a random keyboard smash. Perfect for when you want to overcomplicate your audio processing needs. 🙄 Because who doesn't want to wrangle a labyrinth of "AI" features and security #buzzwords just to play a sound file? 🧐🔊
https://github.com/shiehn/sas-audio-processor #AudioProcessing #AI #Overcomplication #SoundDesign #HackerNews #ngated -
🚀 Ah, another #GitHub repo with an absurdly long name that sounds like a random keyboard smash. Perfect for when you want to overcomplicate your audio processing needs. 🙄 Because who doesn't want to wrangle a labyrinth of "AI" features and security #buzzwords just to play a sound file? 🧐🔊
https://github.com/shiehn/sas-audio-processor #AudioProcessing #AI #Overcomplication #SoundDesign #HackerNews #ngated -
🚀 Ah, another #GitHub repo with an absurdly long name that sounds like a random keyboard smash. Perfect for when you want to overcomplicate your audio processing needs. 🙄 Because who doesn't want to wrangle a labyrinth of "AI" features and security #buzzwords just to play a sound file? 🧐🔊
https://github.com/shiehn/sas-audio-processor #AudioProcessing #AI #Overcomplication #SoundDesign #HackerNews #ngated -
🚀 Ah, another #GitHub repo with an absurdly long name that sounds like a random keyboard smash. Perfect for when you want to overcomplicate your audio processing needs. 🙄 Because who doesn't want to wrangle a labyrinth of "AI" features and security #buzzwords just to play a sound file? 🧐🔊
https://github.com/shiehn/sas-audio-processor #AudioProcessing #AI #Overcomplication #SoundDesign #HackerNews #ngated -
Octapus by CARP Audio 🎛️
Creative octaver w/ parallel time-stretch, HPF/LPF, detune, spread & audition mode💻 macOS/Win (VST3/AU)
🎁 FREE (reg. $34.95) for 48h
🔗 Link in bio!#freeplugin #octaver #effectplugin #carpaudio #timeStretch #stereoEnhance #audioProcessing
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Octapus by CARP Audio 🎛️
Creative octaver w/ parallel time-stretch, HPF/LPF, detune, spread & audition mode💻 macOS/Win (VST3/AU)
🎁 FREE (reg. $34.95) for 48h
🔗 Link in bio!#freeplugin #octaver #effectplugin #carpaudio #timeStretch #stereoEnhance #audioProcessing
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Octapus by CARP Audio 🎛️
Creative octaver w/ parallel time-stretch, HPF/LPF, detune, spread & audition mode💻 macOS/Win (VST3/AU)
🎁 FREE (reg. $34.95) for 48h
🔗 Link in bio!#freeplugin #octaver #effectplugin #carpaudio #timeStretch #stereoEnhance #audioProcessing
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Given everything that we can do with noise-cancelling headphones and signal processing, why are they not able to cancel out the whine of the drones when doing follow-cam in sporting events? 🧐
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Given everything that we can do with noise-cancelling headphones and signal processing, why are they not able to cancel out the whine of the drones when doing follow-cam in sporting events? 🧐
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Given everything that we can do with noise-cancelling headphones and signal processing, why are they not able to cancel out the whine of the drones when doing follow-cam in sporting events? 🧐
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Given everything that we can do with noise-cancelling headphones and signal processing, why are they not able to cancel out the whine of the drones when doing follow-cam in sporting events? 🧐
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Given everything that we can do with noise-cancelling headphones and signal processing, why are they not able to cancel out the whine of the drones when doing follow-cam in sporting events? 🧐
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4K-EQ by Luna Co. Audio 🎛️
4-band parametric EQ, analog sat, HP/LP filters, M/S mode, FFT analyzer, 15 presets💻 Linux/Win/Mac (VST3, LV2, AU)
🎁 FREE https://luna-co-software.github.io/lunacoaudio.github.io/plugins/4k-eq/More freeware 👉 https://linktr.ee/legalvst
#freeplugin #eqplugin #opensource #lunacoaudio #vst3 #audioprocessing #musicproduction
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4K-EQ by Luna Co. Audio 🎛️
4-band parametric EQ, analog sat, HP/LP filters, M/S mode, FFT analyzer, 15 presets💻 Linux/Win/Mac (VST3, LV2, AU)
🎁 FREE https://luna-co-software.github.io/lunacoaudio.github.io/plugins/4k-eq/More freeware 👉 https://linktr.ee/legalvst
#freeplugin #eqplugin #opensource #lunacoaudio #vst3 #audioprocessing #musicproduction
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4K-EQ by Luna Co. Audio 🎛️
4-band parametric EQ, analog sat, HP/LP filters, M/S mode, FFT analyzer, 15 presets💻 Linux/Win/Mac (VST3, LV2, AU)
🎁 FREE https://luna-co-software.github.io/lunacoaudio.github.io/plugins/4k-eq/More freeware 👉 https://linktr.ee/legalvst
#freeplugin #eqplugin #opensource #lunacoaudio #vst3 #audioprocessing #musicproduction
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4K-EQ by Luna Co. Audio 🎛️
4-band parametric EQ, analog sat, HP/LP filters, M/S mode, FFT analyzer, 15 presets💻 Linux/Win/Mac (VST3, LV2, AU)
🎁 FREE https://luna-co-software.github.io/lunacoaudio.github.io/plugins/4k-eq/More freeware 👉 https://linktr.ee/legalvst
#freeplugin #eqplugin #opensource #lunacoaudio #vst3 #audioprocessing #musicproduction
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4K-EQ by Luna Co. Audio 🎛️
4-band parametric EQ, analog sat, HP/LP filters, M/S mode, FFT analyzer, 15 presets💻 Linux/Win/Mac (VST3, LV2, AU)
🎁 FREE https://luna-co-software.github.io/lunacoaudio.github.io/plugins/4k-eq/More freeware 👉 https://linktr.ee/legalvst
#freeplugin #eqplugin #opensource #lunacoaudio #vst3 #audioprocessing #musicproduction
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Tôi đã tối ưu thư viện mel‑spectrogram bằng Mojo, giảm thời gian xử lý 30 s âm thanh từ 476 ms xuống 27 ms, tăng tốc 1.5‑3.6× so với librosa (Intel MKL). Thành công nhờ filterbanks thưa và cache twiddle; một số kỹ thuật (bit‑reversal LUT, cache blocking) không hiệu quả. #Mojo #AudioProcessing #MelSpectrogram #Performance #Programming #TốiƯuHóa #XửLýÂmThanh
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Ever wondered how to render a smooth, audio-reactive waveform using Canvas? We're peeling back the layers of our latest project in building Ramble. Perfect for #AudioProcessing enthusiasts and #WebDev pros alike! https://www.doist.dev/building-ramble-3-visualizing-the-waveform/
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Ever wondered how to render a smooth, audio-reactive waveform using Canvas? We're peeling back the layers of our latest project in building Ramble. Perfect for #AudioProcessing enthusiasts and #WebDev pros alike! https://www.doist.dev/building-ramble-3-visualizing-the-waveform/
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Ever wondered how to render a smooth, audio-reactive waveform using Canvas? We're peeling back the layers of our latest project in building Ramble. Perfect for #AudioProcessing enthusiasts and #WebDev pros alike! https://www.doist.dev/building-ramble-3-visualizing-the-waveform/
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Ever wondered how to render a smooth, audio-reactive waveform using Canvas? We're peeling back the layers of our latest project in building Ramble. Perfect for #AudioProcessing enthusiasts and #WebDev pros alike! https://www.doist.dev/building-ramble-3-visualizing-the-waveform/
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Meta công bố SAM Audio - mô hình AI phân tách âm thanh, tách biệt âm chủ và nền từ file âm thanh hoặc video. Ứng dụng cho âm thanh tổng quát, nhạc, giọng nói. #Meta #AICôngNghiệp #PhânTíchÂmThanh #AudioProcessing #AIModel
https://www.reddit.com/r/LocalLLaMA/comments/1pqfmsr/meta_releases_sam_audio_for_audio_separation/