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#apple2e — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #apple2e, aggregated by home.social.

  1. I have a lot of #apple2e and #makintosh computers and drives for sale in Central Missouri. Let me know if you are interested.
    #vintagecomputing

  2. I have a lot of #apple2e and #makintosh computers and drives for sale in Central Missouri. Let me know if you are interested.
    #vintagecomputing

  3. I have a lot of #apple2e and #makintosh computers and drives for sale in Central Missouri. Let me know if you are interested.
    #vintagecomputing

  4. I have a lot of #apple2e and #makintosh computers and drives for sale in Central Missouri. Let me know if you are interested.
    #vintagecomputing

  5. I *think* I fixed another issue with the #Delta #Apple2e clone. Details here:
    codeberg.org/hkzlab/NE_Delta_S

    It's been running Total Replay carousel for hours now (around 5) without crashing, which was doing before, while in the demo mode of some games.

    Hoping nothing else broke.

  6. I *think* I fixed another issue with the #Delta #Apple2e clone. Details here:
    codeberg.org/hkzlab/NE_Delta_S

    It's been running Total Replay carousel for hours now (around 5) without crashing, which was doing before, while in the demo mode of some games.

    Hoping nothing else broke.

  7. I *think* I fixed another issue with the #Delta #Apple2e clone. Details here:
    codeberg.org/hkzlab/NE_Delta_S

    It's been running Total Replay carousel for hours now (around 5) without crashing, which was doing before, while in the demo mode of some games.

    Hoping nothing else broke.

  8. I *think* I fixed another issue with the #Delta #Apple2e clone. Details here:
    codeberg.org/hkzlab/NE_Delta_S

    It's been running Total Replay carousel for hours now (around 5) without crashing, which was doing before, while in the demo mode of some games.

    Hoping nothing else broke.

  9. I *think* I fixed another issue with the #Delta #Apple2e clone. Details here:
    codeberg.org/hkzlab/NE_Delta_S

    It's been running Total Replay carousel for hours now (around 5) without crashing, which was doing before, while in the demo mode of some games.

    Hoping nothing else broke.

  10. Excuse the mess! :D

    I'm beta testing a #burgerdisk by @colin_mcmillen on my Delta #apple2e clone.
    It's wired to a SmartDisk][ card, and so far it's been working great. I could even daisychain it to a #FloppyEmu!

    github.com/colinleroy/BurgerDi
    kickstarter.com/projects/colin

  11. Excuse the mess! :D

    I'm beta testing a #burgerdisk by @colin_mcmillen on my Delta #apple2e clone.
    It's wired to a SmartDisk][ card, and so far it's been working great. I could even daisychain it to a #FloppyEmu!

    github.com/colinleroy/BurgerDi
    kickstarter.com/projects/colin

  12. Excuse the mess! :D

    I'm beta testing a #burgerdisk by @colin_mcmillen on my Delta #apple2e clone.
    It's wired to a SmartDisk][ card, and so far it's been working great. I could even daisychain it to a #FloppyEmu!

    github.com/colinleroy/BurgerDi
    kickstarter.com/projects/colin

  13. Excuse the mess! :D

    I'm beta testing a #burgerdisk by @colin_mcmillen on my Delta #apple2e clone.
    It's wired to a SmartDisk][ card, and so far it's been working great. I could even daisychain it to a #FloppyEmu!

    github.com/colinleroy/BurgerDi
    kickstarter.com/projects/colin

  14. Excuse the mess! :D

    I'm beta testing a #burgerdisk by @colin_mcmillen on my Delta #apple2e clone.
    It's wired to a SmartDisk][ card, and so far it's been working great. I could even daisychain it to a #FloppyEmu!

    github.com/colinleroy/BurgerDi
    kickstarter.com/projects/colin

  15. Before going to prepare dinner for my cats, I want to show you two little side projects I worked on these days.

    On video you'll see the splash screen of "Silk Dust", an #interactivefiction game by @davbucci which I helped optimize for #apple2e . Here it's running on my Delta clone, out of an #A2DVI with a custom firmware that can output composite artifacting simulation for hires graphics (and not only D*GR).

    The splash screen is showing while the game loads the whole text resources in the aux bank of the computer.

    You should hopefully be able to play this version soon!

  16. Before going to prepare dinner for my cats, I want to show you two little side projects I worked on these days.

    On video you'll see the splash screen of "Silk Dust", an #interactivefiction game by @davbucci which I helped optimize for #apple2e . Here it's running on my Delta clone, out of an #A2DVI with a custom firmware that can output composite artifacting simulation for hires graphics (and not only D*GR).

    The splash screen is showing while the game loads the whole text resources in the aux bank of the computer.

    You should hopefully be able to play this version soon!

  17. Before going to prepare dinner for my cats, I want to show you two little side projects I worked on these days.

    On video you'll see the splash screen of "Silk Dust", an #interactivefiction game by @davbucci which I helped optimize for #apple2e . Here it's running on my Delta clone, out of an #A2DVI with a custom firmware that can output composite artifacting simulation for hires graphics (and not only D*GR).

    The splash screen is showing while the game loads the whole text resources in the aux bank of the computer.

    You should hopefully be able to play this version soon!

  18. Before going to prepare dinner for my cats, I want to show you two little side projects I worked on these days.

    On video you'll see the splash screen of "Silk Dust", an #interactivefiction game by @davbucci which I helped optimize for #apple2e . Here it's running on my Delta clone, out of an #A2DVI with a custom firmware that can output composite artifacting simulation for hires graphics (and not only D*GR).

    The splash screen is showing while the game loads the whole text resources in the aux bank of the computer.

    You should hopefully be able to play this version soon!

  19. Before going to prepare dinner for my cats, I want to show you two little side projects I worked on these days.

    On video you'll see the splash screen of "Silk Dust", an #interactivefiction game by @davbucci which I helped optimize for #apple2e . Here it's running on my Delta clone, out of an #A2DVI with a custom firmware that can output composite artifacting simulation for hires graphics (and not only D*GR).

    The splash screen is showing while the game loads the whole text resources in the aux bank of the computer.

    You should hopefully be able to play this version soon!

  20. Thanks to the amazing help by @hkz, I could add the Apple 2 enhanced version of "I passi della regina", the Italian version of The Queen's Footsteps: davbucci.chez-alice.fr/index.p This version is interesting because it exploits the 80 column mode and the additional memory, so the game does not need to be split in three parts. #retrocomputing #Apple2e #Apple2 #TextAdventure #Italian

  21. Thanks to the amazing help by @hkz, I could add the Apple 2 enhanced version of "I passi della regina", the Italian version of The Queen's Footsteps: davbucci.chez-alice.fr/index.p This version is interesting because it exploits the 80 column mode and the additional memory, so the game does not need to be split in three parts. #retrocomputing #Apple2e #Apple2 #TextAdventure #Italian

  22. Thanks to the amazing help by @hkz, I could add the Apple 2 enhanced version of "I passi della regina", the Italian version of The Queen's Footsteps: davbucci.chez-alice.fr/index.p This version is interesting because it exploits the 80 column mode and the additional memory, so the game does not need to be split in three parts. #retrocomputing #Apple2e #Apple2 #TextAdventure #Italian

  23. Thanks to the amazing help by @hkz, I could add the Apple 2 enhanced version of "I passi della regina", the Italian version of The Queen's Footsteps: davbucci.chez-alice.fr/index.p This version is interesting because it exploits the 80 column mode and the additional memory, so the game does not need to be split in three parts. #retrocomputing #Apple2e #Apple2 #TextAdventure #Italian

  24. Thanks to the amazing help by @hkz, I could add the Apple 2 enhanced version of "I passi della regina", the Italian version of The Queen's Footsteps: davbucci.chez-alice.fr/index.p This version is interesting because it exploits the 80 column mode and the additional memory, so the game does not need to be split in three parts. #retrocomputing #Apple2e #Apple2 #TextAdventure #Italian

  25. So, what to do with it? I guess the power supply needs some repair. #apple2e

  26. So, what to do with it? I guess the power supply needs some repair. #apple2e

  27. So, what to do with it? I guess the power supply needs some repair. #apple2e

  28. So, what to do with it? I guess the power supply needs some repair. #apple2e

  29. So, what to do with it? I guess the power supply needs some repair. #apple2e

  30. Ahhh, finally completed #PrinceOfPersia on the Delta #Apple2e clone.
    It was ages since I completed this game (and I originally played the DOS version).
    No idea if I got much worse at it, or it the #apple2 version is harder, but I had a much harder time with it than I remember.

    This also gave quite an exercise to my #homebrew keyboard, which held up perfectly.

  31. Ahhh, finally completed #PrinceOfPersia on the Delta #Apple2e clone.
    It was ages since I completed this game (and I originally played the DOS version).
    No idea if I got much worse at it, or it the #apple2 version is harder, but I had a much harder time with it than I remember.

    This also gave quite an exercise to my #homebrew keyboard, which held up perfectly.

  32. Ahhh, finally completed #PrinceOfPersia on the Delta #Apple2e clone.
    It was ages since I completed this game (and I originally played the DOS version).
    No idea if I got much worse at it, or it the #apple2 version is harder, but I had a much harder time with it than I remember.

    This also gave quite an exercise to my #homebrew keyboard, which held up perfectly.

  33. Ahhh, finally completed #PrinceOfPersia on the Delta #Apple2e clone.
    It was ages since I completed this game (and I originally played the DOS version).
    No idea if I got much worse at it, or it the #apple2 version is harder, but I had a much harder time with it than I remember.

    This also gave quite an exercise to my #homebrew keyboard, which held up perfectly.

  34. Ahhh, finally completed #PrinceOfPersia on the Delta #Apple2e clone.
    It was ages since I completed this game (and I originally played the DOS version).
    No idea if I got much worse at it, or it the #apple2 version is harder, but I had a much harder time with it than I remember.

    This also gave quite an exercise to my #homebrew keyboard, which held up perfectly.

  35. Finally labeled every keycap in the Delta Redux #mechanical #keyboard !

    I also took the occasion to release the repository for everyone: codeberg.org/hkzlab/DELTA_Redu

    As you can see, this was sponsored by #PCBWay, all of it. Without them, I'd be months behind on this project.

    For those that do not follow ramblings, the Delta (codeberg.org/hkzlab/NE_Delta_S) is an italian #apple2e clone, whose PCB I have redrawn and schematics reconstructed.

    This is a keyboard for it! Thanks to @tubetime , as I based my work off his Datanetics replica.

    If you like what I do, consider supporting me on ko-fi, it really helps me when I need to buy components.

  36. Finally labeled every keycap in the Delta Redux #mechanical #keyboard !

    I also took the occasion to release the repository for everyone: codeberg.org/hkzlab/DELTA_Redu

    As you can see, this was sponsored by #PCBWay, all of it. Without them, I'd be months behind on this project.

    For those that do not follow ramblings, the Delta (codeberg.org/hkzlab/NE_Delta_S) is an italian #apple2e clone, whose PCB I have redrawn and schematics reconstructed.

    This is a keyboard for it! Thanks to @tubetime , as I based my work off his Datanetics replica.

    If you like what I do, consider supporting me on ko-fi, it really helps me when I need to buy components.

  37. Finally labeled every keycap in the Delta Redux #mechanical #keyboard !

    I also took the occasion to release the repository for everyone: codeberg.org/hkzlab/DELTA_Redu

    As you can see, this was sponsored by #PCBWay, all of it. Without them, I'd be months behind on this project.

    For those that do not follow ramblings, the Delta (codeberg.org/hkzlab/NE_Delta_S) is an italian #apple2e clone, whose PCB I have redrawn and schematics reconstructed.

    This is a keyboard for it! Thanks to @tubetime , as I based my work off his Datanetics replica.

    If you like what I do, consider supporting me on ko-fi, it really helps me when I need to buy components.

  38. Finally labeled every keycap in the Delta Redux #mechanical #keyboard !

    I also took the occasion to release the repository for everyone: codeberg.org/hkzlab/DELTA_Redu

    As you can see, this was sponsored by #PCBWay, all of it. Without them, I'd be months behind on this project.

    For those that do not follow ramblings, the Delta (codeberg.org/hkzlab/NE_Delta_S) is an italian #apple2e clone, whose PCB I have redrawn and schematics reconstructed.

    This is a keyboard for it! Thanks to @tubetime , as I based my work off his Datanetics replica.

    If you like what I do, consider supporting me on ko-fi, it really helps me when I need to buy components.

  39. Finally labeled every keycap in the Delta Redux #mechanical #keyboard !

    I also took the occasion to release the repository for everyone: codeberg.org/hkzlab/DELTA_Redu

    As you can see, this was sponsored by #PCBWay, all of it. Without them, I'd be months behind on this project.

    For those that do not follow ramblings, the Delta (codeberg.org/hkzlab/NE_Delta_S) is an italian #apple2e clone, whose PCB I have redrawn and schematics reconstructed.

    This is a keyboard for it! Thanks to @tubetime , as I based my work off his Datanetics replica.

    If you like what I do, consider supporting me on ko-fi, it really helps me when I need to buy components.

  40. @mcourcel
    Oh hell yeah! Thanks a bunch!

    I still play HHGTTG and Wishbringer on the #apple2e. Still don't have the manuals.

  41. @mcourcel
    Oh hell yeah! Thanks a bunch!

    I still play HHGTTG and Wishbringer on the #apple2e. Still don't have the manuals.

  42. @mcourcel
    Oh hell yeah! Thanks a bunch!

    I still play HHGTTG and Wishbringer on the #apple2e. Still don't have the manuals.

  43. @mcourcel
    Oh hell yeah! Thanks a bunch!

    I still play HHGTTG and Wishbringer on the #apple2e. Still don't have the manuals.

  44. @mcourcel
    Oh hell yeah! Thanks a bunch!

    I still play HHGTTG and Wishbringer on the #apple2e. Still don't have the manuals.

  45. @jamesog i cut my language teeth on #BASIC and #Pascal on my #Apple2e (and a bunch of #PET and #TRS80) back in the day. By college (1988) I was using #C, #LISP, et al on a variety of systems. I used #TurboPascal and #TurboC on a few college projects. Oh and #shell scripting. Lots of shell scripting. Ironically, I never touched #COBOL until I began work after college. Hehe #RetroComputing

  46. @jamesog i cut my language teeth on #BASIC and #Pascal on my #Apple2e (and a bunch of #PET and #TRS80) back in the day. By college (1988) I was using #C, #LISP, et al on a variety of systems. I used #TurboPascal and #TurboC on a few college projects. Oh and #shell scripting. Lots of shell scripting. Ironically, I never touched #COBOL until I began work after college. Hehe #RetroComputing