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#anticheat — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #anticheat, aggregated by home.social.

  1. Valve update Proton Hotfix for ARC Raiders compatibility on Linux / SteamOS #ARCRaiders #AntiCheat #Linux #SteamOS #Bazzite

    Valve update Proton Hotfix for...

  2. Zenless Zone Zero has arrived on Steam and works on Linux / SteamOS #ZenlessZoneZero #Anime #Gaming #PCGaming #AntiCheat

    Zenless Zone Zero has arrived ...
  3. Zenless Zone Zero has arrived on Steam and works on Linux / SteamOS #ZenlessZoneZero #Anime #Gaming #PCGaming #AntiCheat

    Zenless Zone Zero has arrived ...
  4. Nem vagyok nagy játékos, amit játszom, az is inkább stratégia és az is a régi klasszikus, mint például a Red Alert 2, vagy az Age of Empire II.

    De, most a sok Resident Evil film után kicsit elkapott a gamelhetnék.

    Az #AE #anticheat faszsága miatt, amit cca. két éve hozott be, nem tudom már sajnos natívan #Linux alatt játszani, úgyhogy be kellett röffentenem a Windowst hozzá (legalább így majdnem egy év után feltelepültek közben a frissítések a háttérben), de most kicsit "bűnöztem".

    Toltam egy #Battlefield 1-et.

  5. You all know I hate kernel-level anti-cheat for many reasons. I will admit “nuked the hentai-trained AI girlfriend” was not on my threat model, but if this helps more people realize kernel anti-cheat is basically malware with PR, that is still progress. #AI #AntiCheat #Cybersecurity

  6. NetEase trying to poke their nose around where it doesn't belong (com.netease.g108n; Destiny Rising):

    ```
    W libc : Access denied finding property "ro.debuggable"
    ```

    GrapheneOS: "ACCESS DENIED!"

    The ro.debuggable property is a system-level Android variable. Anti-cheat and telemetry engines check this to see if the operating system is a stock consumer build or a modified developer build.

    On a standard Google or Samsung phone, the app is allowed to peek at this property completely unchecked. But because I am on GrapheneOS, the hardened libc library steps in, slaps the app's hand away, and says "Access denied."

    The game engine is programmed to assume that if it can't read basic system properties, it's being run inside a hacking environment or a virtual machine. Instead of gracefully handling it, the code just panics, hangs, and dies.

    #GrapheneOS #android #anticheat #privacy #NotTodayBuddy #mindyourownbusiness

  7. NetEase trying to poke their nose around where it doesn't belong (com.netease.g108n; Destiny Rising):

    ```
    W libc : Access denied finding property "ro.debuggable"
    ```

    GrapheneOS: "ACCESS DENIED!"

    The ro.debuggable property is a system-level Android variable. Anti-cheat and telemetry engines check this to see if the operating system is a stock consumer build or a modified developer build.

    On a standard Google or Samsung phone, the app is allowed to peek at this property completely unchecked. But because I am on GrapheneOS, the hardened libc library steps in, slaps the app's hand away, and says "Access denied."

    The game engine is programmed to assume that if it can't read basic system properties, it's being run inside a hacking environment or a virtual machine. Instead of gracefully handling it, the code just panics, hangs, and dies.

    #GrapheneOS #android #anticheat #privacy #NotTodayBuddy #mindyourownbusiness

  8. NetEase Permanently Bans Cheaters in Marvel Rivals and Debunks Anti-Cheat Bypass Rumors

    📰 Original title: Marvel Rivals ban hammer falls as NetEase shuts down anti cheat rumours

    🤖 IA: It's clickbait ⚠️
    👥 Users: It's clickbait ⚠️

    View full AI summary en.killbait.com/netease-perman

    #videogames #marvelrivals #anticheat #netease

  9. NetEase Permanently Bans Cheaters in Marvel Rivals and Debunks Anti-Cheat Bypass Rumors

    📰 Original title: Marvel Rivals ban hammer falls as NetEase shuts down anti cheat rumours

    🤖 IA: It's clickbait ⚠️
    👥 Users: It's clickbait ⚠️

    View full AI summary en.killbait.com/netease-perman

    #videogames #marvelrivals #anticheat #ne...

  10. 🗂️ The issue of anti-cheat on Linux | tulachsam

    📝 Why are developers so hesitant to bring anti-cheat solutions to Linux? [...]

    🔗 tulach.cc/the-issue-of-anti-ch

    🏷️ #gaming #linux #windows #anticheat #interesstingRead #jasonsFeedReader

  11. Da ich nun Monatlich meinen #Server zahlen muss,😅 ging heute die Kündigung bei #Clouddeck ein. 😒 Der Service ist zwar in Bezug auf den Spielekatalog eine Wucht, da alles, was auf dem #SteamDeck läuft, auch auf dem Clouddeck laufen sollte. Nunja, dachte ich auch. Aber manche Spiele nutzen #AntiCheat Software, welche natürlich bei einer #VM Umgebung meckert. Bei anderen Spielen merkt man eben die VM Umgebung. Naja, ich bleibe bei #GeforceNow. Da reicht mir das Gebotene. #CloudGaming #Gaming #Cloud

  12. Neste vídeo, mostro como o Ravendawn rodava no Linux em 2024 com o Proton 8.0. Em 2025, ainda abre, só que agora com o Proton Experimental — e passou a usar o anti-cheat BattlEye, o que complica pra quem é usuário Linux.

    #Ravendawn #battleye #anticheat #heroicgameslauncher #steamplay #gimpeditor #Kdenlive #inkscape #linux #gnome42 #pop_os #system76

    youtube.com/watch?v=LHoRMbTH_q4

  13. Neste vídeo, mostro como o Ravendawn rodava no Linux em 2024 com o Proton 8.0. Em 2025, ainda abre, só que agora com o Proton Experimental — e passou a usar o anti-cheat BattlEye, o que complica pra quem é usuário Linux.

    #Ravendawn #battleye #anticheat #heroicgameslauncher #steamplay #gimpeditor #Kdenlive #inkscape #linux #gnome42 #pop_os #system76

    youtube.com/watch?v=LHoRMbTH_q4

  14. Ce soir à 21h, #GLF vous propose une émission pour parler #Wikipédia, #anticheat sur #Linux et faire le tour des actus et sorties à venir !
    Il y a aura aussi un débat sur l'IA dans l'opensource.

    Cela se fera en compagnie d'A1RM4X, T13nou, @vinceff et @adrien_d !

    Pour suivre l'émission : twitch.tv/gaminglinuxfr
    L'article qui en parle et présente les précédents épisodes : gaminglinux.fr/emission-gaming

    #gaming

  15. I spent yesterday writing a proof-of-concept “cheat” “detection” “mechanism”.

    It’s basically collecting input packet deltas over time (which degrade), tracing against line-of-sight players only when shooting and evaluating accuracy. It’s testing the results against some really-high-up-there values I’ve collected from actual pro-player matches and of course the cheater from last week. It seems to work okay and the only false positives come from people using teleporters which mess with the camera angle deltas occasionally (which can be fixed)

    At the very least, the mechanism will let the admin know that something unusual is going on, it does detect really obvious cases immediately (and we should probably tally those up and just automatically call dropclient() on them if it happens too much within a short period of time to deal with spinbots)

    I don’t think that such a system should punish by itself, but perhaps the “sus-tally” can be transparent to other players so they can make an educated decision. The system could also be tweaked as to detect high-skill players and to apply handicaps to them. That way “server cleaners” have more of a challenge and everyone else keeps having fun.

    What do you all think? Or am I opening Pandora’s Box with this?

    #programming #admin #gameserver #quakeworld #anticheat

  16. I spent yesterday writing a proof-of-concept “cheat” “detection” “mechanism”.

    It’s basically collecting input packet deltas over time (which degrade), tracing against line-of-sight players only when shooting and evaluating accuracy. It’s testing the results against some really-high-up-there values I’ve collected from actual pro-player matches and of course the cheater from last week. It seems to work okay and the only false positives come from people using teleporters which mess with the camera angle deltas occasionally (which can be fixed)

    At the very least, the mechanism will let the admin know that something unusual is going on, it does detect really obvious cases immediately (and we should probably tally those up and just automatically call dropclient() on them if it happens too much within a short period of time to deal with spinbots)

    I don’t think that such a system should punish by itself, but perhaps the “sus-tally” can be transparent to other players so they can make an educated decision. The system could also be tweaked as to detect high-skill players and to apply handicaps to them. That way “server cleaners” have more of a challenge and everyone else keeps having fun.

    What do you all think? Or am I opening Pandora’s Box with this?

    #programming #admin #gameserver #quakeworld #anticheat

  17. For me (when it comes to gaming), wednesday is #overwatch day. Now that it's working again, it's sweet to get that bonus XP from accepted verdicts. And it feels good to contribute to the community. Done 10 cases so far today, and the cheater count is sitting at 100%. Which is good, as i don't like seeing innocent people being sent to trial. #counterstrike #csgo #globaloffensive #anticheat #overwatch #gaming #gamers