#aiandgames — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #aiandgames, aggregated by home.social.
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Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
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AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine -
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev -
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #LLM -
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #KCD2 #GameDev #OpenWorldAI -
How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine).
GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay.🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #Law #Conference2025 -
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #PCG #Conference2025 -
How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine #AI #GameDev #Conference2025 -
Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #Ubisoft #Conference2025 -
The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation by Pablo Rodríguez (Avalanche Studios) explores practical, scalable techniques for believable ambient NPCs that make open worlds feel alive.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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From Cloud to Edge: Optimising Small Language Models for Game Applications on AWS by Patrick Palmer & Andrei Muratov shows how to fine-tune, distil & run LLMs on devices for responsive, private AI.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #AWS #Conference2025 -
Bringing Research to Life in AAA Game Production by Alessandro Sestini (EA SEED). From RL & LLM prototypes to tools in Battlefield & Plants vs. Zombies, learn how research moves from academia to AAA studios.
🗓️ Nov 3–4, London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #Conference2025 -
Panel: Investment Trends at the Intersection of AI and Games with Cassia Curran (Curran Games Agency). AI-driven gameplay or dev tools? Hear what’s hot, what’s risky & what’s next.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
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Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)
We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025
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*Press A for Assistance: Making Games Accessible with AI* by Nonika & Steven Rice (U. Windsor) explores how AI can improve accessibility, approachability & learnability to make games more inclusive.
🎟️ Tickets: bit.ly/4nmKLzd
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Diversity in Autonomous Playtesting: a Case Study on Reinforcement Learning for NHL26 by Florian Fuchs (EA SEED) shows how RL can uncover multiple AI exploits in hours—not weeks.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd
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Goal State, the online course series from AI and Games is now live on Kickstarter. -
30 days to raise £25K for our initial lecture series 'Game AI 101'.
- Stretch goals covering a variety of practical tasks and homework assignments
- Distant stretch goals for a 2nd course: 'ML for Games 101'
- Standard and premium tiers for supporters with bonus content.Let's go!
http://www.kickstarter.com/projects/aiandgames/goalstate#crowdfunding #kickstarter #gamedev #gamedevelopment #gaming #AI #ML #gameAI #AIandGames
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The @AIandGames conference is well under way at Goldsmiths university of London. It's so great to have a conference about topics like planners, learning/training ai, AI agent behaviors and more! #AiAndGamesConf #aiandgames
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In the latest edition of the #AIandGames newsletter - sponsored by Little Learning Machines - I welcome Dr Christoph Salge from the University of Hertfordshire to talk about this years GDMC competition: an annual event to design #Minecraft settlements using #AI and PCG.
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The entry is almost ready, in case anyone would want to beta test it: https://eibriel.itch.io/compicactus-copycat
Added Gamepad and Text to Speech support. It can be played with only sound (no sound effects yet). And is available in English and Spanish.
Feedback is welcomed! -
Day 3: Making it look nicer.
Promising to myself that now I will work on the story / dialogue and stop changing the system.
Also spent a couple of hours fixing a self inflicted bug: Never change the state while you are using it, bad things happen. 😵💫 -
How my game for #AIandGames GameJam looks like on day 2/7