home.social

#aiandgames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #aiandgames, aggregated by home.social.

fetched live
  1. Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #Databricks #ReinforcementLearning

  2. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  3. Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #KingdomComeDeliverance2

  4. Build Your Own Navigation Stack!

    Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

    🗓 Nov 3–4, London

    🎟 tickettailor.com/events/gameai

    #AIandGames #GameDev #NavigationAI

  5. AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
    📅 Nov 3–4, London
    🎟 Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #NPC #GOAP

  6. Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

    📍 Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev

  7. Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

    Discover how multimodal AI streamlines workflows & powers new gameplay.
    📍 Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine

  8. Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
    Learn how smart, pragmatic AI design delivers memorable player experiences.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI

  9. Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
    Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #Determinism

  10. But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
    Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev

  11. No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
    Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #LLM

  12. Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
    Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #KCD2 #GameDev #OpenWorldAI

  13. How to bully AI into delivering meaningful gameplay by Thomas Keane & Ben Ackland (Meaning Machine).
    GenAI isn’t magic—but with the right “bully layer” it can create meaningful gameplay.

    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #GenerativeAI

  14. Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
    🗓️ Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #AI #Law #Conference2025

  15. Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
    🗓️ Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #AI #PCG #Conference2025

  16. How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready.
    🗓️ Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine #AI #GameDev #Conference2025

  17. Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI.
    🗓️ Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #AI #Ubisoft #Conference2025

  18. The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation by Pablo Rodríguez (Avalanche Studios) explores practical, scalable techniques for believable ambient NPCs that make open worlds feel alive.

    🗓️ Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPC #Conference2025

  19. From Cloud to Edge: Optimising Small Language Models for Game Applications on AWS by Patrick Palmer & Andrei Muratov shows how to fine-tune, distil & run LLMs on devices for responsive, private AI.
    🗓️ Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #AI #AWS #Conference2025

  20. Bringing Research to Life in AAA Game Production by Alessandro Sestini (EA SEED). From RL & LLM prototypes to tools in Battlefield & Plants vs. Zombies, learn how research moves from academia to AAA studios.
    🗓️ Nov 3–4, London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI #Conference2025

  21. Panel: Investment Trends at the Intersection of AI and Games with Cassia Curran (Curran Games Agency). AI-driven gameplay or dev tools? Hear what’s hot, what’s risky & what’s next.

    🗓️ Nov 3–4 | London

    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #Conference2025

  22. Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)

    We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.

    🗓️ Nov 3–4, London
    🎟️ Tickets: bit.ly/4nmKLzd

    #AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025

  23. *Press A for Assistance: Making Games Accessible with AI* by Nonika & Steven Rice (U. Windsor) explores how AI can improve accessibility, approachability & learnability to make games more inclusive.

    🎟️ Tickets: bit.ly/4nmKLzd

    #AIandGames #GameDev #Accessibility

  24. Diversity in Autonomous Playtesting: a Case Study on Reinforcement Learning for NHL26 by Florian Fuchs (EA SEED) shows how RL can uncover multiple AI exploits in hours—not weeks.

    🗓️ Nov 3–4, London

    🎟️ Tickets: bit.ly/4nmKLzd

    #AIandGames #GameDev #AI #ReinforcementLearning #EA #NHL26

  25. Goal State, the online course series from AI and Games is now live on Kickstarter. -
    30 days to raise £25K for our initial lecture series 'Game AI 101'.
    - Stretch goals covering a variety of practical tasks and homework assignments
    - Distant stretch goals for a 2nd course: 'ML for Games 101'
    - Standard and premium tiers for supporters with bonus content.

    Let's go!
    kickstarter.com/projects/aiand

    #crowdfunding #kickstarter #gamedev #gamedevelopment #gaming #AI #ML #gameAI #AIandGames

  26. The @AIandGames conference is well under way at Goldsmiths university of London. It's so great to have a conference about topics like planners, learning/training ai, AI agent behaviors and more! #AiAndGamesConf #aiandgames

  27. In the latest edition of the #AIandGames newsletter - sponsored by Little Learning Machines - I welcome Dr Christoph Salge from the University of Hertfordshire to talk about this years GDMC competition: an annual event to design #Minecraft settlements using #AI and PCG.

    open.substack.com/pub/aiandgam

  28. The entry is almost ready, in case anyone would want to beta test it: eibriel.itch.io/compicactus-co

    Added Gamepad and Text to Speech support. It can be played with only sound (no sound effects yet). And is available in English and Spanish.
    Feedback is welcomed!

    #gamedev #godot #ai #AIandGames #GameJam #blind

  29. Day 3: Making it look nicer.
    Promising to myself that now I will work on the story / dialogue and stop changing the system.
    Also spent a couple of hours fixing a self inflicted bug: Never change the state while you are using it, bad things happen. 😵‍💫

    #gamedev #godot #ai #AIandGames #GameJam