#aiandgames — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #aiandgames, aggregated by home.social.
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Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469 -
On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
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Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
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Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
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Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
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Build Your Own Navigation Stack!
Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.
🗓 Nov 3–4, London
🎟 https://www.tickettailor.com/events/gameaieventscic/1651469
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AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine -
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine -
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine -
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine -
Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).
Discover how multimodal AI streamlines workflows & powers new gameplay.
📍 Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine -
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI -
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI -
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI -
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI -
Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
Learn how smart, pragmatic AI design delivers memorable player experiences.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev -
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev -
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev -
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev -
But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev -
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #LLM -
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #LLM -
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #LLM -
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #LLM -
No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #LLM -
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #KCD2 #GameDev #OpenWorldAI -
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #KCD2 #GameDev #OpenWorldAI -
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #KCD2 #GameDev #OpenWorldAI -
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #KCD2 #GameDev #OpenWorldAI -
Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #KCD2 #GameDev #OpenWorldAI