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#aiandgames — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #aiandgames, aggregated by home.social.

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  1. Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #Databricks #ReinforcementLearning

  2. Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #Databricks #ReinforcementLearning

  3. Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #Databricks #ReinforcementLearning

  4. Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #Databricks #ReinforcementLearning

  5. Use Cases and Practical Methodologies for Reinforcement Learning for Learning at Agents at Scale by Kyra Wulffert, Duncan Davis & Huntting Buckley (Databricks).
    🎟️ tickettailor.com/events/gameai

    #AIandGames #GameDev #Databricks #ReinforcementLearning

  6. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  7. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  8. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  9. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  10. On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #NPCs #GenerativeAI

  11. Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #KingdomComeDeliverance2

  12. Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #KingdomComeDeliverance2

  13. Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #KingdomComeDeliverance2

  14. Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #KingdomComeDeliverance2

  15. Design for everything in Kingdom Come: Deliverance 2 by Vadim Petrov (Warhorse Studios). Exploring balancing realism, iteration & performance in open-world RPGs.

    🎟️ Nov 3–4, London: tickettailor.com/events/gameai

    #AIandGames #GameDev #AI #KingdomComeDeliverance2

  16. Build Your Own Navigation Stack!

    Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

    🗓 Nov 3–4, London

    🎟 tickettailor.com/events/gameai

    #AIandGames #GameDev #NavigationAI

  17. Build Your Own Navigation Stack!

    Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

    🗓 Nov 3–4, London

    🎟 tickettailor.com/events/gameai

    #AIandGames #GameDev #NavigationAI

  18. Build Your Own Navigation Stack!

    Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

    🗓 Nov 3–4, London

    🎟 tickettailor.com/events/gameai

    #AIandGames #GameDev #NavigationAI

  19. Build Your Own Navigation Stack!

    Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

    🗓 Nov 3–4, London

    🎟 tickettailor.com/events/gameai

    #AIandGames #GameDev #NavigationAI

  20. Build Your Own Navigation Stack!

    Bram Ridder (Kythera) shows how to extend Recast with plugins for hierarchical pathfinding, multimodal nav & more — outperforming Unreal.

    🗓 Nov 3–4, London

    🎟 tickettailor.com/events/gameai

    #AIandGames #GameDev #NavigationAI

  21. AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
    📅 Nov 3–4, London
    🎟 Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #NPC #GOAP

  22. AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
    📅 Nov 3–4, London
    🎟 Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #NPC #GOAP

  23. AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
    📅 Nov 3–4, London
    🎟 Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #NPC #GOAP

  24. AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
    📅 Nov 3–4, London
    🎟 Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #NPC #GOAP

  25. AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
    📅 Nov 3–4, London
    🎟 Tickets: tickettailor.com/events/gameai
    #AIandGames #GameDev #NPC #GOAP

  26. Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

    📍 Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev

  27. Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

    📍 Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev

  28. Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

    📍 Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev

  29. Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

    📍 Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev

  30. Simulation-Based AI with LLMs for Game Agents by Simon Lucas explores how SBAI + LLMs create smarter, more adaptive game AI.

    📍 Nov 3–4, London

    🎟️ Tickets: tickettailor.com/events/gameai

    #AIandGames #GameDev

  31. Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

    Discover how multimodal AI streamlines workflows & powers new gameplay.
    📍 Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine

  32. Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

    Discover how multimodal AI streamlines workflows & powers new gameplay.
    📍 Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine

  33. Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

    Discover how multimodal AI streamlines workflows & powers new gameplay.
    📍 Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine

  34. Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

    Discover how multimodal AI streamlines workflows & powers new gameplay.
    📍 Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine

  35. Gemini in Unreal Engine: Enhancing game development with multimodal AI by Gabriel Ware (Google).

    Discover how multimodal AI streamlines workflows & powers new gameplay.
    📍 Nov 3–4, London
    🎟️ Tickets: tickettailor.com/events/gameai
    #AIandGames #UnrealEngine

  36. Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
    Learn how smart, pragmatic AI design delivers memorable player experiences.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI

  37. Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
    Learn how smart, pragmatic AI design delivers memorable player experiences.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI

  38. Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
    Learn how smart, pragmatic AI design delivers memorable player experiences.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI

  39. Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
    Learn how smart, pragmatic AI design delivers memorable player experiences.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI

  40. Good Enough AI: Pragmatic Approaches for Crafting Compelling Player Experiences in Games by Gaetan Soppe Drenjanin (Sports Interactive).
    Learn how smart, pragmatic AI design delivers memorable player experiences.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #AI

  41. Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
    Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #Determinism

  42. Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
    Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #Determinism

  43. Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
    Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #Determinism

  44. Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
    Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #Determinism

  45. Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
    Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #Determinism

  46. But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
    Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev

  47. But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
    Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev

  48. But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
    Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev

  49. But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
    Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev

  50. But why is it saying that?? Making LLM powered AI bots a bit more reliable by Batu Aytemiz (Fundamental Labs).
    Learn how to turn unpredictable LLM agents into reliable, player-ready bots.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev

  51. No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
    Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #LLM

  52. No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
    Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #LLM

  53. No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
    Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #LLM

  54. No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
    Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #LLM

  55. No API. No Problem: Deploying tiny, fast, fine-tuned models offline by Keith Lia & Kristian Dam Pedersen (Raw Power Labs).
    Learn how to embed LLMs directly into games.And do it fast, private, and API-free.
    🎟️ tickettailor.com/events/gameai
    #AIandGames #GameDev #LLM

  56. Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
    Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #KCD2 #GameDev #OpenWorldAI

  57. Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
    Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #KCD2 #GameDev #OpenWorldAI

  58. Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
    Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #KCD2 #GameDev #OpenWorldAI

  59. Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
    Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #KCD2 #GameDev #OpenWorldAI

  60. Supporting thousands of simulated NPCs in the open world of KCD2 by Petr Smrček (Warhorse Studios).
    Learn how AI LOD made nearly 2,400 NPCs possible. Balancing scale & performance to create truly living worlds.
    🗓️ Nov 3–4 | London
    🎟️ tickettailor.com/events/gameai
    #AIandGames #KCD2 #GameDev #OpenWorldAI