#aiandgames — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #aiandgames, aggregated by home.social.
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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On-Device Generative Agents for Lifelike NPCs by Piero Molino (Studio Atelico) explores how GARP powers emergent NPCs with small LLMs, memory systems & zero inference cost.
🎟️ Nov 3–4, London: https://www.tickettailor.com/events/gameaieventscic/1651469
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AI Planning Analytics — From F.E.A.R (2005) to Assassin’s Creed: Shadows (2025) by Eric Jacopin. Explore 20 years of Goal-Oriented Action Planning in NPC decision-making.
📅 Nov 3–4, London
🎟 Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #NPC #GOAP -
Debugging Across Time and Platforms: The Power of Determinism by Richard Kogelnig (Havok).
Learn how cross-platform determinism makes debugging faster, easier & less painful across consoles & PC.
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #Determinism -
Navigating Legal Frontiers: How the Law Applies to AI in 2025 by Rupam Davé (Lewis Silkin LLP) explores IP, data, liability & regulation shaping AI in games. Practical insights for devs & publishers.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #Law #Conference2025 -
Latent Landscapes: Using ML to Generate Terrain in Prologue: Go Wayback! by Joey Faulkner (Playerunknown Productions). Learn how ML + PCG create resilient, varied worlds — and the pitfalls to avoid.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #PCG #Conference2025 -
How to Power-Up Unreal Engine Behavior Trees by Antonio Muñoz Gallego (Unknown Worlds) shows how Utility AI & the Gameplay Ability System make NPCs more adaptive, modular & multiplayer-ready.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #UnrealEngine #AI #GameDev #Conference2025 -
Let the NPCs Fight: Learning Attack Reach from Real Gameplay Data by Vincent Martineau (Ubisoft) shows how Assassin’s Creed used gameplay data & data science to scale fair, reliable combat AI.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #Ubisoft #Conference2025 -
The Living World AI Recipe Book: Practical Insights for Ambient Character Simulation by Pablo Rodríguez (Avalanche Studios) explores practical, scalable techniques for believable ambient NPCs that make open worlds feel alive.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
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From Cloud to Edge: Optimising Small Language Models for Game Applications on AWS by Patrick Palmer & Andrei Muratov shows how to fine-tune, distil & run LLMs on devices for responsive, private AI.
🗓️ Nov 3–4, London
🎟️ Tickets: https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #AWS #Conference2025 -
Bringing Research to Life in AAA Game Production by Alessandro Sestini (EA SEED). From RL & LLM prototypes to tools in Battlefield & Plants vs. Zombies, learn how research moves from academia to AAA studios.
🗓️ Nov 3–4, London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
#AIandGames #GameDev #AI #Conference2025 -
Panel: Investment Trends at the Intersection of AI and Games with Cassia Curran (Curran Games Agency). AI-driven gameplay or dev tools? Hear what’s hot, what’s risky & what’s next.
🗓️ Nov 3–4 | London
🎟️ https://www.tickettailor.com/events/gameaieventscic/1651469
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Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)
We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025
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Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)
We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025
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Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)
We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025
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Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)
We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025
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Talk Reveal: The Illusion of Life – Managing NPCs in Avatar: Frontiers of Pandora by Martin Weusten (Ubisoft Düsseldorf)
We dive deep into handling LOD (Level of Detail) for AI logic, from adjusting update-rates and impostors to virtualized NPC.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd#AIandGames #GameDev #AvatarFrontiersOfPandora #AI #NPC #Ubisoft #Conference2025
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Diversity in Autonomous Playtesting: a Case Study on Reinforcement Learning for NHL26 by Florian Fuchs (EA SEED) shows how RL can uncover multiple AI exploits in hours—not weeks.
🗓️ Nov 3–4, London
🎟️ Tickets: bit.ly/4nmKLzd