#ageofempires — Public Fediverse posts
Live and recent posts from across the Fediverse tagged #ageofempires, aggregated by home.social.
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Surprise, Age of Empires 3: Definitive Edition's Baltic Powers expansion has re-emerged from the annals of cancelled DLC history, will come out in September
Steam open beta already underway
#AgeOfEmpires #AgeOfEmpires3 #Poland #Lithuania #PLC #Denmark #gaming
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Surprise, Age of Empires 3: Definitive Edition's Baltic Powers expansion has re-emerged from the annals of cancelled DLC history, will come out in September
Steam open beta already underway
#AgeOfEmpires #AgeOfEmpires3 #Poland #Lithuania #PLC #Denmark #gaming
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Surprise, Age of Empires 3: Definitive Edition's Baltic Powers expansion has re-emerged from the annals of cancelled DLC history, will come out in September
Steam open beta already underway
#AgeOfEmpires #AgeOfEmpires3 #Poland #Lithuania #PLC #Denmark #gaming
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Surprise, Age of Empires 3: Definitive Edition's Baltic Powers expansion has re-emerged from the annals of cancelled DLC history, will come out in September
Steam open beta already underway
#AgeOfEmpires #AgeOfEmpires3 #Poland #Lithuania #PLC #Denmark #gaming
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What makes it even less logical is that the save files do not sync across different platforms and realistically I won't be playing the game on all of them.
But somehow I just want to own them on each of them and to have access to them no matter which system I hop onto.
Anyone else know the feeling?
I've also double-downed on the Deponia games that I've bought them multiple times. And same with the Age of Empires series.
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What makes it even less logical is that the save files do not sync across different platforms and realistically I won't be playing the game on all of them.
But somehow I just want to own them on each of them and to have access to them no matter which system I hop onto.
Anyone else know the feeling?
I've also double-downed on the Deponia games that I've bought them multiple times. And same with the Age of Empires series.
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Why New RTS Games Fail. But There's Hope Yet?
https://quokk.au/c/rts/p/1041293/why-new-rts-games-fail-but-there-s-hope-yet
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Why New RTS Games Fail. But There's Hope Yet?
https://quokk.au/c/rts/p/1041293/why-new-rts-games-fail-but-there-s-hope-yet
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Why New RTS Games Fail. But There's Hope Yet?
https://quokk.au/c/rts/p/1041293/why-new-rts-games-fail-but-there-s-hope-yet
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Why New RTS Games Fail. But There's Hope Yet?
https://quokk.au/c/rts/p/1041293/why-new-rts-games-fail-but-there-s-hope-yet
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Why New RTS Games Fail. But There's Hope Yet?
https://quokk.au/c/rts/p/1041293/why-new-rts-games-fail-but-there-s-hope-yet
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Адриан де Винтер, исследователь, работающий одновременно в Microsoft и Йоркском университете собрал работающую нейросеть из коз в Age of Empires II, чтобы высмеять идею «сознательного» ИИ
В редакторе карт стратегии 1999 года он построил полностью функциональную нейросеть, где роль битов играют козы.🐐
Логические элементы он собрал из встроенных инструментов редактора карт, а ледяные дорожки с «ждущими» козами не дают вычислениям сбиться и наложиться друг на друга.
Получилась крошечная нейросеть из нескольких логических блоков, которая умеет считать простейшую операцию "AND".
Вместо ответа в чате по карте начинают бегать козы, по очереди запуская логические элементы и шаг за шагом проводя вычисления.
Своей работой исследователь критикует современные научные труды, в которых заявляется, что языковые модели обладают человеческими чертами или зачатками сознания.
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Адриан де Винтер, исследователь, работающий одновременно в Microsoft и Йоркском университете собрал работающую нейросеть из коз в Age of Empires II, чтобы высмеять идею «сознательного» ИИ
В редакторе карт стратегии 1999 года он построил полностью функциональную нейросеть, где роль битов играют козы.🐐
Логические элементы он собрал из встроенных инструментов редактора карт, а ледяные дорожки с «ждущими» козами не дают вычислениям сбиться и наложиться друг на друга.
Получилась крошечная нейросеть из нескольких логических блоков, которая умеет считать простейшую операцию "AND".
Вместо ответа в чате по карте начинают бегать козы, по очереди запуская логические элементы и шаг за шагом проводя вычисления.
Своей работой исследователь критикует современные научные труды, в которых заявляется, что языковые модели обладают человеческими чертами или зачатками сознания.
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Age of Empires Mobile: PC Edition: Pay 2 Win und Clash of Clans in neuen Schläuchen https://www.computerbase.de/news/gaming/age-of-empires-mobile-pc-edition-pay-2-win-und-clash-of-clans-in-neuen-schlaeuchen.98112/ #ageofempires #gaming_news
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Age of Empires Mobile: PC Edition: Pay 2 Win und Clash of Clans in neuen Schläuchen https://www.computerbase.de/news/gaming/age-of-empires-mobile-pc-edition-pay-2-win-und-clash-of-clans-in-neuen-schlaeuchen.98112/ #ageofempires #gaming_news
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Microsoft bringt Age of Empires Mobile nun auch auf den #PC. Mit #4K-Grafik und Maussteuerung soll das mobile Strategie-Erlebnis auf den #Desktop kommen. #AgeofEmpires #Gaming https://winfuture.de/news,159577.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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Microsoft bringt Age of Empires Mobile nun auch auf den #PC. Mit #4K-Grafik und Maussteuerung soll das mobile Strategie-Erlebnis auf den #Desktop kommen. #AgeofEmpires #Gaming https://winfuture.de/news,159577.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
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In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
https://adewynter.github.io/notes/aoe2-circuits #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated -
In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
https://adewynter.github.io/notes/aoe2-circuits #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated -
In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
https://adewynter.github.io/notes/aoe2-circuits #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated -
In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
https://adewynter.github.io/notes/aoe2-circuits #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated -
In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
https://adewynter.github.io/notes/aoe2-circuits #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated -
"“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”
And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."
https://www.404media.co/if-ai-is-sentient-then-so-is-age-of-empires-ii/
#AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron
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"“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”
And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."
https://www.404media.co/if-ai-is-sentient-then-so-is-age-of-empires-ii/
#AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron
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"“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”
And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."
https://www.404media.co/if-ai-is-sentient-then-so-is-age-of-empires-ii/
#AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron
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"“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”
And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."
https://www.404media.co/if-ai-is-sentient-then-so-is-age-of-empires-ii/
#AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron
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"“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”
And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."
https://www.404media.co/if-ai-is-sentient-then-so-is-age-of-empires-ii/
#AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron
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Endlich: «Age of Empires II» läuft jetzt auf dem Mac
Im Oktober 2024 wurde «Age of Empires: Mobile» veröffentlicht. Dieses Spiel hat nichts mit dem Age of Empires zu tun, welches ich aus der Jugend kenne
#ageofempires #applesilicon #mac #spiele #steam https://www.iphone-blog.ch/2026/06/15/endlich-age-of-empires-ii-laeuft-jetzt-auf-dem-mac -
Age of Empires IV: Anniversary Edition adds a Controller UI on PC https://www.gamingonlinux.com/2026/06/age-of-empires-iv-anniversary-edition-adds-a-controller-ui-on-pc/
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Age of Empires IV: Anniversary Edition adds a Controller UI on PC https://www.gamingonlinux.com/2026/06/age-of-empires-iv-anniversary-edition-adds-a-controller-ui-on-pc/
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Age of Empires IV: Anniversary Edition adds a Controller UI on PC #AgeofEmpires #Gaming #RTS #SteamDeck #Linux
Age of Empires IV: Anniversary... -
Age of Empires IV: Anniversary Edition adds a Controller UI on PC #AgeofEmpires #Gaming #RTS #SteamDeck #Linux
Age of Empires IV: Anniversary... -
If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
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Age of Empires Mobile | La versión para PC llega el 23 de junio
El Free to Play de estrategia desembarca en Steam y Microsoft Store con gráficos 4K, soporte para teclado y mouse, y juego cruzado con móviles.
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Age of Empires Mobile | La versión para PC llega el 23 de junio
El Free to Play de estrategia desembarca en Steam y Microsoft Store con gráficos 4K, soporte para teclado y mouse, y juego cruzado con móviles.
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There are no hard multiplayer games
https://quokk.au/c/rts/p/956718/there-are-no-hard-multiplayer-games
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There are no hard multiplayer games
https://quokk.au/c/rts/p/956718/there-are-no-hard-multiplayer-games
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Holy cow! AoE2 runs pretty smoothly on MacOS and my M4 Mac mini! I know, it's basically an old game, but I'm still super excited about this! 😎
#MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon
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Holy cow! AoE2 runs pretty smoothly on MacOS and my M4 Mac mini! I know, it's basically an old game, but I'm still super excited about this! 😎
#MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon
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Holy shit! Age of Empires II: Definitive Edition just received a native release on the Macintosh! My cute, little base M4 Mac mini just became a gaming rig! And it's also completely free on Steam, if you already have the Windows version!
Already downloading it... 😍 😉
#MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon
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Holy shit! Age of Empires II: Definitive Edition just received a native release on the Macintosh! My cute, little base M4 Mac mini just became a gaming rig! And it's also completely free on Steam, if you already have the Windows version!
Already downloading it... 😍 😉
#MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon
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Age of Empires II: Definitive Edition debutta ufficialmente su macOS. Il celebre titolo strategico è ora accessibile per la prima volta agli utenti della piattaforma Apple. Un passo importante per il gaming su #macos con l'arrivo di un classico del genere strategico. https://youtu.be/bhZ-1I_WhRE #ageofempires
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Age of Empires II: Definitive Edition debutta ufficialmente su macOS. Il celebre titolo strategico è ora accessibile per la prima volta agli utenti della piattaforma Apple. Un passo importante per il gaming su #macos con l'arrivo di un classico del genere strategico. https://youtu.be/bhZ-1I_WhRE #ageofempires
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Age of Empires II Definitive Edition arrive enfin sur Mac, en natif Apple Silicon
https://mac4ever.com/196387
#Mac4Ever #AgeOfEmpires #aoe2 -
Age of Empires II Definitive Edition arrive enfin sur Mac, en natif Apple Silicon
https://mac4ever.com/196387
#Mac4Ever #AgeOfEmpires #aoe2 -
« Bloqués 5 heures sur Age of Empires » (via #TheGreatReview) #AgeOfEmpires https://www.youtube.com/watch?v=tqlO9KrD8vc