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#ageofempires — Public Fediverse posts

Live and recent posts from across the Fediverse tagged #ageofempires, aggregated by home.social.

  1. What makes it even less logical is that the save files do not sync across different platforms and realistically I won't be playing the game on all of them.

    But somehow I just want to own them on each of them and to have access to them no matter which system I hop onto.

    Anyone else know the feeling?

    I've also double-downed on the Deponia games that I've bought them multiple times. And same with the Age of Empires series.

    #Deponia #AgeOfEmpires #aoe2

  2. What makes it even less logical is that the save files do not sync across different platforms and realistically I won't be playing the game on all of them.

    But somehow I just want to own them on each of them and to have access to them no matter which system I hop onto.

    Anyone else know the feeling?

    I've also double-downed on the Deponia games that I've bought them multiple times. And same with the Age of Empires series.

    #Deponia #AgeOfEmpires #aoe2

  3. Адриан де Винтер, исследователь, работающий одновременно в Microsoft и Йоркском университете собрал работающую нейросеть из коз в Age of Empires II, чтобы высмеять идею «сознательного» ИИ

    В редакторе карт стратегии 1999 года он построил полностью функциональную нейросеть, где роль битов играют козы.🐐

    Логические элементы он собрал из встроенных инструментов редактора карт, а ледяные дорожки с «ждущими» козами не дают вычислениям сбиться и наложиться друг на друга.

    Получилась крошечная нейросеть из нескольких логических блоков, которая умеет считать простейшую операцию "AND".

    Вместо ответа в чате по карте начинают бегать козы, по очереди запуская логические элементы и шаг за шагом проводя вычисления.

    Своей работой исследователь критикует современные научные труды, в которых заявляется, что языковые модели обладают человеческими чертами или зачатками сознания.

    #Ai #AgeOfEmpires #goat

  4. Адриан де Винтер, исследователь, работающий одновременно в Microsoft и Йоркском университете собрал работающую нейросеть из коз в Age of Empires II, чтобы высмеять идею «сознательного» ИИ

    В редакторе карт стратегии 1999 года он построил полностью функциональную нейросеть, где роль битов играют козы.🐐

    Логические элементы он собрал из встроенных инструментов редактора карт, а ледяные дорожки с «ждущими» козами не дают вычислениям сбиться и наложиться друг на друга.

    Получилась крошечная нейросеть из нескольких логических блоков, которая умеет считать простейшую операцию "AND".

    Вместо ответа в чате по карте начинают бегать козы, по очереди запуская логические элементы и шаг за шагом проводя вычисления.

    Своей работой исследователь критикует современные научные труды, в которых заявляется, что языковые модели обладают человеческими чертами или зачатками сознания.

    #Ai #AgeOfEmpires #goat

  5. Microsoft bringt Age of Empires Mobile nun auch auf den #PC. Mit #4K-Grafik und Maussteuerung soll das mobile Strategie-Erlebnis auf den #Desktop kommen. #AgeofEmpires #Gaming winfuture.de/news,159577.html?

  6. Microsoft bringt Age of Empires Mobile nun auch auf den #PC. Mit #4K-Grafik und Maussteuerung soll das mobile Strategie-Erlebnis auf den #Desktop kommen. #AgeofEmpires #Gaming winfuture.de/news,159577.html?

  7. In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
    adewynter.github.io/notes/aoe2 #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated

  8. In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
    adewynter.github.io/notes/aoe2 #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated

  9. In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
    adewynter.github.io/notes/aoe2 #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated

  10. In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
    adewynter.github.io/notes/aoe2 #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated

  11. In a mind-boggling twist, a self-proclaimed genius constructs a #perceptron in a 1999 video game 🎮 to prove... what exactly? 🤔 Apparently, Age of Empires II can teach us more about #AI than actual AI research can. Who knew medieval strategy games were the real gatekeepers of machine learning wisdom? 🏰💡
    adewynter.github.io/notes/aoe2 #AgeOfEmpires #MachineLearning #GamingWisdom #HackerNews #ngated

  12. "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”

    And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
    AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.

    A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."

    404media.co/if-ai-is-sentient-

    #AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron

  13. "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”

    And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
    AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.

    A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."

    404media.co/if-ai-is-sentient-

    #AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron

  14. "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”

    And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
    AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.

    A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."

    404media.co/if-ai-is-sentient-

    #AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron

  15. "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”

    And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
    AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.

    A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."

    404media.co/if-ai-is-sentient-

    #AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron

  16. "“If LLMs Have Human-Like Attributes, Then So Does Age of Empires II,” is the title of Adrian de Wynter’s paper showing his work. He told 404 Media that absurdity can be a powerful tool. “I have this tendency to dial up things to 11 when I really think I need to make a point,” he said. “I should also note that absurdism is pretty standard in philosophy and theoretical computer science.”

    And so De Wynter built an LLM within AoEII using goats. “The point of the paper is to formally show that we anthropomorphise too readily, and that sometimes the claims we make with regards to LLM capabilities are too strong,” he told 404 Media. “It's not an easy task, given that ‘human-like attributes’ is a bit of an abstract term.”
    AoEII has a scenario editor, a sandbox mode that allows players to craft their own maps and quests using the game’s assets, and De Wynter used that to build an operational NOT AND (NAND) gate and a 1-bit perceptron within the game. In this crude version of an LLM, grass is 0, bridges are 1, and goats are the bits. “Only one rail is active at a time, with a goat acting as the signal carrier. When the gate fires, the bit-goats are removed (they ded) and a new bit-goat is placed in its respective output rail,” Wynter explained on his GitHub.

    A perceptron is the simplest form of a neural network, it’s an algorithm that sorts an input into binary classes. YouTube is littered with videos of players doing the same thing with redstone in Minecraft. But no one claims the goats of AoEII are neurons in a thinking machine or that the complicated tracks of NAND gates players build in Minecraft show emergent intelligence."

    404media.co/if-ai-is-sentient-

    #AI #GenerativeAI #LLMs #NeuralNetworks #VideoGames #AgeOfEmpires #Perceptron

  17. Endlich: «Age of Empires II» läuft jetzt auf dem Mac
    Im Oktober 2024 wurde «Age of Empires: Mobile» veröffentlicht. Dieses Spiel hat nichts mit dem Age of Empires zu tun, welches ich aus der Jugend kenne
    #ageofempires #applesilicon #mac #spiele #steam iphone-blog.ch/2026/06/15/endl

  18. Age of Empires Mobile | La versión para PC llega el 23 de junio

    El Free to Play de estrategia desembarca en Steam y Microsoft Store con gráficos 4K, soporte para teclado y mouse, y juego cruzado con móviles.

    ➡️+INFO | vidas-infinitas.com/2026/06/04

    #VidasInfinitas #Noticias #Gaming #AgeofEmpires #FreeToPlay

  19. Age of Empires Mobile | La versión para PC llega el 23 de junio

    El Free to Play de estrategia desembarca en Steam y Microsoft Store con gráficos 4K, soporte para teclado y mouse, y juego cruzado con móviles.

    ➡️+INFO | vidas-infinitas.com/2026/06/04

    #VidasInfinitas #Noticias #Gaming #AgeofEmpires #FreeToPlay

  20. Holy cow! AoE2 runs pretty smoothly on MacOS and my M4 Mac mini! I know, it's basically an old game, but I'm still super excited about this! 😎

    #MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon

  21. Holy cow! AoE2 runs pretty smoothly on MacOS and my M4 Mac mini! I know, it's basically an old game, but I'm still super excited about this! 😎

    #MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon

  22. Holy shit! Age of Empires II: Definitive Edition just received a native release on the Macintosh! My cute, little base M4 Mac mini just became a gaming rig! And it's also completely free on Steam, if you already have the Windows version!

    Already downloading it... 😍 😉

    #MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon

  23. Holy shit! Age of Empires II: Definitive Edition just received a native release on the Macintosh! My cute, little base M4 Mac mini just became a gaming rig! And it's also completely free on Steam, if you already have the Windows version!

    Already downloading it... 😍 😉

    #MacGaming #Apple #AoE2DE #AgeOfEmpires #Gaming #MacOS #MacMini #AppleSilicon

  24. Age of Empires II: Definitive Edition debutta ufficialmente su macOS. Il celebre titolo strategico è ora accessibile per la prima volta agli utenti della piattaforma Apple. Un passo importante per il gaming su #macos con l'arrivo di un classico del genere strategico. youtu.be/bhZ-1I_WhRE #ageofempires

  25. Age of Empires II: Definitive Edition debutta ufficialmente su macOS. Il celebre titolo strategico è ora accessibile per la prima volta agli utenti della piattaforma Apple. Un passo importante per il gaming su #macos con l'arrivo di un classico del genere strategico. youtu.be/bhZ-1I_WhRE #ageofempires

  26. Age of Empires II Definitive Edition arrive enfin sur Mac, en natif Apple Silicon
    mac4ever.com/196387
    #Mac4Ever #AgeOfEmpires #aoe2

  27. Age of Empires II Definitive Edition arrive enfin sur Mac, en natif Apple Silicon
    mac4ever.com/196387
    #Mac4Ever #AgeOfEmpires #aoe2